How to use OnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.X4 class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.X4.OnInit

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...82 }83 private class Ma : StateMachine84 {85 private LogEvent Config;86 protected override Task OnInitializeAsync(Event initialEvent)87 {88 this.Config = (LogEvent)initialEvent;89 return base.OnInitializeAsync(initialEvent);90 }91 [Start]92 [OnEventDoAction(typeof(UnitEvent), nameof(Foo))]93 [OnEventGotoState(typeof(E1), typeof(S1))]94 [DeferEvents(typeof(WildCardEvent))]95 private class S0 : State96 {97 }98 [OnEntry(nameof(OnS1))]99 [OnEventDoAction(typeof(E2), nameof(Bar))]100 private class S1 : State101 {102 }103 private void OnS1()104 {105 this.Config.WriteLine("Enter S1");106 }107 private void Foo()108 {109 this.Config.WriteLine("Foo");110 }111 private void Bar()112 {113 this.Config.WriteLine("Bar");114 }115 public static void RunTest(IActorRuntime r, LogEvent config)116 {117 var a = r.CreateActor(typeof(Ma), config);118 r.SendEvent(a, new E2());119 r.SendEvent(a, UnitEvent.Instance);120 r.SendEvent(a, new E1());121 }122 }123 [Fact(Timeout = 5000)]124 public void TestWildCardEventInStateMachine()125 {126 var config = new LogEvent();127 this.Test(r =>128 {129 Ma.RunTest(r, config);130 });131 string actual = config.ToString();132 Assert.True(actual is "Foo,Enter S1,Bar");133 }134 /// <summary>135 /// Test that we can "do something specific for E1, but goto state for everything else".136 /// In otherwords that WildCardEvent does not take precedence over a more specific137 /// even typed action if defined on the same state.138 /// </summary>139 internal class W : StateMachine140 {141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)...

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OnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.X4;9{10 {11 protected override void OnInitialize(Event e)12 {13 this.SendEvent(this.Id, new E1());14 }15 protected override void OnEvent(Event e)16 {17 if (e is E1)18 {19 this.SendEvent(this.Id, new E2());20 }21 else if (e is E2)22 {23 this.SendEvent(this.Id, new E3());24 }25 else if (e is E3)26 {27 this.SendEvent(this.Id, new E4());28 }29 else if (e is E4)30 {31 this.SendEvent(this.Id, new E5());32 }33 else if (e is E5)34 {35 this.SendEvent(this.Id, new E6());36 }37 else if (e is E6)38 {39 this.SendEvent(this.Id, new E7());40 }41 else if (e is E7)42 {43 this.SendEvent(this.Id, new E8());44 }45 else if (e is E8)46 {47 this.SendEvent(this.Id, new E9());48 }49 else if (e is E9)50 {51 this.SendEvent(this.Id, new E10());52 }53 else if (e is E10)54 {55 this.SendEvent(this.Id, new E11());56 }57 else if (e is E11)58 {59 this.SendEvent(this.Id, new E12());60 }61 else if (e is E12)62 {63 this.SendEvent(this.Id, new E13());64 }65 else if (e is E13)66 {67 this.SendEvent(this.Id, new E14());68 }69 else if (e is E14)70 {71 this.SendEvent(this.Id, new E15());72 }73 else if (e is E15)74 {75 this.SendEvent(this.Id, new E16());76 }77 else if (e is E16)78 {79 this.SendEvent(this.Id, new E17());80 }

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OnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4 {5 protected override void OnInitialize()6 {7 this.OnEvent<InitEvent>(e =>8 {9 this.SendEvent(this.Id, new E1());10 });11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16{17 {18 protected override void OnInitialize()19 {20 this.OnEvent<InitEvent>(e =>21 {22 this.SendEvent(this.Id, new E1());23 });24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29{30 {31 protected override void OnInitialize()32 {33 this.OnEvent<InitEvent>(e =>34 {35 this.SendEvent(this.Id, new E1());36 });37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors;42{43 {44 protected override void OnInitialize()45 {46 this.OnEvent<InitEvent>(e =>47 {48 this.SendEvent(this.Id, new E1());49 });50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors;55{56 {57 protected override void OnInitialize()58 {

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OnInit

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.X4;3{4 {5 protected override void OnInit(Event initialEvent)6 {7 this.SendEvent(this.Id, new E1());8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests.X4;13{14 {15 protected override void OnEvent(Event e)16 {17 if (e is E1)18 {19 this.SendEvent(this.Id, new E2());20 }21 }22 }23}24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.X4;26{27 {28 protected override void OnEventRecevied(Event e)29 {30 if (e is E2)31 {32 this.SendEvent(this.Id, new E3());33 }34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.X4;39{40 {41 protected override void OnHalt()42 {43 this.SendEvent(this.Id, new E4());44 }45 }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.X4;49{50 {51 protected override void OnDefault(Event e)52 {53 this.SendEvent(this.Id, new E

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OnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.X4;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.X4;8using Microsoft.Coyote.Actors.BugFinding.Tests.X4;9using System;10using System.Threading.Tasks;11using Microsoft.Coyote;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests.X4;14using Microsoft.Coyote.Actors.BugFinding.Tests.X4;15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests.X4;20using Microsoft.Coyote.Actors.BugFinding.Tests.X4;21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests.X4;26using Microsoft.Coyote.Actors.BugFinding.Tests.X4;27using System;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests.X4;32using Microsoft.Coyote.Actors.BugFinding.Tests.X4;33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests.X4;38using Microsoft.Coyote.Actors.BugFinding.Tests.X4;39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests.X4;44using Microsoft.Coyote.Actors.BugFinding.Tests.X4;45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests.X4;50using Microsoft.Coyote.Actors.BugFinding.Tests.X4;51using System;52using System.Threading.Tasks;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests.X4;56using Microsoft.Coyote.Actors.BugFinding.Tests.X4;57using System;58using System.Threading.Tasks;59using Microsoft.Coyote;60using Microsoft.Coyote.Actors;

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OnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.X4;7using Microsoft.Coyote.Actors.BugFinding.Tests.X4.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.X4.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.X4.Machines;10{11 {12 [OnEventGotoState(typeof(UnitEvent), typeof(A))]13 [OnEventGotoState(typeof(UnitEvent), typeof(B))]14 [OnEventGotoState(typeof(UnitEvent), typeof(C))]15 [OnEventGotoState(typeof(UnitEvent), typeof(D))]16 [OnEventGotoState(typeof(UnitEvent), typeof(E))]17 [OnEventGotoState(typeof(UnitEvent), typeof(F))]18 [OnEventGotoState(typeof(UnitEvent), typeof(G))]19 [OnEventGotoState(typeof(UnitEvent), typeof(H))]20 [OnEventGotoState(typeof(UnitEvent), typeof(I))]21 [OnEventGotoState(typeof(UnitEvent), typeof(J))]22 [OnEventGotoState(typeof(UnitEvent), typeof(K))]23 [OnEventGotoState(typeof(UnitEvent), typeof(L))]24 [OnEventGotoState(typeof(UnitEvent), typeof(M))]25 [OnEventGotoState(typeof(UnitEvent), typeof(N))]26 [OnEventGotoState(typeof(UnitEvent), typeof(O))]27 [OnEventGotoState(typeof(UnitEvent), typeof(P))]28 [OnEventGotoState(typeof(UnitEvent), typeof(Q))]29 [OnEventGotoState(typeof(UnitEvent), typeof(R))]30 [OnEventGotoState(typeof(UnitEvent), typeof(S))]31 [OnEventGotoState(typeof(UnitEvent), typeof(T))]32 [OnEventGotoState(typeof(UnitEvent), typeof(U))]33 [OnEventGotoState(typeof(UnitEvent), typeof(V))]34 [OnEventGotoState(typeof(UnitEvent), typeof(W))]35 [OnEventGotoState(typeof(UnitEvent), typeof(X))]36 [OnEventGotoState(typeof(UnitEvent), typeof(Y))]37 [OnEventGotoState(typeof(UnitEvent), typeof(Z))]38 [OnEventGotoState(typeof(UnitEvent), typeof(AA))]

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OnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 protected override void OnInit()6 {7 base.OnInit();8 this.SendEvent(this.Id, new E1());9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14{15 {16 protected override void OnEvent(Event e)17 {18 base.OnEvent(e);19 if (e is E1)20 {21 this.SendEvent(this.Id, new E2());22 }23 }24 }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28{29 {30 protected override void OnEvent(Event e)31 {32 base.OnEvent(e);33 if (e is E2)34 {35 this.SendEvent(this.Id, new E3());36 }37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42{43 {44 protected override void OnEvent(Event e)45 {46 base.OnEvent(e);47 if (e is E3)48 {49 this.SendEvent(this.Id, new E4());50 }51 }52 }53}54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56{57 {58 protected override void OnEvent(Event e)59 {60 base.OnEvent(e);61 if (e is E4)62 {

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OnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors.BugFinding.Tests.X4;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Runtime.Scheduling;12using Microsoft.Coyote.TestingServices.Runtime.Loggers;13using Microsoft.Coyote.TestingServices.Runtime.Loggers.Html;14using Microsoft.Coyote.TestingServices.Runtime.Loggers.Json;15using Microsoft.Coyote.TestingServices.Runtime.Loggers.Text;16using Microsoft.Coyote.TestingServices.Runtime.Loggers.Xml;17using Microsoft.Coyote.TestingServices.Runtime.Loggers.Json;18using Microsoft.Coyote.TestingServices.Runtime.Loggers;19using Microsoft.Coyote.TestingServices.Runtime.Loggers.Html;20using Microsoft.Coyote.TestingServices.Runtime.Loggers.Xml;21using Microsoft.Coyote.TestingServices.Runtime.Loggers.Text;22using Microsoft.Coyote.TestingServices.Runtime.Scheduling;23using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;24using Microsoft.Coyote.TestingServices.Runtime.Scheduling;25using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;26using Microsoft.Coyote.TestingServices.Runtime.Scheduling;27using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;28using Microsoft.Coyote.TestingServices.Runtime.Scheduling;29using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;30using Microsoft.Coyote.TestingServices.Runtime.Scheduling;31using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;32using Microsoft.Coyote.TestingServices.Runtime.Scheduling;33using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;34using Microsoft.Coyote.TestingServices.Runtime.Scheduling;35using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;36using Microsoft.Coyote.TestingServices.Runtime.Scheduling;37using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;38using Microsoft.Coyote.TestingServices.Runtime.Scheduling;39using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;40using Microsoft.Coyote.TestingServices.Runtime.Scheduling;41using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;

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