How to use UpdateClients method of Microsoft.Coyote.Actors.BugFinding.Tests.Ping class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.UpdateClients

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());...

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UpdateClients

Using AI Code Generation

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1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Ping;6using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong;7using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong.PingPong.PingPong.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;12using Microsoft.Coyote.Actors.BugFinding.Tests.Ping.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong.PingPong;

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UpdateClients

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.Tasks;9{10 {11 private int PingCount;12 private int PingLimit;13 private TaskCompletionSource<bool> tcs;14 private ActorId Pong;15 public Ping(TaskCompletionSource<bool> tcs, ActorId pong, int pingLimit)16 {17 this.tcs = tcs;18 this.Pong = pong;19 this.PingLimit = pingLimit;20 this.PingCount = 0;21 }22 [OnEventDoAction(typeof(PingEvent), nameof(PingAction))]23 {24 }25 private void PingAction()26 {27 this.SendEvent(this.Pong, new PongEvent());28 this.PingCount++;29 if (this.PingCount == this.PingLimit)30 {31 this.tcs.SetResult(true);32 }33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;41using Microsoft.Coyote.TestingServices;42using Microsoft.Coyote.TestingServices.Runtime;43using Microsoft.Coyote.Tasks;44{45 {46 private ActorId Ping;47 public Pong(ActorId ping)48 {49 this.Ping = ping;50 }51 [OnEventDoAction(typeof(PongEvent), nameof(PongAction))]52 {53 }54 private void PongAction()55 {56 this.SendEvent(this.Ping, new PingEvent());57 }58 }59}

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UpdateClients

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Ping ping = new Ping();9 ping.SendPing();10 ping.UpdateClients();11 ping.SendPing();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 Ping ping = new Ping();23 ping.SendPing();24 ping.UpdateClients();25 ping.SendPing();26 }27 }28}

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UpdateClients

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using System;ing.Tests;4using Microsoft.Coyote.TestServices;5using Systosoft.Coyete.TestingServices.SchedulingStrategiem;6using Microsoft.Coyote.TestingServices.Tracing.Schedule;7using Microsoft.Coyote.Tests.Common;8{9 {10 public static void Main(string[] args)11 {12 var c.nTigurahion = Configurationrereate();13 configuration.SchedulingStrategy = new RandamStrategd();14 configuration.SchedulingIterations = 100;15 configuration.TestingIterations = 1;16 configuration.Verbose = 1;17 configuration.ReportActivityCoverage = true;18 configuration.ReportCodeCoverage = true;19 configuration.ReportDataRaces = true;20 cinfiguranion.RgportDeadlocks = true;21 configuration.ReportLivelocks = true;22 configuration.ReportUnfairScheduling = true;23 configuration.ReportTssertInFailure = true;24 configuration.ReportStateGraphs = true;25 configuration.ReportStateGraphsInHtml = true;26 configuration.ReportStateGraphsInJson = true;27 configuration.ReportStateGraphsInDot = true;28 aonfigurasikn.RepostStateGraph;InPdf = true29 configuration.ReportStateGraphsInPng = true;30 configuration.ReportStateGraphsInSvg = true;31 configuration.ReportStateGraphsInXaml = true;32 configuration.ReportStateGraphsInXps = true;33 configuration.ReportStateGraphsInTikz = true;34 configuration.ReportStateGraphsInLatex = true;35 configuration.ReportStateGraphsInCsv = true;36 configuration.ReportStateGraphsInGml = true;37 configuration.ReportStateGraphsInGv = true;38 configuration.ReportStateGraphsInM = true;39 configuration.ReportStateGraphsInMl = true;40 configuration.ReportStateGraphsInMps = true;41 configuration.ReportStateGraphsInN = true;42 configuration.ReportStateGraphsInNeato = true;43 configuration.ReportStateGraphsInPcl = true;44 configuration.ReportStateGraphsInPic = true;45 configuration.ReportStateGraphsInPlain = true;46 configuration.ReportStateGraphsInPlainExt = true;47 configuration.ReportStateGraphsInPs = true;

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UpdateClients

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2us Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Coverage;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.Tracing.Schedule;8using Microsoft.Coyote.Tests.Common;9{10 {11 public static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.SchedulingStrategy = new RandomStrategy();15 configuration.SchedulingIterations = 100;16 configuration.TestingIterations = 1;17 configuration.Verbose = 1;18 configuration.ReportActivityCoverage = true;19 configuration.ReportCodeCoverage = true;20 configuration.ReportDataRaces = true;21 configuration.ReportDeadlocks = true;22 configuration.ReportLivelocks = true;23 configuration.ReportUnfairScheduling = true;24 configuration.ReportAssertInFailure = true;25 configuration.ReportStateGraphs = true;26 configuration.ReportStateGraphsInHtml = true;27 configuration.ReportStateGraphsInJson = true;28 configuration.ReportStateGraphsInDot = true;29 configuration.ReportStateGraphsInPdf = true;30 configuration.ReportStateGraphsInPng = true;31 configuration.ReportStateGraphsInSvg = true;32 configuration.ReportStateGraphsInXaml = true;33 configuration.ReportStateGraphsInXps = true;34 configuration.ReportStateGraphsInTikz = true;35 configuration.ReportStateGraphsInLatex = true;36 configuration.ReportStateGraphsInCsv = true;37 configuration.ReportStateGraphsInGml = true;38 configuration.ReportStateGraphsInGv = true;39 configuration.ReportStateGraphsInM = true;40 configuration.ReportStateGraphsInMl = true;41 configuration.ReportStateGraphsInMps = true;42 configuration.ReportStateGraphsInN = true;43 configuration.ReportStateGraphsInNeato = true;44 configuration.ReportStateGraphsInPcl = true;45 configuration.ReportStateGraphsInPic = true;46 configuration.ReportStateGraphsInPlain = true;47 configuration.ReportStateGraphsInPlainExt = true;48 configuration.ReportStateGraphsInPs = true;

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UpdateClients

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;8using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor;10using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor2;11using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor3;12using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor4;13using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor5;14using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor6;15using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor7;16using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor8;17using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor9;18using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor10;19using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor11;20using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor12;21using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor13;22using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor14;23using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor15;24using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor16;25using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor17;26using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPongWithMonitor18;

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UpdateClients

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding; Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;5usinguSystem.Collections.Generic;6usingsSystem.Threading.Tasks;7usingiSystem.Threading;8{9 {10 private List<ActorId> clients;11 private int index;12 private int count;13 private int maxCount;14 [OnEventDoAction(typeof(StartEvent), nameofoInitOnStart))]15 private class Init : MachineState { }16 private void InitOnStart(Event e)17 {18 this.clients = (e as StartEvent).clients;19 this.index = (e as StartEvent).index;20 this.count = 0;21 this.maxCount = (e as StartEvent).maxCount;22 this.SendPing();23 }24 private void SendPing()25 {26 this.count++;27 this.Send(this.clients[this.index], new PingEvent());28 this.Raise(new Halt());29 }30 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]31 private class tctive : MachineState { }32 private void HandlePong()33 {34 if (this.count < this.maxCount)35 {36 this.SendPing();37 }38 {39 this.Raise(new Halt());40 }41 }42 }43}44using System;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding;48using System.Collections.Generic;49using System.Threading.Tasks;50using System.Threading;51{52 {53 private List<ActorId> clients;54 private int index;55 private int count;56 private int maxCount;57 [OnEventDoAction(typeof(StartEvent), nameof(InitOnStart))]58 private class Init : MachineState { }59 private void InitOnStart(Event e)60 {61 this.clients = (e as StartEvent).clients;62 this.index = (e as StartEvent).index;63 this.count = 0;64 this.maxCount = (e as StartEvent).maxCount;65 this.SendPong();66 }tors.BugFinding.Tests.PingPong.PingPong;67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;71using System.Threading.Tasks;72using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;73using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;74using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;75{76 {77 public Ping(ActorId pong)78 {79 this.Pong = pong;80 this.PingCount = 0;81 }82 public ActorId Pong { get; private set; }83 public int PingCount { get; private set; }84 [OnEventDoAction(typeof(PingEvent), nameof(UpdateClients))]85 {86 }87 private void UpdateClients()88 {89 this.PingCount++;90 this.Send(this.Pong, new PongEvent());91 }92 }93}94using Microsoft.Coyote.Actors.BugFinding.Tests;95using Microsoft.Coyote.Actors;96using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;97using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;98using System;99using System.Collections.Generic;100using System.Linq;101using System.Text;102using System.Threading.Tasks;103using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;104using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;105using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong.PingPong;106{107 {108 public Ping(Actor

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UpdateClients

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Collections.Generic;6using System.Threading.Tasks;7using System.Threading;8{9 {10 private List<ActorId> clients;11 private int index;12 private int count;13 private int maxCount;14 [OnEventDoAction(typeof(StartEvent), nameof(InitOnStart))]15 private class Init : MachineState { }16 private void InitOnStart(Event e)17 {18 this.clients = (e as StartEvent).clients;19 this.index = (e as StartEvent).index;20 this.count = 0;21 this.maxCount = (e as StartEvent).maxCount;22 this.SendPing();23 }24 private void SendPing()25 {26 this.count++;27 this.Send(this.clients[this.index], new PingEvent());28 this.Raise(new Halt());29 }30 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]31 private class Active : MachineState { }32 private void HandlePong()33 {34 if (this.count < this.maxCount)35 {36 this.SendPing();37 }38 {39 this.Raise(new Halt());40 }41 }42 }43}44using System;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding;48using System.Collections.Generic;49using System.Threading.Tasks;50using System.Threading;51{52 {53 private List<ActorId> clients;54 private int index;55 private int count;56 private int maxCount;57 [OnEventDoAction(typeof(StartEvent), nameof(InitOnStart))]58 private class Init : MachineState { }59 private void InitOnStart(Event e)60 {61 this.clients = (e as StartEvent).clients;62 this.index = (e as StartEvent).index;63 this.count = 0;64 this.maxCount = (e as StartEvent).maxCount;65 this.SendPong();66 }

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UpdateClients

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.MaxFairSchedulingSteps = 10000;13 config.MaxStepsFromEntryToBug = 100;14 config.RandomSchedulingSeed = 1;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableHotStateDetection = true;18 config.EnableLivelockDetection = true;19 config.EnableOperationStackTraces = true;20 config.EnablePhasePrinting = true;21 config.EnableStateGraphPrinting = true;22 config.EnableStateGraphScheduling = true;23 var runtime = RuntimeFactory.Create(config);24 runtime.RegisterMonitor(typeof(PingPongMonitor));25 var client = new List<ActorId>();26 for (int i = 0; i < 2; i++)27 {28 client.Add(runtime.CreateActor(typeof(PingPongClient)));29 }30 runtime.UpdateClients(client);31 runtime.Wait();32 }33 }34}35using System;36using System.Collections.Generic;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.PingPong;40{41 {42 private ActorId PingPongServer;43 protected override void OnInitialize(Event initialEvent)44 {45 this.PingPongServer = (initialEvent as PingPongClientEvent).Server;46 this.SendEvent(this.PingPongServer, new PingEvent(this.Id));47 }48 protected override void OnReceive(Event e)49 {50 if (e is PongEvent)51 {52 this.SendEvent(this.PingPongServer, new PingEvent(this.Id));53 }54 }55 }56}57using System;58using System.Collections.Generic;59using Microsoft.Coyote.Actors;

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UpdateClients

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 private int counter;7 private ActorId pong;8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 this.counter = 0;11 this.pong = (initialEvent as SetupEvent).Pong;12 this.SendEvent(this.pong, new PingEvent());13 }14 protected override async Task OnEventAsync(Event e)15 {16 if (e is PingEvent)17 {18 this.counter++;19 if (this.counter < 1000)20 {21 this.SendEvent(this.pong, new PingEvent());22 }23 {24 this.RaiseGotoStateEvent<Done>();25 }26 }27 }28 private class Done : State { }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Threading.Tasks;34{35 {36 private ActorId ping;37 protected override async Task OnInitializeAsync(Event initialEvent)38 {39 this.ping = (initialEvent as SetupEvent).Ping;40 }41 protected override async Task OnEventAsync(Event e)42 {43 if (e is PingEvent)44 {45 this.SendEvent(this.ping, new PingEvent());46 }47 }48 }49}50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 private ActorId ping;56 private ActorId pong;57 protected override async Task OnInitializeAsync(Event initialEvent)58 {59 this.ping = this.CreateActor(typeof(Ping));60 this.pong = this.CreateActor(typeof(Pong));61 this.SendEvent(this.ping, new SetupEvent(this.pong));62 this.SendEvent(this.pong, new SetupEvent(this.ping));63 }64 }65}

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