How to use SentUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.Pong class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SentUpdate

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {...

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SentUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]11 {12 private ActorId Pong;13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 this.Pong = (initialEvent as PingEvent).Pong;16 return Task.CompletedTask;17 }18 private void SendPong()19 {20 this.SendEvent(this.Pong, new PongEvent());21 }22 }23 [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]24 {25 private ActorId Ping;26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.Ping = (initialEvent as PongEvent).Ping;29 return Task.CompletedTask;30 }31 private void SendPing()32 {33 this.SendEvent(this.Ping, new PingEvent());34 }35 }36 {37 public ActorId Pong;38 public PingEvent(ActorId pong)39 {40 this.Pong = pong;41 }42 }43 {44 public ActorId Ping;45 public PongEvent(ActorId ping)46 {47 this.Ping = ping;48 }49 public PongEvent()50 {51 }52 }53}54using System;55using System.Threading.Tasks;56using Microsoft.Coyote;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.Specifications;60using Microsoft.Coyote.SystematicTesting;61using Microsoft.Coyote.Tasks;62{63 [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]64 {65 private ActorId Pong;66 protected override Task OnInitializeAsync(Event initialEvent)67 {68 this.Pong = (initialEvent as

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SentUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var pong = runtime.CreateActor(typeof(Pong));11 runtime.SendEvent(pong, new Ping());12 Console.ReadLine();13 }14 }15}16 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e)17 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, SendOptions options)18 at BugFinding.Program.Main(String[] args) in C:\Users\user\source\repos\BugFinding\BugFinding\Program.cs:line 1619using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 var pong = runtime.CreateActor(typeof(Pong));29 runtime.SendEvent(pong, new Ping(), new SendOptions { Target = pong });30 Console.ReadLine();31 }32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args

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SentUpdate

Using AI Code Generation

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1Pong pong = new Pong();2pong.SentUpdate();3Pong pong = new Pong();4pong.SentUpdate();5Pong pong = new Pong();6pong.SentUpdate();7Pong pong = new Pong();8pong.SentUpdate();9Pong pong = new Pong();10pong.SentUpdate();11Pong pong = new Pong();12pong.SentUpdate();13Pong pong = new Pong();14pong.SentUpdate();15Pong pong = new Pong();16pong.SentUpdate();17Pong pong = new Pong();18pong.SentUpdate();19Pong pong = new Pong();20pong.SentUpdate();21Pong pong = new Pong();22pong.SentUpdate();23Pong pong = new Pong();24pong.SentUpdate();

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SentUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public Pong(ActorId ping)7 {8 this.SendEvent(ping, new Ping());9 }10 protected override Task OnEventAsync(Event e)11 {12 if (e is Ping)13 {14 this.SendEvent(this.Id, new Pong());15 }16 return Task.CompletedTask;17 }18 }19 {20 }21 {22 }23}24using Microsoft.Coyote.Actors.BugFinding.Tests;25using System;26using System.Threading.Tasks;27{28 {29 public Ping(ActorId pong)30 {31 this.SendEvent(pong, new Ping());32 }33 protected override Task OnEventAsync(Event e)34 {35 if (e is Ping)36 {37 this.SendEvent(this.Id, new Pong());38 }39 return Task.CompletedTask;40 }41 }42 {43 }44 {45 }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 public Ping(ActorId pong)53 {54 this.SendEvent(pong, new Ping());55 }56 protected override Task OnEventAsync(Event e)57 {58 if (e is Ping)59 {60 this.SendEvent(this.Id, new Pong());61 }62 return Task.CompletedTask;63 }64 }65 {66 }67 {68 }69}70using Microsoft.Coyote.Actors.BugFinding.Tests;71using System;

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SentUpdate

Using AI Code Generation

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1{2 {3 public Pong(ActorId id)4 : base(id)5 {6 }7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.RegisterMonitor(typeof(PongMonitor));10 return Task.CompletedTask;11 }12 protected override Task OnEventAsync(Event e)13 {14 switch (e)15 {16 this.SendEvent(ping.Sender, new PongEvent(this.Id));17 break;18 this.SendEvent(this.Id, new PongEvent(this.Id));19 break;20 }21 return Task.CompletedTask;22 }23 }24 {25 public ActorId Sender;26 public PongEvent(ActorId sender)27 {28 this.Sender = sender;29 }30 }31 {32 public ActorId Sender;33 public PingEvent(ActorId sender)34 {35 this.Sender = sender;36 }37 }38 {39 }40 {41 [OnEventDoAction(typeof(PongEvent), nameof(Ponged))]42 [OnEventGotoState(typeof(SentUpdate), typeof(Waiting))]43 {44 }45 void Ponged()46 {47 this.Assert(false, "Ponged");48 }49 }50 {51 static void Main(string[] args)52 {53 var config = Configuration.Create().WithTestingIterations(10);54 var test = new Action<PingPong>(PingPong);55 var result = TestingEngine.Execute(config, test);56 if (result is null)57 {58 Console.WriteLine("Success");59 }60 {61 Console.WriteLine(result);62 }63 }64 static void PingPong(PingPong test)65 {66 test.SentUpdate();67 }68 }69}

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SentUpdate

Using AI Code Generation

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1var pong = new Pong();2var pongId = pong.Id;3pong.SentUpdate(1, 1);4var pong = new Pong();5var pongId = pong.Id;6pong.SentUpdate(1, 1);7var pong = new Pong();8var pongId = pong.Id;9pong.SentUpdate(1, 1);10var pong = new Pong();11var pongId = pong.Id;12pong.SentUpdate(1, 1);13var pong = new Pong();14var pongId = pong.Id;15pong.SentUpdate(1, 1);16var pong = new Pong();17var pongId = pong.Id;18pong.SentUpdate(1, 1);19var pong = new Pong();20var pongId = pong.Id;21pong.SentUpdate(1, 1);22var pong = new Pong();23var pongId = pong.Id;24pong.SentUpdate(1, 1);25var pong = new Pong();26var pongId = pong.Id;27pong.SentUpdate(1, 1);28var pong = new Pong();29var pongId = pong.Id;30pong.SentUpdate(1, 1);

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SentUpdate

Using AI Code Generation

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1Pong pong = new Pong();2ActorId pongId = ActorId.CreateActorId(pong);3ActorId pingId = ActorId.CreateActorId(new Ping());4var msg = new PingMessage();5msg.PongId = pongId;6msg.PingId = pingId;7await Runtime.SendEvent(pingId, msg);8Ping ping = new Ping();9ActorId pingId = ActorId.CreateActorId(ping);10ActorId pongId = ActorId.CreateActorId(new Pong());11var msg = new PingMessage();12msg.PongId = pongId;13msg.PingId = pingId;14await Runtime.SendEvent(pingId, msg);15Pong pong = new Pong();16ActorId pongId = ActorId.CreateActorId(pong);17ActorId pingId = ActorId.CreateActorId(new Ping());18var msg = new PingMessage();19msg.PongId = pongId;20msg.PingId = pingId;21await Runtime.SendEvent(pingId, msg);22Ping ping = new Ping();23ActorId pingId = ActorId.CreateActorId(ping);24ActorId pongId = ActorId.CreateActorId(new Pong());25var msg = new PingMessage();26msg.PongId = pongId;27msg.PingId = pingId;28await Runtime.SendEvent(pingId, msg);29Pong pong = new Pong();30ActorId pongId = ActorId.CreateActorId(pong);31ActorId pingId = ActorId.CreateActorId(new Ping());32var msg = new PingMessage();33msg.PongId = pongId;34msg.PingId = pingId;35await Runtime.SendEvent(pingId, msg);36Ping ping = new Ping();37ActorId pingId = ActorId.CreateActorId(ping);

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SentUpdate

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var pong = runtime.CreateActor(typeof(Pong));11 runtime.SendEvent(pong, new PingEvent());12 runtime.SendEvent(pong, new PingEvent());13 Console.WriteLine("Press any key to exit...");14 Console.ReadKey();15 }16 }17}18using System;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var pong1 = runtime.CreateActor(typeof(Pong));28 var pong2 = runtime.CreateActor(typeof(Pong));29 runtime.SendEvent(pong1, new PingEvent());30 runtime.SendEvent(pong2, new PingEvent());31 Console.WriteLine("Press any key to exit...");32 Console.ReadKey();33 }34 }35}

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