Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Pong.SentUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...694                this.Monitor<InvariantMonitor>(695                    new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696                this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697                this.Monitor<InvariantMonitor>(698                    new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699                this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700                this.RaiseEvent(new Local());701            }702            [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703            [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704            private class ProcessFwdUpdate : State705            {706            }707            private void ProcessFwdUpdateOnEntry(Event e)708            {709                var pred = (e as ForwardUpdate).Predecessor;710                var nextSeqId = (e as ForwardUpdate).NextSeqId;711                var client = (e as ForwardUpdate).Client;712                var key = (e as ForwardUpdate).Key;713                var value = (e as ForwardUpdate).Value;714                if (pred.Equals(this.Predecessor))715                {716                    this.NextSeqId = nextSeqId;717                    if (this.KeyValueStore.ContainsKey(key))718                    {719                        this.KeyValueStore[key] = value;720                    }721                    else722                    {723                        this.KeyValueStore.Add(key, value);724                    }725                    if (!this.IsTail)726                    {727                        this.History.Add(nextSeqId);728                        this.Monitor<InvariantMonitor>(729                            new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730                        this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731                        this.Monitor<InvariantMonitor>(732                            new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733                        this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734                    }735                    else736                    {737                        if (!this.IsHead)738                        {739                            this.History.Add(nextSeqId);740                        }741                        this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742                            this.Id, key, value));743                        this.SendEvent(client, new ResponseToUpdate());744                        this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745                    }746                }747                this.RaiseEvent(new Local());748            }749            [OnEntry(nameof(ProcessBckAckOnEntry))]750            [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751            private class ProcessBckAck : State752            {753            }754            private void ProcessBckAckOnEntry(Event e)755            {756                var nextSeqId = (e as BackwardAck).NextSeqId;757                this.RemoveItemFromSent(nextSeqId);758                if (!this.IsHead)759                {760                    this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761                }762                this.RaiseEvent(new Local());763            }764            private void RemoveItemFromSent(int seqId)765            {766                int removeIdx = -1;767                for (int i = this.SentHistory.Count - 1; i >= 0; i--)768                {769                    if (seqId == this.SentHistory[i].NextSeqId)770                    {771                        removeIdx = i;772                    }773                }774                if (removeIdx != -1)775                {776                    this.SentHistory.RemoveAt(removeIdx);777                }778            }779        }780        private class Client : StateMachine781        {782            internal class SetupEvent : Event783            {784                public int Id;785                public ActorId HeadNode;786                public ActorId TailNode;787                public int Value;788                public SetupEvent(int id, ActorId head, ActorId tail, int val)789                    : base()790                {791                    this.Id = id;792                    this.HeadNode = head;793                    this.TailNode = tail;794                    this.Value = val;795                }796            }797            internal class UpdateHeadTail : Event798            {799                public ActorId Head;800                public ActorId Tail;801                public UpdateHeadTail(ActorId head, ActorId tail)802                    : base()803                {804                    this.Head = head;805                    this.Tail = tail;806                }807            }808            internal class Update : Event809            {810                public ActorId Client;811                public int Key;812                public int Value;813                public Update(ActorId client, int key, int value)814                    : base()815                {816                    this.Client = client;817                    this.Key = key;818                    this.Value = value;819                }820            }821            internal class Query : Event822            {823                public ActorId Client;824                public int Key;825                public Query(ActorId client, int key)826                    : base()827                {828                    this.Client = client;829                    this.Key = key;830                }831            }832            private class Local : Event833            {834            }835            private class Done : Event836            {837            }838            private ActorId HeadNode;839            private ActorId TailNode;840            private int StartIn;841            private int Next;842            private Dictionary<int, int> KeyValueStore;843            [Start]844            [OnEntry(nameof(InitOnEntry))]845            [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846            private class Init : State847            {848            }849            private void InitOnEntry(Event e)850            {851                this.HeadNode = (e as SetupEvent).HeadNode;852                this.TailNode = (e as SetupEvent).TailNode;853                this.StartIn = (e as SetupEvent).Value;854                this.Next = 1;855                this.KeyValueStore = new Dictionary<int, int>856                {857                    { 1 * this.StartIn, 100 },858                    { 2 * this.StartIn, 200 },859                    { 3 * this.StartIn, 300 },860                    { 4 * this.StartIn, 400 }861                };862                this.RaiseEvent(new Local());863            }864            [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865            [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866            [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867            [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868            private class PumpUpdateRequests : State869            {870            }871            private void PumpUpdateRequestsOnEntry()872            {873                this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874                    this.KeyValueStore[this.Next * this.StartIn]));875                if (this.Next >= 3)876                {877                    this.RaiseEvent(new Done());878                }879                else880                {881                    this.RaiseEvent(new Local());882                }883            }884            [OnEntry(nameof(PumpQueryRequestsOnEntry))]885            [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886            [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887            private class PumpQueryRequests : State888            {889            }890            private void PumpQueryRequestsOnEntry()891            {892                this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893                if (this.Next >= 3)894                {895                    this.RaiseHaltEvent();896                }897                else898                {899                    this.RaiseEvent(new Local());900                }901            }902            private void PumpRequestsLocalAction()903            {904                this.Next++;905            }906            private void PumpRequestsDoneAction()907            {908                this.Next = 1;909            }910        }911        private class InvariantMonitor : Monitor912        {913            internal class SetupEvent : Event914            {915                public List<ActorId> Servers;916                public SetupEvent(List<ActorId> servers)917                    : base()918                {919                    this.Servers = servers;920                }921            }922            internal class UpdateServers : Event923            {924                public List<ActorId> Servers;925                public UpdateServers(List<ActorId> servers)926                    : base()927                {928                    this.Servers = servers;929                }930            }931            internal class HistoryUpdate : Event932            {933                public ActorId Server;934                public List<int> History;935                public HistoryUpdate(ActorId server, List<int> history)936                    : base()937                {938                    this.Server = server;939                    this.History = history;940                }941            }942            internal class SentUpdate : Event943            {944                public ActorId Server;945                public List<SentLog> SentHistory;946                public SentUpdate(ActorId server, List<SentLog> sentHistory)947                    : base()948                {949                    this.Server = server;950                    this.SentHistory = sentHistory;951                }952            }953            private class Local : Event954            {955            }956            private List<ActorId> Servers;957            private Dictionary<ActorId, List<int>> History;958            private Dictionary<ActorId, List<int>> SentHistory;959            private List<int> TempSeq;960            private ActorId Next;961            private ActorId Prev;962            [Start]963            [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964            [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965            private class Init : State966            {967            }968            private void Setup(Event e)969            {970                this.Servers = (e as SetupEvent).Servers;971                this.History = new Dictionary<ActorId, List<int>>();972                this.SentHistory = new Dictionary<ActorId, List<int>>();973                this.TempSeq = new List<int>();974                this.RaiseEvent(new Local());975            }976            [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977            [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978            [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979            private class WaitForUpdateMessage : State980            {981            }982            private void CheckUpdatePropagationInvariant(Event e)983            {984                var server = (e as HistoryUpdate).Server;985                var history = (e as HistoryUpdate).History;986                this.IsSorted(history);987                if (this.History.ContainsKey(server))988                {989                    this.History[server] = history;990                }991                else992                {993                    this.History.Add(server, history);994                }995                // HIST(i+1) <= HIST(i)996                this.GetNext(server);997                if (this.Next != null && this.History.ContainsKey(this.Next))998                {999                    this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000                }1001                // HIST(i) <= HIST(i-1)1002                this.GetPrev(server);1003                if (this.Prev != null && this.History.ContainsKey(this.Prev))1004                {1005                    this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006                }1007            }1008            private void CheckInprocessRequestsInvariant(Event e)1009            {1010                this.ClearTempSeq();1011                var server = (e as SentUpdate).Server;1012                var sentHistory = (e as SentUpdate).SentHistory;1013                this.ExtractSeqId(sentHistory);1014                if (this.SentHistory.ContainsKey(server))1015                {1016                    this.SentHistory[server] = this.TempSeq;1017                }1018                else1019                {1020                    this.SentHistory.Add(server, this.TempSeq);1021                }1022                this.ClearTempSeq();1023                // HIST(i) == HIST(i+1) + SENT(i)1024                this.GetNext(server);1025                if (this.Next != null && this.History.ContainsKey(this.Next))1026                {...SentUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9{10    [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]11    {12        private ActorId Pong;13        protected override Task OnInitializeAsync(Event initialEvent)14        {15            this.Pong = (initialEvent as PingEvent).Pong;16            return Task.CompletedTask;17        }18        private void SendPong()19        {20            this.SendEvent(this.Pong, new PongEvent());21        }22    }23    [OnEventDoAction(typeof(PongEvent), nameof(SendPing))]24    {25        private ActorId Ping;26        protected override Task OnInitializeAsync(Event initialEvent)27        {28            this.Ping = (initialEvent as PongEvent).Ping;29            return Task.CompletedTask;30        }31        private void SendPing()32        {33            this.SendEvent(this.Ping, new PingEvent());34        }35    }36    {37        public ActorId Pong;38        public PingEvent(ActorId pong)39        {40            this.Pong = pong;41        }42    }43    {44        public ActorId Ping;45        public PongEvent(ActorId ping)46        {47            this.Ping = ping;48        }49        public PongEvent()50        {51        }52    }53}54using System;55using System.Threading.Tasks;56using Microsoft.Coyote;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.Specifications;60using Microsoft.Coyote.SystematicTesting;61using Microsoft.Coyote.Tasks;62{63    [OnEventDoAction(typeof(PingEvent), nameof(SendPong))]64    {65        private ActorId Pong;66        protected override Task OnInitializeAsync(Event initialEvent)67        {68            this.Pong = (initialEvent asSentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            var pong = runtime.CreateActor(typeof(Pong));11            runtime.SendEvent(pong, new Ping());12            Console.ReadLine();13        }14    }15}16   at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e)17   at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, SendOptions options)18   at BugFinding.Program.Main(String[] args) in C:\Users\user\source\repos\BugFinding\BugFinding\Program.cs:line 1619using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Threading.Tasks;23{24    {25        static void Main(string[] args)26        {27            var runtime = RuntimeFactory.Create();28            var pong = runtime.CreateActor(typeof(Pong));29            runtime.SendEvent(pong, new Ping(), new SendOptions { Target = pong });30            Console.ReadLine();31        }32    }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Threading.Tasks;38{39    {40        static void Main(string[] argsSentUpdate
Using AI Code Generation
1Pong pong = new Pong();2pong.SentUpdate();3Pong pong = new Pong();4pong.SentUpdate();5Pong pong = new Pong();6pong.SentUpdate();7Pong pong = new Pong();8pong.SentUpdate();9Pong pong = new Pong();10pong.SentUpdate();11Pong pong = new Pong();12pong.SentUpdate();13Pong pong = new Pong();14pong.SentUpdate();15Pong pong = new Pong();16pong.SentUpdate();17Pong pong = new Pong();18pong.SentUpdate();19Pong pong = new Pong();20pong.SentUpdate();21Pong pong = new Pong();22pong.SentUpdate();23Pong pong = new Pong();24pong.SentUpdate();SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        public Pong(ActorId ping)7        {8            this.SendEvent(ping, new Ping());9        }10        protected override Task OnEventAsync(Event e)11        {12            if (e is Ping)13            {14                this.SendEvent(this.Id, new Pong());15            }16            return Task.CompletedTask;17        }18    }19    {20    }21    {22    }23}24using Microsoft.Coyote.Actors.BugFinding.Tests;25using System;26using System.Threading.Tasks;27{28    {29        public Ping(ActorId pong)30        {31            this.SendEvent(pong, new Ping());32        }33        protected override Task OnEventAsync(Event e)34        {35            if (e is Ping)36            {37                this.SendEvent(this.Id, new Pong());38            }39            return Task.CompletedTask;40        }41    }42    {43    }44    {45    }46}47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51    {52        public Ping(ActorId pong)53        {54            this.SendEvent(pong, new Ping());55        }56        protected override Task OnEventAsync(Event e)57        {58            if (e is Ping)59            {60                this.SendEvent(this.Id, new Pong());61            }62            return Task.CompletedTask;63        }64    }65    {66    }67    {68    }69}70using Microsoft.Coyote.Actors.BugFinding.Tests;71using System;SentUpdate
Using AI Code Generation
1{2    {3        public Pong(ActorId id)4            : base(id)5        {6        }7        protected override Task OnInitializeAsync(Event initialEvent)8        {9            this.RegisterMonitor(typeof(PongMonitor));10            return Task.CompletedTask;11        }12        protected override Task OnEventAsync(Event e)13        {14            switch (e)15            {16                    this.SendEvent(ping.Sender, new PongEvent(this.Id));17                    break;18                    this.SendEvent(this.Id, new PongEvent(this.Id));19                    break;20            }21            return Task.CompletedTask;22        }23    }24    {25        public ActorId Sender;26        public PongEvent(ActorId sender)27        {28            this.Sender = sender;29        }30    }31    {32        public ActorId Sender;33        public PingEvent(ActorId sender)34        {35            this.Sender = sender;36        }37    }38    {39    }40    {41        [OnEventDoAction(typeof(PongEvent), nameof(Ponged))]42        [OnEventGotoState(typeof(SentUpdate), typeof(Waiting))]43        {44        }45        void Ponged()46        {47            this.Assert(false, "Ponged");48        }49    }50    {51        static void Main(string[] args)52        {53            var config = Configuration.Create().WithTestingIterations(10);54            var test = new Action<PingPong>(PingPong);55            var result = TestingEngine.Execute(config, test);56            if (result is null)57            {58                Console.WriteLine("Success");59            }60            {61                Console.WriteLine(result);62            }63        }64        static void PingPong(PingPong test)65        {66            test.SentUpdate();67        }68    }69}SentUpdate
Using AI Code Generation
1var pong = new Pong();2var pongId = pong.Id;3pong.SentUpdate(1, 1);4var pong = new Pong();5var pongId = pong.Id;6pong.SentUpdate(1, 1);7var pong = new Pong();8var pongId = pong.Id;9pong.SentUpdate(1, 1);10var pong = new Pong();11var pongId = pong.Id;12pong.SentUpdate(1, 1);13var pong = new Pong();14var pongId = pong.Id;15pong.SentUpdate(1, 1);16var pong = new Pong();17var pongId = pong.Id;18pong.SentUpdate(1, 1);19var pong = new Pong();20var pongId = pong.Id;21pong.SentUpdate(1, 1);22var pong = new Pong();23var pongId = pong.Id;24pong.SentUpdate(1, 1);25var pong = new Pong();26var pongId = pong.Id;27pong.SentUpdate(1, 1);28var pong = new Pong();29var pongId = pong.Id;30pong.SentUpdate(1, 1);SentUpdate
Using AI Code Generation
1Pong pong = new Pong();2ActorId pongId = ActorId.CreateActorId(pong);3ActorId pingId = ActorId.CreateActorId(new Ping());4var msg = new PingMessage();5msg.PongId = pongId;6msg.PingId = pingId;7await Runtime.SendEvent(pingId, msg);8Ping ping = new Ping();9ActorId pingId = ActorId.CreateActorId(ping);10ActorId pongId = ActorId.CreateActorId(new Pong());11var msg = new PingMessage();12msg.PongId = pongId;13msg.PingId = pingId;14await Runtime.SendEvent(pingId, msg);15Pong pong = new Pong();16ActorId pongId = ActorId.CreateActorId(pong);17ActorId pingId = ActorId.CreateActorId(new Ping());18var msg = new PingMessage();19msg.PongId = pongId;20msg.PingId = pingId;21await Runtime.SendEvent(pingId, msg);22Ping ping = new Ping();23ActorId pingId = ActorId.CreateActorId(ping);24ActorId pongId = ActorId.CreateActorId(new Pong());25var msg = new PingMessage();26msg.PongId = pongId;27msg.PingId = pingId;28await Runtime.SendEvent(pingId, msg);29Pong pong = new Pong();30ActorId pongId = ActorId.CreateActorId(pong);31ActorId pingId = ActorId.CreateActorId(new Ping());32var msg = new PingMessage();33msg.PongId = pongId;34msg.PingId = pingId;35await Runtime.SendEvent(pingId, msg);36Ping ping = new Ping();37ActorId pingId = ActorId.CreateActorId(ping);SentUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            var pong = runtime.CreateActor(typeof(Pong));11            runtime.SendEvent(pong, new PingEvent());12            runtime.SendEvent(pong, new PingEvent());13            Console.WriteLine("Press any key to exit...");14            Console.ReadKey();15        }16    }17}18using System;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23    {24        static void Main(string[] args)25        {26            var runtime = RuntimeFactory.Create();27            var pong1 = runtime.CreateActor(typeof(Pong));28            var pong2 = runtime.CreateActor(typeof(Pong));29            runtime.SendEvent(pong1, new PingEvent());30            runtime.SendEvent(pong2, new PingEvent());31            Console.WriteLine("Press any key to exit...");32            Console.ReadKey();33        }34    }35}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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