Best Coyote code snippet using Microsoft.Coyote.Actors.Coverage.ActorRuntimeLogGraphBuilder.GetLabel
ActorRuntimeLogGraphBuilder.cs
Source:ActorRuntimeLogGraphBuilder.cs  
...391                        var info = inbox[inbox.Count - 1];392                        inbox.RemoveAt(inbox.Count - 1);393                        // draw the link connecting the current state to this new state!394                        var source = this.GetOrCreateChild(monitorType, monitorType, info.State);395                        var shortStateName = this.GetLabel(monitorType, monitorType, stateName);396                        string suffix = string.Empty;397                        if (isInHotState.HasValue)398                        {399                            suffix = (isInHotState is true) ? "[hot]" : "[cold]";400                            shortStateName += suffix;401                        }402                        string label = shortStateName;403                        var target = this.GetOrCreateChild(monitorType, monitorType, shortStateName, label);404                        // In case this node was already created, we may need to override the label here now that405                        // we know this is a hot state. This is because, unfortunately, other OnMonitor* methods406                        // do not provide the isInHotState parameter.407                        target.Label = label;408                        this.GetOrCreateEventLink(source, target, info);409                    }410                }411            }412        }413        /// <inheritdoc/>414        public void OnMonitorError(string monitorType, string stateName, bool? isInHotState)415        {416            var source = this.GetOrCreateChild(monitorType, monitorType, stateName);417            source.Category = "Error";418        }419        /// <inheritdoc/>420        public void OnRandom(object result, string callerName, string callerType)421        {422        }423        /// <inheritdoc/>424        public void OnAssertionFailure(string error)425        {426        }427        /// <inheritdoc/>428        public void OnStrategyDescription(string strategyName, string description)429        {430        }431        /// <inheritdoc/>432        public void OnCompleted()433        {434        }435        /// <summary>436        /// Return current graph and reset for next iteration.437        /// </summary>438        /// <param name="reset">Set to true will reset the graph for the next iteration.</param>439        /// <returns>The graph.</returns>440        public Graph SnapshotGraph(bool reset)441        {442            Graph result = this.CurrentGraph;443            if (reset)444            {445                // start fresh.446                this.CurrentGraph = null;447            }448            return result;449        }450        private string GetResolveActorId(string name, string type)451        {452            if (type is null)453            {454                // The sender id can be null if an event is fired from non-actor code.455                return ExternalCodeName;456            }457            if (this.CollapseMachineInstances)458            {459                return type;460            }461            return name;462        }463        private EventInfo AddEvent(string targetName, string targetType, string senderName, string senderType,464            string senderStateName, string eventName)465        {466            string targetId = this.GetResolveActorId(targetName, targetType);467            EventInfo info = null;468            lock (this.Inbox)469            {470                if (!this.Inbox.TryGetValue(targetId, out List<EventInfo> inbox))471                {472                    inbox = new List<EventInfo>();473                    this.Inbox[targetId] = inbox;474                }475                info = new EventInfo()476                {477                    Name = senderName ?? ExternalCodeName,478                    Type = senderType ?? ExternalCodeName,479                    State = senderStateName,480                    Event = eventName481                };482                inbox.Add(info);483            }484            return info;485        }486        private void LinkTransition(Type transitionType, ActorId id, string handlingStateName,487            string currentStateName, string newStateName)488        {489            string name = id.Name;490            string type = id.Type;491            lock (this.Inbox)492            {493                if (this.Dequeued.TryGetValue(id, out EventInfo info))494                {495                    // Event was dequeued, but now we know what state is handling this event, so connect the dots...496                    if (info.Type != type || info.Name != name || info.State != currentStateName)497                    {498                        var source = this.GetOrCreateChild(info.Name, info.Type, info.State);499                        var target = this.GetOrCreateChild(name, type, currentStateName);500                        info.HandlingState = handlingStateName;501                        this.GetOrCreateEventLink(source, target, info);502                    }503                }504                if (newStateName != null)505                {506                    // Then this is a goto or push and we can draw that link also.507                    var source = this.GetOrCreateChild(name, type, currentStateName);508                    var target = this.GetOrCreateChild(name, type, newStateName);509                    if (info is null)510                    {511                        info = new EventInfo { Event = transitionType.FullName };512                    }513                    this.GetOrCreateEventLink(source, target, info);514                }515                this.Dequeued.Remove(id);516            }517        }518        private GraphNode GetOrCreateChild(string name, string type, string stateName, string label = null)519        {520            GraphNode child = null;521            lock (this.Inbox)522            {523                this.AddNamespace(type);524                var initalStateName = stateName;525                // make label relative to fully qualified actor id (it's usually a nested class).526                stateName = this.GetLabel(name, type, stateName);527                string id = this.GetResolveActorId(name, type);528                GraphNode parent = this.Graph.GetOrCreateNode(id);529                parent.AddAttribute("Group", "Expanded");530                if (string.IsNullOrEmpty(label))531                {532                    label = stateName ?? ExternalStateName;533                }534                if (!string.IsNullOrEmpty(stateName))535                {536                    id += "." + stateName;537                }538                child = this.Graph.GetOrCreateNode(id, label);539                this.Graph.GetOrCreateLink(parent, child, null, null, "Contains");540            }541            return child;542        }543        private GraphLink GetOrCreateEventLink(GraphNode source, GraphNode target, EventInfo e)544        {545            GraphLink link = null;546            lock (this.Inbox)547            {548                string label = this.GetEventLabel(e.Event);549                var index = this.GetLinkIndex(source, target, label);550                var category = GetEventCategory(e.Event);551                link = this.Graph.GetOrCreateLink(source, target, index, label, category);552                if (this.MergeEventLinks)553                {554                    if (link.AddListAttribute("EventIds", e.Event) > 1)555                    {556                        link.Label = "*";557                    }558                }559                else560                {561                    if (e.Event != null)562                    {563                        link.AddAttribute("EventId", e.Event);564                    }565                    if (e.HandlingState != null)566                    {567                        link.AddAttribute("HandledBy", e.HandlingState);568                    }569                }570            }571            return link;572        }573        private void AddNamespace(string type)574        {575            if (type != null && !this.Namespaces.Contains(type))576            {577                string typeName = type;578                int index = typeName.Length;579                do580                {581                    typeName = typeName.Substring(0, index);582                    this.Namespaces.Add(typeName);583                    index = typeName.LastIndexOfAny(TypeSeparators);584                }585                while (index > 0);586            }587        }588        private string GetLabel(string name, string type, string fullyQualifiedName)589        {590            if (type is null)591            {592                // external code593                return fullyQualifiedName;594            }595            this.AddNamespace(type);596            if (string.IsNullOrEmpty(fullyQualifiedName))597            {598                // then this is probably an Actor, not a StateMachine.  For Actors we can invent a state599                // name equal to the short name of the class, this then looks like a Constructor which is fine.600                fullyQualifiedName = this.CollapseMachineInstances ? type : name;601            }602            var len = fullyQualifiedName.Length;...GetLabel
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8{9    {10        static void Main(string[] args)11        {12            var runtimeLog = @"C:\Users\anuj\source\repos\CoyoteTesting\CoyoteTesting\bin\Debug\netcoreapp3.0\RuntimeLog.json";13            var graphBuilder = new ActorRuntimeLogGraphBuilder();14            graphBuilder.LoadFromFile(runtimeLog);15            foreach (var actor in graphBuilder.Actors)16            {17                Console.WriteLine("Actor: " + actor.Key);18                foreach (var state in actor.Value.States)19                {20                    Console.WriteLine("State: " + state.Key);21                    foreach (var label in state.Value.Labels)22                    {23                        Console.WriteLine("Label: " + label);24                    }25                }26            }27            Console.ReadLine();28        }29    }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.Coverage;38{39    {40        static void Main(string[] args)41        {42            var runtimeLog = @"C:\Users\anuj\source\repos\CoyoteTesting\CoyoteTesting\bin\Debug\netcoreapp3.0\RuntimeLog.json";43            var graphBuilder = new ActorRuntimeLogGraphBuilder();44            graphBuilder.LoadFromFile(runtimeLog);45            foreach (var actor in graphBuilder.Actors)46            {47                Console.WriteLine("Actor: " + actor.Key);48                foreach (var state in actor.Value.States)49                {50                    Console.WriteLine("State: " + state.Key);51                    foreach (var label in state.Value.Labels)52                    {53                        Console.WriteLine("Label: " + label);54                    }55                }56            }57            Console.ReadLine();58        }59    }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;GetLabel
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Coverage;4{5    {6        public static void Main(string[] args)7        {8            var runtime = new ActorRuntime();9            var graphBuilder = new ActorRuntimeLogGraphBuilder(runtime);10            var label = graphBuilder.GetLabel("Event1");11            Console.WriteLine(label);12        }13    }14}GetLabel
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Coverage;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Coverage;11using Microsoft.Coyote.Tests.Common.Runtime;12using Microsoft.Coyote.Tests.Common.Utilities;13using Microsoft.Coyote.Tests.Common.Events;14using Microsoft.Coyote.Tests.Common.Actors;15using Microsoft.Coyote.Tests.Common.Runtime;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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