Best Coyote code snippet using Microsoft.Coyote.Actors.Tests.TestMonitor.OnCompleted
CustomActorRuntimeLogTests.cs
Source:CustomActorRuntimeLogTests.cs  
...32        {33            private TaskCompletionSource<bool> Completed;34            [Start]35            [OnEventDoAction(typeof(SetupEvent), nameof(OnSetup))]36            [OnEventDoAction(typeof(CompletedEvent), nameof(OnCompleted))]37            private class Init : State38            {39            }40            private void OnSetup(Event e)41            {42                this.Completed = ((SetupEvent)e).Tcs;43            }44            private void OnCompleted()45            {46                this.Completed.TrySetResult(true);47            }48        }49        internal class E : Event50        {51            public ActorId Id;52            public E(ActorId id)53            {54                this.Id = id;55            }56        }57        [OnEventDoAction(typeof(E), nameof(Act))]58        internal class M : Actor59        {60            protected override async SystemTasks.Task OnInitializeAsync(Event e)61            {62                await base.OnInitializeAsync(e);63                var n = this.CreateActor(typeof(N));64                this.SendEvent(n, new E(this.Id));65            }66            private void Act()67            {68                this.Monitor<TestMonitor>(new CompletedEvent());69            }70        }71        internal class S : Monitor72        {73            [Start]74            [Hot]75            [OnEventDoAction(typeof(E), nameof(OnE))]76            private class Init : State77            {78            }79            [Cold]80            private class Done : State81            {82            }83            private void OnE() => this.RaiseGotoStateEvent<Done>();84        }85        internal class N : StateMachine86        {87            [Start]88            [OnEntry(nameof(OnInitEntry))]89            [OnEventGotoState(typeof(E), typeof(Act))]90            private class Init : State91            {92            }93#pragma warning disable CA1822 // Mark members as static94            private void OnInitEntry()95#pragma warning restore CA1822 // Mark members as static96            {97            }98            [OnEntry(nameof(ActOnEntry))]99            private class Act : State100            {101            }102            private void ActOnEntry(Event e)103            {104                this.Monitor<S>(e);105                ActorId m = (e as E).Id;106                this.SendEvent(m, new E(this.Id));107            }108        }109        [Fact(Timeout = 5000)]110        public void TestCustomLogger()111        {112            this.Test(async runtime =>113            {114                using (CustomLogger logger = new CustomLogger())115                {116                    runtime.Logger = logger;117                    var tcs = TaskCompletionSource.Create<bool>();118                    runtime.RegisterMonitor<TestMonitor>();119                    runtime.Monitor<TestMonitor>(new SetupEvent(tcs));120                    runtime.CreateActor(typeof(M));121                    await this.WaitAsync(tcs.Task);122                    await Task.Delay(200);123                    Assert.True(tcs.Task.IsCompleted, "The task await returned but the task is not completed???");124                    string expected = @"<CreateLog> TestMonitor was created.125<MonitorLog> TestMonitor enters state 'Init'.126<MonitorLog> TestMonitor is processing event 'SetupEvent' in state 'Init'.127<MonitorLog> TestMonitor executed action 'OnSetup' in state 'Init'.128<CreateLog> M() was created by task ''.129<CreateLog> N() was created by M().130<SendLog> M() in state '' sent event 'E' to N().131<EnqueueLog> N() enqueued event 'E'.132<StateLog> N() enters state 'Init'.133<ActionLog> N() invoked action 'OnInitEntry' in state 'Init'.134<DequeueLog> N() dequeued event 'E' in state 'Init'.135<GotoLog> N() is transitioning from state 'Init' to state 'N.Act'.136<StateLog> N() exits state 'Init'.137<StateLog> N() enters state 'Act'.138<ActionLog> N() invoked action 'ActOnEntry' in state 'Act'.139<SendLog> N() in state 'Act' sent event 'E' to M().140<EnqueueLog> M() enqueued event 'E'.141<DequeueLog> M() dequeued event 'E'.142<ActionLog> M() invoked action 'Act'.143<MonitorLog> TestMonitor is processing event 'CompletedEvent' in state 'Init'.144<MonitorLog> TestMonitor executed action 'OnCompleted' in state 'Init'.";145                    string actual = logger.ToString().RemoveNonDeterministicValues();146                    expected = expected.NormalizeNewLines();147                    actual = actual.SortLines(); // threading makes this non-deterministic otherwise.148                    expected = expected.SortLines();149                    Assert.Equal(expected, actual);150                }151            }, GetConfiguration());152        }153        [Fact(Timeout = 5000)]154        public void TestGraphLogger()155        {156            this.Test(async runtime =>157            {158                using (CustomLogger logger = new CustomLogger())...CreateActorIdFromNameTests.cs
Source:CreateActorIdFromNameTests.cs  
...31        {32            private SetupEvent Setup;33            [Start]34            [OnEventDoAction(typeof(SetupEvent), nameof(OnSetup))]35            [OnEventDoAction(typeof(CompletedEvent), nameof(OnCompleted))]36            private class S1 : State37            {38            }39            private void OnSetup(Event e)40            {41                this.Setup = (SetupEvent)e;42            }43            private void OnCompleted()44            {45                this.Setup.Count--;46                if (this.Setup.Count is 0)47                {48                    this.Setup.Completed.SetResult(true);49                }50            }51        }52        private class M : StateMachine53        {54            [Start]55            [OnEntry(nameof(InitOnEntry))]56            private class Init : State57            {...OnCompleted
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.TestingServices;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11    {12        public static void Main()13        {14            var config = Configuration.Create();15            config.TestingIterations = 100;16            config.SchedulingIterations = 100;17            config.MaxFairSchedulingSteps = 100;18            config.MaxUnfairSchedulingSteps = 100;19            config.EnableCycleDetection = true;20            config.EnableDataRaceDetection = true;21            config.EnableDeadlockDetection = true;22            config.EnableHotStateDetection = true;23            config.EnableLivenessChecking = true;24            config.EnableOperationInterleavings = true;25            config.EnableRandomExecution = true;26            config.EnableStateGraphVisualization = true;27            config.EnableStateSnapshotting = true;28            config.EnableTaskDebugging = true;29            config.EnableTestingLog = true;30            config.EnableTrace = true;31            config.EnableVerbosity = true;32            config.RandomSchedulingSeed = 0;33            config.SchedulingStrategy = SchedulingStrategy.DFS;34            config.ThrowOnFailure = false;35            config.ThrowOnRecursion = false;36            config.ThrowOnOperationCycleInHotState = false;37            config.ThrowOnUnfairOperationCycle = false;38            config.ThrowOnOperationWithoutMonitor = false;39            config.ThrowOnOperationWithoutWaiter = false;40            config.ThrowOnEventSendingCycle = false;41            config.ThrowOnEventReplayError = false;42            config.ThrowOnMaxUnfairSchedulingSteps = false;43            config.ThrowOnMaxFairSchedulingSteps = false;44            config.ThrowOnMaxFairSchedulingStepsPerIteration = false;45            config.ThrowOnMaxSchedulingSteps = false;46            config.ThrowOnMaxSchedulingStepsPerIteration = false;47            config.ThrowOnMaxSteps = false;48            config.ThrowOnMaxStepsPerIteration = false;49            config.ThrowOnMaxStepsFromInitial = false;50            config.ThrowOnMaxStepsFromInitialPerIteration = false;51            config.ThrowOnMaxFairStepsFromInitial = false;52            config.ThrowOnMaxFairStepsFromInitialPerIteration = false;53            config.ThrowOnMaxUnfairStepsFromInitial = false;OnCompleted
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;OnCompleted
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Tests.Common;9using Microsoft.Coyote.Tests.Common.Actors;10using Microsoft.Coyote.Tests.Common.Runtime;11using Microsoft.Coyote.Tests.Common.Tasks;12using Microsoft.Coyote.Tests.Common.Timers;13using Microsoft.Coyote.Tests.Common.Utilities;14using Microsoft.Coyote.Tests.Common.Actors.SystematicTesting;15using Microsoft.Coyote.Tests.Common.Tasks.SystematicTesting;16using Microsoft.Coyote.Tests.Common.Timers.SystematicTesting;17using Microsoft.Coyote.Tests.Common.Utilities.SystematicTesting;18using Microsoft.Coyote.Tests.Systematic;19using Microsoft.Coyote.Tests.Systematic.Actors;20using Microsoft.Coyote.Tests.Systematic.Actors.SystematicTesting;21using Microsoft.Coyote.Tests.Systematic.Logging;22using Microsoft.Coyote.Tests.Systematic.Tasks;23using Microsoft.Coyote.Tests.Systematic.Tasks.SystematicTesting;24using Microsoft.Coyote.Tests.Systematic.Timers;25using Microsoft.Coyote.Tests.Systematic.Timers.SystematicTesting;26using Microsoft.Coyote.Tests.Systematic.Utilities;27using Microsoft.Coyote.Tests.Systematic.Utilities.SystematicTesting;28{29    {30        [OnEventGotoState(typeof(OnCompleted
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.Tests;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11{12    {13        static void Main(string[] args)14        {15            TestMonitor monitor = new TestMonitor();16            monitor.OnCompleted();17        }18    }19}OnCompleted
Using AI Code Generation
1using System;2using System.Threading.Tasks;3{4    {5        [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]6        class Init : MonitorState { }7        void OnUnitEvent()8        {9            this.OnCompleted();10        }11    }12    {13        static void Main(string[] args)14        {15            Console.WriteLine("Hello World!");16        }17    }18}19using System;20using System.Threading.Tasks;21{22    {23        [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]24        class Init : MonitorState { }25        void OnUnitEvent()26        {27            this.OnCompleted();28        }29    }30    {31        static void Main(string[] args)32        {33            Console.WriteLine("Hello World!");34        }35    }36}OnCompleted
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5{6    {7        public static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            runtime.CreateActor(typeof(Monitor));11            runtime.CreateActor(typeof(Actor1));12            runtime.CreateActor(typeof(Actor2));13            runtime.Wait();14        }15    }16    {17        protected override void OnInitialize(Event initialEvent)18        {19            this.SendEvent(this.Id, new E1());20        }21    }22    {23        protected override void OnInitialize(Event initialEvent)24        {25            this.SendEvent(this.Id, new E2());26        }27    }28    {29    }30    {31    }32    {33        protected override void OnCompleted()34        {35            Console.WriteLine("Monitor completed");36        }37    }38}OnCompleted
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9    {10        static void Main(string[] args)11        {12            TestingEngine engine = TestingEngine.Create();13            engine.OnCompleted += Engine_OnCompleted;14            engine.Run();15        }16        private static void Engine_OnCompleted(object sender, System.EventArgs e)17        {18            Console.WriteLine("Test execution completed");19        }20    }21}22   at Microsoft.Coyote.Actors.Tests.TestMonitor.OnCompleted(Object sender, EventArgs e)23   at Microsoft.Coyote.SystematicTesting.TestingEngine.Run()24   at TestApp.Program.Main(String[] args) in C:\Users\test\Desktop\test\1.cs:line 24Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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