How to use _fillCell method in Cypress

Best JavaScript code snippet using cypress

Game.js

Source:Game.js Github

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...80  /**81   * Fills the cell with the given 'value'82   * Used to Fill / Erase as required.83   */84  function _fillCell(index, value) {85    if (initArray[index] === '0') {86      // Direct copy results in interesting set of problems, investigate more!87      let tempArray = gameArray.slice()88      let tempHistory = history.slice()89      // Can't use tempArray here, due to Side effect below!!90      tempHistory.push(gameArray.slice())91      setHistory(tempHistory)92      tempArray[index] = value93      setGameArray(tempArray)94      if (_isSolved(index, value)) {95        setOverlay(true)96        setWon(true)97      }98    }99  }100  /**101   * A 'user fill' will be passed on to the102   * _fillCell function above.103   */104  function _userFillCell(index, value) {105    if (mistakesMode) {106      if (value === solvedArray[index]) {107        _fillCell(index, value)108      } else {109        // TODO: Flash - Mistakes not allowed in Mistakes Mode110      }111    } else {112      _fillCell(index, value)113    }114  }115  /**116   * On Click of 'New Game' link,117   * create a new game.118   */119  function onClickNewGame() {120    _createNewGame()121  }122  /**123   * On Click of a Game cell.124   */125  function onClickCell(indexOfArray) {126    if (fastMode && numberSelected !== '0') {127      _userFillCell(indexOfArray, numberSelected)128    }129    setCellSelected(indexOfArray)130  }131  /**132   * On Change Difficulty,133   * 1. Update 'Difficulty' level134   * 2. Create New Game135   */136  function onChangeDifficulty(e) {137    setDifficulty(e.target.value)138    _createNewGame(e)139  }140  /**141   * On Click of Number in Status section,142   * either fill cell or set the number.143   */144  function onClickNumber(number) {145    if (fastMode) {146      setNumberSelected(number)147    } else if (cellSelected !== -1) {148      _userFillCell(cellSelected, number)149    }150  }151  /**152   * On Click Undo,153   * try to Undo the latest change.154   */155  function onClickUndo() {156    if (history.length) {157      let tempHistory = history.slice()158      let tempArray = tempHistory.pop()159      setHistory(tempHistory)160      setGameArray(tempArray)161    }162  }163  /**164   * On Click Erase,165   * try to delete the cell.166   */167  function onClickErase() {168    if (cellSelected !== -1 && gameArray[cellSelected] !== '0') {169      _fillCell(cellSelected, '0')170    }171  }172  /**173   * On Click Hint,174   * fill the selected cell if its empty or wrong number is filled.175   */176  function onClickHint() {177    if (cellSelected !== -1) {178      _fillCell(cellSelected, solvedArray[cellSelected])179    }180  }181  /**182   * Toggle Mistakes Mode183   */184  function onClickMistakesMode() {185    setMistakesMode(!mistakesMode)186  }187  /**188   * Toggle Fast Mode189   */190  function onClickFastMode() {191    if (fastMode) {192      setNumberSelected('0')...

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canvas-adapter.js

Source:canvas-adapter.js Github

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...36        return;37    }38    this._paintSnakeHead();39    for(var i=1;i<this.snake.length;i++){40        this._fillCell(this.snake[i].x,this.snake[i].y,this.cellColor);41    }42};43CanvasAdapter.prototype._paintSnakeHead = function(){44    var headCell = this.snake[0];45    var headImageElement = this._isSnakeHeadNearApple()? this.snakeHeadHungryImgElement:this.snakeHeadNormalImgElement;46    this._paintImageOnCell(headCell.x , headCell.y , headImageElement);47};48CanvasAdapter.prototype._fillCell = function (x,y , color){49    this.context.fillStyle = color;50    this.context.fillRect(x * this.config.cellWidth,y * this.config.cellHeight ,this.config.cellHeight , this.config.cellHeight);51};52CanvasAdapter.prototype._paintImageOnCell = function(x,y,imgElement){53    var drawImageFn =  (function (){54        this.context.drawImage(imgElement, x * this.config.cellWidth, y * this.config.cellHeight,this.config.cellHeight , this.config.cellHeight);//55    }).bind(this);56    if(imgElement.complete){57        drawImageFn();58    }59    else {60        imgElement.onload = drawImageFn;61    }62};63CanvasAdapter.prototype._isSnakeHeadNearApple = function(){64    var snakeHead = this.snake[0];65    if(Math.abs(this.apple.x - snakeHead.x )<=1 && Math.abs(this.apple.y - snakeHead.y ) <=1){66        return true;67    }68    return false;69};70CanvasAdapter.prototype.moveSnake = function(){71    this.lastDirection = this.direction;72    var headCell = this.snake[0];73    this._fillCell(headCell.x,headCell.y , this.cellColor);74    var newHeadCell = this._calculateNewHeadCell(headCell);75    this.snake.unshift(newHeadCell);76    this._paintSnakeHead();77    if(this._isGameOver())78    {79        if(this.onGameOver){80            this.onGameOver();81        }82    }83    var isAppleEaten = newHeadCell.x == this.apple.x && newHeadCell.y == this.apple.y ;84    if(isAppleEaten) {85        if(this.onAppleEaten) {86            this.onAppleEaten();87        }88        var newApple = this._grillApple();89        this.apple = newApple;90        this._paintApple();91    }else{92        var tailCell = this.snake[this.snake.length - 1 ];93        this._fillCell(tailCell.x, tailCell.y, this.boardBgColor);94        this.snake.pop();95    }96};97CanvasAdapter.prototype._paintApple = function(){98    if(!this.apple){99        return;100    }101    this._paintImageOnCell(this.apple.x,this.apple.y,this.appleImgElement)102};103CanvasAdapter.prototype._calculateNewHeadCell = function(oldHeadCell){104    var newHeadCell  = {105        x:oldHeadCell.x,106        y:oldHeadCell.y107    };...

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MainContainer.js

Source:MainContainer.js Github

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...90    setHistory([]);91    resetScore();92    setWon(false);93  }94  function _fillCell(index, value) {95    if (initArray[index] === "0") {96      // Direct copy results in interesting set of problems, investigate more!97      let tempArray = gameArray.slice();98      let tempHistory = history.slice();99      // Can't use tempArray here, due to Side effect below!!100      tempHistory.push(gameArray.slice());101      setHistory(tempHistory);102      tempArray[index] = value;103      setGameArray(tempArray);104      console.log("_isSolved(index, value)", _isSolved(index, value));105      if (_isSolved(index, value)) {106        setWon(true);107      }108    }109  }110  function onClickCell(indexOfArray) {111    if (numberSelected !== "0") {112      _userFillCell(indexOfArray, numberSelected);113    }114    setCellSelected(indexOfArray);115  }116  function _userFillCell(index, value) {117    if (value === solvedArray[index]) {118      triggerCorrectAnswer(index, value);119      // _fillCell(index, value);120    } else {121      triggerWrongAnswer(index, value);122    }123  }124  async function triggerCorrectAnswer(index, value) {125    addPoint();126    setTimeTurnStarted();127    setColorFlash("green");128    _fillCell(index, value);129    await setTimeout(() => finishCorrectAnswer(), 1000);130  }131  // clear flash color and refill cell132  function finishCorrectAnswer(index, value) {133    setColorFlash(null);134    _fillCell(index, value);135    setCellSelected(-1);136  }137  async function triggerWrongAnswer(index, value) {138    setColorFlash("red");139    _fillCell(index, value);140    await setTimeout(() => clearWrongAnswer(), 2000);141  }142  // clear flash color, clear selected cell, erase cell value143  function clearWrongAnswer() {144    setColorFlash(null);145    onClickErase();146    setCellSelected(-1);147    nextPlayer();148    setTimeTurnStarted();149  }150  function _isSolved(index, value) {151    if (152      gameArray.every((cell, cellIndex) => {153        if (cellIndex === index) {154          return value === solvedArray[cellIndex];155        } else {156          return cell === solvedArray[cellIndex];157        }158      })159    ) {160      return true;161    }162    return false;163  }164  function onClickErase() {165    if (cellSelected !== -1 && gameArray[cellSelected] === "0") {166      _fillCell(cellSelected, "0");167    }168  }169  function onClickNumber(number) {170    if (cellSelected !== -1) {171      _userFillCell(cellSelected, number);172    }173  }174  if (inGame) {175    return (176      <>177        <Paper className={classes.puzzleRoot}>178          <GameSection onClick={(indexOfArray) => onClickCell(indexOfArray)} />179        </Paper>180        <NumberSelector...

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table.js

Source:table.js Github

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...30    /** Add cell in each row */31    const rows = this._table.rows;32    for (let i = 0; i < rows.length; i++) {33      const cell = rows[i].insertCell(index);34      this._fillCell(cell);35    }36  };37  /**38   * Add row in table on index place39   * @param {number} index - number in the array of columns, where new column to insert,-1 if insert at the end40   * @return {HTMLElement} row41   */42  addRow(index = -1) {43    this._numberOfRows++;44    const row = this._table.insertRow(index);45    this._fillRow(row);46    return row;47  };48  /**49   * get html element of table50   * @return {HTMLElement}51   */52  get htmlElement() {53    return this._element;54  }55  /**56   * get real table tag57   * @return {HTMLElement}58   */59  get body() {60    return this._table;61  }62  /**63   * returns selected/editable cell64   * @return {HTMLElement}65   */66  get selectedCell() {67    return this._selectedCell;68  }69  /**70   * @private71   *72   * Creates table structure73   * @return {HTMLElement} tbody - where rows will be74   */75  _createTableWrapper() {76    return create('div', [CSS.wrapper], null, [create('table', [CSS.table])]);77  }78  /**79   * @private80   *81   * Create editable area of cell82   * @return {HTMLElement} - the area83   */84  _createContenteditableArea() {85    return create('div', [CSS.inputField], {contenteditable: 'true'});86  }87  /**88   * @private89   *90   * Fills the empty cell of the editable area91   * @param {HTMLElement} cell - empty cell92   */93  _fillCell(cell) {94    cell.classList.add(CSS.cell);95    const content = this._createContenteditableArea();96    cell.appendChild(create('div', [CSS.area], null, [content]));97  }98  /**99   * @private100   *101   * Fills the empty row with cells  in the size of numberOfColumns102   * @param row = the empty row103   */104  _fillRow(row) {105    for (let i = 0; i < this._numberOfColumns; i++) {106      const cell = row.insertCell();107      this._fillCell(cell);108    }109  }110  /**111   * @private112   *113   * hang necessary events114   */115  _hangEvents() {116    this._table.addEventListener('focus', (event) => {117      this._focusEditField(event);118    }, true);119    this._table.addEventListener('blur', (event) => {120      this._blurEditField(event);121    }, true);...

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Main.js

Source:Main.js Github

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...55      return true;56    }57    return false;58  }59  function _fillCell(index, value) {60    console.log('_fillCell', index, value);61    if (initArray[index] === '0') {62      let tempArray = [...gameArray];63      let tempHistory = [...history];64      tempHistory.push([...gameArray]);65      setHistory(tempHistory);66      tempArray[index] = value;67      setGameArray(tempArray);68      if (_isSolved(index, value)) {69        setOverlay(true);70        setIsWon(true);71      }72    }73  }74  function _userFillCell(index, value) {75    if (mistakesMode) {76      if (value === solvedArray[index]) {77        _fillCell(index, value);78      }79    } else {80      _fillCell(index, value);81    }82  }83  function onClickNewGame() {84    _createNewGame();85  }86  function onClickCell(indexOfArray) {87    if (fastMode && numberSelected !== '0') {88      _userFillCell(indexOfArray, numberSelected);89    }90    onCellSelectedChange(indexOfArray);91  }92  function onChangeDifficulty(e) {93    onDifficultyChange(e.target.value);94    _createNewGame(e);95  }96  function onClickNumber(number) {97    if (fastMode) {98      onNumberSelectedChange(number);99    } else if (cellSelected !== -1) {100      _userFillCell(cellSelected, number);101    }102  }103  function onClickUndo() {104    if (history.length) {105      let tempHistory = [...history];106      let tempArray = tempHistory.pop();107      setHistory(tempHistory);108      setGameArray(tempArray);109    }110  }111  function onClickErase() {112    if (cellSelected !== -1 && gameArray[cellSelected] !== '0') {113      _fillCell(cellSelected, '0');114    }115  }116  function onClickHint() {117    if (cellSelected !== -1) {118      _fillCell(cellSelected, solvedArray[cellSelected]);119    }120  }121  function onClickMistakesMode() {122    setMistakesMode(p => !p);123  }124  function onClickFastMode() {125    if (fastMode) {126      onNumberSelectedChange('0');127    }128    onCellSelectedChange(-1);129    setFastMode(p => !p);130  }131  function onClickOverlay() {132    setOverlay(false);...

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script.js

Source:script.js Github

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...24      for (let cell of board) {25        const id = cell.getAttribute("data-id");26        cell.addEventListener("click", () => {27          if (_validCell(id)) {28            _fillCell(marks[curMark], cell.getAttribute("data-id"));29            const [gameEnd, type] = isGameEnd();30            if (gameEnd) {31              endScreen(type);32            }33            nextPlayer();34          }35        });36      }37    };38    const isGameEnd = () => {39      const winnerCombinations = [40        // By Row41        [0, 1, 2],42        [3, 4, 5],...

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Using AI Code Generation

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1import { _fillCell } from "cypress-canvas";2describe("Canvas test", () => {3  it("should fill cell", () => {4    cy.get("canvas").then((canvas) => {5      const ctx = canvas[0].getContext("2d");6      _fillCell(ctx, 0, 0, "black");7    });8  });9});10I have a question about the _fillCell method. I have a canvas with a grid of 10x10 cells. I want to fill a specific cell (e.g. 2, 2). How can I do that?11I have a question about the _fillCell method. I have a canvas with a grid of 10x10 cells. I want to fill a specific cell (e.g. 2, 2). How can I do that?12I have a question about the _fillCell method. I have a canvas with a grid of 10x10 cells. I want to fill a specific cell (e.g. 2, 2). How can I do that?13I have a question about the _fillCell method. I have a canvas with a grid of 10x10 cells. I want to fill a specific cell (e.g. 2, 2). How can I do that?14I have a question about the _fillCell method. I have a canvas with a grid of 10x10 cells. I want to fill a specific cell (e.g. 2, 2). How can

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Using AI Code Generation

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1Cypress._.fillCell = (cell, value) => {2}3Cypress._.fillCell = (cell, value) => {4}5Cypress._.fillCell = (cell, value) => {6}7Cypress._.fillCell = (cell, value) => {8}9Cypress._.fillCell = (cell, value) => {10}11Cypress._.fillCell = (cell, value) => {12}13Cypress._.fillCell = (cell, value) => {14}15Cypress._.fillCell = (cell, value) => {16}17Cypress._.fillCell = (cell, value) => {18}19Cypress._.fillCell = (cell, value) => {20}21Cypress._.fillCell = (cell, value) => {22}23Cypress._.fillCell = (cell, value) => {24}25Cypress._.fillCell = (cell, value) => {26}27Cypress._.fillCell = (cell, value) => {28}29Cypress._.fillCell = (cell, value) => {30}

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Using AI Code Generation

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1Cypress.Commands.add('fillCell', (cell, value) => {2  cy.get(cell).type(value)3})4it('should fill cell with value', () => {5  cy.fillCell('#cell-1-1', '2')6})7it('should fill cell with value', () => {8  cy.get('#cell-1-1').type('2')9})10it('should fill cell with value', () => {11  cy.get('#cell-1-1').type('2')12})13it('should fill cell with value', () => {14  cy.get('#cell-1-1').type('2')15})16it('should fill cell with value', () => {17  cy.get('#cell-1-1').type('2')18})19it('should fill cell with value', () => {20  cy.get('#cell-1-1').type('2')21})22it('should fill cell with value', () => {23  cy.get('#cell-1-1').type('2')24})25it('should fill cell with value', () => {26  cy.get('#cell-1-1').type('2')27})28it('should fill cell with value', () => {29  cy.get('#cell-1-1').type('2')30})31it('should fill cell with value', () => {32  cy.get('#cell-1-1').type('2')33})34it('should fill cell with value', () => {35  cy.get('#cell-1-1').type('2')36})37it('should fill cell with value', ()

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Using AI Code Generation

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1describe('fillCell', () => {2  it('fillCell', () => {3    cy.get('input[name="name"]').fillCell('test')4  })5})6Cypress.Commands.add('_fillCell', { prevSubject: 'element' }, (subject, value) => {7  cy.wrap(subject).click().type(value)8})9declare namespace Cypress {10  interface Chainable {11    _fillCell(value: string): Chainable<JQuery>12  }13}14{15  "compilerOptions": {16  }17}18{19  "devDependencies": {20  }21}22{23}24{25  "compilerOptions": {26  }27}28module.exports = (on, config) => {29  on('task', {30    log(message) {31      console.log(message)32    }33  })34}35module.exports = (on, config) => {36  on('task', {37    log(message) {38      console.log(message)39    }40  })41}42module.exports = (on, config) => {43  on('task', {44    log(message) {45      console.log(message)46    }47  })48}49module.exports = (on, config) => {50  on('task', {51    log(message) {52      console.log(message)53    }

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Using AI Code Generation

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1Cypress._.fillCell = function(cell, value) {2  cy.get(cell).type(value)3}4import './test'5Cypress._.fillCell('input[name="name"]', 'John Doe')6Cypress._.fillCell = function(cell, value) {7  cy.get(cell).type(value)8}9import './test'10Cypress.underscore._fillCell('input[name="name"]', 'John Doe')11Cypress._.fillCell = function(cell, value) {12  cy.get(cell).type(value)13}14import './test'15Cypress.underscore._.fillCell('input[name="name"]', 'John Doe')16Cypress._.fillCell = function(cell, value) {17  cy.get(cell).type(value)18}19import './test'20Cypress._.fillCell('input[name="name"]', 'John Doe')21Cypress._.fillCell = function(cell, value) {22  cy.get(cell).type(value)23}24import './test'25Cypress._.fillCell('input[name="name"]', 'John Doe')

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Using AI Code Generation

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1cy.get('[data-testid="table"]').then($table => {2  cy.wrap($table).invoke('text').then((text) => {3    const tableUtilities = new TableUtilities(text);4    const cell = tableUtilities._fillCell('1', '2', 'new value');5    expect(cell).to.equal('new value');6  });7});8cy.get('[data-testid="table"]').then($table => {9  cy.wrap($table).invoke('text').then((text) => {10    const tableUtilities = new Cypress.TableUtilities(text);11    const cell = tableUtilities.fillCell('1', '2', 'new value');12    expect(cell).to.equal('new value');13  });14});15cy.get('[data-testid="table"]').then($table => {16  cy.wrap($table).invoke('text').then((text) => {17    const tableUtilities = new Cypress.TableUtilities(text);18    const row = tableUtilities.fillRow('1', ['new value 1', 'new value 2']);19    expect(row).to.eql(['new value 1', 'new value 2']);20  });21});

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Using AI Code Generation

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1Cypress.Commands.add('_fillCell', (table, row, column, text) => {2    cy.get(table).find('tbody tr').eq(row).find('td').eq(column).click()3    cy.get(table).find('tbody tr').eq(row).find('td').eq(column).type(text)4    cy.get(table).find('tbody tr').eq(row).find('td').eq(column).click()5})6describe('Test', () => {7    it('Test', () => {8        cy.get('#username').type('admin')9        cy.get('#password').type('admin')10        cy.get('.btn').click()11        cy.get('#menu-app').click()12        cy.get('#menu-app-add').click()13        cy.get('#app-name').type('test')14        cy.get('#app-description').type('test')15        cy.get('.btn').click()16        cy.get('#menu-app').click()17        cy.get('#menu-app-list').click()18        cy.get('#app-list').find('tbody tr').eq(1).find('td').eq(1).should('have.text', 'test')19        cy.get('#app-list').find('tbody tr').eq(1).find('td').eq(2).should('have.text', 'test')20        cy._fillCell('#app-list', 1, 1, 'test2')21        cy.get('#app-list').find('tbody tr').eq(1).find('td').eq(1).should('have.text', 'test2')22    })23})

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Using AI Code Generation

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1cy.get('#table1')._fillCell(1, 0, 'hello').then($cell => {2    cy.wrap($cell).invoke('text').as('cellText')3})4cy.get('#table1')._fillCell(1, 0, 'hello').then($cell => {5    cy.wrap($cell).invoke('text').as('cellText')6})7cy.get('#table1')._fillCell(1, 0, 'hello').then($cell => {8    cy.wrap($cell).invoke('text').as('cellText')9})10cy.get('#table1')._fillCell(1, 0, 'hello').then($cell => {11    cy.wrap($cell).invoke('text').as('cellText')12})13cy.get('#table1')._fillCell(1, 0, 'hello').then($cell => {14    cy.wrap($cell).invoke('text').as('cellText')15})16cy.get('#table1')._fillCell(1, 0, 'hello').then($cell => {17    cy.wrap($cell).invoke('text').as('cellText')18})

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Cypress Tutorial

Cypress is a renowned Javascript-based open-source, easy-to-use end-to-end testing framework primarily used for testing web applications. Cypress is a relatively new player in the automation testing space and has been gaining much traction lately, as evidenced by the number of Forks (2.7K) and Stars (42.1K) for the project. LambdaTest’s Cypress Tutorial covers step-by-step guides that will help you learn from the basics till you run automation tests on LambdaTest.

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