How to use _isCellSameAsSelectedCell method in Cypress

Best JavaScript code snippet using cypress

Game.js

Source:Game.js Github

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1export const Game = (props) => {2 const rows = [0, 1, 2, 3, 4, 5, 6, 7, 8];3 function _isCellSameAsSelectedCell(givenRow, givenColumn) {4 if (props.fastMode) {5 if (props.numberSelected === props.gameGrid[givenRow * 9 + givenColumn]) {6 return true;7 }8 return false;9 } else {10 if (props.cellSelected === givenRow * 9 + givenColumn) {11 return true;12 }13 if (props.gameGrid[props.cellSelected] === 0) {14 return false;15 }16 if (props.gameGrid[props.cellSelected] === props.gameGrid[givenRow * 9 + givenColumn]) {17 return true;18 }19 }20 }21 function _selectedCell(givenIndex, givenValue) {22 if (givenValue !== 0) {23 if (props.initialGameGrid[givenIndex] === 0) {24 return (25 <td26 className="game__cell game__cell--userfilled game__cell--selected"27 key={givenIndex}28 onClick={() => props.onClick(givenIndex)}>29 {givenValue}30 </td>31 )32 } else {33 return (34 <td35 className="game__cell game__cell--filled game__cell--selected"36 key={givenIndex}37 onClick={() => props.onClick(givenIndex)}>38 {givenValue}39 </td>40 )41 }42 } else {43 return (44 <td45 className="game__cell game__cell--selected"46 key={givenIndex}47 onClick={() => props.onClick(givenIndex)}>48 {givenValue}49 </td>50 )51 }52 }53 function _unselectedCell(givenIndex, value) {54 if (value !== 0) {55 if (props.initialGameGrid[givenIndex] === 0) {56 return (57 <td className="game__cell game__cell--userfilled" key={givenIndex} onClick={() => props.onClick(givenIndex)}>{value}</td>58 )59 } else {60 return (61 <td className="game__cell game__cell--filled" key={givenIndex} onClick={() => props.onClick(givenIndex)}>{value}</td>62 )63 }64 } else {65 return (66 <td className="game__cell" key={givenIndex} onClick={() => props.onClick(givenIndex)}>{value}</td>67 )68 }69 }70 return (71 <section className="game">72 <table className="game__board">73 <tbody>74 {75 rows.map((row) => {76 return (77 <tr className="game__row" key={row}>78 {79 rows.map((column) => {80 const index = row * 9 + column;81 const value = props.gameGrid[index];82 if (props.cellSelected === index) {83 if (value !== 0) {84 if (props.initialGameGrid[index] === 0) {85 return (86 <td className="game__cell game__cell--userfilled game__cell--highlightselected" key={index} onClick={() => props.onClick(index)}>{value}</td>87 )88 } else {89 return (90 <td className="game__cell game__cell--filled game__cell--highlightselected" key={index} onClick={() => props.onClick(index)}>{value}</td>91 )92 }93 } else {94 return (95 <td className="game__cell game__cell--highlightselected" key={index} onClick={() => props.onClick(index)}>{value}</td>96 )97 }98 }99 if (props.fastMode) {100 if (props.numberSelected !== 0 && _isCellSameAsSelectedCell(row, column)) {101 return _selectedCell(index, value);102 } else {103 return _unselectedCell(index, value);104 }105 } else {106 if (props.cellSelected !== -1 && _isCellSameAsSelectedCell(row, column)) {107 return _selectedCell(index, value);108 } else {109 return _unselectedCell(index, value);110 }111 }112 })113 }114 </tr>115 )116 })117 }118 </tbody>119 </table>120 </section>...

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GameSection.js

Source:GameSection.js Github

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...46 /**47 * Cell Highlight Method 2: Highlight all cells with48 * the same number as in the current cell.49 */50 function _isCellSameAsSelectedCell(row, column) {51 if (fastMode) {52 if (numberSelected === gameArray[row * 9 + column]) {53 return true;54 }55 return false;56 } else {57 if (cellSelected === row * 9 + column) {58 return true;59 }60 if (gameArray[cellSelected] === '0') {61 return false;62 }63 if (gameArray[cellSelected] === gameArray[row * 9 + column]) {64 return true;65 }66 }67 }68 /**69 * Returns the classes for a cell related to the selected cell.70 */71 function _selectedCell(indexOfArray, value, highlight) {72 if (value !== '0') {73 if (initArray[indexOfArray] === '0') {74 return (75 <td className={`game__cell game__cell--userfilled game__cell--${highlight}selected`} key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>76 )77 } else {78 return (79 <td className={`game__cell game__cell--filled game__cell--${highlight}selected`} key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>80 )81 }82 } else {83 return (84 <td className={`game__cell game__cell--${highlight}selected`} key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>85 )86 }87 }88 /**89 * Returns the classes or a cell not related to the selected cell.90 */91 function _unselectedCell(indexOfArray, value) {92 if (value !== '0') {93 if (initArray[indexOfArray] === '0') {94 return (95 <td className="game__cell game__cell--userfilled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>96 )97 } else {98 return (99 <td className="game__cell game__cell--filled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>100 )101 }102 } else {103 return (104 <td className="game__cell" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value}</td>105 )106 }107 }108 return (109 <section className="game">110 <table className="game__board">111 <tbody>112 {113 rows.map((row) => {114 return (115 <tr className="game__row" key={row}>116 {117 rows.map((column) => {118 const indexOfArray = row * 9 + column;119 const value = gameArray[indexOfArray];120 if (cellSelected === indexOfArray) {121 return _selectedCell(indexOfArray, value, 'highlight');122 }123 if (fastMode) {124 if (numberSelected !== '0' && _isCellSameAsSelectedCell(row, column)) {125 return _selectedCell(indexOfArray, value, '');126 } else {127 return _unselectedCell(indexOfArray, value);128 }129 } else {130 if (cellSelected !== -1 && _isCellSameAsSelectedCell(row, column)) {131 return _selectedCell(indexOfArray, value, '');132 } else {133 return _unselectedCell(indexOfArray, value);134 }135 }136 })137 }138 </tr>139 )140 })141 }142 </tbody>143 </table>144 </section>...

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Gameboard.jsx

Source:Gameboard.jsx Github

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...35 /**36 * Cell Highlight Method 2: Highlight all cells with37 * the same number as in the current cell.38 */39 function _isCellSameAsSelectedCell(row, column) {40 41 if (numberSelected === gameboard[row * 9 + column]) {42 return true;43 }44 if (cellSelected === row * 9 + column) {45 return true;46 }47 if (gameboard[cellSelected] === '0') {48 return false;49 }50 if (gameboard[cellSelected] === gameboard[row * 9 + column]) {51 return true;52 }53 54 }55 56 function _selectedCell(indexOfArray, value, highlight) {57 if (value !== '0') {58 if (initboard[indexOfArray] === '0') {59 return (60 <td className={`game__cell game__cell--userfilled game__cell--${highlight}selected`} key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>61 )62 } else {63 return (64 <td className={`game__cell game__cell--filled game__cell--${highlight}selected`} key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>65 )66 }67 } else {68 return (69 <td className={`game__cell game__cell--${highlight}selected`} key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>70 )71 }72 }73 /**74 * Returns the classes or a cell not related to the selected cell.75 */76 function _unselectedCell(indexOfArray, value) {77 if (value !== '0') {78 if (initboard[indexOfArray] === '0') {79 return (80 <td className="game__cell game__cell--userfilled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>81 )82 } else {83 return (84 <td className="game__cell game__cell--filled" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>85 )86 }87 } else {88 return (89 <td className="game__cell" key={indexOfArray} onClick={() => props.onClick(indexOfArray)}>{value===0?"":value}</td>90 )91 }92 }93 return (94 <section className="game">95 <table className="game__board">96 <tbody>97 {98 rows.map((row) => {99 return (100 <tr className="game__row" key={row}>101 {102 rows.map((column) => {103 const indexOfArray = row * 9 + column;104 const value = gameboard[indexOfArray];105 if (cellSelected === indexOfArray) {106 return _selectedCell(indexOfArray, value, 'highlight');107 }108 109 110 if (cellSelected !== -1 && _isCellSameAsSelectedCell(row, column)) {111 return _selectedCell(indexOfArray, value, '');112 } else {113 return _unselectedCell(indexOfArray, value);114 }115 116 })117 }118 </tr>119 )120 })121 }122 </tbody>123 </table>124 <Numbers onClickNumber={(number) => props.onClickNumber(number)} />...

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GameComponent.js

Source:GameComponent.js Github

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...9 fastMode,10 cellSelected,11 initArray,12 } = state;13 function _isCellSameAsSelectedCell(row, column) {14 if (fastMode) {15 if (numberSelected === gameArray[row * 9 + column]) {16 return true;17 }18 return false;19 } else {20 if (cellSelected === row * 9 + column) {21 return true;22 }23 if (gameArray[cellSelected] === '0') {24 return false;25 }26 if (gameArray[cellSelected] === gameArray[row * 9 + column]) {27 return true;28 }29 }30 }31 // Returns the classes for a cell related to the selected cell.32 function _selectedCell(indexOfArray, value, highlight) {33 if (value !== '0') {34 if (initArray[indexOfArray] === '0') {35 return (36 <td37 className={`game__cell game__cell--userfilled game__cell--${highlight}selected`}38 key={indexOfArray}39 onClick={() => props.onClick(indexOfArray)}40 >41 {value}42 </td>43 );44 } else {45 return (46 <td47 className={`game__cell game__cell--filled game__cell--${highlight}selected`}48 key={indexOfArray}49 onClick={() => props.onClick(indexOfArray)}50 >51 {value}52 </td>53 );54 }55 } else {56 return (57 <td58 className={`game__cell game__cell--${highlight}selected`}59 key={indexOfArray}60 onClick={() => props.onClick(indexOfArray)}61 >62 {value}63 </td>64 );65 }66 }67 // Returns the classes or a cell not related to the selected cell.68 function _unselectedCell(indexOfArray, value) {69 if (value !== '0') {70 if (initArray[indexOfArray] === '0') {71 return (72 <td73 className="game__cell game__cell--userfilled"74 key={indexOfArray}75 onClick={() => props.onClick(indexOfArray)}76 >77 {value}78 </td>79 );80 } else {81 return (82 <td83 className="game__cell game__cell--filled"84 key={indexOfArray}85 onClick={() => props.onClick(indexOfArray)}86 >87 {value}88 </td>89 );90 }91 } else {92 return (93 <td94 className="game__cell"95 key={indexOfArray}96 onClick={() => props.onClick(indexOfArray)}97 >98 {value}99 </td>100 );101 }102 }103 return (104 <section className="game">105 <table className="game__board">106 <tbody>107 {rows.map(row => {108 return (109 <tr className="game__row" key={row}>110 {rows.map(column => {111 const indexOfArray = row * 9 + column;112 const value = gameArray[indexOfArray];113 if (cellSelected === indexOfArray) {114 return _selectedCell(indexOfArray, value, 'highlight');115 }116 if (fastMode) {117 if (118 numberSelected !== '0' &&119 _isCellSameAsSelectedCell(row, column)120 ) {121 return _selectedCell(indexOfArray, value, '');122 } else {123 return _unselectedCell(indexOfArray, value);124 }125 } else {126 if (127 cellSelected !== -1 &&128 _isCellSameAsSelectedCell(row, column)129 ) {130 return _selectedCell(indexOfArray, value, '');131 } else {132 return _unselectedCell(indexOfArray, value);133 }134 }135 })}136 </tr>137 );138 })}139 </tbody>140 </table>141 </section>142 );...

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Using AI Code Generation

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1const { _isCellSameAsSelectedCell } = Cypress.CellSelectionManager;2const cell = { row: 0, col: 0 };3const selectedCell = { row: 0, col: 0 };4const isSame = _isCellSameAsSelectedCell(cell, selectedCell);5console.log(isSame);6const { _isCellSameAsSelectedCell } = Cypress.CellSelectionManager;7const cell = { row: 0, col: 0 };8const selectedCell = { row: 0, col: 1 };9const isSame = _isCellSameAsSelectedCell(cell, selectedCell);10console.log(isSame);11const { _isCellSameAsSelectedCell } = Cypress.CellSelectionManager;12const cell = { row: 0, col: 0 };13const selectedCell = { row: 1, col: 0 };14const isSame = _isCellSameAsSelectedCell(cell, selectedCell);15console.log(isSame);16const { _isCellSameAsSelectedCell } = Cypress.CellSelectionManager;17const cell = { row: 0, col: 0 };18const selectedCell = { row: 1, col: 1 };19const isSame = _isCellSameAsSelectedCell(cell, selectedCell);20console.log(isSame);21const { _isCellSameAsSelectedCell } = Cypress.CellSelectionManager;22const cell = { row: 0, col: 0 };23const selectedCell = { row: 0, col: 0 };24const isSame = _isCellSameAsSelectedCell(cell, selectedCell);25console.log(isSame);26const { _isCellSameAsSelectedCell } = Cypress.CellSelectionManager;27const cell = { row: 0, col: 0 };

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Using AI Code Generation

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1var cellSelectionModel = new Cypress.CellSelectionModel();2var cell1 = new Cypress.Cell();3var cell2 = new Cypress.Cell();4cell1.data = 1;5cell2.data = 1;6if (cellSelectionModel._isCellSameAsSelectedCell(cell1, cell2)) {7 console.log("Both cells are same");8} else {9 console.log("Both cells are not same");10}11Cypress Grid for JavaScript (HTML 5)12Cypress Grid for JavaScript (HTML 5) - Data Binding13Cypress Grid for JavaScript (HTML 5) - Events14Cypress Grid for JavaScript (HTML 5) - Methods15Cypress Grid for JavaScript (HTML 5) - Properties16Cypress Grid for JavaScript (HTML 5) - Styles17Cypress Grid for JavaScript (HTML 5) - Templates18Cypress Grid for JavaScript (HTML 5) - Themes19Cypress Grid for JavaScript (HTML 5) - API Reference20Cypress Grid for JavaScript (HTML 5) - Samples21Cypress Grid for JavaScript (HTML 5) - Demos22Cypress Grid for JavaScript (HTML 5) - Online Demos23Cypress Grid for JavaScript (HTML 5) - FAQs24Cypress Grid for JavaScript (HTML 5) - Change Log25Cypress Grid for JavaScript (HTML 5) - Release Notes26Cypress Grid for JavaScript (HTML 5) - Release History27Cypress Grid for JavaScript (HTML 5) - System Requirements28Cypress Grid for JavaScript (HTML 5) - Upgrade Guide

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Using AI Code Generation

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1var cellSelectionModel = new Cypress.CellSelectionModel();2var cell = new Cypress.Cell();3var selectedCell = new Cypress.Cell();4var isSame = cellSelectionModel._isCellSameAsSelectedCell(cell, selectedCell);5Cypress.CellSelectionModel.prototype._isCellSameAsSelectedCell = function (cell, selectedCell) {6 return cell.rowIndex === selectedCell.rowIndex && cell.columnIndex === selectedCell.columnIndex;7};8Cypress.Cell = function () {9 this.rowIndex = 0;10 this.columnIndex = 0;11};12Cypress.CellSelectionModel = function () {13};14var cellSelectionModel = new Cypress.CellSelectionModel();15var cell = new Cypress.Cell();16var selectedCell = new Cypress.Cell();17var isSame = cellSelectionModel._isCellSameAsSelectedCell(cell, selectedCell);18Cypress.CellSelectionModel.prototype._isCellSameAsSelectedCell = function (cell, selectedCell) {19 return cell.rowIndex === selectedCell.rowIndex && cell.columnIndex === selectedCell.columnIndex;20};21Cypress.Cell = function () {22 this.rowIndex = 0;23 this.columnIndex = 0;24};

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Using AI Code Generation

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1var grid = new Cypress.Grid();2var row = 0;3var col = 0;4var cell = grid.getCell(row, col);5var selectedCell = grid.getSelectedCell();6if (grid._isCellSameAsSelectedCell(cell, selectedCell)) {7}

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Using AI Code Generation

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1Cypress.Commands.add("isCellSameAsSelectedCell", (cell) => {2 cy.get(cell).then(($cell) => {3 const cellValue = $cell.text();4 cy.get('.ag-cell-focus').then(($selectedCell) => {5 const selectedCellValue = $selectedCell.text();6 expect(cellValue).to.equal(selectedCellValue);7 });8 });9});10Cypress.Commands.add("isCellSameAsSelectedCell", (cell) => {11 cy.get(cell).then(($cell) => {12 const cellValue = $cell.text();13 cy.get('.ag-cell-focus').then(($selectedCell) => {14 const selectedCellValue = $selectedCell.text();15 expect(cellValue).to.equal(selectedCellValue);16 });17 });18});19Cypress.Commands.add("isCellSameAsSelectedCell", (cell) => {20 cy.get(cell).then(($cell) => {21 const cellValue = $cell.text();22 cy.get('.ag-cell-focus').then(($selectedCell) => {23 const selectedCellValue = $selectedCell.text();24 expect(cellValue).to.equal(selectedCellValue);25 });26 });27});28Cypress.Commands.add("isCellSameAsSelectedCell", (cell) => {29 cy.get(cell).then(($cell) => {30 const cellValue = $cell.text();31 cy.get('.ag-cell-focus').then(($selectedCell) => {

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