How to use NotifyNodeFail method of Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.NotifyNodeFail

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }...

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NotifyNodeFail

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;8using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Models;10using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Services;11using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Stores;12using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Utilities;13using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Workers;14using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Workers.Models;15using Microsoft.Coyote.Actors.Timers;16using Microsoft.Coyote.Specifications;17using Microsoft.Coyote.SystematicTesting;18using Microsoft.Coyote.Tasks;19using Microsoft.Coyote.TestingServices;20using Microsoft.Coyote.TestingServices.Runtime;21using Microsoft.Coyote.TestingServices.SchedulingStrategies;22using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;23using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;24using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;25using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;26using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;27using Microsoft.Coyote.TestingServices.Tracing.Schedule;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ProbabilisticRandomExecution;33using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecution;34using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling;35using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies;36using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.DPOR;

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NotifyNodeFail

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 StoreRequest sr = new StoreRequest();12 sr.NotifyNodeFail();13 Console.ReadKey();14 }15 }16}

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;6using System.Threading.Tasks;7using System.Threading;8{9 {10 private int NumRequests;11 private int NumResponses;12 private int NumNodes;13 private int NumFailedNodes;14 private int NumFailedRequests;15 private int NumFailedResponses;16 private int NumFailedNodesToNotify;17 private int NumFailedRequestsToNotify;18 private int NumFailedResponsesToNotify;19 private int NumRequestsToSend;20 private int NumResponsesToSend;21 private int NumNodesToFail;22 private int NumNodesToFailToNotify;23 private int NumRequestsToSendToNotify;24 private int NumResponsesToSendToNotify;25 private int NumNodesToFailToNotify2;26 private int NumRequestsToSendToNotify2;27 private int NumResponsesToSendToNotify2;28 private int NumNodesToFailToNotify3;29 private int NumRequestsToSendToNotify3;30 private int NumResponsesToSendToNotify3;31 private int NumNodesToFailToNotify4;32 private int NumRequestsToSendToNotify4;33 private int NumResponsesToSendToNotify4;34 private int NumNodesToFailToNotify5;35 private int NumRequestsToSendToNotify5;36 private int NumResponsesToSendToNotify5;37 private int NumNodesToFailToNotify6;38 private int NumRequestsToSendToNotify6;39 private int NumResponsesToSendToNotify6;40 private int NumNodesToFailToNotify7;41 private int NumRequestsToSendToNotify7;42 private int NumResponsesToSendToNotify7;43 private int NumNodesToFailToNotify8;44 private int NumRequestsToSendToNotify8;45 private int NumResponsesToSendToNotify8;46 private int NumNodesToFailToNotify9;47 private int NumRequestsToSendToNotify9;48 private int NumResponsesToSendToNotify9;49 private int NumNodesToFailToNotify10;50 private int NumRequestsToSendToNotify10;51 private int NumResponsesToSendToNotify10;52 private int NumNodesToFailToNotify11;53 private int NumRequestsToSendToNotify11;

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NotifyNodeFail

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;7using System.Threading.Tasks;8using System.Threading;9using System.Diagnostics;10using System.Linq;11using System.Collections.Concurrent;12using System.Threading.Channels;13{14 {15 {16 public List<ActorId> Nodes;17 public Config(List<ActorId> nodes)18 {19 this.Nodes = nodes;20 }21 }22 {23 public ActorId Client;24 public ActorId Node;25 public int Value;26 public Request(ActorId client, ActorId node, int value)27 {28 this.Client = client;29 this.Node = node;30 this.Value = value;31 }32 }33 {34 public ActorId Client;35 public ActorId Node;36 public int Value;37 public Response(ActorId client, ActorId node, int value)38 {39 this.Client = client;40 this.Node = node;41 this.Value = value;42 }43 }44 {45 {46 public ActorId Node;47 public Config(ActorId node)48 {49 this.Node = node;50 }51 }52 internal class Start : Event { }53 {54 public int Value;55 public Response(int value)56 {57 this.Value = value;58 }59 }60 ActorId Node;61 int Value;62 [OnEntry(nameof(InitOnEntry))]63 [OnEventDoAction(typeof(Start), nameof(SendRequest))]64 [OnEventDoAction(typeof(Response), nameof(HandleResponse))]65 class Init : State { }66 void InitOnEntry(Event e)67 {68 this.Node = (e as Config).Node;69 }70 void SendRequest()71 {72 this.Value = 1;73 this.Send(this.Node, new Request(this.Id, this.Id, this.Value));74 }75 void HandleResponse()76 {77 this.Assert(this.Value == (this.ReceivedEvent as Response).Value);

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NotifyNodeFail

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private async Task OnEventAsync(StoreRequestEvent e)8 {9 this.NotifyNodeFail(e.Key, e.Value);10 }11 }12}13using Microsoft.Coyote.Actors;14using System;15using System.Threading.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 private async Task OnEventAsync(StoreRequestEvent e)20 {21 this.NotifyNodeFail(e.Key, e.Value);22 }23 }24}25using Microsoft.Coyote.Actors;26using System;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 private async Task OnEventAsync(StoreRequestEvent e)32 {33 this.NotifyNodeFail(e.Key, e.Value);34 }35 }36}37using Microsoft.Coyote.Actors;38using System;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 private async Task OnEventAsync(StoreRequestEvent e)44 {45 this.NotifyNodeFail(e.Key, e.Value);46 }47 }48}49using Microsoft.Coyote.Actors;50using System;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{

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NotifyNodeFail

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Threading;8using System.Linq;9{10 [OnEventDoAction(typeof(Start), nameof(StartHandler))]11 [OnEventDoAction(typeof(NotifyNodeFail), nameof(NotifyNodeFailHandler))]12 {13 private List<MachineId> Nodes;14 private List<MachineId> FailedNodes;15 private int NumNodes;16 private int NumRequests;17 private int NumResponses;18 private int NumFailedNodes;19 private int NumFailedNodesHandled;20 private int NumFailedNodesHandledByRequestor;21 private int NumFailedNodesHandledByCoordinator;22 private int NumFailedNodesHandledByCoordinatorAfterFirstResponse;23 private int NumFailedNodesHandledByCoordinatorAfterSecondResponse;24 private int NumFailedNodesHandledByCoordinatorAfterThirdResponse;25 private int NumFailedNodesHandledByCoordinatorAfterFourthResponse;26 private int NumFailedNodesHandledByCoordinatorAfterFifthResponse;27 private int NumFailedNodesHandledByCoordinatorAfterSixthResponse;28 private int NumFailedNodesHandledByCoordinatorAfterSeventhResponse;29 private int NumFailedNodesHandledByCoordinatorAfterEighthResponse;30 private int NumFailedNodesHandledByCoordinatorAfterNinthResponse;31 private int NumFailedNodesHandledByCoordinatorAfterTenthResponse;32 private int NumFailedNodesHandledByCoordinatorAfterEleventhResponse;33 private int NumFailedNodesHandledByCoordinatorAfterTwelfthResponse;34 private int NumFailedNodesHandledByCoordinatorAfterThirteenthResponse;35 private int NumFailedNodesHandledByCoordinatorAfterFourteenthResponse;36 private int NumFailedNodesHandledByCoordinatorAfterFifteenthResponse;37 private int NumFailedNodesHandledByCoordinatorAfterSixteenthResponse;38 private int NumFailedNodesHandledByCoordinatorAfterSeventeenthResponse;39 private int NumFailedNodesHandledByCoordinatorAfterEighteenthResponse;40 private int NumFailedNodesHandledByCoordinatorAfterNineteenthResponse;41 private int NumFailedNodesHandledByCoordinatorAfterTwentiethResponse;42 private int NumFailedNodesHandledByCoordinatorAfterTwentyFirstResponse;43 private int NumFailedNodesHandledByCoordinatorAfterTwentySecondResponse;

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1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();2actor.NotifyNodeFail();3var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();4actor.NotifyNodeFail();5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();6actor.NotifyNodeFail();7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();8actor.NotifyNodeFail();9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();10actor.NotifyNodeFail();11var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();12actor.NotifyNodeFail();13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();14actor.NotifyNodeFail();15var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();16actor.NotifyNodeFail();17var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();18actor.NotifyNodeFail();

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using System.Collections.Generic;7{8 {9 public static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 1000;13 config.Verbose = 2;14 config.ProbabilisticRandomScheduling = true;15 config.SchedulingIterations = 10;16 var runtime = RuntimeFactory.Create(config);17 await runtime.CreateActor(typeof(StoreRequest));18 await runtime.Wait();19 }20 }21 {22 private ActorId store;23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 this.store = this.CreateActor(typeof(Store));26 await this.SendEvent(this.store, new NewRequest());27 }28 }29 {30 private ISet<ActorId> requests;31 protected override async Task OnInitializeAsync(Event initialEvent)32 {33 this.requests = new HashSet<ActorId>();34 }35 protected override async Task OnEventAsync(Event e)36 {37 switch (e)38 {39 var request = this.CreateActor(typeof(Request));40 this.requests.Add(request);41 await this.SendEvent(request, new RequestItem());42 break;43 await this.SendEvent(this.Id, new NotifyNodeFail());44 break;45 foreach (var request in this.requests)46 {47 await this.SendEvent(request, new NotifyNodeFail());48 }49 break;50 }51 }52 }53 {54 protected override async Task OnEventAsync(Event e)55 {56 switch (e)57 {58 await this.SendEvent(this.Id, new RequestItemCompleted());59 break;60 await this.SendEvent(this.Id, new RequestItemCompleted());61 break;62 }63 }64 }65 class NewRequest : Event { }66 class RequestItem : Event { }67 class RequestItemCompleted : Event { }68 class NotifyNodeFail : Event { }69}

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;10using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Models;12using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Stores;13using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Users;14using Microsoft.Coyote.Runtime;15using Microsoft.Coyote.Specifications;16using Microsoft.Coyote.Tasks;17using Microsoft.Coyote.TestingServices;18using Microsoft.Coyote.TestingServices.Runtime;19using Microsoft.Coyote.TestingServices.SchedulingStrategies;20using Microsoft.Coyote.TestingServices.Threading;21using Microsoft.Coyote.TestingServices.Tracing.Schedule;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking.Strategies;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking.Strategies.ModelCounters;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking.Strategies.ModelCounters.Strategies;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking.Strategies.StateCaching;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking.Strategies.StateCaching.Strategies;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.StateSelection;33using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.StateSelection.Strategies;

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NotifyNodeFail

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void NotifyNodeFail(ActorId store, ActorId node)5 {6 store.NotifyNodeFail(node);7 }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11using System;12{13 {14 public static void NotifyNodeFail(ActorId store, ActorId node)15 {16 store.NotifyNodeFail(node);17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22{23 {24 public static void NotifyNodeFail(ActorId store, ActorId node)25 {26 store.NotifyNodeFail(node);27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32{33 {34 public static void NotifyNodeFail(ActorId store, ActorId node)35 {36 store.NotifyNodeFail(node);37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42{43 {44 public static void NotifyNodeFail(ActorId store, ActorId node)45 {46 store.NotifyNodeFail(node);47 }48 }49}50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52{53 {

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