Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.NotifyNodeFail
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs  
...346                this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347            }348            private void Terminate()349            {350                this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351                this.SendEvent(this.SyncTimer, HaltEvent.Instance);352                this.RaiseHaltEvent();353            }354        }355        private class FailureTimer : StateMachine356        {357            internal class ConfigureEvent : Event358            {359                public ActorId Target;360                public ConfigureEvent(ActorId id)361                    : base()362                {363                    this.Target = id;364                }365            }366            internal class StartTimerEvent : Event367            {368            }369            internal class CancelTimer : Event370            {371            }372            internal class Timeout : Event373            {374            }375            private class TickEvent : Event376            {377            }378            private ActorId Target;379            [Start]380            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382            private class Init : State383            {384            }385            private void SetupEvent(Event e)386            {387                this.Target = (e as ConfigureEvent).Target;388                this.RaiseEvent(new StartTimerEvent());389            }390            [OnEntry(nameof(ActiveOnEntry))]391            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393            [IgnoreEvents(typeof(StartTimerEvent))]394            private class Active : State395            {396            }397            private void ActiveOnEntry()398            {399                this.SendEvent(this.Id, new TickEvent());400            }401            private void Tick()402            {403                if (this.RandomBoolean())404                {405                    this.SendEvent(this.Target, new Timeout());406                }407                this.SendEvent(this.Id, new TickEvent());408            }409            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411            private class Inactive : State412            {413            }414        }415        private class RepairTimer : StateMachine416        {417            internal class ConfigureEvent : Event418            {419                public ActorId Target;420                public ConfigureEvent(ActorId id)421                    : base()422                {423                    this.Target = id;424                }425            }426            internal class StartTimerEvent : Event427            {428            }429            internal class CancelTimer : Event430            {431            }432            internal class Timeout : Event433            {434            }435            private class TickEvent : Event436            {437            }438            private ActorId Target;439            [Start]440            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442            private class Init : State443            {444            }445            private void SetupEvent(Event e)446            {447                this.Target = (e as ConfigureEvent).Target;448                this.RaiseEvent(new StartTimerEvent());449            }450            [OnEntry(nameof(ActiveOnEntry))]451            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453            [IgnoreEvents(typeof(StartTimerEvent))]454            private class Active : State455            {456            }457            private void ActiveOnEntry()458            {459                this.SendEvent(this.Id, new TickEvent());460            }461            private void Tick()462            {463                if (this.RandomBoolean())464                {465                    this.SendEvent(this.Target, new Timeout());466                }467                this.SendEvent(this.Id, new TickEvent());468            }469            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471            private class Inactive : State472            {473            }474        }475        private class SyncTimer : StateMachine476        {477            internal class ConfigureEvent : Event478            {479                public ActorId Target;480                public ConfigureEvent(ActorId id)481                    : base()482                {483                    this.Target = id;484                }485            }486            internal class StartTimerEvent : Event487            {488            }489            internal class CancelTimer : Event490            {491            }492            internal class Timeout : Event493            {494            }495            private class TickEvent : Event496            {497            }498            private ActorId Target;499            [Start]500            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502            private class Init : State503            {504            }505            private void SetupEvent(Event e)506            {507                this.Target = (e as ConfigureEvent).Target;508                this.RaiseEvent(new StartTimerEvent());509            }510            [OnEntry(nameof(ActiveOnEntry))]511            [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512            [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513            [IgnoreEvents(typeof(StartTimerEvent))]514            private class Active : State515            {516            }517            private void ActiveOnEntry()518            {519                this.SendEvent(this.Id, new TickEvent());520            }521            private void Tick()522            {523                if (this.RandomBoolean())524                {525                    this.SendEvent(this.Target, new Timeout());526                }527                this.SendEvent(this.Id, new TickEvent());528            }529            [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530            [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531            private class Inactive : State532            {533            }534        }535        private class Client : StateMachine536        {537            public class ConfigureEvent : Event538            {539                public ActorId NodeManager;540                public ConfigureEvent(ActorId manager)541                    : base()542                {543                    this.NodeManager = manager;544                }545            }546            internal class Request : Event547            {548                public ActorId Client;549                public int Command;550                public Request(ActorId client, int cmd)551                    : base()552                {553                    this.Client = client;554                    this.Command = cmd;555                }556            }557            private class LocalEvent : Event558            {559            }560            private ActorId NodeManager;561            private int Counter;562            [Start]563            [OnEntry(nameof(InitOnEntry))]564            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565            [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566            private class Init : State567            {568            }569            private void InitOnEntry()570            {571                this.Counter = 0;572            }573            private void SetupEvent(Event e)574            {575                this.NodeManager = (e as ConfigureEvent).NodeManager;576                this.RaiseEvent(new LocalEvent());577            }578            [OnEntry(nameof(PumpRequestOnEntry))]579            [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580            private class PumpRequest : State581            {582            }583            private void PumpRequestOnEntry()584            {585                int command = this.RandomInteger(100) + 1;586                this.Counter++;587                this.SendEvent(this.NodeManager, new Request(this.Id, command));588                if (this.Counter is 1)589                {590                    this.RaiseHaltEvent();591                }592                else593                {594                    this.RaiseEvent(new LocalEvent());595                }596            }597        }598        private class LivenessMonitor : Monitor599        {600            public class ConfigureEvent : Event601            {602                public int NumberOfReplicas;603                public ConfigureEvent(int numOfReplicas)604                    : base()605                {606                    this.NumberOfReplicas = numOfReplicas;607                }608            }609            public class NotifyNodeCreated : Event610            {611                public int NodeId;612                public NotifyNodeCreated(int id)613                    : base()614                {615                    this.NodeId = id;616                }617            }618            public class NotifyNodeFail : Event619            {620                public int NodeId;621                public NotifyNodeFail(int id)622                    : base()623                {624                    this.NodeId = id;625                }626            }627            public class NotifyNodeUpdate : Event628            {629                public int NodeId;630                public int Data;631                public NotifyNodeUpdate(int id, int data)632                    : base()633                {634                    this.NodeId = id;635                    this.Data = data;636                }637            }638            private class LocalEvent : Event639            {640            }641            private Dictionary<int, int> DataMap;642            private int NumberOfReplicas;643            [Start]644            [OnEntry(nameof(InitOnEntry))]645            [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646            [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647            private class Init : State648            {649            }650            private void InitOnEntry()651            {652                this.DataMap = new Dictionary<int, int>();653            }654            private void SetupEvent(Event e)655            {656                this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657                this.RaiseEvent(new LocalEvent());658            }659            [Cold]660            [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661            [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662            [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663            [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664            private class Repaired : State665            {666            }667            private void ProcessNodeCreated(Event e)668            {669                var nodeId = (e as NotifyNodeCreated).NodeId;670                this.DataMap.Add(nodeId, 0);671            }672            private void FailAndCheckRepair(Event e)673            {674                this.ProcessNodeFail(e);675                this.RaiseEvent(new LocalEvent());676            }677            private void ProcessNodeUpdate(Event e)678            {679                var nodeId = (e as NotifyNodeUpdate).NodeId;680                var data = (e as NotifyNodeUpdate).Data;681                this.DataMap[nodeId] = data;682            }683            [Hot]684            [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685            [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686            [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687            [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688            private class Repairing : State689            {690            }691            private void ProcessNodeFail(Event e)692            {693                var nodeId = (e as NotifyNodeFail).NodeId;694                this.DataMap.Remove(nodeId);695            }696            private void CheckIfRepaired(Event e)697            {698                this.ProcessNodeUpdate(e);699                var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700                    OrderByDescending(v => v.Count()).FirstOrDefault();701                var numOfReplicas = consensus.Count();702                if (numOfReplicas >= this.NumberOfReplicas)703                {704                    this.RaiseEvent(new LocalEvent());705                }706            }707        }...NotifyNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;8using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Models;10using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Services;11using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Stores;12using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Utilities;13using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Workers;14using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Workers.Models;15using Microsoft.Coyote.Actors.Timers;16using Microsoft.Coyote.Specifications;17using Microsoft.Coyote.SystematicTesting;18using Microsoft.Coyote.Tasks;19using Microsoft.Coyote.TestingServices;20using Microsoft.Coyote.TestingServices.Runtime;21using Microsoft.Coyote.TestingServices.SchedulingStrategies;22using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;23using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;24using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;25using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;26using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;27using Microsoft.Coyote.TestingServices.Tracing.Schedule;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ProbabilisticRandomExecution;33using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecution;34using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling;35using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies;36using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.DPOR;NotifyNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8    {9        static void Main(string[] args)10        {11            StoreRequest sr = new StoreRequest();12            sr.NotifyNodeFail();13            Console.ReadKey();14        }15    }16}NotifyNodeFail
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;6using System.Threading.Tasks;7using System.Threading;8{9    {10        private int NumRequests;11        private int NumResponses;12        private int NumNodes;13        private int NumFailedNodes;14        private int NumFailedRequests;15        private int NumFailedResponses;16        private int NumFailedNodesToNotify;17        private int NumFailedRequestsToNotify;18        private int NumFailedResponsesToNotify;19        private int NumRequestsToSend;20        private int NumResponsesToSend;21        private int NumNodesToFail;22        private int NumNodesToFailToNotify;23        private int NumRequestsToSendToNotify;24        private int NumResponsesToSendToNotify;25        private int NumNodesToFailToNotify2;26        private int NumRequestsToSendToNotify2;27        private int NumResponsesToSendToNotify2;28        private int NumNodesToFailToNotify3;29        private int NumRequestsToSendToNotify3;30        private int NumResponsesToSendToNotify3;31        private int NumNodesToFailToNotify4;32        private int NumRequestsToSendToNotify4;33        private int NumResponsesToSendToNotify4;34        private int NumNodesToFailToNotify5;35        private int NumRequestsToSendToNotify5;36        private int NumResponsesToSendToNotify5;37        private int NumNodesToFailToNotify6;38        private int NumRequestsToSendToNotify6;39        private int NumResponsesToSendToNotify6;40        private int NumNodesToFailToNotify7;41        private int NumRequestsToSendToNotify7;42        private int NumResponsesToSendToNotify7;43        private int NumNodesToFailToNotify8;44        private int NumRequestsToSendToNotify8;45        private int NumResponsesToSendToNotify8;46        private int NumNodesToFailToNotify9;47        private int NumRequestsToSendToNotify9;48        private int NumResponsesToSendToNotify9;49        private int NumNodesToFailToNotify10;50        private int NumRequestsToSendToNotify10;51        private int NumResponsesToSendToNotify10;52        private int NumNodesToFailToNotify11;53        private int NumRequestsToSendToNotify11;NotifyNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;7using System.Threading.Tasks;8using System.Threading;9using System.Diagnostics;10using System.Linq;11using System.Collections.Concurrent;12using System.Threading.Channels;13{14    {15        {16            public List<ActorId> Nodes;17            public Config(List<ActorId> nodes)18            {19                this.Nodes = nodes;20            }21        }22        {23            public ActorId Client;24            public ActorId Node;25            public int Value;26            public Request(ActorId client, ActorId node, int value)27            {28                this.Client = client;29                this.Node = node;30                this.Value = value;31            }32        }33        {34            public ActorId Client;35            public ActorId Node;36            public int Value;37            public Response(ActorId client, ActorId node, int value)38            {39                this.Client = client;40                this.Node = node;41                this.Value = value;42            }43        }44        {45            {46                public ActorId Node;47                public Config(ActorId node)48                {49                    this.Node = node;50                }51            }52            internal class Start : Event { }53            {54                public int Value;55                public Response(int value)56                {57                    this.Value = value;58                }59            }60            ActorId Node;61            int Value;62            [OnEntry(nameof(InitOnEntry))]63            [OnEventDoAction(typeof(Start), nameof(SendRequest))]64            [OnEventDoAction(typeof(Response), nameof(HandleResponse))]65            class Init : State { }66            void InitOnEntry(Event e)67            {68                this.Node = (e as Config).Node;69            }70            void SendRequest()71            {72                this.Value = 1;73                this.Send(this.Node, new Request(this.Id, this.Id, this.Value));74            }75            void HandleResponse()76            {77                this.Assert(this.Value == (this.ReceivedEvent as Response).Value);NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        private async Task OnEventAsync(StoreRequestEvent e)8        {9            this.NotifyNodeFail(e.Key, e.Value);10        }11    }12}13using Microsoft.Coyote.Actors;14using System;15using System.Threading.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18    {19        private async Task OnEventAsync(StoreRequestEvent e)20        {21            this.NotifyNodeFail(e.Key, e.Value);22        }23    }24}25using Microsoft.Coyote.Actors;26using System;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30    {31        private async Task OnEventAsync(StoreRequestEvent e)32        {33            this.NotifyNodeFail(e.Key, e.Value);34        }35    }36}37using Microsoft.Coyote.Actors;38using System;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42    {43        private async Task OnEventAsync(StoreRequestEvent e)44        {45            this.NotifyNodeFail(e.Key, e.Value);46        }47    }48}49using Microsoft.Coyote.Actors;50using System;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Threading;8using System.Linq;9{10    [OnEventDoAction(typeof(Start), nameof(StartHandler))]11    [OnEventDoAction(typeof(NotifyNodeFail), nameof(NotifyNodeFailHandler))]12    {13        private List<MachineId> Nodes;14        private List<MachineId> FailedNodes;15        private int NumNodes;16        private int NumRequests;17        private int NumResponses;18        private int NumFailedNodes;19        private int NumFailedNodesHandled;20        private int NumFailedNodesHandledByRequestor;21        private int NumFailedNodesHandledByCoordinator;22        private int NumFailedNodesHandledByCoordinatorAfterFirstResponse;23        private int NumFailedNodesHandledByCoordinatorAfterSecondResponse;24        private int NumFailedNodesHandledByCoordinatorAfterThirdResponse;25        private int NumFailedNodesHandledByCoordinatorAfterFourthResponse;26        private int NumFailedNodesHandledByCoordinatorAfterFifthResponse;27        private int NumFailedNodesHandledByCoordinatorAfterSixthResponse;28        private int NumFailedNodesHandledByCoordinatorAfterSeventhResponse;29        private int NumFailedNodesHandledByCoordinatorAfterEighthResponse;30        private int NumFailedNodesHandledByCoordinatorAfterNinthResponse;31        private int NumFailedNodesHandledByCoordinatorAfterTenthResponse;32        private int NumFailedNodesHandledByCoordinatorAfterEleventhResponse;33        private int NumFailedNodesHandledByCoordinatorAfterTwelfthResponse;34        private int NumFailedNodesHandledByCoordinatorAfterThirteenthResponse;35        private int NumFailedNodesHandledByCoordinatorAfterFourteenthResponse;36        private int NumFailedNodesHandledByCoordinatorAfterFifteenthResponse;37        private int NumFailedNodesHandledByCoordinatorAfterSixteenthResponse;38        private int NumFailedNodesHandledByCoordinatorAfterSeventeenthResponse;39        private int NumFailedNodesHandledByCoordinatorAfterEighteenthResponse;40        private int NumFailedNodesHandledByCoordinatorAfterNineteenthResponse;41        private int NumFailedNodesHandledByCoordinatorAfterTwentiethResponse;42        private int NumFailedNodesHandledByCoordinatorAfterTwentyFirstResponse;43        private int NumFailedNodesHandledByCoordinatorAfterTwentySecondResponse;NotifyNodeFail
Using AI Code Generation
1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();2actor.NotifyNodeFail();3var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();4actor.NotifyNodeFail();5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();6actor.NotifyNodeFail();7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();8actor.NotifyNodeFail();9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();10actor.NotifyNodeFail();11var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();12actor.NotifyNodeFail();13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();14actor.NotifyNodeFail();15var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();16actor.NotifyNodeFail();17var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();18actor.NotifyNodeFail();NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using System.Collections.Generic;7{8    {9        public static async Task Main(string[] args)10        {11            var config = Configuration.Create();12            config.MaxSchedulingSteps = 1000;13            config.Verbose = 2;14            config.ProbabilisticRandomScheduling = true;15            config.SchedulingIterations = 10;16            var runtime = RuntimeFactory.Create(config);17            await runtime.CreateActor(typeof(StoreRequest));18            await runtime.Wait();19        }20    }21    {22        private ActorId store;23        protected override async Task OnInitializeAsync(Event initialEvent)24        {25            this.store = this.CreateActor(typeof(Store));26            await this.SendEvent(this.store, new NewRequest());27        }28    }29    {30        private ISet<ActorId> requests;31        protected override async Task OnInitializeAsync(Event initialEvent)32        {33            this.requests = new HashSet<ActorId>();34        }35        protected override async Task OnEventAsync(Event e)36        {37            switch (e)38            {39                    var request = this.CreateActor(typeof(Request));40                    this.requests.Add(request);41                    await this.SendEvent(request, new RequestItem());42                    break;43                    await this.SendEvent(this.Id, new NotifyNodeFail());44                    break;45                    foreach (var request in this.requests)46                    {47                        await this.SendEvent(request, new NotifyNodeFail());48                    }49                    break;50            }51        }52    }53    {54        protected override async Task OnEventAsync(Event e)55        {56            switch (e)57            {58                    await this.SendEvent(this.Id, new RequestItemCompleted());59                    break;60                    await this.SendEvent(this.Id, new RequestItemCompleted());61                    break;62            }63        }64    }65    class NewRequest : Event { }66    class RequestItem : Event { }67    class RequestItemCompleted : Event { }68    class NotifyNodeFail : Event { }69}NotifyNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;10using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Models;12using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Stores;13using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Users;14using Microsoft.Coyote.Runtime;15using Microsoft.Coyote.Specifications;16using Microsoft.Coyote.Tasks;17using Microsoft.Coyote.TestingServices;18using Microsoft.Coyote.TestingServices.Runtime;19using Microsoft.Coyote.TestingServices.SchedulingStrategies;20using Microsoft.Coyote.TestingServices.Threading;21using Microsoft.Coyote.TestingServices.Tracing.Schedule;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking.Strategies;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking.Strategies.ModelCounters;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking.Strategies.ModelCounters.Strategies;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking.Strategies.StateCaching;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking.Strategies.StateCaching.Strategies;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.StateSelection;33using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.StateSelection.Strategies;NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3    {4        public static void NotifyNodeFail(ActorId store, ActorId node)5        {6            store.NotifyNodeFail(node);7        }8    }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11using System;12{13    {14        public static void NotifyNodeFail(ActorId store, ActorId node)15        {16            store.NotifyNodeFail(node);17        }18    }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22{23    {24        public static void NotifyNodeFail(ActorId store, ActorId node)25        {26            store.NotifyNodeFail(node);27        }28    }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32{33    {34        public static void NotifyNodeFail(ActorId store, ActorId node)35        {36            store.NotifyNodeFail(node);37        }38    }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42{43    {44        public static void NotifyNodeFail(ActorId store, ActorId node)45        {46            store.NotifyNodeFail(node);47        }48    }49}50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52{53    {Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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