How to use _createNewGame method in Cypress

Best JavaScript code snippet using cypress

MainContainer.js

Source:MainContainer.js Github

copy

Full Screen

...72}) => {73  const [solvedArray, setSolvedArray] = useState([]);74  const [history, setHistory] = useState([]);75  const classes = useStyles();76  function _createNewGame(newDifficulty) {77    // let [temporaryInitArray, temporarySolvedArray] = getUniqueSudoku(78    //   difficulty,79    //   newDifficulty80    // );81    const { puzzle, solution } = getPuzzle(newDifficulty);82    const temporaryInitArray = puzzle;83    const temporarySolvedArray = solution;84    setInitArray(temporaryInitArray);85    setGameArray(temporaryInitArray);86    setSolvedArray(temporarySolvedArray);87    setNumberSelected("0");88    setTimeGameStarted();89    setCellSelected(-1);90    setHistory([]);...

Full Screen

Full Screen

Main.js

Source:Main.js Github

copy

Full Screen

...80      _fillCell(index, value);81    }82  }83  function onClickNewGame() {84    _createNewGame();85  }86  function onClickCell(indexOfArray) {87    if (fastMode && numberSelected !== '0') {88      _userFillCell(indexOfArray, numberSelected);89    }90    onCellSelectedChange(indexOfArray);91  }92  function onChangeDifficulty(e) {93    onDifficultyChange(e.target.value);94    _createNewGame(e);95  }96  function onClickNumber(number) {97    if (fastMode) {98      onNumberSelectedChange(number);99    } else if (cellSelected !== -1) {100      _userFillCell(cellSelected, number);101    }102  }103  function onClickUndo() {104    if (history.length) {105      let tempHistory = [...history];106      let tempArray = tempHistory.pop();107      setHistory(tempHistory);108      setGameArray(tempArray);109    }110  }111  function onClickErase() {112    if (cellSelected !== -1 && gameArray[cellSelected] !== '0') {113      _fillCell(cellSelected, '0');114    }115  }116  function onClickHint() {117    if (cellSelected !== -1) {118      _fillCell(cellSelected, solvedArray[cellSelected]);119    }120  }121  function onClickMistakesMode() {122    setMistakesMode(p => !p);123  }124  function onClickFastMode() {125    if (fastMode) {126      onNumberSelectedChange('0');127    }128    onCellSelectedChange(-1);129    setFastMode(p => !p);130  }131  function onClickOverlay() {132    setOverlay(false);133    _createNewGame();134  }135  useEffect(() => {136    _createNewGame();137  }, []);138  return (139    <>140      <div className={overlay ? 'container blur' : 'container'}>141        <Header onClick={onClickNewGame} />142        <div className="innercontainer">143          <ActionsComponent144            onClickNumber={number => onClickNumber(number)}145            onChange={e => onChangeDifficulty(e)}146            onClickUndo={onClickUndo}147            onClickErase={onClickErase}148            onClickHint={onClickHint}149            onClickMistakesMode={onClickMistakesMode}150            onClickFastMode={onClickFastMode}...

Full Screen

Full Screen

Game.js

Source:Game.js Github

copy

Full Screen

...29  let [mistakesMode, setMistakesMode] = useState(false)30  let [history, setHistory] = useState([])31  let [solvedArray, setSolvedArray] = useState([])32  let [overlay, setOverlay] = useState(false)33  function _createNewGame(e) {34    let [temporaryInitArray, temporarySolvedArray] = getUniqueSudoku(35      difficulty,36      e,37    )38    setInitArray(temporaryInitArray)39    setGameArray(temporaryInitArray)40    setSolvedArray(temporarySolvedArray)41    setNumberSelected('0')42    setTimeGameStarted(moment())43    setCellSelected(-1)44    setHistory([])45    setWon(false)46  }47  function _isSolved(index, value) {48    if (49      gameArray.every((cell, cellIndex) => {50        if (cellIndex === index) return value === solvedArray[cellIndex]51        else return cell === solvedArray[cellIndex]52      })53    ) {54      return true55    }56    return false57  }58  function _fillCell(index, value) {59    if (initArray[index] === '0') {60      let tempArray = gameArray.slice()61      let tempHistory = history.slice()62      tempHistory.push(gameArray.slice())63      setHistory(tempHistory)64      tempArray[index] = value65      setGameArray(tempArray)66      if (_isSolved(index, value)) {67        setOverlay(true)68        setWon(true)69      }70    }71  }72  function _userFillCell(index, value) {73    if (mistakesMode) {74      if (value === solvedArray[index]) {75        _fillCell(index, value)76      } else {77        // TODO: Flash - Mistakes not allowed in Mistakes Mode78      }79    } else {80      _fillCell(index, value)81    }82  }83  function onClickNewGame() {84    _createNewGame()85  }86  function onClickCell(indexOfArray) {87    if (fastMode && numberSelected !== '0') {88      _userFillCell(indexOfArray, numberSelected)89    }90    setCellSelected(indexOfArray)91  }92  function onChangeDifficulty(e) {93    setDifficulty(e.target.value)94    _createNewGame(e)95  }96  function onClickNumber(number) {97    if (fastMode) {98      setNumberSelected(number)99    } else if (cellSelected !== -1) {100      _userFillCell(cellSelected, number)101    }102  }103  function onClickUndo() {104    if (history.length) {105      let tempHistory = history.slice()106      let tempArray = tempHistory.pop()107      setHistory(tempHistory)108      setGameArray(tempArray)109    }110  }111  function onClickErase() {112    if (cellSelected !== -1 && gameArray[cellSelected] !== '0') {113      _fillCell(cellSelected, '0')114    }115  }116  function onClickHint() {117    if (cellSelected !== -1) {118      _fillCell(cellSelected, solvedArray[cellSelected])119    }120  }121  function onClickMistakesMode() {122    setMistakesMode(!mistakesMode)123  }124  function onClickFastMode() {125    if (fastMode) {126      setNumberSelected('0')127    }128    setCellSelected(-1)129    setFastMode(!fastMode)130  }131  function onClickOverlay() {132    setOverlay(false)133    _createNewGame()134  }135  useEffect(() => {136    _createNewGame()137    // eslint-disable-next-line138  }, [])139  return (140    <>141      <div className={overlay ? 'container blur' : 'container'}>142        <Header onClick={onClickNewGame} />143        <div className="innercontainer">144          <GameSection onClick={(indexOfArray) => onClickCell(indexOfArray)} />145          <StatusSection146            onClickNumber={(number) => onClickNumber(number)}147            onChange={(e) => onChangeDifficulty(e)}148            onClickUndo={onClickUndo}149            onClickErase={onClickErase}150            onClickHint={onClickHint}...

Full Screen

Full Screen

competition_instance.js

Source:competition_instance.js Github

copy

Full Screen

...49  registerNewPlayer(player, playerToken) {50    let playerRes = this.playerReg.register(player, playerToken);51    if (this.playerReg.getRegisteredCount() === this.comp.getPlayerCount()) {52      this.status = CompStatus.STARTED;53      this._createNewGame(this.comp.start());54    }55    return playerRes;56  }57  getPlayer(playerToken) {58    return this.playerReg.getPlayer(playerToken);59  }60  hasStarted() {61    return this.status !== CompStatus.NOT_STARTED;62  }63  isEnded() {64    return this.hasStarted() ? this.comp.isEnded() : null;65  }66  getGames() {67    return this.games;68  }69  getCurrentGame() {70    return this.hasStarted() ? this.currentGame : null;71  }72  getWinners() {73    return this.hasStarted() ? this.comp.getWinners() : null;74  }75  _createNewGame(gameInfo, lastGame) {76    if (gameInfo) {77      let lastGameState = lastGame ? { lastGame: _.omit(lastGame.game, "params") } : {};78      let gameParams = { ...gameInfo.gameParams, ...lastGameState };79      let gameId = this.gameRegistry.create(gameParams);80      let game = this.currentGame = this.gameRegistry.get(gameId);81      gameInfo.players.forEach(p => game.registerNewPlayer(p, this.playerReg.getPlayerToken(p)));82      this.games.push(game);83      this.comp.onGameStart(game);84      game.on("end", () => this._createNewGame(this.comp.onGameEnd(game), game));85    } else {86      this.currentGame = null;87      this.status = this.comp.isEnded() ? CompStatus.ENDED : CompStatus.ERROR;88    }89    db.competitions.save(this);90  }91}...

Full Screen

Full Screen

App.js

Source:App.js Github

copy

Full Screen

1import React, { Component } from 'react';2import logo from './logo.svg';3import './App.css';4import Home from './components/Home';5import Game from './components/Game';6class App extends Component {7  state = {8    initializing: true,9    players: [],10    rounds: [[]]11  }12  _createNewGame = (players) => {13    this.setState({14      initializing: false,15      players: players16    });17  }18  render() {19    return (20      this.state.initializing ? <Home createNewGame={this._createNewGame}21      /> : <Game playersName={this.state.players} roundsNumber={this.state.rounds} />22    );23  }24}...

Full Screen

Full Screen

Home.js

Source:Home.js Github

copy

Full Screen

1import React from "react";2import BingoCard from "../components/player/BingoCard";3import CreateNewGame from "../components/host/_CreateNewGame";4const Home = () => {5  return (6    <div>7      <h3>Welcome to Meeting Bingo!</h3>8      <CreateNewGame />9    </div>10  );11};...

Full Screen

Full Screen

Using AI Code Generation

copy

Full Screen

1cy.createNewGame();2Cypress.Commands.add('createNewGame', () => {3})4cy.createNewGame();5Cypress.Commands.add('createNewGame', () => {6})7cy.createNewGame();8Cypress.Commands.add('createNewGame', () => {9})10cy.createNewGame();11Cypress.Commands.add('createNewGame', () => {12})13cy.createNewGame();14Cypress.Commands.add('createNewGame', () => {15})16cy.createNewGame();17Cypress.Commands.add('createNewGame', () => {18})19cy.createNewGame();20Cypress.Commands.add('createNewGame', () => {21})22cy.createNewGame();23Cypress.Commands.add('createNewGame', () => {24})25cy.createNewGame();26Cypress.Commands.add('createNewGame', () => {27  cy.request('POST

Full Screen

Using AI Code Generation

copy

Full Screen

1Cypress.Commands.add('_createNewGame', () => {2  cy.get('.create-game-button').click();3  cy.get('.create-game-input').type('Cypress Test Game');4  cy.get('.create-game-submit').click();5});6describe('Cypress Test', () => {7  it('should create a new game', () => {8    cy._createNewGame();9  });10});11describe('Cypress Test', () => {12  it('should create a new game', () => {13    cy._createNewGame();14    cy.get('.game-name').should('have.text', 'Cypress Test Game');15  });16});17describe('Cypress Test', () => {18  it('should create a new game', () => {19    cy._createNewGame();20    cy.get('.game-name').should('have.text', 'Cypress Test Game');21    cy.get('.create-game-button').should('not.exist');22  });23});24describe('Cypress Test', () => {25  it('should create a new game', () => {26    cy._createNewGame();27    cy.get('.game-name').should('have.text', 'Cypress Test Game');28    cy.get('.create-game-button').should('not.exist');29    cy.get('.join-game-button').should('not.exist');30  });31});32describe('Cypress Test', () => {33  it('should create a new game', () => {34    cy._createNewGame();35    cy.get('.game-name').should('have.text', 'Cypress Test Game');36    cy.get('.create-game-button').should('not.exist');37    cy.get('.join-game-button').should('not.exist');38    cy.get('.game-code').should('exist');39  });40});41describe('Cypress Test', () => {42  it('should create a new game', () => {43    cy._createNewGame();44    cy.get('.game-name').should('have.text',

Full Screen

Using AI Code Generation

copy

Full Screen

1var game = new CypressGame();2game._createNewGame("test");3describe('My First Test', function() {4  it('Does not do much!', function() {5    cy.contains('type').click()6    cy.url().should('include', '/commands/actions')7    cy.get('.action-email')8      .type('

Full Screen

Using AI Code Generation

copy

Full Screen

1cy.window()2  .its("app.$store")3  .invoke("dispatch", "createNewGame", {4  });5cy.window()6  .its("app.$store")7  .invoke("dispatch", "deleteGame", "Test Game");8cy.window()9  .its("app.$store")10  .invoke("dispatch", "createNewUser", {

Full Screen

Using AI Code Generation

copy

Full Screen

1Cypress.Commands.add("_createNewGame", (gameName, gameDescription) => {2    cy.get('[data-cy="create-new-game-button"]').click();3    cy.get('[data-cy="game-name-input"]').type(gameName);4    cy.get('[data-cy="game-description-input"]').type(gameDescription);5    cy.get('[data-cy="create-game-button"]').click();6});7Cypress.Commands.add("_createNewGame", (gameName, gameDescription) => {8    cy.get('[data-cy="create-new-game-button"]').click();9    cy.get('[data-cy="game-name-input"]').type(gameName);10    cy.get('[data-cy="game-description-input"]').type(gameDescription);11    cy.get('[data-cy="create-game-button"]').click();12});13Cypress.Commands.add("_createNewGame", (gameName, gameDescription) => {14    cy.get('[data-cy="create-new-game-button"]').click();15    cy.get('[data-cy="game-name-input"]').type(gameName);16    cy.get('[data-cy="game-description-input"]').type(gameDescription);17    cy.get('[data-cy="create-game-button"]').click();18});19Cypress.Commands.add("_createNewGame", (gameName, gameDescription) => {20    cy.get('[data-cy="create-new-game-button"]').click();21    cy.get('[data-cy="game-name-input"]').type(gameName);22    cy.get('[data-cy="game-description-input"]').type(gameDescription);23    cy.get('[data-cy="create-game-button"]').click();24});25Cypress.Commands.add("_createNewGame", (gameName, gameDescription) => {26    cy.get('[data-cy="create-new-game-button"]').click();27    cy.get('[data-cy="game-name-input"]').type(gameName);28    cy.get('[data-cy="game-description-input"]').type(gameDescription);29    cy.get('[data-cy="create-game-button"]').click();30});

Full Screen

Using AI Code Generation

copy

Full Screen

1describe('Tic Tac Toe', () => {2  it('should play the game', () => {3    cy._createNewGame()4    cy.get('[data-cy=cell-0]').click()5    cy.get('[data-cy=cell-1]').click()6    cy.get('[data-cy=cell-3]').click()7    cy.get('[data-cy=cell-4]').click()8    cy.get('[data-cy=cell-6]').click()9    cy.get('[data-cy=cell-8]').click()10    cy.get('[data-cy=winner]').should('have.text', 'O')11  })12})

Full Screen

Cypress Tutorial

Cypress is a renowned Javascript-based open-source, easy-to-use end-to-end testing framework primarily used for testing web applications. Cypress is a relatively new player in the automation testing space and has been gaining much traction lately, as evidenced by the number of Forks (2.7K) and Stars (42.1K) for the project. LambdaTest’s Cypress Tutorial covers step-by-step guides that will help you learn from the basics till you run automation tests on LambdaTest.

Chapters:

  1. What is Cypress? -
  2. Why Cypress? - Learn why Cypress might be a good choice for testing your web applications.
  3. Features of Cypress Testing - Learn about features that make Cypress a powerful and flexible tool for testing web applications.
  4. Cypress Drawbacks - Although Cypress has many strengths, it has a few limitations that you should be aware of.
  5. Cypress Architecture - Learn more about Cypress architecture and how it is designed to be run directly in the browser, i.e., it does not have any additional servers.
  6. Browsers Supported by Cypress - Cypress is built on top of the Electron browser, supporting all modern web browsers. Learn browsers that support Cypress.
  7. Selenium vs Cypress: A Detailed Comparison - Compare and explore some key differences in terms of their design and features.
  8. Cypress Learning: Best Practices - Take a deep dive into some of the best practices you should use to avoid anti-patterns in your automation tests.
  9. How To Run Cypress Tests on LambdaTest? - Set up a LambdaTest account, and now you are all set to learn how to run Cypress tests.

Certification

You can elevate your expertise with end-to-end testing using the Cypress automation framework and stay one step ahead in your career by earning a Cypress certification. Check out our Cypress 101 Certification.

YouTube

Watch this 3 hours of complete tutorial to learn the basics of Cypress and various Cypress commands with the Cypress testing at LambdaTest.

Run Cypress automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful