How to use NullOverlayManager class of FlaUI.Core.Overlay package

Best FlaUI code snippet using FlaUI.Core.Overlay.NullOverlayManager

AutomationBase.cs

Source:AutomationBase.cs Github

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...27 PatternLibrary = patternLibrary;28 TextAttributeLibrary = textAttributeLibrary;29 ConditionFactory = new ConditionFactory(propertyLibrary);30#if NETSTANDARD31 OverlayManager = new NullOverlayManager();32#else33 OverlayManager = new WinFormsOverlayManager();34#endif35 // Make sure all pattern ids are initialized36 var unused = PatternLibrary.AllForCurrentFramework;37 }38 /// <summary>39 /// Provides a library with the existing <see cref="PropertyId"/>s.40 /// </summary>41 public IPropertyLibrary PropertyLibrary { get; }42 /// <summary>43 /// Provides a library with the existing <see cref="EventId"/>s.44 /// </summary>45 public IEventLibrary EventLibrary { get; }...

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NullOverlayManager.cs

Source:NullOverlayManager.cs Github

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...4{5 /// <summary>6 /// An overlay manager that does nothing.7 /// </summary>8 public class NullOverlayManager : IOverlayManager9 {10 public int Size { get; set; }11 public int Margin { get; set; }12 public void Dispose()13 {14 // Noop15 }16 public void Show(Rectangle rectangle, Color color, int durationInMs)17 {18 // Noop19 }20 public void ShowBlocking(Rectangle rectangle, Color color, int durationInMs)21 {22 Thread.Sleep(durationInMs);...

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NullOverlayManager

Using AI Code Generation

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1using FlaUI.Core.Overlay;2using FlaUI.Core;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.Definitions;5using FlaUI.Core.Tools;6using FlaUI.Core.WindowsAPI;7using FlaUI.UIA3;8using System;9using System.Diagnostics;10using System.Drawing;11using System.Threading;12using System.Windows.Forms;13using System.Windows.Automation;14using System.Windows.Automation.Provider;15using System.Windows.Automation.Text;16using FlaUI.Core.Input;17using FlaUI.Core.Identifiers;18using System.Linq;19using System.Collections.Generic;20using System.Runtime.InteropServices;21using System.IO;22{23 {24 static void Main(string[] args)25 {26 var process = Process.Start(@"C:\Windows\System32\notepad.exe");27 Wait.UntilInputIsProcessed();28 var window = FlaUI.Core.Application.GetMainWindow(process);29 var textBox = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Edit));30 textBox.AsTextBox().Text = "Hello World";31 Wait.UntilInputIsProcessed();32 window.Close();33 process.WaitForExit();34 }35 }36}37using FlaUI.Core.Overlay;38using FlaUI.Core;39using FlaUI.Core.AutomationElements;40using FlaUI.Core.Definitions;41using FlaUI.Core.Tools;42using FlaUI.Core.WindowsAPI;43using FlaUI.UIA3;44using System;45using System.Diagnostics;46using System.Drawing;47using System.Threading;48using System.Windows.Forms;49using System.Windows.Automation;50using System.Windows.Automation.Provider;51using System.Windows.Automation.Text;52using FlaUI.Core.Input;53using FlaUI.Core.Identifiers;54using System.Linq;55using System.Collections.Generic;56using System.Runtime.InteropServices;57using System.IO;58{59 {60 static void Main(string[] args)61 {62 var process = Process.Start(@"C:\Windows\System32\notepad.exe");63 Wait.UntilInputIsProcessed();

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NullOverlayManager

Using AI Code Generation

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1using FlaUI.Core.Overlay;2using FlaUI.Core.Overlay;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.AutomationElements.Infrastructure;5using FlaUI.Core.Definitions;6using FlaUI.Core.WindowsAPI;7using FlaUI.UIA3;8using System;9using System.Diagnostics;10using System.IO;11using System.Threading;12{13 {14 public static NullOverlayManager Instance { get; } = new NullOverlayManager();15 private NullOverlayManager()16 {17 }18 public void AddOverlay(UIA3Automation automation, AutomationElement element)19 {20 }21 public void AddOverlay(UIA3Automation automation, IWindowPattern windowPattern)22 {23 }24 public void AddOverlay(UIA3Automation automation, ITextRange textRange)25 {26 }27 public void AddOverlay(UIA3Automation automation, ITextPattern textPattern)28 {29 }30 public void AddOverlay(UIA3Automation automation, ITextChildPattern textChildPattern)31 {32 }33 public void AddOverlay(UIA3Automation automation, ITextEditPattern textEditPattern)34 {35 }36 public void AddOverlay(UIA3Automation automation, IText2Pattern text2Pattern)37 {38 }39 public void AddOverlay(UIA3Automation automation, ITextRange2 textRange2)40 {41 }42 public void AddOverlay(UIA3Automation automation, ITextChildPattern2 textChildPattern2)43 {44 }45 public void AddOverlay(UIA3Automation automation, ITextEditPattern2 textEditPattern2)46 {47 }48 public void AddOverlay(UIA3Automation automation, ITextRangeArray textRangeArray)49 {50 }51 public void AddOverlay(UIA3Automation automation, ITextRangeProvider textRangeProvider)52 {53 }54 public void AddOverlay(UIA3Automation automation, ITextProvider textProvider)55 {56 }57 public void AddOverlay(UIA3Automation automation, ITextChildProvider textChildProvider)58 {59 }60 public void AddOverlay(UIA3Automation automation, ITextEditProvider textEditProvider)61 {62 }63 public void AddOverlay(UIA3Automation automation, ITextRangeProvider[] textRangeProviders)64 {65 }66 public void AddOverlay(UIA3

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NullOverlayManager

Using AI Code Generation

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1using FlaUI.Core.Overlay;2using FlaUI.Core.Overlay.Patterns;3using FlaUI.Core.Overlay.Patterns.Infrastructure;4using FlaUI.Core.AutomationElements;5using FlaUI.Core;6using FlaUI.Core.Definitions;7using FlaUI.Core.Input;8using FlaUI.Core.Tools;9using FlaUI.Core.WindowsAPI;10using FlaUI.UIA3;11using FlaUI.Core.Identifiers;12using System;13using System.Collections.Generic;14using System.Linq;15using System.Text;16using System.Threading.Tasks;17using System.Windows.Automation;18using System.Windows;19using System.Windows.Automation.Provider;20{21 {22 public static NullOverlayManager Instance { get; } = new NullOverlayManager();23 private NullOverlayManager()24 {25 }26 public void Dispose()27 {28 }29 public void Show()30 {31 }32 public void Hide()33 {34 }35 public void AddOverlay(OverlayBase overlay)36 {37 }38 public void RemoveOverlay(OverlayBase overlay)39 {40 }41 }42}43using FlaUI.Core.Overlay;44using FlaUI.Core.Overlay.Patterns;45using FlaUI.Core.Overlay.Patterns.Infrastructure;46using FlaUI.Core.AutomationElements;47using FlaUI.Core;48using FlaUI.Core.Definitions;49using FlaUI.Core.Input;50using FlaUI.Core.Tools;51using FlaUI.Core.WindowsAPI;52using FlaUI.UIA3;53using FlaUI.Core.Identifiers;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59using System.Windows.Automation;60using System.Windows;61using System.Windows.Automation.Provider;62{63 {64 public static NullOverlayManager Instance { get; } = new NullOverlayManager();65 private NullOverlayManager()66 {67 }68 public void Dispose()69 {70 }71 public void Show()72 {73 }74 public void Hide()75 {76 }77 public void AddOverlay(OverlayBase overlay)78 {79 }80 public void RemoveOverlay(OverlayBase overlay)81 {82 }83 }84}85using FlaUI.Core.Overlay;

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NullOverlayManager

Using AI Code Generation

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1using FlaUI.Core.Overlay;2using FlaUI.Core.Overlay.Patterns;3using FlaUI.Core.Patterns;4using FlaUI.Core.AutomationElements.Infrastructure;5using FlaUI.Core;6using FlaUI.Core.Definitions;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using System.Windows;13using System.Windows.Media;14using System.Windows.Shapes;15using System.Windows.Controls;16using System.Windows.Input;17using System.Windows.Automation;18using System.Windows.Automation.Peers;19using System.Windows.Automation.Provider;20using System.Windows.Threading;21using System.Drawing;22using FlaUI.Core.Tools;23using FlaUI.Core.WindowsAPI;24using FlaUI.Core.Input;

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NullOverlayManager

Using AI Code Generation

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1using FlaUI.Core.Overlay;2using System;3using System.Windows.Forms;4{5 {6 static void Main(string[] args)7 {8 var overlayManager = new NullOverlayManager();9 FlaUI.Core.Overlay.OverlayManager.Current = overlayManager;10 var app = FlaUI.Core.Application.Launch("notepad.exe");11 var mainWindow = app.GetMainWindow(FlaUI.Core.Automation.AutomationFactory.GetDefaultAutomation());12 var title = mainWindow.Title;13 Console.WriteLine("Title of the main window is: " + title);14 var text = mainWindow.Text;15 Console.WriteLine("Text of the main window is: " + text);16 var processId = mainWindow.ProcessId;17 Console.WriteLine("Process id of the application is: " + processId);18 var processName = mainWindow.ProcessName;19 Console.WriteLine("Process name of the application is: " + processName);20 var automation = mainWindow.Automation;21 Console.WriteLine("Automation object of the main window is: " + automation);22 var automationApp = mainWindow.Application.Automation;23 Console.WriteLine("Automation object of the application is: " + automationApp);24 var application = mainWindow.Application;25 Console.WriteLine("Application object of the main window is: " + application);26 var automationMainWindow = mainWindow.Automation;27 Console.WriteLine("Automation object of the main window is: " + automationMainWindow);28 var rectangle = mainWindow.BoundingRectangle;29 Console.WriteLine("Bounding rectangle of the

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NullOverlayManager

Using AI Code Generation

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1using FlaUI.Core.Overlay;2{3 {4 static void Main(string[] args)5 {6 var overlayManager = new NullOverlayManager();7 var app = FlaUI.Core.Application.Launch(@"C:\Users\johndoe\Documents\test\1.exe");8 var automation = new FlaUI.Core.Automation(overlayManager, app);9 var window = automation.GetDesktop().FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Window).And(cf.ByName("Test")));10 var element = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Button).And(cf.ByName("Button")));11 element.AsButton().Click();12 }13 }14}15using FlaUI.UIA2.Overlay;16{17 {18 static void Main(string[] args)19 {20 var overlayManager = new NullOverlayManager();21 var app = FlaUI.Core.Application.Launch(@"C:\Users\johndoe\Documents\test\1.exe");22 var automation = new FlaUI.Core.Automation(overlayManager, app);23 var window = automation.GetDesktop().FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Window).And(cf.ByName("Test")));24 var element = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions

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NullOverlayManager

Using AI Code Generation

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1using FlaUI.Core.Overlay;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.Definitions;4using FlaUI.Core;5using System.Windows.Automation;6using System;7using System.Diagnostics;8using System.Threading;9using FlaUI.Core.Input;10using FlaUI.Core.WindowsAPI;11{12 {13 static void Main(string[] args)14 {15 var app = FlaUI.Core.Application.Launch("notepad.exe");16 var automation = AutomationUtil.GetAutomation();17 var window = app.GetMainWindow(automation);18 var button = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));19 var button2 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));20 var button3 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));21 var button4 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));22 var button5 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));23 var button6 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));24 var button7 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));25 var button8 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));26 var button9 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));27 var button10 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));28 var button11 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));29 var button12 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));30 var button13 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));31 var button14 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));32 var button15 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));33 var button16 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));34 var button17 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));35 var button18 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));36 var button19 = window.FindFirstDescendant(x => x.ByControlType(ControlType.Button));

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