Best FlaUI code snippet using FlaUI.Core.WindowsAPI.Delegates
User32.cs
Source:User32.cs
...63 public static extern IntPtr GetDesktopWindow();64 [DllImport("user32.dll")]65 public static extern IntPtr GetWindowDC(IntPtr ptr);66 [DllImport("user32.dll")]67 public static extern bool EnumDisplayMonitors(IntPtr hdc, IntPtr lprcClip, Delegates.MonitorEnumDelegate lpfnEnum, IntPtr dwData);68 [DllImport("user32.dll")]69 public static extern bool GetMonitorInfo(IntPtr hmon, ref MonitorInfo mi);70 [DllImport("user32.dll", SetLastError = true)]71 public static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);72 [DllImport("user32.dll")]73 public static extern bool AttachThreadInput(uint idAttach, uint idAttachTo, bool fAttach);74 [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]75 public static extern int GetClassName(IntPtr hWnd, StringBuilder lpClassName, int nMaxCount);76 [DllImport("user32.dll", SetLastError = true)]77 public static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpszClass, string lpszWindow);78 [DllImport("User32.dll", SetLastError = true)]79 public static extern bool InitializeTouchInjection(uint maxCount = 256, InjectedInputVisualizationMode feedbackMode = InjectedInputVisualizationMode.DEFAULT);80 [DllImport("User32.dll", SetLastError = true)]81 public static extern bool InjectTouchInput(int count, [MarshalAs(UnmanagedType.LPArray), In] POINTER_TOUCH_INFO[] contacts);...
Delegates.cs
Source:Delegates.cs
1using System;2namespace FlaUI.Core.WindowsAPI3{4 public static class Delegates5 {6 public delegate bool MonitorEnumDelegate(IntPtr hMonitor, IntPtr hdcMonitor, ref RECT lprcMonitor, IntPtr dwData);7 }8}...
Delegates
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7{8 {9 static void Main(string[] args)10 {11 }12 }13}14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19using FlaUI.Core.WindowsAPI;20using FlaUI.Core.WindowsAPI;21{22 {23 static void Main(string[] args)24 {25 }26 }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using FlaUI.Core.WindowsAPI;34using FlaUI.Core.WindowsAPI;35{36 {37 static void Main(string[] args)38 {39 }40 }41}42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47using FlaUI.Core.WindowsAPI;48using FlaUI.Core.WindowsAPI;49{50 {51 static void Main(string[] args)52 {
Delegates
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Runtime.InteropServices;4{5 {6 public delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);7 }8}9using FlaUI.Core.WindowsAPI;10using System;11using System.Runtime.InteropServices;12{13 {14 [DllImport("user32.dll", SetLastError = true)]15 public static extern bool EnumWindows(Delegates.EnumWindowsProc lpEnumFunc, IntPtr lParam);16 }17}18using FlaUI.Core.WindowsAPI;19using System;20using System.Runtime.InteropServices;21{22 {23 [DllImport("user32.dll", SetLastError = true)]24 public static extern bool EnumWindows(Delegates.EnumWindowsProc lpEnumFunc, IntPtr lParam);25 }26}27using FlaUI.Core.WindowsAPI;28using System;29using System.Runtime.InteropServices;30{31 {32 [DllImport("user32.dll", SetLastError = true)]33 public static extern bool EnumWindows(Delegates.EnumWindowsProc lpEnumFunc, IntPtr lParam);34 }35}36using FlaUI.Core.WindowsAPI;37using System;38using System.Runtime.InteropServices;39{40 {41 [DllImport("user32.dll", SetLastError = true)]42 public static extern bool EnumWindows(Delegates.EnumWindowsProc lpEnumFunc, IntPtr lParam);43 }44}45using FlaUI.Core.WindowsAPI;46using System;47using System.Runtime.InteropServices;48{49 {50 [DllImport("user32.dll", SetLastError = true)]51 public static extern bool EnumWindows(Delegates.EnumWindowsProc lpEnumFunc, IntPtr lParam);52 }53}
Delegates
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Runtime.InteropServices;4{5 {6 [UnmanagedFunctionPointer(CallingConvention.StdCall)]7 public delegate IntPtr WNDPROC(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);8 }9}10using FlaUI.Core.WindowsAPI;11using System;12using System.Runtime.InteropServices;13{14 {15 [UnmanagedFunctionPointer(CallingConvention.StdCall)]16 public delegate IntPtr WNDPROC(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);17 }18}19using FlaUI.Core.WindowsAPI;20using System;21using System.Runtime.InteropServices;22{23 {24 [UnmanagedFunctionPointer(CallingConvention.StdCall)]25 public delegate IntPtr WNDPROC(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);26 }27}28using FlaUI.Core.WindowsAPI;29using System;30using System.Runtime.InteropServices;31{32 {33 [UnmanagedFunctionPointer(CallingConvention.StdCall)]34 public delegate IntPtr WNDPROC(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);35 }36}37using FlaUI.Core.WindowsAPI;38using System;39using System.Runtime.InteropServices;40{41 {42 [UnmanagedFunctionPointer(CallingConvention.StdCall)]43 public delegate IntPtr WNDPROC(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);44 }45}46using FlaUI.Core.WindowsAPI;47using System;48using System.Runtime.InteropServices;49{50 {51 [UnmanagedFunctionPointer(CallingConvention.StdCall)]52 public delegate IntPtr WNDPROC(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);
Delegates
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Runtime.InteropServices;4{5 {6 [UnmanagedFunctionPointer(CallingConvention.StdCall)]7 public delegate IntPtr WndProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);8 [UnmanagedFunctionPointer(CallingConvention.StdCall)]9 public delegate int HookProc(int nCode, IntPtr wParam, IntPtr lParam);10 [UnmanagedFunctionPointer(CallingConvention.StdCall)]11 public delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);12 }13}14using FlaUI.Core.WindowsAPI;15using System;16using System.Runtime.InteropServices;17{18 {19 [DllImport("user32.dll")]20 public static extern IntPtr SetWindowsHookEx(HookType hookType, Delegates.HookProc hookProc, IntPtr hMod, uint dwThreadId);21 [DllImport("user32.dll")]22 public static extern bool UnhookWindowsHookEx(IntPtr hHook);23 [DllImport("user32.dll")]24 public static extern IntPtr CallNextHookEx(IntPtr hHook, int nCode, IntPtr wParam, IntPtr lParam);25 [DllImport("user32.dll")]26 public static extern IntPtr GetWindowLongPtr(IntPtr hWnd, int nIndex);27 [DllImport("user32.dll")]28 public static extern IntPtr SetWindowLongPtr(IntPtr hWnd, int nIndex, Delegates.WndProc dwNewLong);29 [DllImport("user32.dll")]30 public static extern bool EnumWindows(Delegates.EnumWindowsProc lpEnumFunc, IntPtr lParam);31 [DllImport("user32.dll")]32 public static extern bool EnumChildWindows(IntPtr hWndParent, Delegates.EnumWindowsProc lpEnumFunc, IntPtr lParam);33 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]34 public static extern int GetWindowText(IntPtr hWnd, [Out] System.Text.StringBuilder lpString, int nMaxCount);35 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]36 public static extern int GetWindowTextLength(IntPtr hWnd);37 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]38 public static extern int GetClassName(IntPtr hWnd, [Out] System.Text.StringBuilder lpClassName, int nMaxCount);39 [DllImport("user32.dll")]
Delegates
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using System.Windows.Forms;8using System.Runtime.InteropServices;9{10 {11 public delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);12 }13}14using FlaUI.Core.WindowsAPI;15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20using System.Windows.Forms;21using System.Runtime.InteropServices;22{23 {24 public delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);25 }26}27using FlaUI.Core.WindowsAPI;28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using System.Windows.Forms;34using System.Runtime.InteropServices;35{36 {37 public delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);38 }39}40using FlaUI.Core.WindowsAPI;41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using System.Windows.Forms;47using System.Runtime.InteropServices;48{49 {50 public delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);51 }52}53using FlaUI.Core.WindowsAPI;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59using System.Windows.Forms;60using System.Runtime.InteropServices;61{62 {63 public delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);64 }65}66using FlaUI.Core.WindowsAPI;67using System;68using System.Collections.Generic;69using System.Linq;70using System.Text;
Delegates
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3{4 {5 static void Main(string[] args)6 {7 Delegates.EnumWindowsProc callback = new Delegates.EnumWindowsProc(EnumWindowsProc);8 Delegates.EnumChildWindows(IntPtr.Zero, callback, IntPtr.Zero);9 }10 static bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam)11 {12 Console.WriteLine(hWnd);13 return true;14 }15 }16}17using FlaUI.Core.WindowsAPI;18using System;19{20 {21 static void Main(string[] args)22 {23 Delegates.EnumWindowsProc callback = new Delegates.EnumWindowsProc(EnumWindowsProc);24 Delegates.EnumChildWindows(IntPtr.Zero, callback, IntPtr.Zero);25 }26 static bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam)27 {28 Console.WriteLine(hWnd);29 return true;30 }31 }32}33using FlaUI.Core.WindowsAPI;34using System;35{36 {37 static void Main(string[] args)38 {39 Delegates.EnumWindowsProc callback = new Delegates.EnumWindowsProc(EnumWindowsProc);40 Delegates.EnumChildWindows(IntPtr.Zero, callback, IntPtr.Zero);41 }42 static bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam)43 {44 Console.WriteLine(hWnd);45 return true;46 }47 }48}49using FlaUI.Core.WindowsAPI;50using System;51{52 {53 static void Main(string[] args)54 {55 Delegates.EnumWindowsProc callback = new Delegates.EnumWindowsProc(EnumWindowsProc);56 Delegates.EnumChildWindows(IntPtr.Zero, callback, IntPtr.Zero);57 }58 static bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam)59 {60 Console.WriteLine(hWnd);61 return true;62 }63 }64}65using FlaUI.Core.WindowsAPI;66using System;67{68 {69 static void Main(string[] args)70 {
Delegates
Using AI Code Generation
1using System;2using FlaUI.Core.WindowsAPI;3using FlaUI.Core.WindowsAPI.Enums;4using FlaUI.Core.WindowsAPI.Structs;5{6 {7 public delegate IntPtr HookProc(int nCode, IntPtr wParam, IntPtr lParam);8 public delegate IntPtr WindowProc(IntPtr hWnd, WindowMessage msg, IntPtr wParam, IntPtr lParam);9 public delegate IntPtr WndProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);10 public delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);11 public delegate IntPtr LowLevelMouseProc(int nCode, IntPtr wParam, IntPtr lParam);12 public delegate IntPtr LowLevelHookProc(int nCode, IntPtr wParam, IntPtr lParam);13 public delegate bool EnumThreadDelegate(IntPtr hWnd, IntPtr lParam);14 public delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);15 public delegate bool EnumChildProc(IntPtr hwnd, IntPtr lParam);16 public delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);17 public delegate bool EnumThreadWndProc(IntPtr hWnd, IntPtr lParam);18 public delegate bool EnumDesktopWindowsProc(IntPtr hWnd, IntPtr lParam);19 public delegate bool EnumDesktopProc(IntPtr lpszDesktop, IntPtr lParam);20 public delegate bool EnumDesktopsProc(string lpszDesktop, IntPtr lParam);21 public delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);22 public delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);23 public delegate bool EnumThreadWndProc(IntPtr hWnd, IntPtr lParam);24 public delegate bool EnumDesktopWindowsProc(IntPtr hWnd, IntPtr lParam);25 public delegate bool EnumDesktopProc(IntPtr lpszDesktop, IntPtr lParam);26 public delegate bool EnumDesktopsProc(string lpszDesktop, IntPtr lParam);27 public delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);28 public delegate bool EnumThreadWndProc(IntPtr hWnd, IntPtr lParam);29 public delegate bool EnumDesktopWindowsProc(IntPtr hWnd, IntPtr lParam);30 public delegate bool EnumDesktopProc(IntPtr lpszDesktop, IntPtr lParam);31 public delegate bool EnumDesktopsProc(string lpszDesktop, IntPtr lParam);32 public delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);33 public delegate bool EnumThreadWndProc(IntPtr hWnd, IntPtr lParam);34 public delegate bool EnumDesktopWindowsProc(IntPtr hWnd, IntPtr lParam);35 public delegate bool EnumDesktopProc(IntPtr lpszDesktop, IntPtr lParam);36 public delegate bool EnumDesktopsProc(string lpszDesktop, IntPtr lParam);
Delegates
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Runtime.InteropServices;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var f = new Delegates.EnumWindowsProc(EnumWindowsProc);10 Delegates.EnumWindows(f, IntPtr.Zero);11 Console.ReadLine();12 }13 static bool EnumWindowsProc(IntPtr hwnd, IntPtr lParam)14 {15 Console.WriteLine(hwnd);16 return true;17 }18 }19}20var f = new FlaUI.Core.WindowsAPI.Delegates.EnumWindowsProc(EnumWindowsProc);
Delegates
Using AI Code Generation
1using FlaUI.Core.WindowsAPI;2using System;3using System.Runtime.InteropServices;4{5 {6 static void Main(string[] args)7 {8 Delegates.EnumWindows(EnumWindowsProc, IntPtr.Zero);9 Console.ReadKey();10 }11 private static bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam)12 {13 if (Delegates.IsWindowVisible(hWnd))14 {15 int length = Delegates.GetWindowTextLength(hWnd);16 if (length > 0)17 {18 var builder = new System.Text.StringBuilder(length);19 Delegates.GetWindowText(hWnd, builder, length + 1);20 Console.WriteLine(builder);21 }22 }23 return true;24 }25 }26}27using FlaUI.Core.WindowsAPI;28using FlaUI.UIA3;29using System;30using System.Runtime.InteropServices;31{32 {33 static void Main(string[] args)34 {35 UIA3Automation automation = new UIA3Automation();36 Delegates.EnumWindows(EnumWindowsProc, IntPtr.Zero);37 Console.ReadKey();38 }39 private static bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam)40 {41 if (Delegates.IsWindowVisible(hWnd))42 {43 int length = Delegates.GetWindowTextLength(hWnd);44 if (length > 0)45 {46 var builder = new System.Text.StringBuilder(length);47 Delegates.GetWindowText(hWnd, builder, length + 1);48 Console.WriteLine(builder);49 }50 }51 return true;52 }53 }54}55using FlaUI.Core.WindowsAPI;56using FlaUI.UIA2;57using System;58using System.Runtime.InteropServices;59{60 {61 static void Main(string[] args)62 {63 UIA2Automation automation = new UIA2Automation();64 Delegates.EnumWindows(EnumWindowsProc, IntPtr.Zero);65 Console.ReadKey();66 }67 private static bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam)68 {69 if (Delegates.IsWindowVisible(hWnd))70 {71 int length = Delegates.GetWindowTextLength(hWnd);72 if (length > 0)73 {74 var builder = new System.Text.StringBuilder(length);
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