How to use Kernel32 class of FlaUI.Core.WindowsAPI package

Best FlaUI code snippet using FlaUI.Core.WindowsAPI.Kernel32

FlaxWindow.cs

Source:FlaxWindow.cs Github

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...85 private void GetProcessInfo(IntPtr hWnd, ref string exeName, ref string exePath, ref int pid)86 {87 uint lpdwProcessId;88 Win32API.User32.GetWindowThreadProcessId(hWnd, out lpdwProcessId);89 IntPtr hProcess = Win32API.Kernel32.OpenProcess(0x0410, false, lpdwProcessId);90 var name = new StringBuilder(0x1024);91 var path = new StringBuilder(0x1024);92 int baseName = Win32API.PSAPI.GetModuleBaseName(hProcess, IntPtr.Zero, name, name.Capacity);93 int fileName = Win32API.PSAPI.GetModuleFileNameEx(hProcess, IntPtr.Zero, path, path.Capacity);94 Win32API.Kernel32.CloseHandle(hProcess);95 exeName = baseName > 0 ? name.ToString() : "";96 exePath = fileName > 0 ? path.ToString() : "";97 pid = (int)lpdwProcessId;98 }99 public void Activate()100 {101 User32.SetForegroundWindow(hWnd);102 }103 public void Capture(string savePath)104 {105 Windows.Capture.Window(hWnd, savePath);106 }107 public bool Close()108 {...

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Hooks.cs

Source:Hooks.cs Github

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1using FlaUI.Core.Input;2using FlaUI.Core.WindowsAPI;3using System;4using System.Collections.Generic;5using System.Diagnostics;6using System.Linq;7using System.Runtime.InteropServices;8using System.Text;9using System.Threading;10using System.Threading.Tasks;11using System.Windows.Forms;12namespace Netflix13{14 class Hooks15 {16 private const int WH_KEYBOARD_LL = 13;17 private const int WM_KEYDOWN = 0x0100;18 public static LowLevelKeyboardProc keyboardProc = KeyboardCallback;19 public static IntPtr keyboardHookId = IntPtr.Zero;20 public static IntPtr SetHook(LowLevelKeyboardProc proc)21 {22 using (Process curProcess = Process.GetCurrentProcess())23 using (ProcessModule curModule = curProcess.MainModule)24 {25 return SetWindowsHookEx(WH_KEYBOARD_LL, proc,26 GetModuleHandle(curModule.ModuleName), 0);27 }28 }29 public delegate IntPtr LowLevelKeyboardProc(30 int nCode, IntPtr wParam, IntPtr lParam);31 public static IntPtr KeyboardCallback(32 int nCode, IntPtr wParam, IntPtr lParam)33 {34 int vkCode = Marshal.ReadInt32(lParam);35 if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)36 {37 if ((Keys)vkCode == Keys.Down)38 {39 if (!Program.animating)40 Program.Select(Program.MoveDown());41 return (IntPtr)(-1);42 }43 if ((Keys)vkCode == Keys.Up)44 {45 if (!Program.animating)46 Program.Select(Program.MoveUp());47 return (IntPtr)(-1);48 }49 if ((Keys)vkCode == Keys.Left)50 {51 if (!Program.animating)52 Program.Select(Program.MoveLeft(Program.currentHyperlink));53 return (IntPtr)(-1);54 }55 if ((Keys)vkCode == Keys.Right)56 {57 if (!Program.animating)58 Program.Select(Program.MoveRight(Program.currentHyperlink));59 return (IntPtr)(-1);60 }61 if ((Keys)vkCode == Keys.Enter)62 {63 if (!Program.animating)64 Program.Click();65 return (IntPtr)(-1);66 }67 if ((Keys)vkCode == Keys.Back && (Program.automation.FocusedElement() == null || !Program.automation.FocusedElement().Patterns.TextEdit.IsSupported))68 {69 Keyboard.Type(VirtualKeyShort.ESCAPE);70 return (IntPtr)(-1);71 }72 if ((Keys)vkCode == Keys.Escape)73 {74 Program.Clear();75 Thread.Sleep(1000);76 Program.Reset();77 }78 Program.UpdateLinks();79 }80 if ((Keys)vkCode == Keys.Down || (Keys)vkCode == Keys.Up)81 {82 return (IntPtr)(-1);83 }84 return CallNextHookEx(keyboardHookId, nCode, wParam, lParam);85 }86 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]87 private static extern IntPtr SetWindowsHookEx(int idHook,88 LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);89 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]90 [return: MarshalAs(UnmanagedType.Bool)]91 public static extern bool UnhookWindowsHookEx(IntPtr hhk);92 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]93 private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,94 IntPtr wParam, IntPtr lParam);95 [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]96 private static extern IntPtr GetModuleHandle(string lpModuleName);97 }98}...

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Kernel32.cs

Source:Kernel32.cs Github

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...4using System.Runtime.Versioning;5namespace FlaUI.Core.WindowsAPI6{7#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member8 public static class Kernel329 {10 public const string KERNEL32 = "kernel32.dll";11 [DllImport(KERNEL32)]12 public static extern uint GetCurrentThreadId();13 [DllImport(KERNEL32, CharSet = CharSet.Auto, BestFitMapping = false, SetLastError = true)]14 [ReliabilityContract(Consistency.WillNotCorruptState, Cer.MayFail)]15 [ResourceExposure(ResourceScope.Process)] // Is your module side-by-side?16 public static extern IntPtr GetModuleHandle(String moduleName);17 [DllImport(KERNEL32, CharSet = CharSet.Ansi, BestFitMapping = false, SetLastError = true, ExactSpelling = true)]18 [ResourceExposure(ResourceScope.None)]19 public static extern IntPtr GetProcAddress(IntPtr hModule, String methodName);20 [DllImport(KERNEL32, SetLastError = true, CallingConvention = CallingConvention.Winapi)]21 [return: MarshalAs(UnmanagedType.Bool)]22 [ResourceExposure(ResourceScope.Machine)]...

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Kernel32

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.WindowsAPI;7{8 {9 static void Main(string[] args)10 {11 var kernel32 = new Kernel32();12 var dll = kernel32.LoadLibrary("C:\\Windows\\System32\\User32.dll");13 var address = kernel32.GetProcAddress(dll, "MessageBoxW");14 Console.WriteLine("Address of MessageBoxW: " + address.ToString());15 Console.ReadKey();16 }17 }18}

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Kernel32

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var handle = Kernel32.GetConsoleWindow();12 var rect = new Kernel32.RECT();13 Kernel32.GetWindowRect(handle, ref rect);14 Kernel32.SetWindowPos(handle, IntPtr.Zero, rect.Left, rect.Top, rect.Right - rect.Left, rect.Bottom - rect.Top, Kernel32.SetWindowPosFlags.SWP_SHOWWINDOW);15 Console.WriteLine("Press any key to exit.");16 Console.ReadKey();17 }18 }19}20using FlaUI.Core.WindowsAPI;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var handle = Kernel32.GetConsoleWindow();31 var rect = new Kernel32.RECT();32 Kernel32.GetWindowRect(handle, ref rect);33 Kernel32.SetWindowPos(handle, IntPtr.Zero, rect.Left, rect.Top, rect.Right - rect.Left, rect.Bottom - rect.Top, Kernel32.SetWindowPosFlags.SWP_SHOWWINDOW);34 Console.WriteLine("Press any key to exit.");35 Console.ReadKey();36 }37 }38}39using FlaUI.Core.WindowsAPI;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 var handle = Kernel32.GetConsoleWindow();50 var rect = new Kernel32.RECT();51 Kernel32.GetWindowRect(handle, ref rect);52 Kernel32.SetWindowPos(handle, IntPtr.Zero, rect.Left, rect.Top, rect.Right - rect.Left, rect

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Kernel32

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 int currentProcessID = Kernel32.GetCurrentProcessId();12 Console.WriteLine("Current Process ID: " + currentProcessID);13 Console.WriteLine("Press any key to exit.");14 Console.ReadLine();15 }16 }17}

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Kernel32

Using AI Code Generation

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1using System;2using FlaUI.Core.WindowsAPI;3{4 {5 [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]6 public static extern IntPtr LoadLibrary(string lpFileName);7 [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]8 public static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName);9 [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]10 public static extern bool FreeLibrary(IntPtr hModule);11 }12}13using System;14using FlaUI.Core.WindowsAPI;15{16 {17 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]18 public static extern IntPtr SendMessage(IntPtr hWnd, int msg, IntPtr wParam, IntPtr lParam);19 }20}21using System;22using System.ComponentModel;23{24 {25 public Win32Exception() : base() { }26 public Win32Exception(int error) : base(error) { }27 public Win32Exception(int error, string message) : base(message) { }28 public Win32Exception(string message) : base(message) { }29 public Win32Exception(string message, Exception innerException) : base(message, innerException) { }30 }31}32using System;33using FlaUI.Core.WindowsAPI;34{35 {36 public static readonly IntPtr HWND_BROADCAST = new IntPtr(0xffff);37 public static readonly int WM_SETTINGCHANGE = 0x001A;38 }39}40using System;41using FlaUI.Core.WindowsAPI;42{43 {44 public static readonly IntPtr HWND_BROADCAST = new IntPtr(0xffff);45 public static readonly int WM_SETTINGCHANGE = 0x001A;46 }47}

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Kernel32

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using static FlaUI.Core.WindowsAPI.Kernel32;3{4 {5 [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]6 public static extern IntPtr GetModuleHandle(string lpModuleName);7 [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]8 public static extern IntPtr GetProcAddress(IntPtr hModule, string lpProcName);9 [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]10 public static extern bool FreeLibrary(IntPtr hModule);11 [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]12 public static extern IntPtr LoadLibrary(string lpFileName);13 }14}15using System;16using System.Runtime.InteropServices;17{18 {19 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]20 public static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);21 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]22 public static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, string lParam);23 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]24 public static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, ref COPYDATASTRUCT lParam);25 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]26 public static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, ref RECT lParam);27 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]28 public static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, ref POINT lParam);29 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]30 public static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, ref TCHITTESTINFO lParam);31 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]32 public static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, ref LVHITTESTINFO lParam);33 [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]

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Kernel32

Using AI Code Generation

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1using FlaUI.Core.WindowsAPI;2using static FlaUI.Core.WindowsAPI.Kernel32;3using FlaUI.Core.WindowsAPI;4using static FlaUI.Core.WindowsAPI.Kernel32;5using FlaUI.Core.WindowsAPI;6using static FlaUI.Core.WindowsAPI.Kernel32;7using FlaUI.Core.WindowsAPI;8using static FlaUI.Core.WindowsAPI.Kernel32;9using FlaUI.Core.WindowsAPI;10using static FlaUI.Core.WindowsAPI.Kernel32;11using FlaUI.Core.WindowsAPI;12using static FlaUI.Core.WindowsAPI.Kernel32;13using FlaUI.Core.WindowsAPI;14using static FlaUI.Core.WindowsAPI.Kernel32;15using FlaUI.Core.WindowsAPI;16using static FlaUI.Core.WindowsAPI.Kernel32;17using FlaUI.Core.WindowsAPI;18using static FlaUI.Core.WindowsAPI.Kernel32;19using FlaUI.Core.WindowsAPI;20using static FlaUI.Core.WindowsAPI.Kernel32;21using FlaUI.Core.WindowsAPI;22using static FlaUI.Core.WindowsAPI.Kernel32;23using FlaUI.Core.WindowsAPI;24using static FlaUI.Core.WindowsAPI.Kernel32;

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