How to use UIA2PropertyChangedEventHandler class of FlaUI.UIA2.EventHandlers package

Best FlaUI code snippet using FlaUI.UIA2.EventHandlers.UIA2PropertyChangedEventHandler

UIA2PropertyChangedEventHandler.cs

Source:UIA2PropertyChangedEventHandler.cs Github

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...8{9 /// <summary>10 /// UIA2 implementation of a property changed event handler.11 /// </summary>12 public class UIA2PropertyChangedEventHandler : PropertyChangedEventHandlerBase13 {14 public UIA.AutomationPropertyChangedEventHandler EventHandler { get; }15 public UIA2PropertyChangedEventHandler(FrameworkAutomationElementBase frameworkElement, Action<AutomationElement, PropertyId, object> callAction) : base(frameworkElement, callAction)16 {17 EventHandler = HandlePropertyChangedEvent;18 }19 private void HandlePropertyChangedEvent(object sender, UIA.AutomationPropertyChangedEventArgs automationPropertyChangedEventArgs)20 {21 var frameworkElement = new UIA2FrameworkAutomationElement((UIA2Automation)Automation, (UIA.AutomationElement)sender);22 var senderElement = new AutomationElement(frameworkElement);23 var propertyId = PropertyId.Find(Automation.AutomationType, automationPropertyChangedEventArgs.Property.Id);24 HandlePropertyChangedEvent(senderElement, propertyId, automationPropertyChangedEventArgs.NewValue);25 }26 }27}...

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UIA2PropertyChangedEventHandler

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Definitions;3using FlaUI.Core.EventHandlers;4using FlaUI.Core.Identifiers;5using FlaUI.UIA2.EventHandlers;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 var app = FlaUI.Core.Application.Launch("C:\\Windows\\System32\\notepad.exe");16 var mainWindow = app.GetMainWindow(FlaUI.Core.WindowsFramework.WinForms);17 var automationElement = mainWindow.AutomationElement;18 var automationProperty = AutomationElement.NameProperty;19 var handler = new UIA2PropertyChangedEventHandler(automationElement, automationProperty);20 handler.AddEventHandler((s, e) => { Console.WriteLine("Property changed"); });21 handler.RemoveEventHandler();22 app.Close();23 }24 }25}

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UIA2PropertyChangedEventHandler

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.EventHandlers;3using FlaUI.Core.Identifiers;4using FlaUI.Core.Patterns;5using FlaUI.UIA2.EventHandlers;6using FlaUI.UIA2.Identifiers;7using FlaUI.UIA2.Patterns;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13using System.Windows.Automation;14using static FlaUI.Core.Definitions.PropertyIds;15{16 {17 public UIA2PropertyChangedEventHandler(AutomationBase automation, Action<PropertyChangedEventHandlerBase, IAutomationElement, PropertyId, object> callAction) : base(automation, callAction)18 {19 }20 public static UIA2PropertyChangedEventHandler Create(AutomationBase automation, Action<PropertyChangedEventHandlerBase, IAutomationElement, PropertyId, object> callAction)21 {22 return new UIA2PropertyChangedEventHandler(automation, callAction);23 }24 protected override void StartListeningNativeEvent()25 {26 Automation.AddAutomationPropertyChangedEventHandler(NativeAutomationElement, TreeScope.Element, HandlePropertyChangedEvent, AutomationProperty.AllProperties);27 }28 protected override void StopListeningNativeEvent()29 {30 Automation.RemoveAutomationPropertyChangedEventHandler(NativeAutomationElement, HandlePropertyChangedEvent);31 }32 private void HandlePropertyChangedEvent(object sender, AutomationPropertyChangedEventArgs e)33 {34 var automationProperty = UIA2PropertyLibrary.GetProperty(e.Property.Id);35 var propertyId = automationProperty?.Property;36 var newValue = e.NewValue;37 if (propertyId != null)38 {39 OnEvent(automationProperty, newValue);40 }41 }42 }43}44using FlaUI.Core.AutomationElements;45using FlaUI.Core.EventHandlers;46using FlaUI.Core.Identifiers;47using FlaUI.Core.Patterns;48using FlaUI.UIA2.EventHandlers;49using FlaUI.UIA2.Identifiers;50using FlaUI.UIA2.Patterns;51using System;52using System.Collections.Generic;53using System.Linq;54using System.Text;55using System.Threading.Tasks;56using System.Windows.Automation;57using static FlaUI.Core.Definitions.PropertyIds;58{

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UIA2PropertyChangedEventHandler

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.EventHandlers;5using FlaUI.UIA2.EventHandlers;6using System;7{8 {9 public UIA2PropertyChangedEventHandler(AutomationBase automation, Action<AutomationElement, PropertyId, object> callAction) : base(automation, callAction)10 {11 }12 public UIA2PropertyChangedEventHandler(AutomationBase automation, Action<AutomationElement, PropertyId, object> callAction, Action<AutomationElement, PropertyId, object> disconnectAction) : base(automation, callAction, disconnectAction)13 {14 }15 protected override void StartListeningNativeEvent()16 {17 NativeElement.AddPropertyChangedEventHandler(EventId, AutomationObject, HandlePropertyChangedEvent);18 }19 protected override void StopListeningNativeEvent()20 {21 NativeElement.RemovePropertyChangedEventHandler(EventId, HandlePropertyChangedEvent);22 }23 private void HandlePropertyChangedEvent(object sender, System.Windows.Automation.AutomationPropertyChangedEventArgs e)24 {25 var automationElement = AutomationElementConverter.NativeToManaged(Automation, sender as System.Windows.Automation.AutomationElement);26 var propertyId = PropertyId.Find(Automation, e.Property.Id);27 CallAction(automationElement, propertyId, e.NewValue);28 }29 }30}31using FlaUI.Core.AutomationElements;32using FlaUI.Core.AutomationElements.Infrastructure;33using FlaUI.Core.Definitions;34using FlaUI.Core.EventHandlers;35using FlaUI.UIA2.EventHandlers;36using System;37{38 {39 public UIA2StructureChangedEventHandler(AutomationBase automation, Action<AutomationElement, StructureChangeType, int[]> callAction) : base(automation, callAction)40 {41 }42 public UIA2StructureChangedEventHandler(AutomationBase automation, Action<AutomationElement, StructureChangeType, int[]> callAction, Action<AutomationElement, StructureChangeType, int[]> disconnectAction) : base(automation, callAction, disconnectAction)43 {44 }45 protected override void StartListeningNativeEvent()46 {47 NativeElement.AddStructureChangedEventHandler(Event

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UIA2PropertyChangedEventHandler

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.UIA2.EventHandlers;3using FlaUI.Core;4using FlaUI.Core.Definitions;5using FlaUI.Core.EventHandlers;6using FlaUI.Core.Identifiers;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var application = FlaUI.Core.Application.Launch(@"C:\Program Files (x86)\Notepad++\notepad++.exe");17 var automation = FlaUI.Core.Automation.GetAutomationForProcess(application.ProcessId);18 var window = automation.GetDesktop().FindFirstChild(cf => cf.ByClassName("Notepad++").And(cf.ByName("Untitled - Notepad++")));19 var button = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Button));20 var eventHandler = new UIA2PropertyChangedEventHandler(automation, window, button, automation.PropertyLibrary.Element.Name);21 eventHandler.StartListening();22 button.Click();23 System.Threading.Thread.Sleep(5000);24 application.Close();25 }26 }27}

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