How to use AnnotationPatternPropertyIds class of FlaUI.UIA2.Patterns package

Best FlaUI code snippet using FlaUI.UIA2.Patterns.AnnotationPatternPropertyIds

UIA2PropertyLibrary.cs

Source:UIA2PropertyLibrary.cs Github

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...9 public UIA2PropertyLibrary()10 {11 PatternAvailability = new UIA2AutomationElementPatternAvailabilityPropertyIds();12 Element = new UIA2AutomationElementPropertyIds();13 Annotation = new AnnotationPatternPropertyIds();14 Dock = new DockPatternPropertyIds();15 Drag = new DragPatternPropertyIds();16 DropTarget = new DropTargetPatternPropertyIds();17 ExpandCollapse = new ExpandCollapsePatternPropertyIds();18 GridItem = new GridItemPatternPropertyIds();19 Grid = new GridPatternPropertyIds();20 LegacyIAccessible = new LegacyIAccessiblePatternPropertyIds();21 MultipleView = new MultipleViewPatternPropertyIds();22 RangeValue = new RangeValuePatternPropertyIds();23 Scroll = new ScrollPatternPropertyIds();24 SelectionItem = new SelectionItemPatternPropertyIds();25 Selection = new SelectionPatternPropertyIds();26 Selection2 = new Selection2PatternPropertyIds();27 SpreadsheetItem = new SpreadsheetItemPatternPropertyIds();28 Styles = new StylesPatternPropertyIds();29 TableItem = new TableItemPatternPropertyIds();30 Table = new TablePatternPropertyIds();31 Toggle = new TogglePatternPropertyIds();32 Transform2 = new Transform2PatternPropertyIds();33 Transform = new TransformPatternPropertyIds();34 Value = new ValuePatternPropertyIds();35 Window = new WindowPatternPropertyIds();36 }37 public IAutomationElementPatternAvailabilityPropertyIds PatternAvailability { get; }38 public IAutomationElementPropertyIds Element { get; }39 public IAnnotationPatternPropertyIds Annotation { get; }40 public IDockPatternPropertyIds Dock { get; }41 public IDragPatternPropertyIds Drag { get; }42 public IDropTargetPatternPropertyIds DropTarget { get; }43 public IExpandCollapsePatternPropertyIds ExpandCollapse { get; }44 public IGridItemPatternPropertyIds GridItem { get; }45 public IGridPatternPropertyIds Grid { get; }46 public ILegacyIAccessiblePatternPropertyIds LegacyIAccessible { get; }47 public IMultipleViewPatternPropertyIds MultipleView { get; }48 public IRangeValuePatternPropertyIds RangeValue { get; }49 public IScrollPatternPropertyIds Scroll { get; }50 public ISelectionItemPatternPropertyIds SelectionItem { get; }51 public ISelectionPatternPropertyIds Selection { get; }52 public ISelection2PatternPropertyIds Selection2 { get; }53 public ISpreadsheetItemPatternPropertyIds SpreadsheetItem { get; }...

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AnnotationPatternPropertyIds

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Definitions;3using FlaUI.UIA2.Patterns;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 public static readonly PropertyId AnnotationTypesProperty = PropertyId.Register(AutomationType.UIA2, 30001, "AnnotationTypes");12 public static readonly PropertyId AnnotationObjectsProperty = PropertyId.Register(AutomationType.UIA2, 30002, "AnnotationObjects");13 public static readonly PropertyId AnnotationAuthorProperty = PropertyId.Register(AutomationType.UIA2, 30003, "AnnotationAuthor");14 public static readonly PropertyId DateTimeProperty = PropertyId.Register(AutomationType.UIA2, 30004, "DateTime");15 public static readonly PropertyId TargetProperty = PropertyId.Register(AutomationType.UIA2, 30005, "Target");16 }17}18using FlaUI.Core.AutomationElements;19using FlaUI.Core.Definitions;20using FlaUI.UIA2.Patterns;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 public static readonly PatternId AnnotationPattern = PatternId.Register(AutomationType.UIA2, 10013, "AnnotationPatternIdentifiers.Pattern");29 }30}31using FlaUI.Core.AutomationElements;32using FlaUI.Core.Definitions;33using FlaUI.UIA2.Patterns;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA2, 10013, "AnnotationPatternIdentifiers.Pattern");42 public static readonly PropertyId AnnotationTypesProperty = PropertyId.Register(AutomationType.UIA2, 30001, "AnnotationPatternIdentifiers.AnnotationTypesProperty");43 public static readonly PropertyId AnnotationObjectsProperty = PropertyId.Register(AutomationType.UIA2,

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AnnotationPatternPropertyIds

Using AI Code Generation

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1using FlaUI.UIA2.Patterns;2using FlaUI.Core.Patterns;3using FlaUI.Core.AutomationElements;4{5 {6 static void Main(string[] args)7 {8 Application app = Application.Launch("notepad.exe");9 var automation = new UIA2Automation();10 var window = app.GetMainWindow(automation);11 var editBox = window.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Edit)).AsTextBox();12 editBox.Text = "Hello World";13 var annotationPattern = editBox.Patterns.Annotation.Pattern;14 var annotationTypes = annotationPattern.GetAnnotationTypes();15 var annotationObjects = annotationPattern.GetAnnotationObjects();16 var annotationAuthor = annotationPattern.GetAnnotationAuthor();17 var annotationDate = annotationPattern.GetAnnotationDate();18 var annotationText = annotationPattern.GetAnnotationText();19 var annotationSubject = annotationPattern.GetAnnotationSubject();20 var annotationTooltip = annotationPattern.GetAnnotationTooltip();21 var annotationTypes2 = annotationPattern.GetAnnotationTypes();22 var annotationTypes3 = annotationPattern.GetAnnotationTypes();23 var annotationTypes4 = annotationPattern.GetAnnotationTypes();24 var annotationTypes5 = annotationPattern.GetAnnotationTypes();25 var annotationTypes6 = annotationPattern.GetAnnotationTypes();

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AnnotationPatternPropertyIds

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Definitions;3using FlaUI.Core.Identifiers;4using FlaUI.Core.Patterns;5using FlaUI.Core.Tools;6using FlaUI.UIA2.Identifiers;7using FlaUI.UIA2.Patterns;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA2, Interop.UIAutomationClient.UIA_PatternIds.UIA_AnnotationPatternId, "Annotation", AutomationObjectIds.IsAnnotationPatternAvailableProperty);16 public static readonly PropertyId AnnotationTypeIdProperty = PropertyId.Register(AutomationType.UIA2, Interop.UIAutomationClient.UIA_PropertyIds.UIA_AnnotationAnnotationTypeIdPropertyId, "AnnotationTypeId");17 public static readonly PropertyId AnnotationTypeNameProperty = PropertyId.Register(AutomationType.UIA2, Interop.UIAutomationClient.UIA_PropertyIds.UIA_AnnotationAnnotationTypeNamePropertyId, "AnnotationTypeName");18 public static readonly PropertyId AuthorProperty = PropertyId.Register(AutomationType.UIA2, Interop.UIAutomationClient.UIA_PropertyIds.UIA_AnnotationAuthorPropertyId, "Author");19 public static readonly PropertyId DateTimeProperty = PropertyId.Register(AutomationType.UIA2, Interop.UIAutomationClient.UIA_PropertyIds.UIA_AnnotationDateTimePropertyId, "DateTime");20 public static readonly PropertyId TargetProperty = PropertyId.Register(AutomationType.UIA2, Interop.UIAutomationClient.UIA_PropertyIds.UIA_AnnotationTargetPropertyId, "Target");21 public AnnotationPattern(BasicAutomationElementBase basicAutomationElement, Interop.UIAutomationClient.IUIAutomationAnnotationPattern nativePattern) : base(basicAutomationElement, nativePattern)22 {23 }24 public override void AddAnnotation(string annotationTypeId, string annotationTypeName, string author, string dateTime, string target)25 {26 ComCallWrapper.Call(() => NativePattern.AddAnnotation(annotationTypeId, annotationTypeName, author, dateTime, target));27 }28 {29 {30 return ComCallWrapper.Call(() => NativePattern.CurrentAnnotationTypeId);31 }32 }33 {34 {

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AnnotationPatternPropertyIds

Using AI Code Generation

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1using FlaUI.UIA2.Patterns;2using FlaUI.Core.Patterns;3using FlaUI.Core.AutomationElements.Infrastructure;4using FlaUI.Core.AutomationElements;5using FlaUI.Core;6using FlaUI.Core.AutomationElements.Infrastructure;7using FlaUI.Core.Definitions;8using FlaUI.Core.WindowsAPI;

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