How to use MultipleViewPattern class of FlaUI.UIA2.Patterns package

Best FlaUI code snippet using FlaUI.UIA2.Patterns.MultipleViewPattern

MultipleViewPattern.cs

Source:MultipleViewPattern.cs Github

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...4using FlaUI.UIA2.Identifiers;5using UIA = System.Windows.Automation;6namespace FlaUI.UIA2.Patterns7{8 public class MultipleViewPattern : MultipleViewPatternBase<UIA.MultipleViewPattern>9 {10 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA2, UIA.MultipleViewPattern.Pattern.Id, "MultipleView", AutomationObjectIds.IsMultipleViewPatternAvailableProperty);11 public static readonly PropertyId CurrentViewProperty = PropertyId.Register(AutomationType.UIA2, UIA.MultipleViewPattern.CurrentViewProperty.Id, "CurrentView");12 public static readonly PropertyId SupportedViewsProperty = PropertyId.Register(AutomationType.UIA2, UIA.MultipleViewPattern.SupportedViewsProperty.Id, "SupportedViews");13 public MultipleViewPattern(FrameworkAutomationElementBase frameworkAutomationElement, UIA.MultipleViewPattern nativePattern) : base(frameworkAutomationElement, nativePattern)14 {15 }16 public override string GetViewName(int view)17 {18 return NativePattern.GetViewName(view);19 }20 public override void SetCurrentView(int view)21 {22 NativePattern.SetCurrentView(view);23 }24 }25 public class MultipleViewPatternPropertyIds : IMultipleViewPatternPropertyIds26 {27 public PropertyId CurrentView => MultipleViewPattern.CurrentViewProperty;28 public PropertyId SupportedViews => MultipleViewPattern.SupportedViewsProperty;29 }30}...

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MultipleViewPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Definitions;3using FlaUI.UIA2;4using FlaUI.UIA2.Patterns;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 public static void Main(string[] args)13 {14 var application = FlaUI.Core.Application.Launch(@"C:\Program Files (x86)\Windows Media Player\wmplayer.exe");15 var automation = new UIA2Automation();16 var window = application.GetMainWindow(automation);17 Console.WriteLine("Window Title: " + window.Title);18 Console.WriteLine("Window Name: " + window.Name);19 Console.WriteLine("Window Class Name: " + window.ClassName);20 Console.WriteLine("Window Automation Id: " + window.AutomationId);21 Console.WriteLine("Window Process Id: " + window.ProcessId);22 Console.WriteLine("Window Process Name: " + window.Process.ProcessName);23 Console.WriteLine("Window Framework Id: " + window.FrameworkId);24 Console.WriteLine("Window Rectangle: " + window.BoundingRectangle);25 Console.WriteLine("Window Control Type: " + window.ControlType);26 Console.WriteLine("Window Clickable Point: " + window.ClickablePoint);27 Console.WriteLine("Window Is Modal: " + window.IsModal);28 Console.WriteLine("Window Is Topmost: " + window.IsTopmost);29 Console.WriteLine("Window Is Enabled: " + window.IsEnabled);30 Console.WriteLine("Window Is Offscreen: " + window.IsOffscreen);31 Console.WriteLine("Window Is Keyboard Focusable: " + window.IsKeyboardFocusable);

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MultipleViewPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.Patterns;5using FlaUI.UIA2.Patterns;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 public MultipleViewPatternProperties(AutomationElement automationElement) : base(automationElement)14 {15 }16 protected override IEnumerable<Tuple<string, object>> GetValues()17 {18 var pattern = AutomationElement.Patterns.MultipleView.PatternOrDefault;19 if (pattern == null)20 {21 yield break;22 }23 var props = pattern.GetProperties();24 yield return new Tuple<string, object>("Current.CurrentView", props.CurrentView);25 yield return new Tuple<string, object>("Current.SupportedViews", props.SupportedViews);26 }27 }28}29using FlaUI.Core.AutomationElements;30using FlaUI.Core.AutomationElements.Infrastructure;31using FlaUI.Core.Definitions;32using FlaUI.Core.Patterns;33using FlaUI.UIA3.Patterns;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 public MultipleViewPatternProperties(AutomationElement automationElement) : base(automationElement)42 {43 }44 protected override IEnumerable<Tuple<string, object>> GetValues()45 {46 var pattern = AutomationElement.Patterns.MultipleView.PatternOrDefault;47 if (pattern == null)48 {49 yield break;50 }51 var props = pattern.GetProperties();52 yield return new Tuple<string, object>("Current.CurrentView", props.CurrentView);53 yield return new Tuple<string, object>("Current.SupportedViews", props.SupportedViews);54 }55 }56}57using FlaUI.Core.AutomationElements;58using FlaUI.Core.AutomationElements.Infrastructure;59using FlaUI.Core.Definitions;60using FlaUI.Core.Patterns;61using FlaUI.Core.Tools;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;

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MultipleViewPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Patterns;4using FlaUI.UIA2.Patterns;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var app = FlaUI.Core.Application.Launch(@"C:\Windows\System32\calc.exe");15 var automation = FlaUI.Core.Automation.AutomationFactory.GetAutomation();16 var window = app.GetMainWindow(automation);17 var multipleViewPattern = window.Patterns.MultipleView.Pattern;18 var viewNames = multipleViewPattern.GetViewNames();19 Console.WriteLine("View names:");20 foreach (var viewName in viewNames)21 {22 Console.WriteLine(viewName);23 }24 var currentViewName = multipleViewPattern.CurrentViewName;25 Console.WriteLine("Current view name: " + currentViewName);26 Console.WriteLine("Current view index: " + multipleViewPattern.CurrentViewIndex);27 Console.WriteLine("Number of views: " + multipleViewPattern.NumberOfViews);28 Console.WriteLine("Switching to next view...");29 multipleViewPattern.SetCurrentView(1);30 Console.WriteLine("Current view name: " + multipleViewPattern.CurrentViewName);31 Console.WriteLine("Current view index: " + multipleViewPattern.CurrentViewIndex);32 Console.WriteLine("Number of views: " + multipleViewPattern.NumberOfViews);33 Console.WriteLine("Switching to previous view...");34 multipleViewPattern.SetCurrentView(0);35 Console.WriteLine("Current view name: " + multipleViewPattern.CurrentViewName);36 Console.WriteLine("Current view index: " + multipleViewPattern.CurrentViewIndex);37 Console.WriteLine("Number of views: " + multipleViewPattern.NumberOfViews);38 Console.ReadKey();39 }40 }41}

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MultipleViewPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Patterns;3using FlaUI.UIA2.Patterns;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.Patterns;6using FlaUI.UIA3.Patterns;7using FlaUI.Core.AutomationElements;8using FlaUI.Core.Patterns;9using FlaUI.UIA3.Patterns;10using FlaUI.Core.AutomationElements;11using FlaUI.Core.Patterns;12using FlaUI.UIA3.Patterns;13using FlaUI.Core.AutomationElements;14using FlaUI.Core.Patterns;15using FlaUI.UIA3.Patterns;16using FlaUI.Core.AutomationElements;17using FlaUI.Core.Patterns;18using FlaUI.UIA3.Patterns;19using FlaUI.Core.AutomationElements;20using FlaUI.Core.Patterns;21using FlaUI.UIA3.Patterns;22using FlaUI.Core.AutomationElements;23using FlaUI.Core.Patterns;24using FlaUI.UIA3.Patterns;25using FlaUI.Core.AutomationElements;26using FlaUI.Core.Patterns;27using FlaUI.UIA3.Patterns;28using FlaUI.Core.AutomationElements;29using FlaUI.Core.Patterns;30using FlaUI.UIA3.Patterns;31using FlaUI.Core.AutomationElements;32using FlaUI.Core.Patterns;33using FlaUI.UIA3.Patterns;34using FlaUI.Core.AutomationElements;35using FlaUI.Core.Patterns;36using FlaUI.UIA3.Patterns;

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MultipleViewPattern

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.UIA2;3using FlaUI.UIA2.Patterns;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.Definitions;6using FlaUI.Core.Input;7using FlaUI.Core.Tools;8using FlaUI.Core.WindowsAPI;9using System;10using System.Diagnostics;11using System.Windows.Automation;12{13 {14 static void Main(string[] args)15 {16 Process p = Process.Start("notepad.exe");17 var automation = new UIA2Automation();18 var app = automation.GetDesktop().WaitForChild(p.Id);19 var multipleViewPattern = app.Patterns.MultipleView.Pattern;20 Console.WriteLine("Current view is " + multipleViewPattern.Current.CurrentView);21 Console.WriteLine("Number of views is " + multipleViewPattern.Current.NumberOfViews);22 Console.WriteLine("Name of the view is " + multipleViewPattern.Current.GetViewName(0));23 multipleViewPattern.SetView(0);24 Console.WriteLine("Current view is " + multipleViewPattern.Current.CurrentView);25 p.CloseMainWindow();26 }27 }28}

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MultipleViewPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.UIA2.Patterns;3using FlaUI.Core.Patterns;4using FlaUI.Core;5using System.Windows.Automation;6using System.Windows.Automation.Text;7using System.Windows.Automation.Provider;8using System;9{10 {11 static void Main(string[] args)12 {13 var automation = FlaUI.Core.Automation.Automation.GetDefault();14 var app = FlaUI.Core.Application.Launch(@"C:\Program Files (x86)\Microsoft Office\root\Office16\WINWORD.EXE");15 var window = app.GetMainWindow(automation);16 var document = window.FindFirstDescendant(cf => cf.ByAutomationId("DocumentContentHost")).AsTextBox();17 var multipleViewPattern = document.Patterns.MultipleViewPattern;18 multipleViewPattern.SetCurrentView(2);19 Console.WriteLine("Done");20 Console.ReadLine();21 }22 }23}24var document = window.FindFirstDescendant(cf => cf.ByAutomationId("DocumentContentHost")).AsTextBox();25var text = document.Text;26var multipleViewPattern = document.Patterns.MultipleViewPattern;27multipleViewPattern.SetCurrentView(2);28var document = window.FindFirstDescendant(cf => cf.ByAutomationId("DocumentContentHost")).AsTextBox();29var multipleViewPattern = document.Patterns.MultipleViewPattern;30multipleViewPattern.SetCurrentView(2);

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MultipleViewPattern

Using AI Code Generation

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1using FlaUI.UIA2.Patterns;2using FlaUI.Core.AutomationElements;3MultipleViewPattern multipleViewPattern = new MultipleViewPattern(element);4string[] views = multipleViewPattern.GetAvailableViews();5multipleViewPattern.SetCurrentView("View 2");6string currentView = multipleViewPattern.GetCurrentView();7string currentViewName = multipleViewPattern.GetCurrentViewName();8string[] viewNames = multipleViewPattern.GetAvailableViewNames();9string[] views = multipleViewPattern.GetAvailableViews();10string[] views = multipleViewPattern.GetAvailableViews();11string[] viewNames = multipleViewPattern.GetAvailableViewNames();12string currentView = multipleViewPattern.GetCurrentView();13string currentViewName = multipleViewPattern.GetCurrentViewName();14multipleViewPattern.SetCurrentView("View 2");15string currentView = multipleViewPattern.GetCurrentView();16string currentViewName = multipleViewPattern.GetCurrentViewName();17string[] views = multipleViewPattern.GetAvailableViews();18string[] viewNames = multipleViewPattern.GetAvailableViewNames();19multipleViewPattern.SetCurrentView("View 2");20string currentView = multipleViewPattern.GetCurrentView();21string currentViewName = multipleViewPattern.GetCurrentViewName();22string[] views = multipleViewPattern.GetAvailableViews();

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