How to use SelectionPattern class of FlaUI.UIA2.Patterns package

Best FlaUI code snippet using FlaUI.UIA2.Patterns.SelectionPattern

SelectionPattern.cs

Source:SelectionPattern.cs Github

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...5using FlaUI.UIA2.Identifiers;6using UIA = System.Windows.Automation;7namespace FlaUI.UIA2.Patterns8{9 public class SelectionPattern : SelectionPatternBase<UIA.SelectionPattern>10 {11 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA2, UIA.SelectionPattern.Pattern.Id, "Selection", AutomationObjectIds.IsSelectionPatternAvailableProperty);12 public static readonly PropertyId CanSelectMultipleProperty = PropertyId.Register(AutomationType.UIA2, UIA.SelectionPattern.CanSelectMultipleProperty.Id, "CanSelectMultiple");13 public static readonly PropertyId IsSelectionRequiredProperty = PropertyId.Register(AutomationType.UIA2, UIA.SelectionPattern.IsSelectionRequiredProperty.Id, "IsSelectionRequired");14 public static readonly PropertyId SelectionProperty = PropertyId.Register(AutomationType.UIA2, UIA.SelectionPattern.SelectionProperty.Id, "Selection").SetConverter(AutomationElementConverter.NativeArrayToManaged);15 public static readonly EventId InvalidatedEvent = EventId.Register(AutomationType.UIA2, UIA.SelectionPattern.InvalidatedEvent.Id, "Invalidated");16 public SelectionPattern(FrameworkAutomationElementBase frameworkAutomationElement, UIA.SelectionPattern nativePattern) : base(frameworkAutomationElement, nativePattern)17 {18 }19 }20 public class SelectionPatternPropertyIds : ISelectionPatternPropertyIds21 {22 public PropertyId CanSelectMultiple => SelectionPattern.CanSelectMultipleProperty;23 public PropertyId IsSelectionRequired => SelectionPattern.IsSelectionRequiredProperty;24 public PropertyId Selection => SelectionPattern.SelectionProperty;25 }26 public class SelectionPatternEventIds : ISelectionPatternEventIds27 {28 public EventId InvalidatedEvent => SelectionPattern.InvalidatedEvent;29 }30}...

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SelectionPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.Input;5using FlaUI.Core.Tools;6using FlaUI.UIA2;7using FlaUI.UIA2.Patterns;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 static void Main(string[] args)16 {17 var app = FlaUI.Core.Application.Launch("notepad.exe");18 var automation = new UIA2Automation();19 var window = app.GetMainWindow(automation);20 var textbox = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit)).AsTextBox();21 Console.WriteLine("Text in textbox: " + textbox.Text);22 textbox.Text = "Hello World";23 var combobox = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.ComboBox)).AsComboBox();24 Console.WriteLine("Selected item: " + combobox.SelectedItem);25 combobox.Select("Large");26 Console.WriteLine("Selected item: " + combobox.SelectedItem);27 var button = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button)).AsButton();28 button.Click();29 var checkbox = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.CheckBox)).AsCheckBox();30 Console.WriteLine("Checkbox state: " + checkbox.ToggleState);31 checkbox.Toggle();32 Console.WriteLine("Checkbox state: " + checkbox.ToggleState);33 var radiobutton = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.RadioButton)).AsRadioButton();34 Console.WriteLine("Radiobutton state: " + radiobutton.ToggleState);35 radiobutton.Toggle();36 Console.WriteLine("Radiobutton state: " + radiobutton.ToggleState);

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SelectionPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.Input;5using FlaUI.Core.Tools;6using FlaUI.UIA2;7using FlaUI.UIA2.Patterns;8{9 {10 public static void Main(string[] args)11 {12 using (var automation = new UIA2Automation())13 {14 var application = Application.Launch(@"D:\Test\5.exe");15 var window = application.GetMainWindow(automation);16 var button = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Button).And(cf.ByText("Button"))).AsButton();17 button.Click();18 var edit = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit).And(cf.ByText("Edit"))).AsTextBox();19 edit.Text = "Hello World";20 var combo = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.ComboBox).And(cf.ByName("ComboBox"))).AsComboBox();21 combo.Select(1);22 var listBox = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.ListBox).And(cf.ByName("ListBox"))).AsListBox();23 listBox.Select(2);24 var checkBox = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.CheckBox).And(cf.ByName("CheckBox"))).AsCheckBox();25 checkBox.Toggle();26 var radioButton = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.RadioButton).And(cf.ByName("RadioButton"))).AsRadioButton();27 radioButton.Select();28 var slider = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Slider).And(cf.ByName("Slider"))).AsSlider();29 slider.SetValue(50);30 var spinner = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Spinner).And(cf.ByName("Spinner"))).AsSpinner();31 spinner.SetValue(10);32 var progressBar = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.ProgressBar).And(cf.ByName("ProgressBar"))).AsProgressBar();33 progressBar.SetValue(50);34 var treeView = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Tree).And(cf.ByName("TreeView"))).AsTree();35 treeView.Select(2);36 var tabControl = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Tab).And(cf.ByName("

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SelectionPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.UIA2.Patterns;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var application = FlaUI.Core.Application.Launch("notepad.exe");15 var window = application.GetMainWindow(Automation);16 var textBox = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit)).AsTextBox();17 textBox.Enter("Hello World!");18 var selectionPattern = textBox.Patterns.Selection.Pattern;19 selectionPattern.Select(6, 11);20 var selectedText = selectionPattern.GetSelection()[0].Current.Name;21 Console.WriteLine("Selected Text: " + selectedText);22 Console.ReadLine();23 }24 {25 {26 return FlaUI.Core.Automation.AutomationFactory.GetAutomation();27 }28 }29 }30}

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SelectionPattern

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.AutomationElements;7using FlaUI.Core.AutomationElements.Infrastructure;8using FlaUI.UIA2;9using FlaUI.UIA2.Patterns;10{11 {12 static void Main(string[] args)13 {14 var application = FlaUI.Core.Application.Launch(@"C:\Program Files (x86)\Notepad++\notepad++.exe");15 var automation = new UIA2Automation();16 var mainWindow = application.GetMainWindow(automation);17 var textBox = mainWindow.FindFirstDescendant(cf => cf.ByControlType(FlaUI.Core.Definitions.ControlType.Edit)).AsTextBox();18 textBox.Text = "Hello World";19 textBox.Select(0, 5);20 Console.ReadKey();21 }22 }23}

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SelectionPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Patterns;4using FlaUI.UIA2.Patterns;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using System.Windows.Automation;11{12 {13 public static readonly PatternId Pattern = PatternId.Register(AutomationType.UIA2, AutomationPatternIds.Selection, "Selection", AutomationObjectIds.IsSelectionPatternAvailableProperty);14 public static readonly PropertyId CanSelectMultipleProperty = PropertyId.Register(AutomationType.UIA2, AutomationElementIdentifiers.CanSelectMultipleProperty.Id, "CanSelectMultiple");15 public static readonly PropertyId IsSelectionRequiredProperty = PropertyId.Register(AutomationType.UIA2, AutomationElementIdentifiers.IsSelectionRequiredProperty.Id, "IsSelectionRequired");16 public static readonly EventId InvalidatedEvent = EventId.Register(AutomationType.UIA2, AutomationElementIdentifiers.InvalidatedEvent.Id, "Invalidated");17 public SelectionPattern(AutomationObjectBase automationObject, IUIAutomationSelectionPattern nativePattern) : base(automationObject, nativePattern)18 {19 }20 IUIAutomationSelectionPattern ISelectionPattern.NativePattern => NativePattern;21 protected IUIAutomationSelectionPattern NativePattern => (IUIAutomationSelectionPattern)base.NativePattern;22 public void AddSelection(AutomationElement element)23 {24 ComCallWrapper.Call(() => NativePattern.AddSelection(element.NativeElement));25 }26 public void RemoveSelection(AutomationElement element)27 {28 ComCallWrapper.Call(() => NativePattern.RemoveSelection(element.NativeElement));29 }30 public void Select(AutomationElement element)31 {32 ComCallWrapper.Call(() => NativePattern.Select(element.NativeElement));33 }34 protected override SelectionPatternInformation CreateInformation(bool cached)35 {36 return new SelectionPatternInformation(AutomationObject, cached);37 }38 }39 {40 public SelectionPatternInformation(AutomationObjectBase automationObject, bool cached) : base(automationObject, cached)41 {42 }43 public bool CanSelectMultiple => Get<bool>(SelectionPattern.CanSelectMultipleProperty);44 public bool IsSelectionRequired => Get<bool>(SelectionPattern.IsSelectionRequiredProperty);45 public AutomationElement[] GetSelection()46 {

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SelectionPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.Patterns;3using FlaUI.Core.Definitions;4using FlaUI.UIA2.Patterns;5using FlaUI.UIA2;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11using System.Windows.Automation;12using System.Windows.Automation.Text;13using System.Windows.Automation.Provider;14using System.Diagnostics;15using FlaUI.Core.Input;16using FlaUI.Core;17using FlaUI.Core.Conditions;18using FlaUI.Core.AutomationElements.Infrastructure;19using FlaUI.Core.WindowsAPI;20using FlaUI.Core.Tools;21using FlaUI.Core.WindowsAPI;22using FlaUI.Core.WindowsAPI;23{24 {25 static void Main(string[] args)26 {27 Application app = Application.Launch("notepad.exe");28 var automation = new UIA2Automation();29 var process = app.GetProcess();30 var window = automation.GetDesktop().FindFirstChild(cf => cf.ByProcessId(process.Id)).AsWindow();31 var edit = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit));32 var selectionPattern = edit.Patterns.Selection.Pattern;33 var textPattern = edit.Patterns.Text.Pattern;34 var textRange = textPattern.DocumentRange;35 var text = textRange.GetText(-1);36 selectionPattern.Select(0, text.Length);37 textPattern.DocumentRange.Copy();38 textPattern.DocumentRange.Paste();39 window.Close();40 }41 }42}

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SelectionPattern

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.UIA2.Patterns;3using System;4using System.Windows.Automation;5{6 {7 static void Main(string[] args)8 {9 var app = FlaUI.Core.Application.Launch("notepad.exe");10 var automation = FlaUI.Core.Automation.AutomationFactory.GetAutomation();11 var window = app.GetMainWindow(automation);12 var textBox = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit));13 var selectionPattern = textBox.GetSelectionPattern();14 var text = textBox.Properties.Value.Value;15 var firstSelectedIndex = selectionPattern.GetSelection()[0];16 var length = selectionPattern.GetSelection()[0].Length;17 var selectedText = text.Substring(firstSelectedIndex.Start, length);18 Console.WriteLine("Selected Text: " + selectedText);19 Console.ReadLine();20 }21 }22}

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SelectionPattern

Using AI Code Generation

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1using FlaUI.UIA2.Patterns;2SelectionPattern selectionPattern = new SelectionPattern();3selectionPattern.Select();4using FlaUI.UIA2.Patterns;5SelectionItemPattern selectionItemPattern = new SelectionItemPattern();6selectionItemPattern.Select();7using FlaUI.UIA3.Patterns;8SelectionPattern selectionPattern = new SelectionPattern();9selectionPattern.Select();10using FlaUI.UIA3.Patterns;11SelectionItemPattern selectionItemPattern = new SelectionItemPattern();12selectionItemPattern.Select();13using FlaUI.UIA3.Patterns.Win32;14SelectionPattern selectionPattern = new SelectionPattern();15selectionPattern.Select();16using FlaUI.UIA3.Patterns.Win32;17SelectionItemPattern selectionItemPattern = new SelectionItemPattern();18selectionItemPattern.Select();19using FlaUI.UIA3.Patterns.Windows10;20SelectionPattern selectionPattern = new SelectionPattern();21selectionPattern.Select();22using FlaUI.UIA3.Patterns.Windows10;23SelectionItemPattern selectionItemPattern = new SelectionItemPattern();24selectionItemPattern.Select();25using FlaUI.UIA3.Patterns.Windows81;26SelectionPattern selectionPattern = new SelectionPattern();27selectionPattern.Select();28using FlaUI.UIA3.Patterns.Windows81;29SelectionItemPattern selectionItemPattern = new SelectionItemPattern();30selectionItemPattern.Select();31using FlaUI.UIA3.Patterns.Windows8;32SelectionPattern selectionPattern = new SelectionPattern();33selectionPattern.Select();34using FlaUI.UIA3.Patterns.Windows8;

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SelectionPattern

Using AI Code Generation

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1using FlaUI.UIA2.Patterns;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.AutomationElements.PatternElements;4using FlaUI.Core.Patterns;5using FlaUI.Core;6using System.Windows.Automation;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using FlaUI.Core.Definitions;13using FlaUI.UIA3;14using FlaUI.Core.Input;15using FlaUI.Core.WindowsAPI;16using FlaUI.Core.Tools;17{18 {19 static void Main(string[] args)20 {21 var application = FlaUI.Core.Application.Launch(@"C:\Users\user\Desktop\5.exe");22 var automation = new UIA3Automation();23 var window = application.GetMainWindow(automation);24 var button = window.FindFirstDescendant(cf => cf.ByAutomationId("button1")).AsButton();25 button.Click();26 var selectionPattern = window.FindFirstDescendant(cf => cf.ByAutomationId("listBox1")).AsListBox().GetSelectionPattern();27 selectionPattern.AddSelection(1);28 Console.WriteLine(selectionPattern.Current.GetSelection().FirstOrDefault().Current.Name);29 Console.ReadLine();30 }31 }32}33using FlaUI.UIA2.Patterns;34using FlaUI.Core.AutomationElements;35using FlaUI.Core.AutomationElements.PatternElements;36using FlaUI.Core.Patterns;37using FlaUI.Core;38using System.Windows.Automation;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using FlaUI.Core.Definitions;45using FlaUI.UIA3;46using FlaUI.Core.Input;47using FlaUI.Core.WindowsAPI;48using FlaUI.Core.Tools;49{50 {51 static void Main(string[] args)52 {53 var application = FlaUI.Core.Application.Launch(@"C:\Users\user\Desktop\6.exe");54 var automation = new UIA3Automation();55 var window = application.GetMainWindow(automation);56 var textPattern = window.FindFirstDescendant(cf => cf.ByAutomationId("textBox1")).AsTextBox().GetTextPattern();57 textPattern.DocumentRange.SetText("Hello");58 Console.WriteLine(textPattern.DocumentRange.GetText(100));59 Console.ReadLine();60 }61 }62}

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SelectionPattern

Using AI Code Generation

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1using System;2using System.Windows.Automation;3using FlaUI.Core;4using FlaUI.UIA2;5using FlaUI.UIA2.Patterns;6using FlaUI.Core.AutomationElements;7using FlaUI.Core.Definitions;8using FlaUI.Core.Input;9using FlaUI.Core.WindowsAPI;10{11 {12 static void Main(string[] args)13 {14 var automation = new UIA2Automation();15 var comboBox = automation.GetDesktop().FindFirstDescendant(cf => cf.ByControlType(ControlType.ComboBox)).AsComboBox();16 var selectionPattern = comboBox.Patterns.Selection.Pattern;17 selectionPattern.Select(1);18 Console.WriteLine("Press any key to close the application");19 Console.ReadKey();20 }21 }22}23using System;24using System.Windows.Automation;25using FlaUI.Core;26using FlaUI.UIA2;27using FlaUI.UIA2.Patterns;28using FlaUI.Core.AutomationElements;29using FlaUI.Core.Definitions;30using FlaUI.Core.Input;31using FlaUI.Core.WindowsAPI;32{33 {34 static void Main(string[] args)35 {36 var automation = new UIA2Automation();37 var treeNode = automation.GetDesktop().FindFirstDescendant(cf => cf.ByControlType(ControlType.TreeItem)).AsTreeItem();38 var expandCollapsePattern = treeNode.Patterns.ExpandCollapse.Pattern;39 expandCollapsePattern.Expand();40 Console.WriteLine("Press any key to close the application");41 Console.ReadKey();42 }43 }44}45using System;46using System.Windows.Automation;

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