How to use UIA3StructureChangedEventHandler class of FlaUI.UIA3.EventHandlers package

Best FlaUI code snippet using FlaUI.UIA3.EventHandlers.UIA3StructureChangedEventHandler

UIA3StructureChangedEventHandler.cs

Source:UIA3StructureChangedEventHandler.cs Github

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...8{9 /// <summary>10 /// UIA3 implementation of a structure changed event handler.11 /// </summary>12 public class UIA3StructureChangedEventHandler : StructureChangedEventHandlerBase, UIA.IUIAutomationStructureChangedEventHandler13 {14 public UIA3StructureChangedEventHandler(FrameworkAutomationElementBase frameworkElement, Action<AutomationElement, StructureChangeType, int[]> callAction) : base(frameworkElement, callAction)15 {16 }17 public void HandleStructureChangedEvent(UIA.IUIAutomationElement sender, UIA.StructureChangeType changeType, int[] runtimeId)18 {19 var frameworkElement = new UIA3FrameworkAutomationElement((UIA3Automation)Automation, sender);20 var senderElement = new AutomationElement(frameworkElement);21 HandleStructureChangedEvent(senderElement, (StructureChangeType)changeType, runtimeId);22 }23 }24}...

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UIA3StructureChangedEventHandler

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.EventHandlers;5using FlaUI.UIA3.EventHandlers;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 public UIA3StructureChangedEventHandler(AutomationBase automation, Action<AutomationElement, StructureChangeType, int[]> callAction) : base(automation, callAction)14 {15 }16 public override void HandleStructureChangedEvent(object sender, global::UIA3.StructureChangedEventArgs e)17 {18 var element = Automation.ElementFromHandle(e.AutomationElement);19 if (element == null)20 {21 return;22 }23 CallAction(element, e.StructureChangeType, e.GetRuntimeId());24 }25 }26}27using FlaUI.Core.AutomationElements;28using FlaUI.Core.AutomationElements.Infrastructure;29using FlaUI.Core.Definitions;30using FlaUI.Core.EventHandlers;31using FlaUI.Core.Identifiers;32using FlaUI.Core.Shapes;33using FlaUI.Core.Tools;34using FlaUI.UIA3.EventHandlers;35using FlaUI.UIA3.Identifiers;36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using System.Windows;42using UIA = System.Windows.Automation;43{44 {45 public UIA3Automation() : base(new UIA3PropertyLibrary(), new UIA3EventLibrary())46 {47 }48 public override AutomationElement RootElement => FromNative(AutomationElement.RootElement);49 public override AutomationElement FocusedElement => FromNative(AutomationElement.FocusedElement);50 public override AutomationElement FromPoint(Point point)51 {52 var nativeElement = AutomationElement.FromPoint(new UIA.Point(point.X, point.Y));53 return FromNative(nativeElement);54 }55 public override AutomationElement FromHandle(IntPtr hwnd)56 {57 var nativeElement = AutomationElement.FromHandle(hwnd);58 return FromNative(nativeElement);59 }60 public override AutomationElement FromPoint(System.Windows.Point point)61 {62 throw new NotImplementedException();63 }

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UIA3StructureChangedEventHandler

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.EventHandlers;5using FlaUI.Core.Identifiers;6using FlaUI.Core.Shapes;7using FlaUI.UIA3.EventHandlers;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 public UIA3StructureChangedEventHandler(AutomationBase automation, Action<AutomationElement, StructureChangedEventArgs> callAction) : base(automation, callAction)16 {17 }18 public UIA3StructureChangedEventHandler(AutomationBase automation, Action<AutomationElement, StructureChangedEventArgs> callAction, Action<AutomationElement, StructureChangedEventArgs> disconnectAction) : base(automation, callAction, disconnectAction)19 {20 }21 public UIA3StructureChangedEventHandler(AutomationBase automation, Action<AutomationElement, StructureChangedEventArgs> callAction, Action<AutomationElement, StructureChangedEventArgs> disconnectAction, Action<AutomationElement, StructureChangedEventArgs> connectAction) : base(automation, callAction, disconnectAction, connectAction)22 {23 }24 public UIA3StructureChangedEventHandler(AutomationBase automation, Action<AutomationElement, StructureChangedEventArgs> callAction, Action<AutomationElement, StructureChangedEventArgs> disconnectAction, Action<AutomationElement, StructureChangedEventArgs> connectAction, Action<AutomationElement, StructureChangedEventArgs> reconnectAction) : base(automation, callAction, disconnectAction, connectAction, reconnectAction)25 {26 }27 public UIA3StructureChangedEventHandler(AutomationBase automation, Action<AutomationElement, StructureChangedEventArgs> callAction, Action<AutomationElement, StructureChangedEventArgs> disconnectAction, Action<AutomationElement, StructureChangedEventArgs> connectAction, Action<AutomationElement, StructureChangedEventArgs> reconnectAction, Action<AutomationElement, StructureChangedEventArgs> disposeAction) : base(automation, callAction, disconnectAction, connectAction, reconnectAction, disposeAction)28 {29 }30 public UIA3StructureChangedEventHandler(AutomationBase automation, Action<AutomationElement, StructureChangedEventArgs> callAction, Action<AutomationElement, StructureChangedEventArgs> disconnectAction, Action<AutomationElement, StructureChangedEventArgs> connectAction, Action<AutomationElement, StructureChangedEventArgs> reconnectAction, Action<AutomationElement, StructureChangedEventArgs> disposeAction, Action<AutomationElement, StructureChangedEventArgs> registerAction)

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UIA3StructureChangedEventHandler

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.EventHandlers;4using FlaUI.Core.Identifiers;5using FlaUI.UIA3.EventHandlers;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11using UIA = interop.UIAutomationCore;12{13 {14 public UIA3StructureChangedEventHandler(AutomationBase automation, Action<AutomationElement, StructureChangeType, int[]> callAction) : base(automation, callAction)15 {16 }17 public void HandleStructureChangedEvent(UIA.IUIAutomationElement sender, UIA.StructureChangeType changeType, int[] runtimeId)18 {19 HandleStructureChangedEvent(StructureChangeType.Unknown, runtimeId);20 }21 }22}23using FlaUI.Core.AutomationElements;24using FlaUI.Core.AutomationElements.Infrastructure;25using FlaUI.Core.Definitions;26using FlaUI.Core.EventHandlers;27using FlaUI.Core.Identifiers;28using FlaUI.Core.Tools;29using FlaUI.UIA3.EventHandlers;30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using UIA = interop.UIAutomationCore;36{37 {38 public static readonly UIA3Automation Instance = new UIA3Automation();39 public UIA3Automation() : base(new UIA3PropertyLibrary(), new UIA3EventLibrary(), new UIA3PatternLibrary(), new UIA3ControlTypeLibrary(), new UIA3TextAttributeLibrary(), new UIA3FrameworkIdLibrary())40 {41 }42 public override AutomationType AutomationType => AutomationType.UIA3;43 public override IAutomationElementConverter AutomationElementConverter => UIA3AutomationElementConverter.Instance;44 public override IAutomationElementProperties Properties => UIA3AutomationElementProperties.Instance;45 public override IAutomationElementPatterns Patterns => UIA3AutomationElementPatterns.Instance;46 public override IAutomationElementProperties NativeProperties => UIA3AutomationElementNativeProperties.Instance;

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UIA3StructureChangedEventHandler

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.EventHandlers;3using FlaUI.UIA3.EventHandlers;4using UIA = interop.UIAutomationCore;5{6 {7 public UIA3StructureChangedEventHandler(AutomationBase automation, Action<AutomationElement, StructureChangeType, int[]> callAction) : base(automation, callAction)8 {9 }10 public void HandleStructureChangedEvent(UIA.IUIAutomationElement sender, UIA.StructureChangeType changeType, int[] runtimeId)11 {12 HandleStructureChangedEvent(StructureChangeType.Unknown, runtimeId);13 }14 }15}16using FlaUI.Core.AutomationElements;17using FlaUI.Core.EventHandlers;18using FlaUI.UIA3.EventHandlers;19using UIA = interop.UIAutomationCore;20{21 {22 public UIA3PropertyChangedEventHandler(AutomationBase automation, Action<AutomationElement, PropertyId, object> callAction) : base(automation, callAction)23 {24 }25 public void HandlePropertyChangedEvent(UIA.IUIAutomationElement sender, int propertyId, object newValue)26 {27 HandlePropertyChangedEvent(new PropertyId(propertyId), newValue);28 }29 }30}31using FlaUI.Core.AutomationElements;32using FlaUI.Core.EventHandlers;33using FlaUI.UIA3.EventHandlers;34using UIA = interop.UIAutomationCore;35{36 {37 public UIA3AutomationPropertyChangedEventHandler(AutomationBase automation, Action<AutomationElement, AutomationPropertyChangedEventArgs> callAction) : base(automation, callAction)38 {39 }40 public void HandlePropertyChangedEvent(UIA.IUIAutomationElement sender, int propertyId, object newValue)41 {42 HandlePropertyChangedEvent(new AutomationPropertyChangedEventArgs(new PropertyId(propertyId),

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UIA3StructureChangedEventHandler

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.UIA3.EventHandlers;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public void HandleStructureChangedEvent(AutomationElement sender, StructureChangeType changeType, int[] runtimeId)11 {12 Console.WriteLine("Element: " + sender.Current.Name + " has changed");13 }14 }15}16using FlaUI.Core.AutomationElements;17using FlaUI.UIA3.EventHandlers;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Threading.Tasks;22{23 {24 public void HandleStructureChangedEvent(AutomationElement sender, StructureChangeType changeType, int[] runtimeId)25 {26 Console.WriteLine("Element: " + sender.Current.Name + " has changed");27 }28 }29}30using FlaUI.Core.AutomationElements;31using FlaUI.UIA3.EventHandlers;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Threading.Tasks;36{37 {38 public void HandleStructureChangedEvent(AutomationElement sender, StructureChangeType changeType, int[] runtimeId)39 {40 Console.WriteLine("Element: " + sender.Current.Name + " has changed");41 }42 }43}44using FlaUI.Core.AutomationElements;45using FlaUI.UIA3.EventHandlers;46using System;47using System.Collections.Generic;48using System.Linq;49using System.Threading.Tasks;50{51 {52 public void HandleStructureChangedEvent(AutomationElement sender, StructureChangeType changeType, int[] runtimeId)53 {54 Console.WriteLine("Element: " + sender.Current.Name + " has changed

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UIA3StructureChangedEventHandler

Using AI Code Generation

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1using FlaUI.Core;2using FlaUI.UIA3.EventHandlers;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.Definitions;5using FlaUI.Core.EventHandlers;6using FlaUI.Core.Identifiers;7using FlaUI.Core.Shapes;8using FlaUI.UIA3;9using System;10using System.Collections.Generic;11using System.Linq;12using System.Text;13using System.Threading.Tasks;14{15 {16 public UIA3StructureChangedEventHandler(FrameworkAutomationElementBase frameworkAutomationElement, Action<StructureChangedEventHandlerBase, StructureChangedEventArgs> callAction) : base(frameworkAutomationElement, callAction)17 {18 }19 public UIA3StructureChangedEventHandler(FrameworkAutomationElementBase frameworkAutomationElement, Action<StructureChangedEventArgs> callAction) : base(frameworkAutomationElement, callAction)20 {21 }22 public UIA3StructureChangedEventHandler(FrameworkAutomationElementBase frameworkAutomationElement, Action callAction) : base(frameworkAutomationElement, callAction)23 {24 }25 }26}27using FlaUI.Core;28using FlaUI.Core.AutomationElements;29using FlaUI.Core.Conditions;30using FlaUI.Core.Definitions;31using FlaUI.Core.Identifiers;32using FlaUI.Core.Shapes;33using FlaUI.UIA3;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 public UIA3AutomationObject(AutomationBase automation) : base(automation)42 {43 }44 public override void Dispose()45 {46 }47 }48}49using FlaUI.Core;50using FlaUI.UIA3.EventHandlers;51using FlaUI.Core.AutomationElements;52using FlaUI.Core.Definitions;53using FlaUI.Core.EventHandlers;54using FlaUI.Core.Identifiers;55using FlaUI.Core.Shapes;56using FlaUI.UIA3;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{

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UIA3StructureChangedEventHandler

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.EventHandlers;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using FlaUI.Core.Definitions;9using FlaUI.Core;10{11 {12 public UIA3StructureChangedEventHandler(AutomationBase automation, Action<AutomationElement, StructureChangeType, int[]> callAction) : base(automation, callAction)13 {14 }15 public override void HandleStructureChangedEvent(object sender, UIAutomationClient.IUIAutomationStructureChangedEventArgs e)16 {17 var element = Automation.ElementFactory.GetOrCreate(e.AutomationElement);18 var changeType = (StructureChangeType)e.StructureChangeType;19 var runtimeId = element.Properties.RuntimeId.Value;20 CallAction(element, changeType, runtimeId);21 }22 }23}24using FlaUI.Core.AutomationElements;25using FlaUI.Core.EventHandlers;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using FlaUI.Core.Definitions;32using FlaUI.Core;33{34 {35 public UIA3Automation() : base(new UIA3PropertyLibrary(), new UIA3EventLibrary(), new UIA3PatternLibrary())36 {37 }38 public override AutomationType AutomationType => AutomationType.UIA3;39 public override IAutomationElement RootElement => GetRootElement();40 public override IAutomationElement FromPoint(System.Windows.Point point) => GetFromPoint(point);41 public override IAutomationElement FocusedElement => GetFocusedElement();42 public override IAutomationElement FromHandle(IntPtr hwnd) => GetFromHandle(hwnd);43 public override IAutomationElement FromPoint(IntPtr hwnd, System.Windows.Point point) => GetFromPoint(hwnd, point);44 public override IAutomationElement FromHandleWithCache(IntPtr hwnd) => GetFromHandleWithCache(hwnd);45 public override IAutomationElement FromPointWithCache(IntPtr hwnd, System.Windows.Point point) => GetFromPointWithCache(hwnd, point);46 public override IAutomationElement FromRawElement(RawElement rawElement) => GetFromRawElement(rawElement);

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UIA3StructureChangedEventHandler

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1using FlaUI.UIA3.EventHandlers;2using FlaUI.Core.AutomationElements;3using FlaUI.Core.EventHandlers;4using FlaUI.Core;5using System.Windows.Automation;6using System;7using FlaUI.Core.Definitions;8using FlaUI.Core.Conditions;9using FlaUI.Core.AutomationElements.Infrastructure;10using FlaUI.Core.WindowsAPI;11using FlaUI.Core.Input;12{13 {14 static void Main(string[] args)15 {16 var app = FlaUI.Core.Application.Launch("notepad.exe");17 var window = app.GetMainWindow(FlaUI.Core.WindowsAPI.WindowDesiredState.Any, new TimeSpan(0, 0, 5));18 var root = window.FindFirstDescendant(new FlaUI.Core.Conditions.AndCondition(new FlaUI.Core.Conditions.PropertyCondition(FlaUI.Core.Definitions.AutomationElementIdentifiers.ControlTypeProperty, FlaUI.Core.Definitions.ControlType.Window), new FlaUI.Core.Conditions.PropertyCondition(FlaUI.Core.Definitions.AutomationElementIdentifiers.NameProperty, "Untitled - Notepad")));19 var structureChangedHandler = new UIA3StructureChangedEventHandler(root, OnStructureChanged);20 root.Automation.AddStructureChangedEventHandler(root, TreeScope.Element, structureChangedHandler);21 var edit = root.FindFirstDescendant(new FlaUI.Core.Conditions.AndCondition(new FlaUI.Core.Conditions.PropertyCondition(FlaUI.Core.Definitions.AutomationElementIdentifiers.ControlTypeProperty, FlaUI.Core.Definitions.ControlType.Edit)));22 edit.AsTextBox().Text = "Hello World";23 Console.ReadLine();24 window.Close();25 }26 static void OnStructureChanged(object sender, StructureChangedEventArgs e)27 {28 Console.WriteLine("Structure Changed");29 }30 }31}32using FlaUI.UIA3.EventHandlers;

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