How to use LegacyIAccessiblePatternPropertyIds class of FlaUI.UIA3.Patterns package

Best FlaUI code snippet using FlaUI.UIA3.Patterns.LegacyIAccessiblePatternPropertyIds

LegacyIAccessiblePattern.cs

Source:LegacyIAccessiblePattern.cs Github

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...43 {44 Com.Call(() => NativePattern.SetValue(value));45 }46 }47 public class LegacyIAccessiblePatternPropertyIds : ILegacyIAccessiblePatternPropertyIds48 {49 public PropertyId ChildId => LegacyIAccessiblePattern.ChildIdProperty;50 public PropertyId DefaultAction => LegacyIAccessiblePattern.DefaultActionProperty;51 public PropertyId Description => LegacyIAccessiblePattern.DescriptionProperty;52 public PropertyId Help => LegacyIAccessiblePattern.HelpProperty;53 public PropertyId KeyboardShortcut => LegacyIAccessiblePattern.KeyboardShortcutProperty;54 public PropertyId Name => LegacyIAccessiblePattern.NameProperty;55 public PropertyId Role => LegacyIAccessiblePattern.RoleProperty;56 public PropertyId Selection => LegacyIAccessiblePattern.SelectionProperty;57 public PropertyId State => LegacyIAccessiblePattern.StateProperty;58 public PropertyId Value => LegacyIAccessiblePattern.ValueProperty;59 }60}...

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LegacyIAccessiblePatternPropertyIds

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.Core.Tools;5using FlaUI.UIA3.Patterns;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 public static readonly PropertyId ChildIdProperty = PropertyId.Register(AutomationType.UIA3, "LegacyIAccessiblePatternIdentifiers", "ChildId");14 public static readonly PropertyId DefaultActionProperty = PropertyId.Register(AutomationType.UIA3, "LegacyIAccessiblePatternIdentifiers", "DefaultAction");15 public static readonly PropertyId DescriptionProperty = PropertyId.Register(AutomationType.UIA3, "LegacyIAccessiblePatternIdentifiers", "Description");16 public static readonly PropertyId HelpProperty = PropertyId.Register(AutomationType.UIA3, "LegacyIAccessiblePatternIdentifiers", "Help");17 public static readonly PropertyId KeyboardShortcutProperty = PropertyId.Register(AutomationType.UIA3, "LegacyIAccessiblePatternIdentifiers", "KeyboardShortcut");18 public static readonly PropertyId NameProperty = PropertyId.Register(AutomationType.UIA3, "LegacyIAccessiblePatternIdentifiers", "Name");19 public static readonly PropertyId RoleProperty = PropertyId.Register(AutomationType.UIA3, "LegacyIAccessiblePatternIdentifiers", "Role");20 public static readonly PropertyId StateProperty = PropertyId.Register(AutomationType.UIA3, "LegacyIAccessiblePatternIdentifiers", "State");21 public static readonly PropertyId ValueProperty = PropertyId.Register(AutomationType.UIA3, "LegacyIAccessiblePatternIdentifiers", "Value");22 }23}24using FlaUI.Core.AutomationElements;25using FlaUI.Core.AutomationElements.Infrastructure;26using FlaUI.Core.Definitions;27using FlaUI.Core.Tools;28using FlaUI.UIA3.Patterns;29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 public static readonly PatternId Pattern = PatternId.Register(A

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LegacyIAccessiblePatternPropertyIds

Using AI Code Generation

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1using FlaUI.Core.AutomationElements;2using FlaUI.Core.AutomationElements.Infrastructure;3using FlaUI.Core.Definitions;4using FlaUI.UIA3.Patterns;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 Application app = Application.Launch("notepad.exe");15 AutomationElement window = app.GetMainWindow(Automation);16 AutomationElement edit = window.FindFirstDescendant(d => d.ByControlType(ControlType.Edit));17 var pattern = edit.Patterns.LegacyIAccessible.Pattern;18 var name = pattern.Current.Name;19 var childId = pattern.Current.ChildId;20 var description = pattern.Current.Description;21 var help = pattern.Current.Help;22 var keyboardShortcut = pattern.Current.KeyboardShortcut;23 var role = pattern.Current.Role;24 var state = pattern.Current.State;25 var value = pattern.Current.Value;26 var selection = pattern.Current.Selection;27 var defaultAction = pattern.Current.DefaultAction;28 var accSelection = pattern.Current.AccSelection;29 var accFocus = pattern.Current.AccFocus;30 var accParent = pattern.Current.AccParent;31 var accChildCount = pattern.Current.AccChildCount;32 var accDefaultAction = pattern.Current.AccDefaultAction;

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