How to use SingleTouchScenarios class of Input package

Best WinAppDriver code snippet using Input.SingleTouchScenarios

TouchScenarios.cs

Source:TouchScenarios.cs Github

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...16using Microsoft.VisualStudio.TestTools.UnitTesting;17namespace Input18{19 [TestClass]20 public class SingleTouchScenarios : TestBase21 {22 #region Test lifecycle code23 [ClassInitialize]24 public static void Setup(TestContext context)25 {26 BaseSetup(context);27 }28 [ClassCleanup]29 public static void TearDown()30 {31 BaseTearDown();32 }33 [TestInitialize]34 public void Clear()...

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SingleTouchScenarios

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Windows.UI.Xaml;7using Windows.UI.Xaml.Controls;8using Windows.UI.Xaml.Controls.Primitives;9using Windows.UI.Xaml.Data;10using Windows.UI.Xaml.Input;11using Windows.UI.Xaml.Media;12using Windows.UI.Xaml.Navigation;13using Windows.UI.Input;14using Windows.UI.Input.Inking;15using Windows.UI.Input.Inking.Analysis;16using Windows.UI.Core;17using Windows.Foundation;18using Windows.Storage;19using Windows.Storage.Streams;20using Windows.Storage.Pickers;21using Windows.Storage.Provider;22using Windows.Graphics.Display;23{24 {25 public MainPage()26 {27 this.InitializeComponent();28 this.NavigationCacheMode = NavigationCacheMode.Required;29 }30 private void OnPointerPressed(object sender, PointerRoutedEventArgs e)31 {32 PointerPoint pt = e.GetCurrentPoint(null);33 Point logicalPt = pt.Position;34 Point physicalPt = DisplayInformation.GetForCurrentView().LogicalToPhysicalPoints(logicalPt);35 PointerLocationTextBlock.Text = "Pointer location: " + physicalPt.X + ", " + physicalPt.Y;36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Windows.UI.Xaml;45using Windows.UI.Xaml.Controls;46using Windows.UI.Xaml.Controls.Primitives;47using Windows.UI.Xaml.Data;48using Windows.UI.Xaml.Input;49using Windows.UI.Xaml.Media;50using Windows.UI.Xaml.Navigation;51using Windows.UI.Input;52using Windows.UI.Input.Inking;53using Windows.UI.Input.Inking.Analysis;54using Windows.UI.Core;55using Windows.Foundation;56using Windows.Storage;57using Windows.Storage.Streams;58using Windows.Storage.Pickers;59using Windows.Storage.Provider;60using Windows.Graphics.Display;61{62 {63 public MainPage()64 {65 this.InitializeComponent();66 this.NavigationCacheMode = NavigationCacheMode.Required;67 }68 private void OnPointerPressed(object sender, PointerRoutedEventArgs e)69 {70 PointerPoint pt = e.GetCurrentPoint(null);

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SingleTouchScenarios

Using AI Code Generation

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1using UnityEngine;2using UnityEngine.UI;3using UnityEngine.EventSystems;4using UnityEngine.InputSystem;5using UnityEngine.InputSystem.EnhancedTouch;6using UnityEngine.InputSystem.LowLevel;7using UnityEngine.InputSystem.Controls;8{9 public Text touchPosition;10 public Text touchPhase;11 public Text touchId;12 public Text touchTapCount;13 public Text touchPressure;14 public Text touchRadius;15 public Text touchRadiusVariance;16 public Text touchType;17 public Text touchDeltaPosition;18 public Text touchDeltaTime;19 private Touch touch;20 void Start()21 {22 touchPosition.text = "Touch Position: ";23 touchPhase.text = "Touch Phase: ";24 touchId.text = "Touch Id: ";25 touchTapCount.text = "Touch Tap Count: ";26 touchPressure.text = "Touch Pressure: ";27 touchRadius.text = "Touch Radius: ";28 touchRadiusVariance.text = "Touch Radius Variance: ";29 touchType.text = "Touch Type: ";30 touchDeltaPosition.text = "Touch Delta Position: ";31 touchDeltaTime.text = "Touch Delta Time: ";32 }33 void Update()34 {35 if (Input.touchCount > 0)36 {37 touch = Input.GetTouch(0);38 touchPosition.text = "Touch Position: " + touch.position;39 touchPhase.text = "Touch Phase: " + touch.phase;40 touchId.text = "Touch Id: " + touch.fingerId;41 touchTapCount.text = "Touch Tap Count: " + touch.tapCount;42 touchPressure.text = "Touch Pressure: " + touch.pressure;43 touchRadius.text = "Touch Radius: " + touch.radius;44 touchRadiusVariance.text = "Touch Radius Variance: " + touch.radiusVariance;45 touchType.text = "Touch Type: " + touch.type;46 touchDeltaPosition.text = "Touch Delta Position: " + touch.deltaPosition;47 touchDeltaTime.text = "Touch Delta Time: " + touch.deltaTime;48 }49 }50}

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SingleTouchScenarios

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3using UnityEngine.UI;4using UnityEngine.EventSystems;5using UnityEngine.InputSystem;6using UnityEngine.InputSystem.EnhancedTouch;7using UnityEngine.InputSystem.Controls;8using UnityEngine.InputSystem.Layouts;9using UnityEngine.InputSystem.LowLevel;10using UnityEngine.InputSystem.Utilities;11using UnityEngine.InputSystem.XR;12using UnityEngine.InputSystem.XR.Haptics;13using UnityEngine.InputSystem.XR.Tracking;14using UnityEngine.InputSystem.XR.WindowsMR;15using UnityEngine.XR;16using UnityEngine.XR.WindowsMR;17using UnityEngine.XR.WindowsMR.Input;18using UnityEngine.XR.WindowsMR.Native;19using UnityEngine.XR.WindowsMR.Sharing;20using UnityEngine.XR.WindowsMR.Tests;21{22 public Text text;23 public Text text2;24 public Text text3;25 public Text text4;26 public Text text5;27 public Text text6;28 public Text text7;29 public Text text8;30 public Text text9;31 public Text text10;32 public Text text11;33 public Text text12;34 public Text text13;35 public Text text14;36 public Text text15;37 public Text text16;38 public Text text17;39 public Text text18;40 public Text text19;41 public Text text20;42 public Text text21;43 public Text text22;44 public Text text23;45 public Text text24;46 public Text text25;47 public Text text26;48 public Text text27;49 public Text text28;50 public Text text29;51 public Text text30;52 public Text text31;53 public Text text32;54 public Text text33;55 public Text text34;56 public Text text35;57 public Text text36;58 public Text text37;59 public Text text38;60 public Text text39;61 public Text text40;62 public Text text41;63 public Text text42;64 public Text text43;65 public Text text44;66 public Text text45;67 public Text text46;68 public Text text47;69 public Text text48;70 public Text text49;71 public Text text50;72 public Text text51;73 public Text text52;74 public Text text53;75 public Text text54;76 public Text text55;77 public Text text56;78 public Text text57;79 public Text text58;80 public Text text59;81 public Text text60;

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SingleTouchScenarios

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3using UnityEngine.EventSystems;4using UnityEngine.UI;5using UnityEngine.Events;6using UnityEngine.InputSystem;7using UnityEngine.InputSystem.Controls;8using UnityEngine.InputSystem.EnhancedTouch;9using UnityEngine.InputSystem.Utilities;10using UnityEngine.InputSystem.LowLevel;11using UnityEngine.InputSystem.Layouts;12using UnityEngine.InputSystem.DualShock;13using UnityEngine.InputSystem.Switch;14using UnityEngine.InputSystem.XR;15using UnityEngine.InputSystem.HID;16using UnityEngine.InputSystem.Mobile;17using UnityEngine.InputSystem.Controls;18using UnityEngine.InputSystem.OnScreen;19using UnityEngine.InputSystem.Composites;20using UnityEngine.InputSystem.Interactions;21using UnityEngine.InputSystem.XR.Haptics;22using UnityEngine.InputSystem.XR.Tracking;23using UnityEngine.InputSystem.XR.Features;24using UnityEngine.InputSystem.XR.LegacyInputHelpers;25using UnityEngine.InputSystem.Processors;26using UnityEngine.InputSystem.Users;27using UnityEngine.InputSystem.Windows;28using UnityEngine.InputSystem.PlayerInput;29using UnityEngine.InputSystem.Sensors;30using UnityEngine.InputSystem.Touch;31using UnityEngine.InputSystem.UI;32using UnityEngine.InputSystem.UI.Composites;33using UnityEngine.InputSystem.UI.TrackedDevice;

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SingleTouchScenarios

Using AI Code Generation

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1using UnityEngine;2using UnityEngine.UI;3using UnityEngine.EventSystems;4using UnityEngine.InputSystem;5using UnityEngine.InputSystem.UI;6{7 public Text text;8 public InputActionAsset inputActionAsset;9 public EventSystem eventSystem;10 private InputActionMap playerActionMap;11 private InputAction tapAction;12 private InputAction tapAndHoldAction;13 private InputAction doubleTapAction;14 private InputAction swipeAction;15 void Start()16 {17 playerActionMap = inputActionAsset.FindActionMap("Player");18 tapAction = playerActionMap.FindAction("Tap");19 tapAndHoldAction = playerActionMap.FindAction("TapAndHold");20 doubleTapAction = playerActionMap.FindAction("DoubleTap");21 swipeAction = playerActionMap.FindAction("Swipe");22 tapAction.performed += TapAction_performed;23 tapAndHoldAction.performed += TapAndHoldAction_performed;24 doubleTapAction.performed += DoubleTapAction_performed;25 swipeAction.performed += SwipeAction_performed;26 eventSystem.SetSelectedGameObject(null);27 }28 private void SwipeAction_performed(InputAction.CallbackContext obj)29 {30 text.text = "Swipe";31 }32 private void DoubleTapAction_performed(InputAction.CallbackContext obj)33 {34 text.text = "Double Tap";35 }36 private void TapAndHoldAction_performed(InputAction.CallbackContext obj)37 {38 text.text = "Tap and Hold";39 }40 private void TapAction_performed(InputAction.CallbackContext obj)41 {42 text.text = "Tap";43 }44 private void OnEnable()45 {46 playerActionMap.Enable();47 }48 private void OnDisable()49 {50 playerActionMap.Disable();51 }52}53using UnityEngine;54using UnityEngine.UI;55using UnityEngine.EventSystems;56using UnityEngine.InputSystem;57using UnityEngine.InputSystem.UI;58{59 public Text text;60 public InputActionAsset inputActionAsset;61 public EventSystem eventSystem;62 private InputActionMap playerActionMap;63 private InputAction tapAction;64 private InputAction tapAndHoldAction;65 private InputAction doubleTapAction;66 private InputAction swipeAction;67 private InputAction pinchAction;68 private InputAction rotateAction;69 void Start()70 {

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SingleTouchScenarios

Using AI Code Generation

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1using UnityEngine;2using UnityEngine.UI;3using UnityEngine.EventSystems;4using UnityEngine.Events;5using System.Collections;6using System.Collections.Generic;7using UnityEngine.InputSystem;8using UnityEngine.InputSystem.EnhancedTouch;9using UnityEngine.InputSystem.EnhancedTouch.Touch;10{11 public Text output;12 void OnEnable()13 {14 EnhancedTouchSupport.Enable();15 }16 void OnDisable()17 {18 EnhancedTouchSupport.Disable();19 }20 void Update()21 {22 if (Touch.activeTouches.Count == 1)23 {24 Touch touch = Touch.activeTouches[0];25 if (touch.tapCount > 0)26 {27 output.text = "Tap at position " + touch.screenPosition;28 }29 if (touch.wasSwipeThisFrame)30 {31 output.text = "Swipe at position " + touch.screenPosition + " with direction " + touch.delta;32 }33 if (touch.wasPinchThisFrame)34 {35 output.text = "Pinch at position " + touch.screenPosition + " with delta " + touch.delta;36 }37 if (touch.wasTwistThisFrame)38 {39 output.text = "Twist at position " + touch.screenPosition + " with delta " + touch.delta;40 }41 if (touch.wasPressedThisFrame)42 {43 output.text = "Press at position " + touch.screenPosition;44 }45 if (touch.wasReleasedThisFrame)46 {47 output.text = "Release at position " + touch.screenPosition;48 }49 }50 }51}52using UnityEngine;53using UnityEngine.UI;54using UnityEngine.EventSystems;55using UnityEngine.Events;56using System.Collections;57using System.Collections.Generic;58using UnityEngine.InputSystem;59using UnityEngine.InputSystem.EnhancedTouch;60using UnityEngine.InputSystem.EnhancedTouch.Touch;61{62 public Text output;63 void OnEnable()64 {65 EnhancedTouchSupport.Enable();66 }67 void OnDisable()68 {69 EnhancedTouchSupport.Disable();70 }71 void Update()

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SingleTouchScenarios

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Xna.Framework;5using Microsoft.Xna.Framework.Graphics;6using Microsoft.Xna.Framework.Input;7using Microsoft.Xna.Framework.Input.Touch;8{9 {10 GraphicsDeviceManager graphics;11 SpriteBatch spriteBatch;12 SpriteFont font;13 Texture2D circle;14 SingleTouchScenarios singleTouchScenarios = new SingleTouchScenarios();15 string touchInput = " ";16 public Game1()17 {18 graphics = new GraphicsDeviceManager(this);19 Content.RootDirectory = "Content";20 }21 protected override void Initialize()22 {

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SingleTouchScenarios

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3using UnityEngine.EventSystems;4using UnityEngine.UI;5using System;6using System.IO;7using System.Collections.Generic;8using System.Linq;9using UnityEngine.InputSystem;10using UnityEngine.InputSystem.DualShock;11using UnityEngine.InputSystem.LowLevel;12using UnityEngine.InputSystem.XR;13using UnityEngine.InputSystem.Layouts;14using UnityEngine.InputSystem.Controls;15using UnityEngine.InputSystem.Utilities;16using UnityEngine.InputSystem.XR.Haptics;17using UnityEngine.InputSystem.XR.Tracking;18using UnityEngine.InputSystem.XR.Features;19using UnityEngine.InputSystem.XR.Usage;20using UnityEngine.InputSystem.XR.WindowsMR;21using UnityEngine.InputSystem.XR.WSA;22using UnityEngine.InputSystem.XR.Eyes;23using UnityEngine.InputSystem.XR.Haptics;24using UnityEngine.InputSystem.XR.Tracking;25using UnityEngine.InputSystem.XR.Usage;26using UnityEngine.InputSystem.XR.WindowsMR;27using UnityEngine.InputSystem.XR.WSA;28using UnityEngine.InputSystem.XR.Eyes;29using UnityEngine.InputSystem.XR.Haptics;30using UnityEngine.InputSystem.XR.Tracking;31using UnityEngine.InputSystem.XR.Usage;32using UnityEngine.InputSystem.XR.WindowsMR;33using UnityEngine.InputSystem.XR.WSA;34using UnityEngine.InputSystem.XR.Eyes;35using UnityEngine.InputSystem.XR.Haptics;36using UnityEngine.InputSystem.XR.Tracking;37using UnityEngine.InputSystem.XR.Usage;38using UnityEngine.InputSystem.XR.WindowsMR;39using UnityEngine.InputSystem.XR.WSA;40using UnityEngine.InputSystem.XR.Eyes;41using UnityEngine.InputSystem.XR.Haptics;42using UnityEngine.InputSystem.XR.Tracking;43using UnityEngine.InputSystem.XR.Usage;44using UnityEngine.InputSystem.XR.WindowsMR;45using UnityEngine.InputSystem.XR.WSA;46using UnityEngine.InputSystem.XR.Eyes;47using UnityEngine.InputSystem.XR.Haptics;48using UnityEngine.InputSystem.XR.Tracking;49using UnityEngine.InputSystem.XR.Usage;50using UnityEngine.InputSystem.XR.WindowsMR;51using UnityEngine.InputSystem.XR.WSA;52using UnityEngine.InputSystem.XR.Eyes;53using UnityEngine.InputSystem.XR.Haptics;54using UnityEngine.InputSystem.XR.Tracking;55using UnityEngine.InputSystem.XR.Usage;56using UnityEngine.InputSystem.XR.WindowsMR;57using UnityEngine.InputSystem.XR.WSA;58using UnityEngine.InputSystem.XR.Eyes;59using UnityEngine.InputSystem.XR.Haptics;60using UnityEngine.InputSystem.XR.Tracking;61using UnityEngine.InputSystem.XR.Usage;62using UnityEngine.InputSystem.XR.WindowsMR;63using UnityEngine.InputSystem.XR.WSA;64using UnityEngine.InputSystem.XR.Eyes;65using UnityEngine.InputSystem.XR.Haptics;66using UnityEngine.InputSystem.XR.Tracking;

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