How to use ActorRuntimeLogTextFormatter class of Microsoft.Coyote.Actors package

Best Coyote code snippet using Microsoft.Coyote.Actors.ActorRuntimeLogTextFormatter

ActorRuntimeLogTextFormatter.cs

Source:ActorRuntimeLogTextFormatter.cs Github

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...12 /// </summary>13 /// <remarks>14 /// See <see href="/coyote/concepts/actors/logging">Logging</see> for more information.15 /// </remarks>16 public class ActorRuntimeLogTextFormatter : RuntimeLogTextFormatter, IActorRuntimeLog17 {18 /// <summary>19 /// Initializes a new instance of the <see cref="ActorRuntimeLogTextFormatter"/> class.20 /// </summary>21 public ActorRuntimeLogTextFormatter()22 : base()23 {24 }25 /// <inheritdoc/>26 public virtual void OnCreateActor(ActorId id, string creatorName, string creatorType)27 {28 var source = creatorName ?? $"thread '{Thread.CurrentThread.ManagedThreadId}'";29 var text = $"<CreateLog> {id} was created by {source}.";30 this.Logger.WriteLine(text);31 }32 /// <inheritdoc/>33 public void OnCreateStateMachine(ActorId id, string creatorName, string creatorType)34 {35 var source = creatorName ?? $"thread '{Thread.CurrentThread.ManagedThreadId}'";...

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CustomActorRuntimeLogSubclass.cs

Source:CustomActorRuntimeLogSubclass.cs Github

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...3using System;4using Microsoft.Coyote.Actors;5namespace Microsoft.Coyote.SystematicTesting.Tests.Runtime6{7 public class CustomActorRuntimeLogSubclass : ActorRuntimeLogTextFormatter8 {9 public override void OnCreateActor(ActorId id, string creatorName, string creatorType)10 {11 this.Logger.WriteLine("<CreateLog>.");12 }13 public override void OnEnqueueEvent(ActorId id, Event e)14 {15 }16 public override void OnSendEvent(ActorId targetActorId, string senderName, string senderType,17 string senderStateName, Event e, Guid eventGroupId, bool isTargetHalted)18 {19 }20 public override void OnStateTransition(ActorId id, string stateName, bool isEntry)21 {...

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ActorRuntimeLogTextFormatter

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.DPOR;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.DPOR.StateCaching;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.DPOR.StateCaching.Models;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.DPOR.StateCaching.Models.Strategies;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.DPOR.StateCaching.Models.Strategies.Concurrent;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.DPOR.StateCaching.Models.Strategies.Sequential;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.DPOR.StateCaching.Models.Strategies.Sequential.Wrappers;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.DPOR.StateCaching.Models.Strategies.Sequential.Wrappers.DPOR;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.DPOR.StateCaching.Models.Strategies.Sequential.Wrappers.DPOR.Strategies;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.DPOR.StateCaching.Models.Strategies.Sequential.Wrappers.DPOR.Strategies.Explore;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.DPOR.StateCaching.Models.Strategies.Sequential.Wrappers.DPOR.Strategies.Explore.Strategies;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.DPOR.StateCaching.Models.Strategies.Sequential.Wrappers.DPOR.Strategies.Explore.Strategies.Fair;

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ActorRuntimeLogTextFormatter

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 }9 }10}11using Microsoft.Coyote.Actors;12using System;13{14 {15 static void Main(string[] args)16 {17 Console.WriteLine("Hello World!");18 }19 }20}21using Microsoft.Coyote.Actors;22using System;23{24 {25 static void Main(string[] args)26 {27 Console.WriteLine("Hello World!");28 }29 }30}31using Microsoft.Coyote.Actors;32using System;33{34 {35 static void Main(string[] args)36 {37 Console.WriteLine("Hello World!");38 }39 }40}41using Microsoft.Coyote.Actors;42using System;43{44 {45 static void Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 }49 }50}51using Microsoft.Coyote.Actors;52using System;53{54 {55 static void Main(string[] args)56 {57 Console.WriteLine("Hello World!");58 }59 }60}61using Microsoft.Coyote.Actors;62using System;63{64 {65 static void Main(string[] args)66 {67 Console.WriteLine("Hello World!");68 }69 }70}

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ActorRuntimeLogTextFormatter

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.IO;5using System.Text;6{7 {8 static void Main(string[] args)9 {10 var actorRuntime = new ActorRuntime();11 actorRuntime.SetLogger(new ActorRuntimeLogTextFormatter(Console.Out));12 actorRuntime.CreateActor(typeof(HelloActor));13 actorRuntime.Wait();14 }15 }16 {17 protected override void OnInitialize(Event initialEvent)18 {19 this.SendEvent(this.Id, new HelloEvent());20 }21 [OnEventDoAction(typeof(HelloEvent), nameof(SendHello))]22 private class Init : State { }23 private void SendHello()24 {25 Console.WriteLine("Hello World!");26 }27 }28 class HelloEvent : Event { }29}30using Microsoft.Coyote.Actors;31using System;32using System.Collections.Generic;33using System.IO;34using System.Text;35{36 {37 static void Main(string[] args)38 {39 var actorRuntime = new ActorRuntime();40 actorRuntime.SetLogger(new ActorRuntimeLogJsonFormatter(Console.Out));41 actorRuntime.CreateActor(typeof(HelloActor));42 actorRuntime.Wait();43 }44 }45 {46 protected override void OnInitialize(Event initialEvent)47 {48 this.SendEvent(this.Id, new HelloEvent());49 }50 [OnEventDoAction(typeof(HelloEvent), nameof(SendHello))]51 private class Init : State { }52 private void SendHello()53 {54 Console.WriteLine("Hello World!");55 }56 }57 class HelloEvent : Event { }58}59using Microsoft.Coyote.Actors;60using System;61using System.Collections.Generic;62using System.IO;63using System.Text;64{65 {66 static void Main(string[] args)67 {68 var actorRuntime = new ActorRuntime();69 actorRuntime.SetLogger(new ActorRuntimeLogJsonFormatter(Console.Out));70 actorRuntime.CreateActor(typeof(HelloActor));71 actorRuntime.Wait();72 }73 }74 {

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ActorRuntimeLogTextFormatter

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3{4 static void Main(string[] args)5 {6 ActorRuntimeLogTextFormatter formatter = new ActorRuntimeLogTextFormatter();7 Console.WriteLine(formatter.FormatEvent(new Event()));8 Console.WriteLine(formatter.FormatEvent(new Event() { Id = 1 }));9 Console.WriteLine(formatter.FormatEvent(new Event() { Id = 1, SenderId = 2 }));10 Console.WriteLine(formatter.FormatEvent(new Event() { Id = 1, SenderId = 2, ReceiverId = 3 }));11 Console.WriteLine(formatter.FormatEvent(new Event() { Id = 1, SenderId = 2, ReceiverId = 3, Type = "MyEvent" }));12 Console.WriteLine(formatter.FormatEvent(new Event() { Id = 1, SenderId = 2, ReceiverId = 3, Type = "MyEvent", Info = "MyInfo" }));13 Console.WriteLine(formatter.FormatEvent(new Event() { Id = 1, SenderId = 2, ReceiverId = 3, Type = "MyEvent", Info = "MyInfo", IsProcessed = true }));14 Console.WriteLine(formatter.FormatEvent(new Event() { Id = 1, SenderId = 2, ReceiverId = 3, Type = "MyEvent", Info = "MyInfo", IsProcessed = true, IsBlocked = true }));15 Console.WriteLine(formatter.FormatEvent(new Event() { Id = 1, SenderId = 2, ReceiverId = 3, Type = "MyEvent", Info = "MyInfo", IsProcessed = true, IsBlocked = true, IsStashed = true }));16 Console.WriteLine(formatter.FormatEvent(new Event() { Id = 1, SenderId = 2, ReceiverId = 3, Type = "MyEvent", Info = "MyInfo", IsProcessed = true, IsBlocked = true, IsStashed = true, IsDeferred = true }));17 }18}19using Microsoft.Coyote.Actors;20using System;21{22 static void Main(string[] args)23 {24 ActorRuntimeLogTextFormatter formatter = new ActorRuntimeLogTextFormatter();25 Console.WriteLine(formatter.FormatActor(new ActorId(1)));26 Console.WriteLine(formatter.FormatActor(new ActorId(1, "Type1")));27 Console.WriteLine(formatter.FormatActor(new

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ActorRuntimeLogTextFormatter

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.SetLogWriter(new ActorRuntimeLogTextFormatter(Console.Out));10 runtime.CreateActor(typeof(HelloActor));11 runtime.Wait();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.SendEvent(this.Id, new E());18 }19 protected override async Task OnEventAsync(Event e)20 {21 if (e is E)22 {23 Console.WriteLine("Hello World!");24 this.RaiseHaltEvent();25 }26 }27 }28 internal class E : Event { }29}

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ActorRuntimeLogTextFormatter

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Logging;3using System;4{5 {6 static void Main(string[] args)7 {8 var log = new ActorRuntimeLogTextFormatter(Console.Out);9 using (var runtime = new ActorRuntime(log))10 {11 var actor = runtime.CreateActor(typeof(HelloActor));12 runtime.SendEvent(actor, new HelloEvent());13 runtime.Wait();14 }15 }16 }17 {18 public async Task OnEventAsync(Event e)19 {20 if (e is HelloEvent)21 {22 Console.WriteLine("Hello from actor {0}", this.Id);23 await Task.Delay(1000);24 }25 }26 }27 {28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.Logging;32using System;33{34 {35 static void Main(string[] args)36 {37 var log = new ActorRuntimeLogJsonFormatter(Console.Out);38 using (var runtime = new ActorRuntime(log))39 {40 var actor = runtime.CreateActor(typeof(HelloActor));41 runtime.SendEvent(actor, new HelloEvent());42 runtime.Wait();43 }44 }45 }46 {

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ActorRuntimeLogTextFormatter

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 protected override void OnInitializeEvent(Event e)5 {6 ActorRuntime.SetRuntimeLogFormatter(new ActorRuntimeLogTextFormatter());7 }8 }9}10using Microsoft.Coyote.Actors;11{12 {13 protected override void OnInitializeEvent(Event e)14 {15 ActorRuntime.SetRuntimeLogFormatter(new ActorRuntimeLogJsonFormatter());16 }17 }18}19using Microsoft.Coyote.Actors;20{21 {22 protected override void OnInitializeEvent(Event e)23 {24 ActorRuntime.SetRuntimeLogFormatter(new ActorRuntimeLogXmlFormatter());25 }26 }27}28using Microsoft.Coyote.Actors;29{30 {31 protected override void OnInitializeEvent(Event e)32 {33 ActorRuntime.SetRuntimeLogFormatter(new ActorRuntimeLogHtmlFormatter());34 }35 }36}37using Microsoft.Coyote.Actors;38{39 {40 protected override void OnInitializeEvent(Event e)41 {

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