Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.CancelTimer
RaftTests.cs
Source:RaftTests.cs
...879 }880 internal class StartTimerEvent : Event881 {882 }883 internal class CancelTimer : Event884 {885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }...
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }...
CancelTimer
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.Actors;12using Microsoft.Coyote.Tests.Common.Events;13{14 {15 public static void Main(string[] args)16 {17 TestingEngine engine = TestingEngineFactory.CreateBugFindingEngine();18 engine.RunBugFindingTest(testName: "CancelTimerTest", configuration: GetConfiguration(), test: CancelTimerTest);19 }20 private static Configuration GetConfiguration()21 {22 Configuration configuration = Configuration.Create();23 configuration.SchedulingIterations = 100;24 configuration.SchedulingStrategy = SchedulingStrategy.DFS;25 configuration.TestingIterations = 1;26 configuration.MaxFairSchedulingSteps = 100000;27 configuration.MaxUnfairSchedulingSteps = 100000;28 configuration.RandomSchedulingSeed = 0;29 configuration.Verbose = 3;30 configuration.LogWriter = Console.Out;31 configuration.ThrowOnFailure = true;32 return configuration;33 }34 private static async Task CancelTimerTest()35 {36 var actor = Actor.CreateFromTask(async () =>37 {38 await Task.Delay(1000);39 });40 await actor.CancelTimerAsync();41 }42 }43}44using System;45using System.Threading.Tasks;46using Microsoft.Coyote;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.TestingServices;50using Microsoft.Coyote.TestingServices.Runtime;51using Microsoft.Coyote.TestingServices.SchedulingStrategies;52using Microsoft.Coyote.Tasks;53using Microsoft.Coyote.Tests.Common;54using Microsoft.Coyote.Tests.Common.Actors;55using Microsoft.Coyote.Tests.Common.Events;56{57 {58 public static void Main(string[] args)59 {60 TestingEngine engine = TestingEngineFactory.CreateBugFindingEngine();61 engine.RunBugFindingTest(testName: "Cancel
CancelTimer
Using AI Code Generation
1using System;2using System.IO;3using System.Threading;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.Timers;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.SystematicTesting.Strategies;12{13 {14 public static void Main(string[] args)15 {16 using (var runtime = RuntimeFactory.Create())17 {18 var test = new SystematicTesting(runtime);19 test.Configuration.Strategy = TestingStrategy.Exploration;20 test.Configuration.SchedulingIterations = 100;21 test.Configuration.TestingIterations = 100;22 test.Configuration.MaxFairSchedulingSteps = 100;23 test.Configuration.MaxUnfairSchedulingSteps = 100;24 test.Configuration.MaxStepsFromEntryToExit = 100;25 test.Configuration.MaxStepsFromAnyActionToExit = 100;26 test.Configuration.MaxInterleavings = 100;27 test.Configuration.MaxSchedulingSteps = 100;28 test.Configuration.MaxProgramSteps = 100;29 test.Configuration.MaxAsyncSteps = 100;30 test.Configuration.MaxFairSchedulingSteps = 100;31 test.Configuration.MaxUnfairSchedulingSteps = 100;32 test.Configuration.MaxStepsFromEntryToExit = 100;33 test.Configuration.MaxStepsFromAnyActionToExit = 100;34 test.Configuration.MaxInterleavings = 100;35 test.Configuration.MaxUnfairSchedulingSteps = 100;36 test.Configuration.MaxStepsFromEntryToExit = 100;37 test.Configuration.MaxStepsFromAnyActionToExit = 100;38 test.Configuration.MaxInterleavings = 100;39 test.Configuration.MaxUnfairSchedulingSteps = 100;40 test.Configuration.MaxStepsFromEntryToExit = 100;41 test.Configuration.MaxStepsFromAnyActionToExit = 100;42 test.Configuration.MaxInterleavings = 100;43 test.Configuration.MaxUnfairSchedulingSteps = 100;44 test.Configuration.MaxStepsFromEntryToExit = 100;45 test.Configuration.MaxStepsFromAnyActionToExit = 100;46 test.Configuration.MaxInterleavings = 100;
CancelTimer
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 static void Main(string[] args)10 {11 Task.Run(() => MainAsync(args)).Wait();12 }13 static async Task MainAsync(string[] args)14 {15 var config = Configuration.Create().WithTestingIterations(100);16 var runtime = RuntimeFactory.Create(config);17 await runtime.CreateActorAndExecuteAsync(typeof(M));18 }19 }20 {21 [OnEntry(nameof(EntryInit))]22 [OnEventDoAction(typeof(InternalEvent), nameof(HandleInternalEvent))]23 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]24 class Init : State { }25 private void EntryInit()26 {27 this.Send(this.Id, new InternalEvent());28 }29 private void HandleInternalEvent()30 {31 this.Send(this.Id, new UnitEvent());32 }33 private void HandleUnitEvent()34 {35 this.Send(this.Id, new InternalEvent());36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Specifications;44using Microsoft.Coyote.Tasks;45{46 {47 static void Main(string[] args)48 {49 Task.Run(() => MainAsync(args)).Wait();50 }51 static async Task MainAsync(string[] args)52 {53 var config = Configuration.Create().WithTestingIterations(100);54 var runtime = RuntimeFactory.Create(config);55 await runtime.CreateActorAndExecuteAsync(typeof(M));56 }57 }58 {59 [OnEntry(nameof(EntryInit))]60 [OnEventDoAction(typeof(InternalEvent), nameof(HandleInternalEvent))]61 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]62 class Init : State { }63 private void EntryInit()64 {65 this.Send(this.Id, new InternalEvent());66 }67 private void HandleInternalEvent()
CancelTimer
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 protected override async Task OnInitializeAsync(Event initialEvent)5 {6 var timer = this.RegisterTimer(TimerCallback, null, 1000, 1000);7 await this.CancelTimerAsync(timer);8 }9 private void TimerCallback(object state)10 {11 }12 }13}14using Microsoft.Coyote.Actors;15{16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 var timer = this.RegisterTimer(TimerCallback, null, 1000, 1000);20 await this.CancelTimerAsync(timer);21 }22 private void TimerCallback(object state)23 {24 }25 }26}
CancelTimer
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 runtime.CreateActor(typeof(Actor1));13 runtime.Start();14 Console.WriteLine("Press any key to stop the runtime...");15 Console.ReadKey();16 runtime.Stop();17 }18 }19 }20 {21 private readonly ActorId _timer;22 public Actor1(ActorId id)23 : base(id)24 {25 this._timer = this.CreateTimer(this.Id, 1000, true);26 }27 protected override Task OnEventAsync(Event e)28 {29 switch (e)30 {31 Console.WriteLine("Timer elapsed");32 this.CancelTimer(this._timer);33 break;34 }35 return Task.CompletedTask;36 }37 }38}
CancelTimer
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var timer = new CancelTimer();10 timer.Start();11 Console.ReadLine();12 }13 }14 {15 private readonly System.Threading.Timer _timer;16 private readonly System.Threading.Timer _timer2;17 public CancelTimer()18 {19 _timer = new System.Threading.Timer(TimerCallback, null, 2000, 0);20 _timer2 = new System.Threading.Timer(TimerCallback, null, 2000, 0);21 }22 public void Start()23 {24 Console.WriteLine("Start");25 _timer.Change(2000, 0);26 _timer2.Change(2000, 0);27 }28 private void TimerCallback(object state)29 {30 Console.WriteLine("TimerCallback");31 }32 }33}34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using System;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 Console.WriteLine("Hello World!");43 var timer = new CancelTimer();44 timer.Start();45 Console.ReadLine();46 }47 }48 {49 private readonly System.Threading.Timer _timer;50 private readonly System.Threading.Timer _timer2;51 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]52 {53 }54 public CancelTimer()55 {56 _timer = new System.Threading.Timer(TimerCallback, null, 2000, 0);57 _timer2 = new System.Threading.Timer(TimerCallback, null, 2000, 0);58 }59 public void Start()60 {61 Console.WriteLine("Start");62 _timer.Change(2000, 0);63 _timer2.Change(2000, 0);64 }65 private void TimerCallback(object state)66 {67 Console.WriteLine("TimerCallback");68 }69 }70}
CancelTimer
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 await runtime.CreateActorAndExecuteAsync(typeof(CancelTimerActor));11 Console.WriteLine("Done.");12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 Console.WriteLine("Create timer");18 var timer = this.RegisterTimer("Timer", TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(2));19 await Task.Delay(1000);20 Console.WriteLine("Cancel timer");21 this.CancelTimer(timer);22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29{30 {31 public static async Task Main(string[] args)32 {33 var runtime = RuntimeFactory.Create();34 await runtime.CreateActorAndExecuteAsync(typeof(CancelTimerActor));35 Console.WriteLine("Done.");36 }37 }38 {39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 Console.WriteLine("Create timer");42 var timer = this.RegisterTimer("Timer", TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(2));43 await Task.Delay(1000);44 Console.WriteLine("Cancel timer");45 this.CancelTimer(timer);46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53{54 {55 public static async Task Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 await runtime.CreateActorAndExecuteAsync(typeof(CancelTimerActor));59 Console.WriteLine("Done.");60 }61 }62 {63 protected override async Task OnInitializeAsync(Event initialEvent)64 {65 Console.WriteLine("Create timer");66 var timer = this.RegisterTimer("Timer", TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(2));
CancelTimer
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using System.Collections.Generic;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private readonly TaskCompletionSource<bool> tcs;9 public CancelTimer(TaskCompletionSource<bool> tcs)10 {11 this.tcs = tcs;12 }13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 this.SendEvent(this.Id, new E());16 return Task.CompletedTask;17 }18 private class E : Event { }19 protected override async Task OnEventAsync(Event e)20 {21 switch (e)22 {
CancelTimer
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = await Runtime.CreateAsync();9 await runtime.CreateActorAndExecuteAsync(typeof(MyActor));10 await runtime.WaitAsync();11 }12 }13 {14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await this.SendEventAsync(this.Id, new MyEvent());17 }18 protected override async Task OnEventAsync(Event e)19 {20 if (e is MyEvent)21 {22 var timer = new CancelTimer(this);23 await this.RegisterTimerAsync(timer, 0, 1000, true);24 await Task.Delay(5000);25 await this.UnregisterTimerAsync(timer);26 }27 }28 }29 {30 }31}32at Microsoft.Coyote.Actors.ActorRuntime.UnregisterTimerAsync(ITimer timer) at
CancelTimer
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 ActorRuntime.RegisterActor(typeof(TimerActor));10 ActorRuntime.RegisterActor(typeof(Actor1));11 ActorRuntime.RegisterActor(typeof(Actor2));12 ActorRuntime.RegisterActor(typeof(Actor3));13 ActorRuntime.RegisterActor(typeof(Actor4));14 ActorRuntime.RegisterActor(typeof(Actor5));15 ActorRuntime.RegisterActor(typeof(Actor6));16 ActorRuntime.RegisterActor(typeof(Actor7));17 ActorRuntime.RegisterActor(typeof(Actor8));18 ActorRuntime.RegisterActor(typeof(Actor9));19 ActorRuntime.RegisterActor(typeof(Actor10));20 ActorRuntime.RegisterActor(typeof(Actor11));21 ActorRuntime.RegisterActor(typeof(Actor12));22 ActorRuntime.RegisterActor(typeof(Actor13));23 ActorRuntime.RegisterActor(typeof(Actor14));24 ActorRuntime.RegisterActor(typeof(Actor15));25 ActorRuntime.RegisterActor(typeof(Actor16));26 ActorRuntime.RegisterActor(typeof(Actor17));27 ActorRuntime.RegisterActor(typeof(Actor18));28 ActorRuntime.RegisterActor(typeof(Actor19));29 ActorRuntime.RegisterActor(typeof(Actor20));30 ActorRuntime.RegisterActor(typeof(Actor21));31 ActorRuntime.RegisterActor(typeof(Actor22));32 ActorRuntime.RegisterActor(typeof(Actor23));33 ActorRuntime.RegisterActor(typeof(Actor24));34 ActorRuntime.RegisterActor(typeof(Actor25));35 ActorRuntime.RegisterActor(typeof(Actor26));36 ActorRuntime.RegisterActor(typeof(Actor27));37 ActorRuntime.RegisterActor(typeof(Actor28));38 ActorRuntime.RegisterActor(typeof(Actor29));39 ActorRuntime.RegisterActor(typeof(Actor30));40 ActorRuntime.RegisterActor(typeof(Actor31));41 ActorRuntime.RegisterActor(typeof(Actor32));42 ActorRuntime.RegisterActor(typeof(Actor33));43 ActorRuntime.RegisterActor(typeof(Actor34));44 ActorRuntime.RegisterActor(typeof(Actor35));45 ActorRuntime.RegisterActor(typeof(Actor36));46 ActorRuntime.RegisterActor(typeof(Actor37));47 ActorRuntime.RegisterActor(typeof(Actor38));48 ActorRuntime.RegisterActor(typeof(Actor39));49 ActorRuntime.RegisterActor(typeof(Actor40));50 ActorRuntime.RegisterActor(typeof(Actor41));51 ActorRuntime.RegisterActor(typeof(Actor42));52 ActorRuntime.RegisterActor(typeof(Actor43));
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!