Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureCorrected
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...125                {126                    this.Server = server;127                }128            }129            internal class FailureCorrected : Event130            {131                public List<ActorId> Servers;132                public FailureCorrected(List<ActorId> servers)133                    : base()134                {135                    this.Servers = servers;136                }137            }138            internal class Ping : Event139            {140                public ActorId Target;141                public Ping(ActorId target)142                    : base()143                {144                    this.Target = target;145                }146            }147            internal class Pong : Event148            {149            }150            private class InjectFailure : Event151            {152            }153            private class Local : Event154            {155            }156            private ActorId Main;157            private List<ActorId> Servers;158            private int CheckNodeIdx;159            private int Failures;160            [Start]161            [OnEntry(nameof(InitOnEntry))]162            [OnEventGotoState(typeof(Local), typeof(StartMonitoring))]163            private class Init : State164            {165            }166            private void InitOnEntry(Event e)167            {168                this.Main = (e as SetupEvent).Main;169                this.Servers = (e as SetupEvent).Servers;170                this.CheckNodeIdx = 0;171                this.Failures = 100;172                this.RaiseEvent(new Local());173            }174            [OnEntry(nameof(StartMonitoringOnEntry))]175            [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176            [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177            private class StartMonitoring : State178            {179            }180            private void StartMonitoringOnEntry()181            {182                if (this.Failures < 1)183                {184                    this.RaiseHaltEvent();185                }186                else187                {188                    this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189                    if (this.Servers.Count > 1)190                    {191                        if (this.RandomBoolean())192                        {193                            this.SendEvent(this.Id, new InjectFailure());194                        }195                        else196                        {197                            this.SendEvent(this.Id, new Pong());198                        }199                    }200                    else201                    {202                        this.SendEvent(this.Id, new Pong());203                    }204                    this.Failures--;205                }206            }207            private void HandlePong()208            {209                this.CheckNodeIdx++;210                if (this.CheckNodeIdx == this.Servers.Count)211                {212                    this.CheckNodeIdx = 0;213                }214            }215            [OnEntry(nameof(HandleFailureOnEntry))]216            [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217            [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218            private class HandleFailure : State219            {220            }221            private void HandleFailureOnEntry()222            {223                this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224            }225            private void ProcessFailureCorrected(Event e)226            {227                this.CheckNodeIdx = 0;228                this.Servers = (e as FailureCorrected).Servers;229            }230        }231        private class ChainReplicationMaster : StateMachine232        {233            internal class SetupEvent : Event234            {235                public List<ActorId> Servers;236                public List<ActorId> Clients;237                public SetupEvent(List<ActorId> servers, List<ActorId> clients)238                    : base()239                {240                    this.Servers = servers;241                    this.Clients = clients;242                }243            }244            internal class BecomeHead : Event245            {246                public ActorId Target;247                public BecomeHead(ActorId target)248                    : base()249                {250                    this.Target = target;251                }252            }253            internal class BecomeTail : Event254            {255                public ActorId Target;256                public BecomeTail(ActorId target)257                    : base()258                {259                    this.Target = target;260                }261            }262            internal class Success : Event263            {264            }265            internal class HeadChanged : Event266            {267            }268            internal class TailChanged : Event269            {270            }271            private class HeadFailed : Event272            {273            }274            private class TailFailed : Event275            {276            }277            private class ServerFailed : Event278            {279            }280            private class FixSuccessor : Event281            {282            }283            private class FixPredecessor : Event284            {285            }286            private class Local : Event287            {288            }289            private class Done : Event290            {291            }292            private List<ActorId> Servers;293            private List<ActorId> Clients;294            private ActorId FailureDetector;295            private ActorId Head;296            private ActorId Tail;297            private int FaultyNodeIndex;298            private int LastUpdateReceivedSucc;299            private int LastAckSent;300            [Start]301            [OnEntry(nameof(InitOnEntry))]302            [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303            private class Init : State304            {305            }306            private void InitOnEntry(Event e)307            {308                this.Servers = (e as SetupEvent).Servers;309                this.Clients = (e as SetupEvent).Clients;310                this.FailureDetector = this.CreateActor(311                    typeof(FailureDetector),312                    new FailureDetector.SetupEvent(this.Id, this.Servers));313                this.Head = this.Servers[0];314                this.Tail = this.Servers[this.Servers.Count - 1];315                this.RaiseEvent(new Local());316            }317            [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318            [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319            [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320            [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321            private class WaitForFailure : State322            {323            }324            private void CheckWhichNodeFailed(Event e)325            {326                this.Assert(this.Servers.Count > 1, "All nodes have failed.");327                var failedServer = (e as FailureDetector.FailureDetected).Server;328                if (this.Head.Equals(failedServer))329                {330                    this.RaiseEvent(new HeadFailed());331                }332                else if (this.Tail.Equals(failedServer))333                {334                    this.RaiseEvent(new TailFailed());335                }336                else337                {338                    for (int i = 0; i < this.Servers.Count - 1; i++)339                    {340                        if (this.Servers[i].Equals(failedServer))341                        {342                            this.FaultyNodeIndex = i;343                        }344                    }345                    this.RaiseEvent(new ServerFailed());346                }347            }348            [OnEntry(nameof(CorrectHeadFailureOnEntry))]349            [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350            [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351            private class CorrectHeadFailure : State352            {353            }354            private void CorrectHeadFailureOnEntry()355            {356                this.Servers.RemoveAt(0);357                this.Monitor<InvariantMonitor>(358                    new InvariantMonitor.UpdateServers(this.Servers));359                this.Monitor<ServerResponseSeqMonitor>(360                    new ServerResponseSeqMonitor.UpdateServers(this.Servers));361                this.Head = this.Servers[0];362                this.SendEvent(this.Head, new BecomeHead(this.Id));363            }364            private void UpdateClients()365            {366                for (int i = 0; i < this.Clients.Count; i++)367                {368                    this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369                }370                this.RaiseEvent(new Done());371            }372            private void UpdateFailureDetector()373            {374                this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375            }376            [OnEntry(nameof(CorrectTailFailureOnEntry))]377            [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378            [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379            private class CorrectTailFailure : State380            {381            }382            private void CorrectTailFailureOnEntry()383            {384                this.Servers.RemoveAt(this.Servers.Count - 1);385                this.Monitor<InvariantMonitor>(386                    new InvariantMonitor.UpdateServers(this.Servers));387                this.Monitor<ServerResponseSeqMonitor>(388                    new ServerResponseSeqMonitor.UpdateServers(this.Servers));...FailureCorrected
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;7using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness;8using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance;9using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.Recovery;10using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.Recovery.Async;11using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.Recovery.Sync;12using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.Recovery.SyncAsync;13using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.Recovery.SyncAsyncRecovery;14using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.Recovery.SyncRecovery;15using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.RecoveryAsync;16using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.RecoverySync;17using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.RecoverySyncAsync;18using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.RecoverySyncAsyncRecovery;19using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.RecoverySyncRecovery;20using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.RecoverySyncRecoveryAsync;21using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.RecoverySyncRecoveryAsyncRecovery;22using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.RecoverySyncRecoveryAsyncRecoveryAsync;23using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.RecoverySyncRecoveryAsyncRecoverySync;24using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Correctness.FaultTolerance.RecoverySyncRecoveryAsyncRecoverySyncAsync;FailureCorrected
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks;15using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;27using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;29using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;30using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;FailureCorrected
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Testing;5using Microsoft.Coyote.Testing.Services;6using Microsoft.Coyote.Testing.Systematic;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Runtime;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Services;11{12    {13        public static void Main(string[] args)14        {15            var configuration = Configuration.Create().WithTestingIterations(100);16            var runtime = RuntimeFactory.Create(configuration);17            var testHost = new SystematicTestHost(runtime, configuration);18            testHost.ConfigureTestingServices(services =>19            {20                services.AddActorBugFindingServices();21            });22            testHost.RunAsync(async () =>23            {24                var actor = Actor.Create(runtime, typeof(FailureCorrected));25                await actor.SendEventAsync(new E());26            }).Wait();27        }28    }29}30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding;33using Microsoft.Coyote.Actors.BugFinding.Services;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Runtime;36using Microsoft.Coyote.Testing;37using Microsoft.Coyote.Testing.Services;38using Microsoft.Coyote.Testing.Systematic;39using System;40using System.Threading.Tasks;41{42    {43        private int Value;44        [OnEventDoAction(typeof(E), nameof(Init))]45        private class InitState : State { }46        private async Task Init()47        {48            this.Value = 0;49            await this.SendEventAsync(this.Id, new E());50        }51        [OnEventDoAction(typeof(E), nameof(HandleEvent))]52        private class HandleEventState : State { }53        private async Task HandleEvent()54        {55            this.Value++;56            await this.SendEventAsync(this.Id, new E());57        }58    }59}60using Microsoft.Coyote.Actors.BugFinding.Services;FailureCorrected
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        public static void Main()9        {10            Console.WriteLine("Starting BugFinding");11            using (var runtime = RuntimeFactory.Create())12            {13                runtime.CreateActor(typeof(FailureCorrected));14                runtime.Run();15            }16        }17    }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25    {26        public static void Main()27        {28            Console.WriteLine("Starting BugFinding");29            using (var runtime = RuntimeFactory.Create())30            {31                runtime.CreateActor(typeof(FailureCorrected));32                runtime.Run();33            }34        }35    }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43    {44        public static void Main()45        {46            Console.WriteLine("Starting BugFinding");47            using (var runtime = RuntimeFactory.Create())48            {49                runtime.CreateActor(typeof(FailureCorrected));50                runtime.Run();51            }52        }53    }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61    {62        public static void Main()63        {64            Console.WriteLine("Starting BugFinding");65            using (var runtime = RuntimeFactory.Create())66            {67                runtime.CreateActor(typeof(FailureCorrected));FailureCorrected
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance;7{8    {9        public static async Task Main(string[] args)10        {11            var config = Configuration.Create().WithTestingIterations(1000);12            config.SchedulingStrategy = SchedulingStrategy.FairPCT;13            config.SchedulingIterations = 100000;14            config.SchedulingSeed = 1;15            config.SchedulingMaxSteps = 10000;16            config.EnableCycleDetection = true;17            config.EnableDataRaceDetection = true;18            config.EnableHotStateDetection = true;19            config.EnableOperationInterleavings = true;20            config.EnablePhaseOrdering = true;21            config.EnableRandomExecution = true;22            config.EnableStateGraph = true;23            config.EnableStateGraphScheduling = true;24            config.EnableStateGraphSchedulingWithFairness = true;25            config.EnableTaskInterleavings = true;26            config.EnableUnfairScheduling = true;27            config.EnableVerboseTrace = true;28            config.EnableWorkStealing = true;29            config.EnableWorkStealingScheduling = true;30            config.EnableWorkStealingSchedulingWithFairness = true;31            config.MaxFairSchedulingSteps = 10000;32            config.MaxUnfairSchedulingSteps = 10000;33            config.MaxWorkStealingSchedulingSteps = 10000;34            config.TraceFilePath = "C:\\Users\\user\\Desktop\\CoyoteTest\\CoyoteTest\\CoyoteTest\\trace.txt";35            config.TraceScheduling = true;36            config.TraceStateGraph = true;37            config.TraceStateGraphScheduling = true;38            config.TraceWorkStealingScheduling = true;39            config.WorkerCount = 1;40            await Microsoft.Coyote.Testing.TestRuntime.RunAsync(config, async () =>41            {42                var failureCorrected = Actor.CreateFromProduction<FaultToleranceActor>();43                await failureCorrected.ExecuteAsync();44            });45        }46    }47}48using System;FailureCorrected
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6{7    {8        static void Main(string[] args)9        {10            var runtime = RuntimeFactory.Create();11            runtime.CreateActor(typeof(Driver));12            runtime.Run();13        }14    }15    {16        private MachineId CorrectedMachine;17        [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]18        private class Init : MachineState { }19        private void Configure()20        {21            this.CorrectedMachine = this.CreateActor(typeof(CorrectedMachine));22            this.SendEvent(this.CorrectedMachine, new UnitEvent());23        }24        [OnEventDoAction(typeof(UnitEvent), nameof(HandleResponse))]25        private class Configured : MachineState { }26        private void HandleResponse()27        {28            this.Assert(false, "Bug found.");29        }30    }31    {32        [OnEventDoAction(typeof(UnitEvent), nameof(HandleRequest))]33        private class Init : MachineState { }34        private void HandleRequest()35        {36            this.SendEvent(this.Id, new UnitEvent());37        }38    }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Specifications;45{46    {47        static void Main(string[] args)48        {49            var runtime = RuntimeFactory.Create();50            runtime.CreateActor(typeof(Driver));51            runtime.Run();52        }53    }54    {55        private MachineId CorrectedMachine;56        [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]57        private class Init : MachineState { }58        private void Configure()59        {60            this.CorrectedMachine = this.CreateActor(typeof(CorrectedMachine));61            this.SendEvent(this.CorrectedMachine, new UnitEvent());62        }63        [OnEventDoAction(typeof(UnitEvent), nameof(HandleResponse))]64        private class Configured : MachineState { }65        private void HandleResponse()FailureCorrected
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        public static async Task Main()8        {9            var config = Configuration.Create();10            config.MaxSchedulingSteps = 100000;11            config.MaxFairSchedulingSteps = 100000;12            config.MaxStepsFromInitialToRecoveryState = 100000;13            config.MaxStepsFromRecoveryToErrorState = 100000;14            config.MaxStepsFromRecoveryToRecoveryState = 100000;15            config.MaxStepsFromErrorStateToRecoveryState = 100000;16            config.MaxStepsFromErrorStateToErrorState = 100000;17            config.MaxFairSchedulingSteps = 100000;18            config.MaxFairStepsFromInitialToRecoveryState = 100000;19            config.MaxFairStepsFromRecoveryToErrorState = 100000;20            config.MaxFairStepsFromRecoveryToRecoveryState = 100000;21            config.MaxFairStepsFromErrorStateToRecoveryState = 100000;22            config.MaxFairStepsFromErrorStateToErrorState = 100000;23            config.MaxFairSchedulingSteps = 100000;24            config.MaxFairStepsFromInitialToRecoveryState = 100000;25            config.MaxFairStepsFromRecoveryToErrorState = 100000;26            config.MaxFairStepsFromRecoveryToRecoveryState = 100000;27            config.MaxFairStepsFromErrorStateToRecoveryState = 100000;28            config.MaxFairStepsFromErrorStateToErrorState = 100000;29            config.MaxFairSchedulingSteps = 100000;30            config.MaxFairStepsFromInitialToRecoveryState = 100000;31            config.MaxFairStepsFromRecoveryToErrorState = 100000;32            config.MaxFairStepsFromRecoveryToRecoveryState = 100000;33            config.MaxFairStepsFromErrorStateToRecoveryState = 100000;34            config.MaxFairStepsFromErrorStateToErrorState = 100000;35            config.MaxFairSchedulingSteps = 100000;36            config.MaxFairStepsFromInitialToRecoveryState = 100000;37            config.MaxFairStepsFromRecoveryToErrorState = 100000;FailureCorrected
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using System;4using System.Threading.Tasks;5{6    {7        static async Task Main(string[] args)8        {9            var config = Configuration.Create();10            config.MaxSchedulingSteps = 100;11            config.TestingIterations = 5;12            config.Verbose = 2;13            config.EnableCycleDetection = true;14            config.EnableDataRaceDetection = true;15            config.EnableDeadlockDetection = true;16            await TestingEngine.TestAsync(config, async r =>17            {18                var actor = r.CreateActor(typeof(FailureCorrected));19                r.SendEvent(actor, new E());20            });21        }22    }23}24   at Microsoft.Coyote.Actors.Runtime.ActorRuntime.SendEvent(ActorId target, Event e, ActorId sender, EventGroup group, Guid opGroupId, Boolean isTargetHalted) in C:\Users\microsoft\Documents\GitHub\coyote\Source\Runtime\Actors\Runtime\ActorRuntime.cs:line 10925   at Microsoft.Coyote.Actors.Runtime.ActorRuntime.SendEvent(ActorId target, Event e, ActorId sender, EventGroup group, Guid opGroupId) in C:\Users\microsoft\Documents\GitHub\coyote\Source\Runtime\Actors\Runtime\ActorRuntime.cs:line 8726   at Microsoft.Coyote.Actors.Runtime.ActorRuntime.SendEvent(ActorId target, Event e, ActorId sender, EventGroup group) in C:\Users\microsoft\Documents\GitHub\coyote\Source\Runtime\Actors\Runtime\ActorRuntime.cs:line 8127   at Microsoft.Coyote.Actors.Runtime.ActorRuntime.SendEvent(ActorId target, Event e, ActorId sender) in C:\Users\microsoft\Documents\GitHub\coyote\Source\Runtime\Actors\Runtime\ActorRuntime.cs:line 7628   at Microsoft.Coyote.Actors.Runtime.ActorRuntime.SendEvent(ActorId target, Event e) in C:\Users\microsoft\Documents\GitHub\coyote\Source\Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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