Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...116                    this.Main = main;117                    this.Servers = servers;118                }119            }120            internal class FailureDetected : Event121            {122                public ActorId Server;123                public FailureDetected(ActorId server)124                    : base()125                {126                    this.Server = server;127                }128            }129            internal class FailureCorrected : Event130            {131                public List<ActorId> Servers;132                public FailureCorrected(List<ActorId> servers)133                    : base()134                {135                    this.Servers = servers;136                }137            }138            internal class Ping : Event139            {140                public ActorId Target;141                public Ping(ActorId target)142                    : base()143                {144                    this.Target = target;145                }146            }147            internal class Pong : Event148            {149            }150            private class InjectFailure : Event151            {152            }153            private class Local : Event154            {155            }156            private ActorId Main;157            private List<ActorId> Servers;158            private int CheckNodeIdx;159            private int Failures;160            [Start]161            [OnEntry(nameof(InitOnEntry))]162            [OnEventGotoState(typeof(Local), typeof(StartMonitoring))]163            private class Init : State164            {165            }166            private void InitOnEntry(Event e)167            {168                this.Main = (e as SetupEvent).Main;169                this.Servers = (e as SetupEvent).Servers;170                this.CheckNodeIdx = 0;171                this.Failures = 100;172                this.RaiseEvent(new Local());173            }174            [OnEntry(nameof(StartMonitoringOnEntry))]175            [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176            [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177            private class StartMonitoring : State178            {179            }180            private void StartMonitoringOnEntry()181            {182                if (this.Failures < 1)183                {184                    this.RaiseHaltEvent();185                }186                else187                {188                    this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189                    if (this.Servers.Count > 1)190                    {191                        if (this.RandomBoolean())192                        {193                            this.SendEvent(this.Id, new InjectFailure());194                        }195                        else196                        {197                            this.SendEvent(this.Id, new Pong());198                        }199                    }200                    else201                    {202                        this.SendEvent(this.Id, new Pong());203                    }204                    this.Failures--;205                }206            }207            private void HandlePong()208            {209                this.CheckNodeIdx++;210                if (this.CheckNodeIdx == this.Servers.Count)211                {212                    this.CheckNodeIdx = 0;213                }214            }215            [OnEntry(nameof(HandleFailureOnEntry))]216            [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217            [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218            private class HandleFailure : State219            {220            }221            private void HandleFailureOnEntry()222            {223                this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224            }225            private void ProcessFailureCorrected(Event e)226            {227                this.CheckNodeIdx = 0;228                this.Servers = (e as FailureCorrected).Servers;229            }230        }231        private class ChainReplicationMaster : StateMachine232        {233            internal class SetupEvent : Event234            {235                public List<ActorId> Servers;236                public List<ActorId> Clients;237                public SetupEvent(List<ActorId> servers, List<ActorId> clients)238                    : base()239                {240                    this.Servers = servers;241                    this.Clients = clients;242                }243            }244            internal class BecomeHead : Event245            {246                public ActorId Target;247                public BecomeHead(ActorId target)248                    : base()249                {250                    this.Target = target;251                }252            }253            internal class BecomeTail : Event254            {255                public ActorId Target;256                public BecomeTail(ActorId target)257                    : base()258                {259                    this.Target = target;260                }261            }262            internal class Success : Event263            {264            }265            internal class HeadChanged : Event266            {267            }268            internal class TailChanged : Event269            {270            }271            private class HeadFailed : Event272            {273            }274            private class TailFailed : Event275            {276            }277            private class ServerFailed : Event278            {279            }280            private class FixSuccessor : Event281            {282            }283            private class FixPredecessor : Event284            {285            }286            private class Local : Event287            {288            }289            private class Done : Event290            {291            }292            private List<ActorId> Servers;293            private List<ActorId> Clients;294            private ActorId FailureDetector;295            private ActorId Head;296            private ActorId Tail;297            private int FaultyNodeIndex;298            private int LastUpdateReceivedSucc;299            private int LastAckSent;300            [Start]301            [OnEntry(nameof(InitOnEntry))]302            [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303            private class Init : State304            {305            }306            private void InitOnEntry(Event e)307            {308                this.Servers = (e as SetupEvent).Servers;309                this.Clients = (e as SetupEvent).Clients;310                this.FailureDetector = this.CreateActor(311                    typeof(FailureDetector),312                    new FailureDetector.SetupEvent(this.Id, this.Servers));313                this.Head = this.Servers[0];314                this.Tail = this.Servers[this.Servers.Count - 1];315                this.RaiseEvent(new Local());316            }317            [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318            [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319            [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320            [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321            private class WaitForFailure : State322            {323            }324            private void CheckWhichNodeFailed(Event e)325            {326                this.Assert(this.Servers.Count > 1, "All nodes have failed.");327                var failedServer = (e as FailureDetector.FailureDetected).Server;328                if (this.Head.Equals(failedServer))329                {330                    this.RaiseEvent(new HeadFailed());331                }332                else if (this.Tail.Equals(failedServer))333                {334                    this.RaiseEvent(new TailFailed());335                }336                else337                {338                    for (int i = 0; i < this.Servers.Count - 1; i++)339                    {340                        if (this.Servers[i].Equals(failedServer))341                        {...FailureDetected
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.BugFinding.TestingServices;6using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;7using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default;8using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Trace;9using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Trace.Custom;10{11    {12        public static async Task Main(string[] args)13        {14            var configuration = Configuration.Create();15            configuration.TestingIterations = 10000;16            configuration.TestingProcessExitTimeout = TimeSpan.FromSeconds(30);17            configuration.SchedulingIterations = 10000;18            configuration.SchedulingRandomSeed = 2;19            configuration.SchedulingMaxSteps = 1000;20            configuration.SchedulingStrategy = SchedulingStrategy.DFS;21            configuration.SchedulingTraceDepth = 100;22            configuration.SchedulingTraceFilePath = "trace.json";23            {24                new CustomScheduleTraceFormatter()25            };26            var test = new CoyoteTest(configuration, () => {27                var runtime = RuntimeFactory.Create(configuration);28                runtime.CreateActor(typeof(FailureDetected));29            });30            test.OnFailure += (sender, e) =>31            {32                var trace = (e as FailureEventArgs).Trace;33                Console.WriteLine(trace);34            };35            await test.ExecuteAsync();36        }37    }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.BugFinding;43using Microsoft.Coyote.BugFinding.TestingServices;44using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;45using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default;46using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Trace;47using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Trace.Custom;48{49    {50        public static async Task Main(string[] args)51        {FailureDetected
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9    {10        static void Main(string[] args)11        {12            var config = Configuration.Create();13            config.MaxSchedulingSteps = 1000;14            config.MaxFairSchedulingSteps = 1000;15            config.MaxStepsInInterleaving = 1000;16            config.SchedulingIterations = 1000;17            config.EnableCycleDetection = true;18            config.EnableDataRaceDetection = true;19            config.EnableDeadlockDetection = true;20            config.EnableHotStateDetection = true;21            config.EnableOperationInterleavings = true;22            config.EnableRandomExecution = true;23            config.EnableStateGraphTesting = true;24            config.EnableTimerRaceDetection = true;25            config.EnableUnfairnessDetection = true;26            config.EnableUnreachedStateDetection = true;27            var runtime = RuntimeFactory.Create(config);28            runtime.CreateActor(typeof(Actor1));29            runtime.CreateActor(typeof(Actor2));30            runtime.CreateActor(typeof(Actor3));31            runtime.CreateActor(typeof(Actor4));32            runtime.CreateActor(typeof(Actor5));33            runtime.CreateActor(typeof(Actor6));34            runtime.CreateActor(typeof(Actor7));35            runtime.CreateActor(typeof(Actor8));36            runtime.CreateActor(typeof(Actor9));37            runtime.CreateActor(typeof(Actor10));38            runtime.CreateActor(typeof(Actor11));39            runtime.CreateActor(typeof(Actor12));40            runtime.CreateActor(typeof(Actor13));41            runtime.CreateActor(typeof(Actor14));42            runtime.CreateActor(typeof(Actor15));43            runtime.CreateActor(typeof(Actor16));44            runtime.CreateActor(typeof(Actor17));45            runtime.CreateActor(typeof(Actor18));46            runtime.CreateActor(typeof(Actor19));47            runtime.CreateActor(typeof(Actor20));48            runtime.CreateActor(typeof(Actor21));49            runtime.CreateActor(typeof(Actor22));50            runtime.CreateActor(typeof(Actor23));51            runtime.CreateActor(typeof(Actor24));52            runtime.CreateActor(typeof(Actor25));53            runtime.CreateActor(typeof(Actor26));54            runtime.CreateActor(typeof(Actor27));55            runtime.CreateActor(typeof(Actor28));56            runtime.CreateActor(typeof(Actor29));57            runtime.CreateActor(typeof(Actor30));58            runtime.CreateActor(typeof(Actor31));FailureDetected
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8{9    {10        public static void Main(string[] args)11        {12            var configuration = Configuration.Create();13            configuration.MaxSchedulingSteps = 1000;14            configuration.UseRandomSchedulingStrategy = true;15            configuration.MaxFairSchedulingSteps = 1000;16            configuration.MaxUnfairSchedulingSteps = 1000;17            configuration.SchedulingIterations = 1000;18            configuration.ThrowOnFailure = false;19            configuration.SchedulingSeed = 1;20            configuration.SchedulingVerbosity = 3;21            configuration.EnableCycleDetection = true;22            configuration.EnableDataRaceDetection = true;23            configuration.EnableActorGarbageCollection = true;24            configuration.EnableHotStateDetection = true;25            configuration.EnableHotStateLogging = true;26            configuration.EnableHotStateStatistics = true;FailureDetected
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static async Task Main(string[] args)7        {8            await FailureDetected.Run();9        }10    }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16    {17        static async Task Main(string[] args)18        {19            await FailureDetected.Run();20        }21    }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27    {28        static async Task Main(string[] args)29        {30            await FailureDetected.Run();31        }32    }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38    {39        static async Task Main(string[] args)40        {41            await FailureDetected.Run();42        }43    }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49    {50        static async Task Main(string[] args)51        {52            await FailureDetected.Run();53        }54    }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60    {61        static async Task Main(string[] args)62        {63            await FailureDetected.Run();64        }65    }66}FailureDetected
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6{7    {8        public static async Task Main(string[] args)9        {10            var runtime = await Runtime.CreateAsync();11            await runtime.CreateActorAsync(typeof(FailureDetected));12            Console.ReadLine();13        }14    }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21{22    {23        public static async Task Main(string[] args)24        {25            var runtime = await Runtime.CreateAsync();26            await runtime.CreateActorAsync(typeof(FailureDetected));27            Console.ReadLine();28        }29    }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36{37    {38        public static async Task Main(string[] args)39        {40            var runtime = await Runtime.CreateAsync();41            await runtime.CreateActorAsync(typeof(FailureDetected));42            Console.ReadLine();43        }44    }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51{52    {53        public static async Task Main(string[] args)54        {55            var runtime = await Runtime.CreateAsync();56            await runtime.CreateActorAsync(typeof(FailureDetected));57            Console.ReadLine();58        }59    }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64using Microsoft.Coyote;FailureDetected
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static async Task Main(string[] args)7        {8            var runtime = RuntimeFactory.Create();9            var actor = runtime.CreateActor(typeof(FailureDetected));10            await runtime.SendEvent(actor, new E());11            await runtime.WaitCompletionAsync(actor);12            Console.WriteLine("Actor terminated.");13            Console.ReadLine();14        }15    }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21    {22        static async Task Main(string[] args)23        {24            var runtime = RuntimeFactory.Create();25            var actor = runtime.CreateActor(typeof(FailureDetected));26            await runtime.SendEvent(actor, new E());27            await runtime.WaitCompletionAsync(actor);28            Console.WriteLine("Actor terminated.");29            Console.ReadLine();30        }31    }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Threading.Tasks;36{37    {38        static async Task Main(string[] args)39        {40            var runtime = RuntimeFactory.Create();41            var actor = runtime.CreateActor(typeof(FailureDetected));42            await runtime.SendEvent(actor, new E());43            await runtime.WaitCompletionAsync(actor);44            Console.WriteLine("Actor terminated.");45            Console.ReadLine();46        }47    }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{FailureDetected
Using AI Code Generation
1{2    using System;3    using System.Threading.Tasks;4    using Microsoft.Coyote.Actors;5    using Microsoft.Coyote.Actors.BugFinding.Tests;6    using Microsoft.Coyote.BugFinding;7    using Microsoft.Coyote.BugFinding.SchedulingStrategies;8    using Microsoft.Coyote.BugFinding.Strategies;9    using Microsoft.Coyote.BugFinding.TestingServices;10    using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies;11    using Microsoft.Coyote.BugFinding.TestingServices.Strategies;12    using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;13    using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default;14    using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies;15    using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk;16    using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies;17    using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy;18    using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy.Strategies;19    using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy;20    using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies;21    using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy;22    using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies;23    using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy;24    using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy;FailureDetected
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            var config = Configuration.Create();10            config.MaxSchedulingSteps = 100;11            config.MaxFairSchedulingSteps = 100;12            config.MaxStepsFromFairSchedule = 100;13            config.EnableCycleDetection = true;14            config.EnableDataRaceDetection = true;15            config.EnableActorGarbageCollection = true;16            config.EnableStateGraphTesting = true;17            config.EnableActorTesting = true;FailureDetected
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding.Services;4using System;5using System.Threading.Tasks;6{7    {8        public static void Main(string[] args)9        {10            Console.WriteLine("Hello World!");11            var runtime = RuntimeFactory.Create();12            runtime.RegisterMonitor(typeof(FailureDetected));13            runtime.CreateActor(typeof(Server));14            runtime.CreateActor(typeof(Client));15            runtime.Wait();16        }17    }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding;21using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding.Services;22using System;23using System.Threading.Tasks;24{25    {26        public static void Main(string[] args)27        {28            Console.WriteLine("Hello World!");29            var runtime = RuntimeFactory.Create();30            runtime.RegisterMonitor(typeof(FailureDetected));31            runtime.CreateActor(typeof(Server));32            runtime.CreateActor(typeof(Client));33            runtime.Wait();34        }35    }36}FailureDetected
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5    {6        [OnEntry(nameof(InitializeOnEntry))]7        [OnEventDoAction(typeof(FailureDetected), nameof(OnFailureDetected))]8        private class Init : Event { }9        private void InitializeOnEntry()10        {11            Console.WriteLine("Hello World!");12            this.SendEvent(this.Id, new FailureDetected("Hello World!"));13        }14        private void OnFailureDetected()15        {16            Console.WriteLine("Hello World!");17        }18    }19}20using System;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24    {25        [OnEntry(nameof(InitializeOnEntry))]26        [OnEventDoAction(typeof(FailureDetected), nameof(OnFailureDetected))]27        private class Init : Event { }28        private void InitializeOnEntry()29        {30            Console.WriteLine("Hello World!");31            this.SendEvent(this.Id, new FailureDetected("Hello World!"));32        }33        private void OnFailureDetected()34        {35            Console.WriteLine("Hello World!");36        }37    }38}39using System;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43    {44        [OnEntry(nameof(InitializeOnEntry))]45        [OnEventDoAction(typeof(FailureDetected), nameof(OnFailureDetected))]46        private class Init : Event { }47        private void InitializeOnEntry()48        {49            Console.WriteLine("Hello World!");50            this.SendEvent(this.Id, new FailureDetected("Hello World!"));51        }52        private void OnFailureDetected()53        {54            Console.WriteLine("Hello World!");55        }56    }57}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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