How to use FailureDetected class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FailureDetected

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...116 this.Main = main;117 this.Servers = servers;118 }119 }120 internal class FailureDetected : Event121 {122 public ActorId Server;123 public FailureDetected(ActorId server)124 : base()125 {126 this.Server = server;127 }128 }129 internal class FailureCorrected : Event130 {131 public List<ActorId> Servers;132 public FailureCorrected(List<ActorId> servers)133 : base()134 {135 this.Servers = servers;136 }137 }138 internal class Ping : Event139 {140 public ActorId Target;141 public Ping(ActorId target)142 : base()143 {144 this.Target = target;145 }146 }147 internal class Pong : Event148 {149 }150 private class InjectFailure : Event151 {152 }153 private class Local : Event154 {155 }156 private ActorId Main;157 private List<ActorId> Servers;158 private int CheckNodeIdx;159 private int Failures;160 [Start]161 [OnEntry(nameof(InitOnEntry))]162 [OnEventGotoState(typeof(Local), typeof(StartMonitoring))]163 private class Init : State164 {165 }166 private void InitOnEntry(Event e)167 {168 this.Main = (e as SetupEvent).Main;169 this.Servers = (e as SetupEvent).Servers;170 this.CheckNodeIdx = 0;171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;236 public List<ActorId> Clients;237 public SetupEvent(List<ActorId> servers, List<ActorId> clients)238 : base()239 {240 this.Servers = servers;241 this.Clients = clients;242 }243 }244 internal class BecomeHead : Event245 {246 public ActorId Target;247 public BecomeHead(ActorId target)248 : base()249 {250 this.Target = target;251 }252 }253 internal class BecomeTail : Event254 {255 public ActorId Target;256 public BecomeTail(ActorId target)257 : base()258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {...

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FailureDetected

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.BugFinding.TestingServices;6using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;7using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default;8using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Trace;9using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Trace.Custom;10{11 {12 public static async Task Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.TestingIterations = 10000;16 configuration.TestingProcessExitTimeout = TimeSpan.FromSeconds(30);17 configuration.SchedulingIterations = 10000;18 configuration.SchedulingRandomSeed = 2;19 configuration.SchedulingMaxSteps = 1000;20 configuration.SchedulingStrategy = SchedulingStrategy.DFS;21 configuration.SchedulingTraceDepth = 100;22 configuration.SchedulingTraceFilePath = "trace.json";23 {24 new CustomScheduleTraceFormatter()25 };26 var test = new CoyoteTest(configuration, () => {27 var runtime = RuntimeFactory.Create(configuration);28 runtime.CreateActor(typeof(FailureDetected));29 });30 test.OnFailure += (sender, e) =>31 {32 var trace = (e as FailureEventArgs).Trace;33 Console.WriteLine(trace);34 };35 await test.ExecuteAsync();36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.BugFinding;43using Microsoft.Coyote.BugFinding.TestingServices;44using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;45using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default;46using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Trace;47using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Trace.Custom;48{49 {50 public static async Task Main(string[] args)51 {

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FailureDetected

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000;14 config.MaxFairSchedulingSteps = 1000;15 config.MaxStepsInInterleaving = 1000;16 config.SchedulingIterations = 1000;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableOperationInterleavings = true;22 config.EnableRandomExecution = true;23 config.EnableStateGraphTesting = true;24 config.EnableTimerRaceDetection = true;25 config.EnableUnfairnessDetection = true;26 config.EnableUnreachedStateDetection = true;27 var runtime = RuntimeFactory.Create(config);28 runtime.CreateActor(typeof(Actor1));29 runtime.CreateActor(typeof(Actor2));30 runtime.CreateActor(typeof(Actor3));31 runtime.CreateActor(typeof(Actor4));32 runtime.CreateActor(typeof(Actor5));33 runtime.CreateActor(typeof(Actor6));34 runtime.CreateActor(typeof(Actor7));35 runtime.CreateActor(typeof(Actor8));36 runtime.CreateActor(typeof(Actor9));37 runtime.CreateActor(typeof(Actor10));38 runtime.CreateActor(typeof(Actor11));39 runtime.CreateActor(typeof(Actor12));40 runtime.CreateActor(typeof(Actor13));41 runtime.CreateActor(typeof(Actor14));42 runtime.CreateActor(typeof(Actor15));43 runtime.CreateActor(typeof(Actor16));44 runtime.CreateActor(typeof(Actor17));45 runtime.CreateActor(typeof(Actor18));46 runtime.CreateActor(typeof(Actor19));47 runtime.CreateActor(typeof(Actor20));48 runtime.CreateActor(typeof(Actor21));49 runtime.CreateActor(typeof(Actor22));50 runtime.CreateActor(typeof(Actor23));51 runtime.CreateActor(typeof(Actor24));52 runtime.CreateActor(typeof(Actor25));53 runtime.CreateActor(typeof(Actor26));54 runtime.CreateActor(typeof(Actor27));55 runtime.CreateActor(typeof(Actor28));56 runtime.CreateActor(typeof(Actor29));57 runtime.CreateActor(typeof(Actor30));58 runtime.CreateActor(typeof(Actor31));

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FailureDetected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8{9 {10 public static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.MaxSchedulingSteps = 1000;14 configuration.UseRandomSchedulingStrategy = true;15 configuration.MaxFairSchedulingSteps = 1000;16 configuration.MaxUnfairSchedulingSteps = 1000;17 configuration.SchedulingIterations = 1000;18 configuration.ThrowOnFailure = false;19 configuration.SchedulingSeed = 1;20 configuration.SchedulingVerbosity = 3;21 configuration.EnableCycleDetection = true;22 configuration.EnableDataRaceDetection = true;23 configuration.EnableActorGarbageCollection = true;24 configuration.EnableHotStateDetection = true;25 configuration.EnableHotStateLogging = true;26 configuration.EnableHotStateStatistics = true;

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FailureDetected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 await FailureDetected.Run();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16 {17 static async Task Main(string[] args)18 {19 await FailureDetected.Run();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 static async Task Main(string[] args)29 {30 await FailureDetected.Run();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static async Task Main(string[] args)40 {41 await FailureDetected.Run();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 static async Task Main(string[] args)51 {52 await FailureDetected.Run();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60 {61 static async Task Main(string[] args)62 {63 await FailureDetected.Run();64 }65 }66}

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FailureDetected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = await Runtime.CreateAsync();11 await runtime.CreateActorAsync(typeof(FailureDetected));12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21{22 {23 public static async Task Main(string[] args)24 {25 var runtime = await Runtime.CreateAsync();26 await runtime.CreateActorAsync(typeof(FailureDetected));27 Console.ReadLine();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36{37 {38 public static async Task Main(string[] args)39 {40 var runtime = await Runtime.CreateAsync();41 await runtime.CreateActorAsync(typeof(FailureDetected));42 Console.ReadLine();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51{52 {53 public static async Task Main(string[] args)54 {55 var runtime = await Runtime.CreateAsync();56 await runtime.CreateActorAsync(typeof(FailureDetected));57 Console.ReadLine();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64using Microsoft.Coyote;

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FailureDetected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(FailureDetected));10 await runtime.SendEvent(actor, new E());11 await runtime.WaitCompletionAsync(actor);12 Console.WriteLine("Actor terminated.");13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static async Task Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var actor = runtime.CreateActor(typeof(FailureDetected));26 await runtime.SendEvent(actor, new E());27 await runtime.WaitCompletionAsync(actor);28 Console.WriteLine("Actor terminated.");29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Threading.Tasks;36{37 {38 static async Task Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 var actor = runtime.CreateActor(typeof(FailureDetected));42 await runtime.SendEvent(actor, new E());43 await runtime.WaitCompletionAsync(actor);44 Console.WriteLine("Actor terminated.");45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{

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FailureDetected

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding.Tests;6 using Microsoft.Coyote.BugFinding;7 using Microsoft.Coyote.BugFinding.SchedulingStrategies;8 using Microsoft.Coyote.BugFinding.Strategies;9 using Microsoft.Coyote.BugFinding.TestingServices;10 using Microsoft.Coyote.BugFinding.TestingServices.SchedulingStrategies;11 using Microsoft.Coyote.BugFinding.TestingServices.Strategies;12 using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;13 using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default;14 using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies;15 using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk;16 using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies;17 using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy;18 using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy.Strategies;19 using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy;20 using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies;21 using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy;22 using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies;23 using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy;24 using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule.Default.Strategies.RandomWalk.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy.Strategies.RandomWalkStrategy;

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FailureDetected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 config.MaxStepsFromFairSchedule = 100;13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableActorGarbageCollection = true;16 config.EnableStateGraphTesting = true;17 config.EnableActorTesting = true;

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FailureDetected

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding.Services;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(FailureDetected));13 runtime.CreateActor(typeof(Server));14 runtime.CreateActor(typeof(Client));15 runtime.Wait();16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding;21using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding.Services;22using System;23using System.Threading.Tasks;24{25 {26 public static void Main(string[] args)27 {28 Console.WriteLine("Hello World!");29 var runtime = RuntimeFactory.Create();30 runtime.RegisterMonitor(typeof(FailureDetected));31 runtime.CreateActor(typeof(Server));32 runtime.CreateActor(typeof(Client));33 runtime.Wait();34 }35 }36}

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FailureDetected

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 [OnEntry(nameof(InitializeOnEntry))]7 [OnEventDoAction(typeof(FailureDetected), nameof(OnFailureDetected))]8 private class Init : Event { }9 private void InitializeOnEntry()10 {11 Console.WriteLine("Hello World!");12 this.SendEvent(this.Id, new FailureDetected("Hello World!"));13 }14 private void OnFailureDetected()15 {16 Console.WriteLine("Hello World!");17 }18 }19}20using System;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23{24 {25 [OnEntry(nameof(InitializeOnEntry))]26 [OnEventDoAction(typeof(FailureDetected), nameof(OnFailureDetected))]27 private class Init : Event { }28 private void InitializeOnEntry()29 {30 Console.WriteLine("Hello World!");31 this.SendEvent(this.Id, new FailureDetected("Hello World!"));32 }33 private void OnFailureDetected()34 {35 Console.WriteLine("Hello World!");36 }37 }38}39using System;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 [OnEntry(nameof(InitializeOnEntry))]45 [OnEventDoAction(typeof(FailureDetected), nameof(OnFailureDetected))]46 private class Init : Event { }47 private void InitializeOnEntry()48 {49 Console.WriteLine("Hello World!");50 this.SendEvent(this.Id, new FailureDetected("Hello World!"));51 }52 private void OnFailureDetected()53 {54 Console.WriteLine("Hello World!");55 }56 }57}

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