How to use FinalizerTests class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FinalizerTests

FinalizerTests.cs

Source:FinalizerTests.cs Github

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...6using Xunit;7using Xunit.Abstractions;8namespace Microsoft.Coyote.Actors.BugFinding.Tests9{10 public class FinalizerTests : BaseActorBugFindingTest11 {12 public FinalizerTests(ITestOutputHelper output)13 : base(output)14 {15 }16 private class GCTracker17 {18 internal bool IsFinalized;19 }20 private class SetupEvent : Event21 {22 internal readonly GCTracker Tracker;23 internal SetupEvent(GCTracker tracker)24 {25 this.Tracker = tracker;26 }...

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FinalizerTests

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.StateCaching;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.RaceDetection;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.SnapshotStrategies;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairExponential;15{16 {17 static async Task Main(string[] args)18 {19 var config = Configuration.Create();20 config.SchedulingStrategy = SchedulingStrategy.DPOR;21 config.SchedulingIterations = 100;22 config.Verbose = 2;23 config.TestingIterations = 100;24 config.MaxFairSchedulingSteps = 100000;25 config.MaxUnfairSchedulingSteps = 100000;26 config.EnableCycleDetection = true;27 config.EnableDataRaceDetection = true;28 config.EnableHotStateDetection = true;29 config.EnableIntegerOverflowChecks = true;30 config.EnableOperationCanceledExceptionSupport = true;31 config.EnableObjectDisposedExceptionSupport = true;32 config.EnableDeadlockDetection = true;33 config.EnableActorGarbageCollection = true;34 config.EnableActorStatePrinting = true;35 config.EnableActorTaskPrinting = true;36 config.EnableStateGraphVisualization = true;37 config.EnableStateGraphScheduling = true;38 config.EnableStateGraphTesting = true;

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FinalizerTests

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var obj = new FinalizerTests();10 obj.TestFinalizer();11 await Task.Delay(1000);12 Console.WriteLine("Done");13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 Console.WriteLine("Hello World!");24 var obj = new FinalizerTests();25 obj.TestFinalizer();26 await Task.Delay(1000);27 Console.WriteLine("Done");28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Threading.Tasks;34{35 {36 static async Task Main(string[] args)37 {38 Console.WriteLine("Hello World!");39 var obj = new FinalizerTests();40 obj.TestFinalizer();41 await Task.Delay(1000);42 Console.WriteLine("Done");43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Threading.Tasks;49{50 {51 static async Task Main(string[] args)52 {53 Console.WriteLine("Hello World!");54 var obj = new FinalizerTests();55 obj.TestFinalizer();56 await Task.Delay(1000);57 Console.WriteLine("Done");58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65 {66 static async Task Main(string[] args)67 {68 Console.WriteLine("Hello World!");

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FinalizerTests

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 var test = new FinalizerTests();7 test.TestFinalizerWithNoDispose();8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 static void Main(string[] args)15 {16 var test = new FinalizerTests();17 test.TestFinalizerWithNoDispose();18 }19 }20}

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FinalizerTests

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1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void TestFinalization()9 {10 var actor = Actor.Create(new ActorId(), typeof(FinalizerActor));11 Actor.SendEvent(actor, new Halt());12 Actor.SendEvent(actor, new E());13 Actor.SendEvent(actor, new Halt());14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 return Task.CompletedTask;20 }21 protected override Task OnHaltAsync(Event e)22 {23 return Task.CompletedTask;24 }25 protected override void OnEventDropped(Event e, string info)26 {27 throw new NotImplementedException();28 }29 protected override Task OnEventUnhandledAsync(Event e, string info)30 {31 throw new NotImplementedException();32 }33 protected override void OnExceptionThrown(Exception exception, Event e)34 {35 throw new NotImplementedException();36 }37 protected override void OnFinalize()38 {39 throw new NotImplementedException();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Text;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 public static void TestFinalization()51 {52 var actor = Actor.Create(new ActorId(), typeof(FinalizerActor));53 Actor.SendEvent(actor, new Halt());54 Actor.SendEvent(actor, new E());55 Actor.SendEvent(actor, new Halt());56 }57 }58 {59 protected override Task OnInitializeAsync(Event initialEvent)60 {61 return Task.CompletedTask;62 }63 protected override Task OnHaltAsync(Event e)64 {65 return Task.CompletedTask;66 }67 protected override void OnEventDropped(Event e, string info)68 {69 throw new NotImplementedException();70 }71 protected override Task OnEventUnhandledAsync(Event e, string info)72 {73 throw new NotImplementedException();74 }

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FinalizerTests

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var actorId = await runtime.CreateActorAsync(typeof(FinalizerTests));12 await runtime.SendEventAsync(actorId, new FinalizerTests.Start());13 await runtime.WaitAsync(actorId);14 }15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static async Task Main(string[] args)25 {26 using (var runtime = RuntimeFactory.Create())27 {28 var actorId = await runtime.CreateActorAsync(typeof(FinalizerTests));29 await runtime.SendEventAsync(actorId, new FinalizerTests.Start());30 await runtime.WaitAsync(actorId);31 }32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static async Task Main(string[] args)42 {43 using (var runtime = RuntimeFactory.Create())44 {45 var actorId = await runtime.CreateActorAsync(typeof(FinalizerTests));46 await runtime.SendEventAsync(actorId, new FinalizerTests.Start());47 await runtime.WaitAsync(actorId);48 }49 }50 }51}

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FinalizerTests

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var finalizerTests = new FinalizerTests();10 finalizerTests.TestFinalizer();11 }12 }13}

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FinalizerTests

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var finalizerTests = new FinalizerTests();10 await finalizerTests.TestFinalizerAsync();11 }12 }13}

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FinalizerTests

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private static async Task Main(string[] args)8 {9 var config = Configuration.Create().WithTestingIterations(100);10 await BugFindingEngine.RunBugFindingTestsAsync(config, async () =>11 {12 var actor = ActorId.CreateRandom();13 var runtime = await Runtime.CreateAsync(config);14 await runtime.CreateActorAsync(typeof(FinalizerTests), actor);15 await runtime.SendEventAsync(actor, new Halt());16 });17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 private static async Task Main(string[] args)27 {28 var config = Configuration.Create().WithTestingIterations(100);29 await BugFindingEngine.RunBugFindingTestsAsync(config, async () =>30 {31 var actor = ActorId.CreateRandom();32 var runtime = await Runtime.CreateAsync(config);33 await runtime.CreateActorAsync(typeof(FinalizerTests), actor);34 await runtime.SendEventAsync(actor, new Halt());35 });36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 private static async Task Main(string[] args)46 {47 var config = Configuration.Create().WithTestingIterations(100);48 await BugFindingEngine.RunBugFindingTestsAsync(config, async () =>49 {50 var actor = ActorId.CreateRandom();51 var runtime = await Runtime.CreateAsync(config);52 await runtime.CreateActorAsync(typeof(FinalizerTests), actor);53 await runtime.SendEventAsync(actor, new Halt());54 });55 }56 }57}58using System;59using System.Threading.Tasks;

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FinalizerTests

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var actor = Actor.Create(() => new FinalizerTests());11 actor.Dispose();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19{20 {21 static void Main(string[] args)22 {23 Console.WriteLine("Hello World!");24 var actor = Actor.Create(() => new FinalizerTests());25 actor.Dispose();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using System;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33{34 {35 static void Main(string[] args)36 {37 Console.WriteLine("Hello World!");38 var actor = Actor.Create(() => new FinalizerTests());39 actor.Dispose();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47{48 {49 static void Main(string[] args)50 {51 Console.WriteLine("Hello World!");52 var actor = Actor.Create(() => new FinalizerTests());53 actor.Dispose();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using System;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61{62 {63 static void Main(string[] args)64 {65 Console.WriteLine("Hello World!");66 var actor = Actor.Create(() => new FinalizerTests());67 actor.Dispose();

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FinalizerTests

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 {5 protected override void OnInitialize()6 {7 this.RegisterMonitor<Monitor>();8 }9 }10 {11 }12 private ActorId GetActorId()13 {14 return this.CreateActor(typeof(Actor));15 }16 private MonitorId GetMonitorId()17 {18 return this.GetMonitor<Monitor>();19 }20 }21}22using Microsoft.Coyote.Actors;23{24 {25 public ActorId Id { get; }26 public ActorRuntime Runtime { get; }27 public ActorId CurrentOperationGroupId { get; }28 public bool IsInHotState { get; }29 public bool IsInColdState { get; }30 public bool IsInFinalState { get; }31 public bool IsWaiting { get; }32 public bool IsWaitingToReceive { get; }33 public bool IsWaitingToSend { get; }34 public bool IsWaitingToReceiveEvent { get; }35 public bool IsWaitingToReceiveEventOfType { get; }36 public bool IsWaitingToReceiveEventOfTypes { get; }37 public bool IsWaitingToReceiveEventFromActor { get; }38 public bool IsWaitingToReceiveEventFromActorOfType { get; }39 public bool IsWaitingToReceiveEventFromActorOfTypes { get; }40 public bool IsWaitingToReceiveEventFromMachine { get; }41 public bool IsWaitingToReceiveEventFromMachineOfType { get; }42 public bool IsWaitingToReceiveEventFromMachineOfTypes { get; }43 public bool IsWaitingToReceiveEventOfGroup { get; }44 public bool IsWaitingToReceiveEventOfTypeOfGroup { get; }

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