Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);...
HistoryUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.Strategies;7using Microsoft.Coyote.BugFinding.Traces;8using Microsoft.Coyote.BugFinding.Traces.Schedule;9using Microsoft.Coyote.BugFinding.Traces.Schedule.PCT;10using Microsoft.Coyote.BugFinding.Traces.Schedule.PCT.Coverage;11using Microsoft.Coyote.BugFinding.Traces.Schedule.PCT.Coverage.CoverageGraph;12using Microsoft.Coyote.BugFinding.Traces.Schedule.PCT.Coverage.CoverageGraph.CoverageGraphBuilder;13using Microsoft.Coyote.BugFinding.Traces.Schedule.PCT.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilders;14using Microsoft.Coyote.BugFinding.Traces.Schedule.PCT.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilders.CoverageGraphTraversers;15using Microsoft.Coyote.BugFinding.Traces.Schedule.PCT.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilders.CoverageGraphTraversers.CoverageGraphTraverserStrategies;16using Microsoft.Coyote.BugFinding.Traces.Schedule.PCT.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilders.CoverageGraphTraversers.CoverageGraphTraverserStrategies.CoverageGraphTraverserStrategyFactories;17using Microsoft.Coyote.BugFinding.Traces.Schedule.PCT.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilders.CoverageGraphTraversers.CoverageGraphTraverserStrategies.CoverageGraphTraverserStrategyFactories.CoverageGraphTraverserStrategyFactoryFactories;18using Microsoft.Coyote.BugFinding.Traces.Schedule.PCT.Coverage.CoverageGraph.CoverageGraphBuilder.CoverageGraphBuilders.CoverageGraphTraversers.CoverageGraphTraverserStrategies.CoverageGraphTraverserStrategyFactories.CoverageGraphTraverserStrategyFactoryFactories.CoverageGraphTraverserStrategyFactories;
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public int Id { get; set; }10 public string Text { get; set; }11 }12}13using System;14using System.Collections.Generic;15using System.Linq;16using System.Text;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 public int Id { get; set; }22 public string Text { get; set; }23 }24}
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 HistoryUpdate.UpdateHistory("C:\\Users\\user\\source\\repos\\Test\\Test\\bin\\Debug\\Test.dll");12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 HistoryUpdate.UpdateHistory("C:\\Users\\user\\source\\repos\\Test\\Test\\bin\\Debug\\Test.dll");26 }27 }28}
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public string History { get; set; }8 public HistoryUpdate(string history)9 {10 this.History = history;11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using System;17using System.Threading.Tasks;18{19 {20 public string History { get; set; }21 public HistoryUpdate(string history)22 {23 this.History = history;24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using System;30using System.Threading.Tasks;31{32 {33 public string History { get; set; }34 public HistoryUpdate(string history)35 {36 this.History = history;37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors;42using System;43using System.Threading.Tasks;44{45 {46 public string History { get; set; }47 public HistoryUpdate(string history)48 {49 this.History = history;50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors;55using System;56using System.Threading.Tasks;57{58 {59 public string History { get; set; }
HistoryUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public int Id { get; set; }7 public string Content { get; set; }8 }9}10using System;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14 {15 public int Id { get; set; }16 public string Content { get; set; }17 }18}19using System;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 public int Id { get; set; }25 public string Content { get; set; }26 }27}28using System;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 public int Id { get; set; }34 public string Content { get; set; }35 }36}37using System;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 public int Id { get; set; }43 public string Content { get; set; }44 }45}46using System;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create().WithTestingIterations(100);10 await BugFindingEngine.RunAsync(config, async () =>11 {12 var id = Guid.NewGuid();13 var actor = Actor.CreateActor(typeof(Actor1), new ActorId(id));14 await actor.InvokeAsync(new HistoryUpdate());15 });16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.RegisterEventHandler<HistoryUpdate>(this.OnHistoryUpdate);22 return Task.CompletedTask;23 }24 private Task OnHistoryUpdate(Event e)25 {26 return Task.CompletedTask;27 }28 }29}30using Microsoft.Coyote;31using Microsoft.Coyote.Actors.BugFinding;32using System;33using System.Threading.Tasks;34{35 {36 static async Task Main(string[] args)37 {38 var config = Configuration.Create().WithTestingIterations(100);39 await BugFindingEngine.RunAsync(config, async () =>40 {41 var id = Guid.NewGuid();42 var actor = Actor.CreateActor(typeof(Actor1), new ActorId(id));43 await actor.InvokeAsync(new HistoryUpdate());44 });45 }46 }47 {48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 this.RegisterEventHandler<HistoryUpdate>(this.OnHistoryUpdate);51 return Task.CompletedTask;52 }53 private Task OnHistoryUpdate(Event e)54 {55 return Task.CompletedTask;56 }57 }58}59using Microsoft.Coyote;60using Microsoft.Coyote.Actors.BugFinding.Tests;61using System;62using System.Threading.Tasks;63{64 {65 static async Task Main(string[] args)66 {67 var config = Configuration.Create().WithTestingIterations(100);68 await BugFindingEngine.RunAsync(config, async () =>
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Specifications;5using System;6using System.Collections.Generic;7using System.Threading.Tasks;8using System.Linq;9using System.Text;10using System.Threading;11using System.IO;12{13 {14 public static async Task Main(string[] args)15 {16 var config = Configuration.Create();17 config.MaxSchedulingSteps = 100;18 config.MaxFairSchedulingSteps = 100;19 config.EnableDataRaceDetection = true;20 config.EnableCycleDetection = true;21 config.EnableIntegerOverflowChecks = true;22 config.EnableBoundedRandomTesting = true;23 config.EnableRandomExecution = true;24 config.EnableActorGarbageCollection = false;25 config.EnableActorStatePrinting = true;26 config.EnableActorTaskInterleavePrinting = true;27 config.EnableActorTaskGroupInterleavePrinting = true;28 config.EnableActorTaskGroupExecutionPrinting = true;
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 HistoryUpdate historyUpdate = new HistoryUpdate();7 historyUpdate.UpdateHistory(1);8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 static void Main(string[] args)15 {16 HistoryUpdate historyUpdate = new HistoryUpdate();17 historyUpdate.UpdateHistory(1);18 }19 }20}21C:\Users\user\Desktop\test\1.cs(10,13): error CS1547: Keyword 'void' cannot be used in this context22C:\Users\user\Desktop\test\2.cs(10,13): error CS1547: Keyword 'void' cannot be used in this context23C:\Users\user\Desktop\test\3.cs(10,13): error CS1547: Keyword 'void' cannot be used in this context
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