Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.JoinAck
ChordTests.cs
Source:ChordTests.cs  
...79            }80            [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81            [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82            [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83            [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84            private class Waiting : State85            {86            }87            private void ForwardFindSuccessor(Event e)88            {89                this.SendEvent(this.ChordNodes[0], e);90            }91            private void ProcessCreateNewNode()92            {93                int newId = -1;94                while ((newId < 0 || this.NodeIds.Contains(newId)) &&95                    this.NodeIds.Count < this.NumOfIds)96                {97                    for (int i = 0; i < this.NumOfIds; i++)98                    {99                        if (this.RandomBoolean())100                        {101                            newId = i;102                        }103                    }104                }105                this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106                var newNode = this.CreateActor(typeof(ChordNode));107                this.NumOfNodes++;108                this.NodeIds.Add(newId);109                this.ChordNodes.Add(newNode);110                this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111                    new List<int>(this.NodeIds), this.NumOfIds, this.Id));112            }113            private void ProcessTerminateNode()114            {115                int endId = -1;116                while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117                    this.NodeIds.Count > 0)118                {119                    for (int i = 0; i < this.ChordNodes.Count; i++)120                    {121                        if (this.RandomBoolean())122                        {123                            endId = i;124                        }125                    }126                }127                this.Assert(endId >= 0, "Cannot find a node to terminate.");128                var endNode = this.ChordNodes[endId];129                this.NumOfNodes--;130                this.NodeIds.Remove(endId);131                this.ChordNodes.Remove(endNode);132                this.SendEvent(endNode, new ChordNode.Terminate());133            }134            private void QueryStabilize()135            {136                foreach (var node in this.ChordNodes)137                {138                    this.SendEvent(node, new ChordNode.Stabilize());139                }140            }141            private Dictionary<int, List<int>> AssignKeysToNodes()142            {143                var nodeKeys = new Dictionary<int, List<int>>();144                for (int i = this.Keys.Count - 1; i >= 0; i--)145                {146                    bool assigned = false;147                    for (int j = 0; j < this.NodeIds.Count; j++)148                    {149                        if (this.Keys[i] <= this.NodeIds[j])150                        {151                            if (nodeKeys.ContainsKey(this.NodeIds[j]))152                            {153                                nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);154                            }155                            else156                            {157                                nodeKeys.Add(this.NodeIds[j], new List<int>());158                                nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);159                            }160                            assigned = true;161                            break;162                        }163                    }164                    if (!assigned)165                    {166                        if (nodeKeys.ContainsKey(this.NodeIds[0]))167                        {168                            nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);169                        }170                        else171                        {172                            nodeKeys.Add(this.NodeIds[0], new List<int>());173                            nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);174                        }175                    }176                }177                return nodeKeys;178            }179        }180        private class ChordNode : StateMachine181        {182            internal class SetupEvent : Event183            {184                public int Id;185                public HashSet<int> Keys;186                public List<ActorId> Nodes;187                public List<int> NodeIds;188                public ActorId ManagerId;189                public SetupEvent(int id, HashSet<int> keys, List<ActorId> nodes,190                    List<int> nodeIds, ActorId managerId)191                    : base()192                {193                    this.Id = id;194                    this.Keys = keys;195                    this.Nodes = nodes;196                    this.NodeIds = nodeIds;197                    this.ManagerId = managerId;198                }199            }200            internal class Join : Event201            {202                public int Id;203                public List<ActorId> Nodes;204                public List<int> NodeIds;205                public int NumOfIds;206                public ActorId ManagerId;207                public Join(int id, List<ActorId> nodes, List<int> nodeIds,208                    int numOfIds, ActorId managerId)209                    : base()210                {211                    this.Id = id;212                    this.Nodes = nodes;213                    this.NodeIds = nodeIds;214                    this.NumOfIds = numOfIds;215                    this.ManagerId = managerId;216                }217            }218            internal class FindSuccessor : Event219            {220                public ActorId Sender;221                public int Key;222                public FindSuccessor(ActorId sender, int key)223                    : base()224                {225                    this.Sender = sender;226                    this.Key = key;227                }228            }229            internal class FindSuccessorResp : Event230            {231                public ActorId Node;232                public int Key;233                public FindSuccessorResp(ActorId node, int key)234                    : base()235                {236                    this.Node = node;237                    this.Key = key;238                }239            }240            internal class FindPredecessor : Event241            {242                public ActorId Sender;243                public FindPredecessor(ActorId sender)244                    : base()245                {246                    this.Sender = sender;247                }248            }249            internal class FindPredecessorResp : Event250            {251                public ActorId Node;252                public FindPredecessorResp(ActorId node)253                    : base()254                {255                    this.Node = node;256                }257            }258            internal class QueryId : Event259            {260                public ActorId Sender;261                public QueryId(ActorId sender)262                    : base()263                {264                    this.Sender = sender;265                }266            }267            internal class QueryIdResp : Event268            {269                public int Id;270                public QueryIdResp(int id)271                    : base()272                {273                    this.Id = id;274                }275            }276            internal class AskForKeys : Event277            {278                public ActorId Node;279                public int Id;280                public AskForKeys(ActorId node, int id)281                    : base()282                {283                    this.Node = node;284                    this.Id = id;285                }286            }287            internal class AskForKeysResp : Event288            {289                public List<int> Keys;290                public AskForKeysResp(List<int> keys)291                    : base()292                {293                    this.Keys = keys;294                }295            }296            private class NotifySuccessor : Event297            {298                public ActorId Node;299                public NotifySuccessor(ActorId node)300                    : base()301                {302                    this.Node = node;303                }304            }305            internal class JoinAck : Event306            {307            }308            internal class Stabilize : Event309            {310            }311            internal class Terminate : Event312            {313            }314            private class Local : Event315            {316            }317            private int NodeId;318            private HashSet<int> Keys;319            private int NumOfIds;320            private Dictionary<int, Finger> FingerTable;321            private ActorId Predecessor;322            private ActorId ManagerId;323            [Start]324            [OnEntry(nameof(InitOnEntry))]325            [OnEventGotoState(typeof(Local), typeof(Waiting))]326            [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327            [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328            [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329            private class Init : State330            {331            }332            private void InitOnEntry()333            {334                this.FingerTable = new Dictionary<int, Finger>();335            }336            private void Setup(Event e)337            {338                this.NodeId = (e as SetupEvent).Id;339                this.Keys = (e as SetupEvent).Keys;340                this.ManagerId = (e as SetupEvent).ManagerId;341                var nodes = (e as SetupEvent).Nodes;342                var nodeIds = (e as SetupEvent).NodeIds;343                this.NumOfIds = (int)Math.Pow(2, nodes.Count);344                for (var idx = 1; idx <= nodes.Count; idx++)345                {346                    var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347                    var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348                    var nodeId = GetSuccessorNodeId(start, nodeIds);349                    this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350                }351                for (var idx = 0; idx < nodeIds.Count; idx++)352                {353                    if (nodeIds[idx] == this.NodeId)354                    {355                        this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356                        break;357                    }358                }359                this.RaiseEvent(new Local());360            }361            private void JoinCluster(Event e)362            {363                this.NodeId = (e as Join).Id;364                this.ManagerId = (e as Join).ManagerId;365                this.NumOfIds = (e as Join).NumOfIds;366                var nodes = (e as Join).Nodes;367                var nodeIds = (e as Join).NodeIds;368                for (var idx = 1; idx <= nodes.Count; idx++)369                {370                    var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371                    var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372                    var nodeId = GetSuccessorNodeId(start, nodeIds);373                    this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374                }375                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376                this.SendEvent(this.ManagerId, new JoinAck());377                this.SendEvent(successor, new NotifySuccessor(this.Id));378            }379            [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380            [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381            [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382            [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383            [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384            [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385            [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386            [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387            [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388            [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389            private class Waiting : State390            {...JoinAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors.BugFinding.Tests;JoinAck
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests.Events;13{14    {15        public ActorId Id;16        public JoinAck(ActorId id)17        {18            this.Id = id;19        }20    }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.TestingServices;31using Microsoft.Coyote.Actors.BugFinding;32using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests.Events;34{35    {36        public ActorId Id;37        public Join(ActorId id)38        {39            this.Id = id;40        }41    }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.TestingServices;52using Microsoft.Coyote.Actors.BugFinding;53using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests.Events;55{56    {57        public ActorId Id;58        public Ping(ActorId id)59        {60            this.Id = id;61        }62    }63}JoinAck
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8    {9        static void Main(string[] args)10        {11            ActorRuntime runtime = ActorRuntime.Create();12            ActorId m = runtime.CreateActor(typeof(Monitor));13            runtime.SendEvent(m, new JoinAckEvent());14            Console.Read();15        }16    }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26{27    {28        protected override Task OnInitializeAsync(Event initialEvent)29        {30            var e = (JoinAckEvent)initialEvent;31            this.CreateActor(typeof(Child));32            this.CreateActor(typeof(Child));33            this.CreateActor(typeof(Child));34            return Task.CompletedTask;35        }36    }37    {38        protected override Task OnInitializeAsync(Event initialEvent)39        {40            this.SendEvent(this.Id, new Halt());41            return Task.CompletedTask;42        }43    }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53{54    {55        protected override Task OnInitializeAsync(Event initialEvent)56        {57            var e = (JoinAckEvent)initialEvent;58            this.CreateActor(typeof(Child));59            this.CreateActor(typeof(Child));60            this.CreateActor(typeof(Child));61            return Task.CompletedTask;62        }63    }64    {65        protected override Task OnInitializeAsync(Event initialEvent)66        {67            this.SendEvent(this.Id, new Halt());68            return Task.CompletedTask;69        }70    }71}JoinAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static void Main(string[] args)7        {8            Console.WriteLine("Hello World!");9            var t = new Task(JoinAck.Run);10            t.Start();11            t.Wait();12        }13    }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17using System.Threading.Tasks;18{19    {20        static void Main(string[] args)21        {22            Console.WriteLine("Hello World!");23            var t = new Task(JoinAck.Run);24            t.Start();25            t.Wait();26        }27    }28}29I am using the latest version of Coyote (0.2.0-preview-20191016-1)JoinAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            runtime.RegisterMonitor(typeof(JoinAck));11            runtime.Start();12            runtime.CreateActor(typeof(Actor1));13            runtime.Wait();14        }15    }16    {17        protected override async Task OnInitializeAsync(Event initialEvent)18        {19            var actor2 = this.CreateActor(typeof(Actor2));20            var actor3 = this.CreateActor(typeof(Actor3));21            var actor4 = this.CreateActor(typeof(Actor4));22            await Task.WhenAll(this.SendEventAsync(actor2, Event1.Instance), this.SendEventAsync(actor3, Event1.Instance), this.SendEventAsync(actor4, Event1.Instance));23        }24    }25    {26        protected override async Task OnInitializeAsync(Event initialEvent)27        {28            await Task.CompletedTask;29        }30        protected override Task OnEventAsync(Event e)31        {32            return Task.CompletedTask;33        }34    }35    {36        protected override async Task OnInitializeAsync(Event initialEvent)37        {38            await Task.CompletedTask;39        }40        protected override Task OnEventAsync(Event e)41        {42            return Task.CompletedTask;43        }44    }45    {46        protected override async Task OnInitializeAsync(Event initialEvent)47        {48            await Task.CompletedTask;49        }50        protected override Task OnEventAsync(Event e)51        {52            return Task.CompletedTask;53        }54    }55    {56        public static Event1 Instance = new Event1();57    }58}59using Microsoft.Coyote.Actors.BugFinding.Tests;60using Microsoft.Coyote.Actors;61using System.Threading.Tasks;62using System;63{64    {65        static void Main(string[] args)66        {67            var runtime = RuntimeFactory.Create();68            runtime.RegisterMonitor(typeof(JoinAck));69            runtime.Start();70            runtime.CreateActor(typeof(Actor1));71            runtime.Wait();72        }73    }74    {JoinAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5    {6        static void Main(string[] args)7        {8            var config = Configuration.Create();9            config.MaxSchedulingSteps = 100000;10            config.MaxFairSchedulingSteps = 100000;11            config.LivenessTemperatureThreshold = 100;12            config.RandomSchedulingSeed = 0;13            config.SchedulingIterations = 1000;14            config.Verbose = 2;15            var bugReporter = new BugFindingReporter();16            var runtime = RuntimeFactory.Create(config);17            runtime.RegisterMonitor(bugReporter);18            runtime.CreateActor(typeof(JoinAck));19            runtime.Wait();20        }21    }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors;25using System.Threading.Tasks;26{27    {28        static void Main(string[] args)29        {30            var config = Configuration.Create();31            config.MaxSchedulingSteps = 100000;32            config.MaxFairSchedulingSteps = 100000;33            config.LivenessTemperatureThreshold = 100;34            config.RandomSchedulingSeed = 0;35            config.SchedulingIterations = 1000;36            config.Verbose = 2;37            var bugReporter = new BugFindingReporter();38            var runtime = RuntimeFactory.Create(config);39            runtime.RegisterMonitor(bugReporter);40            runtime.CreateActor(typeof(JoinAck));41            runtime.Wait();42        }43    }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors;47using System.Threading.Tasks;48{49    {50        static void Main(string[] args)51        {52            var config = Configuration.Create();53            config.MaxSchedulingSteps = 100000;54            config.MaxFairSchedulingSteps = 100000;55            config.LivenessTemperatureThreshold = 100;56            config.RandomSchedulingSeed = 0;JoinAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using System.Threading.Tasks;5{6    {7        private static async Task Main(string[] args)8        {9            var config = Configuration.Create();10            config.MaxUnfairSchedulingSteps = 100;11            config.MaxFairSchedulingSteps = 100;12            var runtime = RuntimeFactory.Create(config);13            var result = await runtime.CreateActorAndExecuteAsync<Actor1>();14            runtime.Dispose();15        }16    }17    {18        [OnEventDoAction(typeof(UnitEvent), nameof(Init))]19        {20        }21        private void Init()22        {23            var actor2 = this.CreateActor<Actor2>();JoinAck
Using AI Code Generation
1{2    {3        public int Value;4    }5}6{7    {8        public int Value;9    }10}11{12    {13        public int Value;14    }15}16{17    {18        public int Value;19    }20}21{22    {23        public int Value;24    }25}26{27    {28        public int Value;29    }30}31{32    {33        public int Value;34    }35}36{37    {38        public int Value;39    }40}41{42    {43        public int Value;44    }45}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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