Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.MustHandleEventTests
MustHandleEventTests.cs
Source:MustHandleEventTests.cs
...3using Xunit;4using Xunit.Abstractions;5namespace Microsoft.Coyote.Actors.BugFinding.Tests6{7 public class MustHandleEventTests : BaseActorBugFindingTest8 {9 public MustHandleEventTests(ITestOutputHelper output)10 : base(output)11 {12 }13 private class MustHandleEvent : Event14 {15 }16 private class MoveEvent : Event17 {18 }19 private class M1 : StateMachine20 {21 [Start]22 [IgnoreEvents(typeof(MustHandleEvent))]23 private class Init : State...
MustHandleEventTests
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Configuration;10using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies.DPOR;12using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies.FairSchedule;13using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies.Probabilistic;14using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies.Probabilistic.Configuration;15using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies.Probabilistic.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies.Probabilistic.Strategies.Custom;17using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies.Probabilistic.Strategies.FairSchedule;18using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies.Probabilistic.Strategies.FairSchedule.Configuration;19using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies.Probabilistic.Strategies.FairSchedule.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies.Probabilistic.Strategies.FairSchedule.Strategies.Custom;21using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies.Probabilistic.Strategies.FairSchedule.Strategies.Custom.Configuration;22using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies.Probabilistic.Strategies.FairSchedule.Strategies.Custom.Strategies;23using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.SchedulingStrategies.Probabilistic.Strategies.FairSchedule.Strategies.Custom.Strategies.Configuration;
MustHandleEventTests
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;7using Microsoft.Coyote.Specifications;8{9 {10 public static void Main()11 {12 ActorRuntime.RegisterMonitor(typeof(MustHandleEventTests));13 ActorRuntime.RegisterMonitor(typeof(ActorStateTests));14 ActorRuntime.RegisterMonitor(typeof(ActorTerminationTests));15 ActorRuntime.RegisterMonitor(typeof(ActorInboxTests));16 ActorRuntime.RegisterMonitor(typeof(ActorTaskTests));17 ActorRuntime.RegisterMonitor(typeof(ActorTimerTests));18 ActorRuntime.RegisterMonitor(typeof(ActorOwnershipTests));19 ActorRuntime.RegisterMonitor(typeof(ActorGroupTests));20 ActorRuntime.RegisterMonitor(typeof(ActorGroupMembershipTests));21 ActorRuntime.RegisterMonitor(typeof(ActorGroupOwnershipTests));22 ActorRuntime.RegisterMonitor(typeof(ActorGroupTimerTests));23 ActorRuntime.RegisterMonitor(typeof(ActorGroupTaskTests));24 ActorRuntime.RegisterMonitor(typeof(ActorGroupInboxTests));25 ActorRuntime.RegisterMonitor(typeof(ActorGroupStateTests));26 ActorRuntime.RegisterMonitor(typeof(ActorGroupTerminationTests));27 ActorRuntime.RegisterMonitor(typeof(ActorGroupSendTests));
MustHandleEventTests
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;6using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.StateMachines;8using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers;10using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.StateMachines;12using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Tasks.StateMachines;15using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Tasks.StateMachines.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Tasks.StateMachines.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Tasks.StateMachines.Tasks.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Tasks.StateMachines.Tasks.StateMachines;19using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Tasks.StateMachines.Tasks.StateMachines.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Tasks.StateMachines.Tasks.StateMachines.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Tasks.StateMachines.Tasks.StateMachines.Tasks.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Tasks.StateMachines.Tasks.StateMachines.Tasks.StateMachines;23using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Tasks.StateMachines.Tasks.StateMachines.Tasks.StateMachines.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Tasks.StateMachines.Tasks.StateMachines.Tasks.StateMachines.StateMachines;25using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Tasks.StateMachines.Tasks.StateMachines.Tasks.StateMachines.StateMachines.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Timers.Tasks.StateMachines.Tasks.StateMachines.Tasks.StateMachines.StateMachines.StateMachines;
MustHandleEventTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var mustHandleEventTests = new MustHandleEventTests();10 mustHandleEventTests.Test1();11 }12 }13}14 at Microsoft.Coyote.Runtime.Scheduling.Strategies.FairExponentialBackoffStrategy.ScheduleNextIterationAsync(Event e, TaskCompletionSource`1 tcs)15 at Microsoft.Coyote.Runtime.Scheduling.Strategies.FairExponentialBackoffStrategy.ScheduleAsync(Event e, TaskCompletionSource`1 tcs)16 at Microsoft.Coyote.Runtime.Scheduling.Strategies.FairExponentialBackoffStrategy.ScheduleAsync(Event e)17 at Microsoft.Coyote.Runtime.Scheduling.Strategy.ScheduleAsync(Event e)
MustHandleEventTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;3{4 {5 public void TestMustHandleEvent()6 {7 this.TestWithError(r =>8 {9 r.CreateActor(typeof(A));10 },11 configuration: this.GetConfiguration().WithTestingIterations(100),12 replay: true);13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new E());18 return Task.CompletedTask;19 }20 }21 {22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;27{28 {29 public void TestMustHandleEvent()30 {31 this.TestWithError(r =>32 {33 r.CreateActor(typeof(A));34 },35 configuration: this.GetConfiguration().WithTestingIterations(100),36 replay: true);37 }38 {39 protected override Task OnInitializeAsync(Event initialEvent)40 {41 this.SendEvent(this.Id, new E());42 return Task.CompletedTask;43 }44 }45 {46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors.BugFinding.Tests.Mocks;51{52 {53 public void TestMustHandleEvent()54 {55 this.TestWithError(r =>56 {57 r.CreateActor(typeof(A));58 },59 configuration: this.GetConfiguration().With
MustHandleEventTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(PingActor));11 runtime.Run();12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new PingEvent());18 return Task.CompletedTask;19 }20 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]21 {22 }23 private void HandlePing()24 {25 this.RaiseHaltEvent();26 }27 }28 {29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using System;34using System.Threading.Tasks;35{36 {37 public static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.CreateActor(typeof(PingActor));41 runtime.Run();42 }43 }44 {45 protected override Task OnInitializeAsync(Event initialEvent)46 {47 this.SendEvent(this.Id, new PingEvent());48 return Task.CompletedTask;49 }50 [OnEventDoAction(typeof(PingEvent), nameof(HandlePing))]51 {52 }53 private void HandlePing()54 {55 this.RaiseHaltEvent();56 }57 }58 {59 }60}
MustHandleEventTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 [OnEventDoAction(typeof(MyEvent), nameof(Handle))]8 {9 }10 private void Handle()11 {12 this.SendEvent(this.Id, new MyEvent());13 }14 }15 {16 }17 {18 public static async Task Main(string[] args)19 {20 var configuration = Configuration.Create().WithTestingIterations(1000);21 var test = new MustHandleEventTests();22 await test.RunAsync(configuration);23 }24 }25}
MustHandleEventTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var actor = new MustHandleEventTests();8 actor.SendEvent(new E1());9 actor.SendEvent(new E2());10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors;15{16 {17 protected override StateMachine GetStateMachine()18 {19 return new MustHandleEventTestsStateMachine();20 }21 }22 {23 [OnEntry(nameof(InitializeOnEntry))]24 [OnEventDoAction(typeof(E1), nameof(HandleE1))]25 [OnEventDoAction(typeof(E2), nameof(HandleE2))]26 {27 }28 void InitializeOnEntry(Event e)29 {30 this.RaiseEvent(new E1());31 }32 void HandleE1()33 {34 this.RaiseEvent(new E2());35 }36 void HandleE2()37 {38 }39 }40}41using Microsoft.Coyote.Actors;42{43 {44 }
MustHandleEventTests
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.Timers;8using Microsoft.Coyote.Actors.BugFinding.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.RaceDetection;10using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;11using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.BoundedExploration;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.UnboundedExploration;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.UnboundedExploration.Heuristics;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.UnboundedExploration.Heuristics.Exploration;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.UnboundedExploration.Heuristics.RaceDetection;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.UnboundedExploration.Heuristics.RaceDetection.RaceDetection;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.UnboundedExploration.Heuristics.RaceDetection.RaceDetection.RaceFilters;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.UnboundedExploration.Heuristics.RaceDetection.RaceDetection.RaceFilters.RaceFilters;20using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.UnboundedExploration.Heuristics.RaceDetection.RaceDetection.RaceFilters.RaceFilters.RaceFilters;21using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.UnboundedExploration.Heuristics.RaceDetection.RaceDetection.RaceFilters.RaceFilters.RaceFilters.RaceFilters;22using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Strategies.UnboundedExploration.Heuristics.RaceDetection.RaceDetection.RaceFilters.RaceFilters.RaceFilters.RaceFilters.RaceFilters;
MustHandleEventTests
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4 [OnEventDoAction(typeof(MustHandleEvent), nameof(ProcessEvent))]5 {6 private void ProcessEvent(Event e)7 {8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors;13{14 [OnEventDoAction(typeof(MustHandleEvent), nameof(ProcessEvent))]15 {16 private void ProcessEvent(Event e)17 {18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors;23{24 [OnEventDoAction(typeof(MustHandleEvent), nameof(ProcessEvent))]25 {26 private void ProcessEvent(Event e)27 {28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33{34 [OnEventDoAction(typeof(MustHandleEvent), nameof(ProcessEvent))]35 {36 private void ProcessEvent(Event e)37 {38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors;43{44 [OnEventDoAction(typeof(MustHandleEvent), nameof(ProcessEvent))]45 {46 private void ProcessEvent(Event e)47 {48 }49 }50}
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