How to use NewPredecessor class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }...

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NewPredecessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.PingPong;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.PingPong.PingPong;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.PingPong.PongPing;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.PingPong.PongPing.PingPong;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.PingPong.PongPing.PongPing;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.PingPong.PongPing.PongPing.PingPong;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.PingPong.PongPing.PongPing.PongPing;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.PingPong.PongPing.PongPing.PongPing.PingPong;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.PingPong.PongPing.PongPing.PongPing.PongPing;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.PingPong.PongPing.PongPing.PongPing.PongPing.PingPong;18using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.PingPong.PongPing.PongPing.PongPing.PongPing.PongPing;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.PingPong.PongPing.PongPing.PongPing.PongPing.PongPing.PingPong;20using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.PingPong.PongPing.PongPing.PongPing.PongPing.PongPing.PongPing;21using Microsoft.Coyote.Actors.BugFinding.Tests.NewPredecessor.PingPong.PongPing.PongPing.PongPing.PongPing.PongPing.PongPing.PingPong;

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NewPredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 protected override Task OnInitializeAsync(Event initialEvent)9 {10 this.SendEvent(this.Id, new E());11 return Task.CompletedTask;12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.SendEvent(this.Id, new E());25 return Task.CompletedTask;26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 protected override Task OnInitializeAsync(Event initialEvent)37 {38 this.SendEvent(this.Id, new E());39 return Task.CompletedTask;40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 protected override Task OnInitializeAsync(Event initialEvent)51 {52 this.SendEvent(this.Id, new E());53 return Task.CompletedTask;54 }55 }56}57using System;58using System.Threading.Tasks;

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100;13 config.TestingIterations = 100;14 config.SchedulingIterations = 100;15 config.RandomSchedulingSeed = 1;16 config.Verbose = 1;17 config.EnableCycleDetection = true;18 config.EnableFairScheduling = true;19 config.EnableDataRaceDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableStateGraphChecking = true;22 config.EnableBuggyStateGraphPrinting = true;23 config.EnableStateGraphScheduling = true;24 config.EnableHotStateGraphScheduling = true;25 config.EnableActivityCoverage = true;26 config.EnableOperationCoverage = true;27 config.EnableStateCoverage = true;

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NewPredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(NewPredecessor));12 runtime.Wait();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 private ActorId successor;24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.successor = this.CreateActor(typeof(Successor));27 return Task.CompletedTask;28 }29 protected override Task OnEventAsync(Event e)30 {31 if (e is E)32 {33 this.SendEvent(this.successor, new E());34 return Task.CompletedTask;35 }36 return Task.CompletedTask;37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46 {47 protected override Task OnInitializeAsync(Event initialEvent)48 {49 return Task.CompletedTask;50 }51 protected override Task OnEventAsync(Event e)52 {53 if (e is E)54 {55 this.RaiseEvent(new E());56 return Task.CompletedTask;57 }58 return Task.CompletedTask;59 }60 }61}

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorId id = ActorId.CreateRandom();13 var actor = Actor.Create(id, () => new NewPredecessor());14 var e = new NewPredecessor.NewPredecessorEvent(1);15 actor.SendEvent(e);16 ActorRuntime.Wait();17 }18 }19}

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Predecessor));14 runtime.Run();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 public static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(Predecessor));31 runtime.Run();32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors;37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42{43 {44 public static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(Predecessor));48 runtime.Run();49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59{60 {61 public static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(Predecessor));65 runtime.Run();66 }67 }68}

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = Microsoft.Coyote.RuntimeFactory.Create();9 var predecessor = new NewPredecessor(1);10 var successor = new NewSuccessor(2);11 await runtime.CreateActorAsync(predecessor);12 await runtime.CreateActorAsync(successor);13 await runtime.SendEventAsync(predecessor.Id, new NewSuccessorEvent(successor.Id));14 await runtime.SendEventAsync(successor.Id, new NewPredecessorEvent(predecessor.Id));15 await runtime.SendEventAsync(predecessor.Id, new NewSuccessorEvent(successor.Id));16 await runtime.SendEventAsync(successor.Id, new NewPredecessorEvent(predecessor.Id));17 await runtime.SendEventAsync(predecessor.Id, new NewSuccessorEvent(successor.Id));18 await runtime.SendEventAsync(successor.Id, new NewPredecessorEvent(predecessor.Id));19 await runtime.SendEventAsync(predecessor.Id, new NewSuccessorEvent(successor.Id));20 await runtime.SendEventAsync(successor.Id, new NewPredecessorEvent(predecessor.Id));21 await runtime.SendEventAsync(predecessor.Id, new NewSuccessorEvent(successor.Id));22 await runtime.SendEventAsync(successor.Id, new NewPredecessorEvent(predecessor.Id));23 await runtime.SendEventAsync(predecessor.Id, new NewSuccessorEvent(successor.Id));24 await runtime.SendEventAsync(successor.Id, new NewPredecessorEvent(predecessor.Id));25 await runtime.SendEventAsync(predecessor.Id, new NewSuccessorEvent(successor.Id));26 await runtime.SendEventAsync(successor.Id, new NewPredecessorEvent(predecessor.Id));27 await runtime.SendEventAsync(predecessor.Id, new NewSuccessorEvent(successor.Id));28 await runtime.SendEventAsync(successor.Id, new NewPredecessorEvent(predecessor.Id));29 await runtime.SendEventAsync(predecessor.Id, new NewSuccessorEvent(successor.Id));30 await runtime.SendEventAsync(successor.Id, new NewPredecessorEvent(predecessor.Id));31 await runtime.SendEventAsync(predecessor.Id, new NewSuccessorEvent(successor.Id));32 await runtime.SendEventAsync(successor.Id, new New

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 var runtime = RuntimeFactory.Create(config);13 runtime.CreateActor(typeof(NewPredecessor));14 runtime.Run();15 }16 }17}18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22{23 {24 static void Main(string[] args)25 {26 var config = Configuration.Create();27 config.MaxSchedulingSteps = 100;28 config.MaxFairSchedulingSteps = 100;29 var runtime = RuntimeFactory.Create(config);30 runtime.CreateActor(typeof(NewPredecessor));31 runtime.Run();32 }33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using System;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39{40 {41 static void Main(string[] args)42 {43 var config = Configuration.Create();44 config.MaxSchedulingSteps = 100;45 config.MaxFairSchedulingSteps = 100;46 var runtime = RuntimeFactory.Create(config);47 runtime.CreateActor(typeof(NewPredecessor));48 runtime.Run();49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using System;54using System.Threading.Tasks;55using Microsoft.Coyote.Actors;56{57 {58 static void Main(string[] args)59 {60 var config = Configuration.Create();61 config.MaxSchedulingSteps = 100;62 config.MaxFairSchedulingSteps = 100;63 var runtime = RuntimeFactory.Create(config);64 runtime.CreateActor(typeof(New

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 protected override void OnInitialize()6 {7 this.CreateActor(typeof(Predecessor));8 }9 }10 {11 protected override void OnInitialize()12 {13 this.CreateActor(typeof(Predecessor));14 }15 }16}

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NewPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 static void Main(string[] args)6 {7 Microsoft.Coyote.Runtime.Runtime.RegisterMonitor(typeof(NewPredecessorMonitor));8 Microsoft.Coyote.Runtime.Runtime.Start();9 Microsoft.Coyote.Runtime.Runtime.Wait();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System.Threading.Tasks;15{16 {17 static void Main(string[] args)18 {19 Microsoft.Coyote.Runtime.Runtime.RegisterMonitor(typeof(NewPredecessorMonitor));20 Microsoft.Coyote.Runtime.Runtime.Start();21 Microsoft.Coyote.Runtime.Runtime.Wait();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 Microsoft.Coyote.Runtime.Runtime.RegisterMonitor(typeof(NewPredecessorMonitor));32 Microsoft.Coyote.Runtime.Runtime.Start();33 Microsoft.Coyote.Runtime.Runtime.Wait();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 Microsoft.Coyote.Runtime.Runtime.RegisterMonitor(typeof(NewPredecessorMonitor));44 Microsoft.Coyote.Runtime.Runtime.Start();45 Microsoft.Coyote.Runtime.Runtime.Wait();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System.Threading.Tasks;51{52 {

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