How to use NewSuccInfo class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccInfo

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)...

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NewSuccInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 public int SuccId;15 public int SuccPort;16 public NewSuccInfo(int succId, int succPort)17 {18 this.SuccId = succId;19 this.SuccPort = succPort;20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Specifications;32using Microsoft.Coyote.Tasks;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 public int PredId;37 public int PredPort;38 public NewPredInfo(int predId, int predPort)39 {40 this.PredId = predId;41 this.PredPort = predPort;42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Specifications;54using Microsoft.Coyote.Tasks;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 public int Id;59 public int Port;60 public int SuccId;61 public int SuccPort;62 public int PredId;63 public int PredPort;64 public int M;65 public int N;66 public ChordActor(int

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NewSuccInfo

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9{10 {11 static void Main(string[] args)12 {

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NewSuccInfo

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding;11using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies;12using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration;13using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies;14using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.DepthFirstSearch;15using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.DepthFirstSearch.Strategies;16using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.DepthFirstSearch.Strategies.Coverage;17using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.DepthFirstSearch.Strategies.Coverage.Strategies;18using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.DepthFirstSearch.Strategies.Coverage.Strategies.FaultLocalization;19using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.DepthFirstSearch.Strategies.Coverage.Strategies.FaultLocalization.Strategies;20using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.DepthFirstSearch.Strategies.Coverage.Strategies.FaultLocalization.Strategies.Random;21using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.DepthFirstSearch.Strategies.Coverage.Strategies.FaultLocalization.Strategies.StateDifference;22using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.DepthFirstSearch.Strategies.Coverage.Strategies.FaultLocalization.Strategies.StateDifference.Strategies;23using Microsoft.Coyote.SystematicTesting.Strategies.BugFinding.Strategies.StateExploration.Strategies.DepthFirstSearch.Strategies.Coverage.Strategies.FaultLocalization.Strategies.StateDifference.Strategies.DifferentialTesting;

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NewSuccInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public int SuccId;6 public int SuccValue;7 public NewSuccInfo(int id, int val)8 {9 this.SuccId = id;10 this.SuccValue = val;11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System.Collections.Generic;16{17 {18 public int SuccId;19 public int SuccValue;20 public NewSuccInfo(int id, int val)21 {22 this.SuccId = id;23 this.SuccValue = val;24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System.Collections.Generic;29{30 {31 public int SuccId;32 public int SuccValue;33 public NewSuccInfo(int id, int val)34 {35 this.SuccId = id;36 this.SuccValue = val;37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System.Collections.Generic;42{43 {44 public int SuccId;45 public int SuccValue;46 public NewSuccInfo(int id, int val)47 {48 this.SuccId = id;49 this.SuccValue = val;50 }51 }52}

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NewSuccInfo

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Actor1));13 runtime.Run();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 var actor2 = this.CreateActor(typeof(Actor2));20 var actor3 = this.CreateActor(typeof(Actor3));21 var actor4 = this.CreateActor(typeof(Actor4));22 var task1 = this.SendEventAndExecuteTaskAsync(actor2, new E());23 var task2 = this.SendEventAndExecuteTaskAsync(actor3, new E());24 var task3 = this.SendEventAndExecuteTaskAsync(actor4, new E());25 await Task.WhenAll(task1, task2, task3);26 this.Assert(task1.Result is E);27 this.Assert(task2.Result is E);28 this.Assert(task3.Result is E);29 }30 }31 {32 protected override async Task OnInitializeAsync(Event initialEvent)33 {34 await this.ReceiveEventAsync<E>();35 this.SendEvent(this.Id, new E());36 }37 }38 {39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 await this.ReceiveEventAsync<E>();42 this.SendEvent(this.Id, new E());43 }44 }45 {46 protected override async Task OnInitializeAsync(Event initialEvent)47 {48 await this.ReceiveEventAsync<E>();49 this.SendEvent(this.Id, new E());50 }51 }52 class E : Event { }53}54using System;55using System.Collections.Generic;56using System.Linq;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 static void Main(string[] args)63 {64 var runtime = RuntimeFactory.Create();65 runtime.CreateActor(typeof(Actor1));

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NewSuccInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 NewSuccInfo info = new NewSuccInfo();7 info.Succ = 5;8 info.SuccSucc = 10;9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13{14 {15 static void Main(string[] args)16 {17 NewSuccInfo info = new NewSuccInfo();18 info.Succ = 5;19 info.SuccSucc = 10;20 }21 }22}

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NewSuccInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteRuntime;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 await CoyoteRuntime.RunAsync(async () =>10 {11 var m = ActorId.CreateActor(typeof(M));12 await CoyoteRuntime.SendEventAsync(m, new E());13 await CoyoteRuntime.SendEventAsync(m, new E());14 });15 }16 }17 {18 [OnEntry(nameof(EntryInit))]19 [OnEventDoAction(typeof(E), nameof(Action))]20 [OnEventGotoState(typeof(E), typeof(S2))]21 [OnEventGotoState(typeof(E), typeof(S3))]22 {23 }24 void EntryInit()25 {26 this.RaiseGotoStateEvent<Init>();27 }28 void Action()29 {30 this.RaiseGotoStateEvent<Init>();31 }32 [OnEntry(nameof(EntryS2))]33 [OnEventGotoState(typeof(E), typeof(Init))]34 {35 }36 void EntryS2()37 {38 this.RaiseGotoStateEvent<S2>();39 }40 [OnEntry(nameof(EntryS3))]41 [OnEventGotoState(typeof(E), typeof(Init))]42 {43 }44 void EntryS3()45 {46 this.RaiseGotoStateEvent<S3>();47 }48 }49 {50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors.BugFinding.Tests.CoyoteRuntime;54using System;55using System.Threading.Tasks;56{57 {58 public static async Task Main(string[] args)59 {60 await CoyoteRuntime.RunAsync(async () =>61 {62 var m = ActorId.CreateActor(typeof(M));63 await CoyoteRuntime.SendEventAsync(m, new E());64 await CoyoteRuntime.SendEventAsync(m, new E());65 });66 }67 }68 {

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NewSuccInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 public NewSuccInfo(int id, int value) : base(id, value)6 {7 }8 }9 {10 public NewSuccInfo2(int id, int value) : base(id, value)11 {12 }13 }14 {15 public NewSuccInfo3(int id, int value) : base(id, value)16 {17 }18 }19 {20 public NewSuccInfo4(int id, int value) : base(id, value)21 {22 }23 }24 {25 public NewSuccInfo5(int id, int value) : base(id, value)26 {27 }28 }29 {30 public NewSuccInfo6(int id, int value) : base(id, value)31 {32 }33 }34 {35 public NewSuccInfo7(int id, int value) : base(id, value)36 {37 }38 }39 {40 public NewSuccInfo8(int id, int value) : base(id, value)41 {42 }43 }44 {45 public NewSuccInfo9(int id, int value) : base(id, value)46 {47 }48 }49 {50 public NewSuccInfo10(int id, int value) : base(id, value)51 {52 }53 }54 {55 public NewSuccInfo11(int id, int value) : base(id, value)56 {57 }58 }59 {60 public NewSuccInfo12(int id, int value) : base(id, value)61 {62 }63 }

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