How to use NotifyClientResponse class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyClientResponse

ChordTests.cs

Source:ChordTests.cs Github

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...651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {673 public int Key;674 public NotifyClientResponse(int key)675 : base()676 {677 this.Key = key;678 }679 }680 [Start]681 [OnEntry(nameof(InitOnEntry))]682 private class Init : State683 {684 }685 private void InitOnEntry() => this.RaiseGotoStateEvent<Responded>();686 [Cold]687 [OnEventGotoState(typeof(NotifyClientRequest), typeof(Requested))]688 private class Responded : State689 {690 }691 [Hot]692 [OnEventGotoState(typeof(NotifyClientResponse), typeof(Responded))]693 private class Requested : State694 {695 }696 }697 [Theory(Timeout = 10000)]698 [InlineData(20)]699 public void TestLivenessBugInChordProtocol(uint seed)700 {701 var configuration = this.GetConfiguration();702 configuration.MaxUnfairSchedulingSteps = 200;703 configuration.MaxFairSchedulingSteps = 2000;704 configuration.LivenessTemperatureThreshold = 1000;705 configuration.RandomGeneratorSeed = seed;706 configuration.TestingIterations = 1;...

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NotifyClientResponse

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public string Message;8 public int Value;9 }10}11using System;12using System.Threading.Tasks;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 public string Message;18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.SendEvent(this.Id, new NotifyClient { Message = "Hello" });29 return Task.CompletedTask;30 }31 protected override Task OnEventAsync(Event e)32 {33 switch (e)34 {35 this.Assert(false, "Reached unreachable state.");36 break;37 this.Assert(false, "Reached unreachable state.");38 break;39 }40 return Task.CompletedTask;41 }42 }43}44using System;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 protected override Task OnInitializeAsync(Event initialEvent)51 {52 this.SendEvent(this.Id, new NotifyClient { Message = "Hello" });53 return Task.CompletedTask;54 }55 protected override Task OnEventAsync(Event e)56 {57 switch (e)58 {59 this.SendEvent(this.Id, new NotifyClientResponse { Message = "World", Value = 42 });60 break;

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NotifyClientResponse

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.TestingServices;7 using Microsoft.Coyote.TestingServices.Runtime;8 using Microsoft.Coyote.TestingServices.SchedulingStrategies;9 using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10 using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;11 using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;12 using Microsoft.Coyote.TestingServices.SchedulingStrategies.StateExploration;

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NotifyClientResponse

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 NotifyClientResponse response = new NotifyClientResponse();12 Console.WriteLine("Hello");13 Console.ReadKey();14 }15 }16}17Error CS0246 The type or namespace name 'NotifyClientResponse' could not be found (are you missing a using directive or an assembly reference?) CoyoteTesting C:\Users\Pranav\source\repos\CoyoteTesting\CoyoteTesting\Program.cs 11 Active

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NotifyClientResponse

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 config.MaxSchedulingSteps = 1000;9 config.Verbose = 2;10 config.LivenessTemperatureThreshold = 500;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableDeadlockDetection = true;14 config.EnableIntegerOverflowDetection = true;15 config.EnableOperationCanceledExceptionSupport = true;16 config.EnableObjectDisposedExceptionSupport = true;17 config.EnableIndexOutOfRangeExceptionSupport = true;18 config.EnableDivideByZeroExceptionSupport = true;19 config.EnableAccessViolationExceptionSupport = true;20 config.EnableActorStateExplorationHeuristic = true;21 config.EnableFairScheduling = true;22 config.EnableRandomScheduling = true;23 config.EnableRandomExecution = true;24 config.EnableBoundedRandomExecution = true;25 config.EnableGreedyRandomExecution = true;26 config.EnablePCTStrategy = true;27 config.EnableGreedyStrategy = true;28 config.EnableProbabilisticRandomStrategy = true;29 config.EnableProbabilisticRandomStrategy = true;30 config.EnableRandomStrategy = true;31 config.EnableWeightedRandomStrategy = true;

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NotifyClientResponse

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var client = runtime.CreateActor(typeof(Client));10 var server = runtime.CreateActor(typeof(Server));11 await runtime.SendEvent(client, new ClientRequest(server));12 await runtime.SendEvent(server, new ServerResponse(client));13 await Task.Delay(1000);14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.Assert(initialEvent is ClientRequest, "Expected ClientRequest.");20 var request = (ClientRequest)initialEvent;21 this.SendEvent(request.Server, new ServerRequest(this.Id));22 return Task.CompletedTask;23 }24 protected override Task OnEventAsync(Event e)25 {26 this.Assert(e is ServerResponse, "Expected ServerResponse.");27 return Task.CompletedTask;28 }29 }30 {31 protected override Task OnEventAsync(Event e)32 {33 this.Assert(e is ServerRequest, "Expected ServerRequest.");34 var request = (ServerRequest)e;35 this.SendEvent(request.Client, new ServerResponse(this.Id));36 return Task.CompletedTask;37 }38 }39 {40 public ActorId Server;41 public ClientRequest(ActorId server)42 {43 this.Server = server;44 }45 }46 {47 public ActorId Client;48 public ServerRequest(ActorId client)49 {50 this.Client = client;51 }52 }53 {54 public ActorId Client;55 public ServerResponse(ActorId client)56 {57 this.Client = client;58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Actors;63using System.Threading.Tasks;64{65 {66 public static async Task Main(string[] args)67 {68 var runtime = RuntimeFactory.Create();69 var client = runtime.CreateActor(typeof(Client));

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NotifyClientResponse

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 var client = runtime.CreateActor(typeof(NotifyClientResponse));12 runtime.SendEvent(client, new

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NotifyClientResponse

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 private ActorId actor2;7 [OnEntry(nameof(InitOnEntry))]8 [OnEventDoAction(typeof(Event1), nameof(Event1Action))]9 private class Init : State { }10 private void InitOnEntry(Event e)11 {12 actor2 = this.CreateActor(typeof(Actor2));13 this.SendEvent(actor2, new Event1());14 }15 private void Event1Action()16 {17 this.Assert(false, "Assertion failed");18 }19 }20 {21 [OnEventDoAction(typeof(Event1), nameof(Event1Action))]22 private class Init : State { }23 private void Event1Action()24 {25 this.SendEvent(this.Id, new Event1());26 }27 }28 public class Event1 : Event { }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Runtime;33using System.Threading.Tasks;34{35 {36 static async Task Main(string[] args)37 {38 Configuration config = Configuration.Create().WithTestingIterations(100);39 await TestingEngine.TestAsync(config, async r =>40 {41 var actor1 = r.CreateActor(typeof(Actor1));42 });43 }44 }45}

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NotifyClientResponse

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers;3using System;4using System.Threading.Tasks;5{6 {7 private static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor<NotifyClientResponse>();11 runtime.CreateActor(typeof(ClientActor));12 runtime.Wait();13 }14 }15 {16 private TaskCompletionSource<bool> tcs;17 private Task<bool> task;18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.tcs = new TaskCompletionSource<bool>();21 this.task = this.tcs.Task;22 this.SendEvent(this.Id, new RequestEvent());23 return Task.CompletedTask;24 }25 [OnEventDoAction(typeof(RequestEvent), nameof(ProcessRequest))]26 {27 }28 private void ProcessRequest()29 {30 this.SendEvent(this.Id, new ResponseEvent());31 }32 [OnEventDoAction(typeof(ResponseEvent), nameof(ProcessResponse))]33 {34 }35 private void ProcessResponse()36 {37 this.tcs.SetResult(true);38 this.RaiseGotoStateEvent<Init>();39 }40 }41 {42 }43 {44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.Helpers;48using System;49using System.Threading.Tasks;50{51 {52 private static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.RegisterMonitor<NotifyClientResponse>();56 runtime.CreateActor(typeof(ClientActor));57 runtime.Wait();58 }59 }60 {61 private TaskCompletionSource<bool> tcs;62 private Task<bool> task;63 protected override Task OnInitializeAsync(Event initialEvent)64 {65 this.tcs = new TaskCompletionSource<bool>();66 this.task = this.tcs.Task;67 this.SendEvent(this.Id, new RequestEvent());68 return Task.CompletedTask;69 }

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NotifyClientResponse

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 [OnEventDoAction(typeof(Start), nameof(StartHandler))]7 private class Init : State { }8 private class Waiting : State { }9 private void StartHandler()10 {11 var server = this.CreateActor(typeof(Server));12 this.SendEvent(server, new NotifyClientResponse(this.Id));13 this.RaiseEvent<Done>();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using System;20{21 {22 [OnEventDoAction(typeof(NotifyClientResponse), nameof(NotifyClientResponseHandler))]23 private class Init : State { }24 private void NotifyClientResponseHandler()25 {26 this.SendEvent((ActorId)this.ReceivedEvent.Payload, new Done());27 }28 }29}30using Microsoft.Coyote.Actors;31using System;32{33 public class Done : Event { }34}35using Microsoft.Coyote.Actors;36using System;37{38 public class Start : Event { }39}40using Microsoft.Coyote.Actors;41using System;42{43 {44 public ActorId ClientId;45 public NotifyClientResponse(ActorId clientId)46 {47 this.ClientId = clientId;48 }49 }50}51using Microsoft.Coyote.Actors;52using System;53{54 {55 public static void Main(string[] args)56 {57 var configuration = Configuration.Create();58 configuration.MaxSchedulingSteps = 10000;59 configuration.MaxFairSchedulingSteps = 10000;

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