How to use NotifyFailure class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...100 }101 int nodeId = this.RandomInteger(this.AliveNodes.Count);102 var node = this.AliveNodes[nodeId];103 this.SendEvent(node, new FaultInject());104 this.SendEvent(this.NodeManager, new NodeManager.NotifyFailure(node));105 this.AliveNodes.Remove(node);106 this.NumberOfFaults--;107 if (this.NumberOfFaults is 0)108 {109 this.SendEvent(this.FailureTimer, HaltEvent.Instance);110 }111 }112 }113 private class NodeManager : StateMachine114 {115 public class ConfigureEvent : Event116 {117 public ActorId Environment;118 public int NumberOfReplicas;119 public ConfigureEvent(ActorId env, int numOfReplicas)120 : base()121 {122 this.Environment = env;123 this.NumberOfReplicas = numOfReplicas;124 }125 }126 public class NotifyFailure : Event127 {128 public ActorId Node;129 public NotifyFailure(ActorId node)130 : base()131 {132 this.Node = node;133 }134 }135 internal class ShutDown : Event136 {137 }138 private class LocalEvent : Event139 {140 }141 private ActorId Environment;142 private List<ActorId> StorageNodes;143 private int NumberOfReplicas;144 private Dictionary<int, bool> StorageNodeMap;145 private Dictionary<int, int> DataMap;146 private ActorId RepairTimer;147 [Start]148 [OnEntry(nameof(EntryOnInit))]149 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]150 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]151 [DeferEvents(typeof(Client.Request), typeof(RepairTimer.Timeout))]152 private class Init : State153 {154 }155 private void EntryOnInit()156 {157 this.StorageNodes = new List<ActorId>();158 this.StorageNodeMap = new Dictionary<int, bool>();159 this.DataMap = new Dictionary<int, int>();160 this.RepairTimer = this.CreateActor(typeof(RepairTimer));161 this.SendEvent(this.RepairTimer, new RepairTimer.ConfigureEvent(this.Id));162 }163 private void SetupEvent(Event e)164 {165 this.Environment = (e as ConfigureEvent).Environment;166 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;167 for (int idx = 0; idx < this.NumberOfReplicas; idx++)168 {169 this.CreateNewNode();170 }171 this.RaiseEvent(new LocalEvent());172 }173 private void CreateNewNode()174 {175 var idx = this.StorageNodes.Count;176 var node = this.CreateActor(typeof(StorageNode));177 this.StorageNodes.Add(node);178 this.StorageNodeMap.Add(idx, true);179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)...

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NotifyFailure

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterMonitor<NotifyFailure>();10 ActorRuntime.RegisterMonitor<NotifyFailure>(new NotifyFailure.Configuration(10));11 ActorRuntime.RegisterMonitor<NotifyFailure>(new NotifyFailure.Configuration(10, 1));12 ActorRuntime.RegisterMonitor<NotifyFailure>(new NotifyFailure.Configuration(10, 1, true));13 ActorRuntime.RegisterMonitor<NotifyFailure>(new NotifyFailure.Configuration(10, 1, true, true));14 ActorRuntime.RegisterMonitor<NotifyFailure>(new NotifyFailure.Configuration(10, 1, true, true, true));15 ActorRuntime.RegisterMonitor<NotifyFailure>(new NotifyFailure.Configuration(10, 1, true, true, true, true));16 ActorRuntime.RegisterMonitor<NotifyFailure>(new NotifyFailure.Configuration(10, 1, true, true, true, true, true));17 ActorRuntime.RegisterMonitor<NotifyFailure>(new NotifyFailure.Configuration(10, 1, true, true, true, true, true, true));18 ActorRuntime.RegisterMonitor<NotifyFailure>(new NotifyFailure.Configuration(10, 1, true, true, true, true, true, true, true));19 ActorRuntime.RegisterMonitor<NotifyFailure>(new NotifyFailure.Configuration(10, 1, true, true, true, true, true, true, true, true));20 ActorRuntime.RegisterMonitor<NotifyFailure>(new NotifyFailure.Configuration(10, 1, true, true, true, true, true, true, true, true, true));21 ActorRuntime.RegisterMonitor<NotifyFailure>(new NotifyFailure.Configuration(10, 1, true, true, true, true, true, true, true, true, true, true));22 ActorRuntime.RegisterMonitor<NotifyFailure>(new NotifyFailure.Configuration(10, 1, true, true, true, true, true, true, true, true, true, true, true));23 ActorRuntime.RegisterMonitor<NotifyFailure>(new NotifyFailure.Configuration(10, 1, true, true, true, true, true, true, true, true, true, true, true, true));24 ActorRuntime.RegisterMonitor<NotifyFailure>(new NotifyFailure.Configuration(10, 1, true

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NotifyFailure

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = new Coyote.Runtime.CoyoteRuntime();9 runtime.CreateActor(typeof(Actor1));10 await Task.Delay(2000);11 }12 }13 {14 protected override Task OnInitializeAsync(Event initialEvent)15 {16 this.SendEvent(this.Id, new E());17 return Task.CompletedTask;18 }19 {20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 static async Task Main(string[] args)29 {30 var runtime = new Coyote.Runtime.CoyoteRuntime();31 runtime.CreateActor(typeof(Actor1));32 await Task.Delay(2000);33 }34 }35 {36 protected override Task OnInitializeAsync(Event initialEvent)37 {38 this.SendEvent(this.Id, new E());39 return Task.CompletedTask;40 }41 {42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49 {50 static async Task Main(string[] args)51 {52 var runtime = new Coyote.Runtime.CoyoteRuntime();53 runtime.CreateActor(typeof(Actor1));54 await Task.Delay(2000);55 }56 }57 {58 protected override Task OnInitializeAsync(Event initialEvent)59 {60 this.SendEvent(this.Id, new E());61 return Task.CompletedTask;62 }63 {64 }65 }66}67using Microsoft.Coyote.Actors.BugFinding.Tests;68using System;69using System.Threading.Tasks;

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NotifyFailure

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 public static void Main(string[] args)7 {8 ActorRuntime.RegisterMonitor(typeof(NotifyFailure));9 ActorRuntime.RegisterMonitor(typeof(NotifySuccess));10 ActorRuntime.RegisterMonitor(typeof(NotifyProgress));11 ActorRuntime.RegisterMonitor(typeof(NotifyWarning));12 ActorRuntime.RegisterMonitor(typeof(NotifyInfo));13 ActorRuntime.RegisterMonitor(typeof(NotifyFailure), "NotifyFailure1");14 ActorRuntime.RegisterMonitor(typeof(NotifySuccess), "NotifySuccess1");15 ActorRuntime.RegisterMonitor(typeof(NotifyProgress), "NotifyProgress1");16 ActorRuntime.RegisterMonitor(typeof(NotifyWarning), "NotifyWarning1");17 ActorRuntime.RegisterMonitor(typeof(NotifyInfo), "NotifyInfo1");18 ActorRuntime.RegisterMonitor(typeof(NotifyFailure), "NotifyFailure2");19 ActorRuntime.RegisterMonitor(typeof(NotifySuccess), "NotifySuccess2");20 ActorRuntime.RegisterMonitor(typeof(NotifyProgress), "NotifyProgress2");21 ActorRuntime.RegisterMonitor(typeof(NotifyWarning), "NotifyWarning2");22 ActorRuntime.RegisterMonitor(typeof(NotifyInfo), "NotifyInfo2");23 }24 }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors;28using System;29{30 {31 public static void Main(string[] args)32 {33 ActorRuntime.RegisterMonitor(typeof(NotifyFailure));34 ActorRuntime.RegisterMonitor(typeof(NotifySuccess));35 ActorRuntime.RegisterMonitor(typeof(NotifyProgress));36 ActorRuntime.RegisterMonitor(typeof(NotifyWarning));37 ActorRuntime.RegisterMonitor(typeof(NotifyInfo));38 ActorRuntime.RegisterMonitor(typeof(NotifyFailure), "NotifyFailure1");39 ActorRuntime.RegisterMonitor(typeof(NotifySuccess), "NotifySuccess1");40 ActorRuntime.RegisterMonitor(typeof(NotifyProgress), "NotifyProgress1");41 ActorRuntime.RegisterMonitor(typeof(NotifyWarning), "NotifyWarning1");42 ActorRuntime.RegisterMonitor(typeof(NotifyInfo), "NotifyInfo1");43 ActorRuntime.RegisterMonitor(typeof(NotifyFailure), "NotifyFailure2");44 ActorRuntime.RegisterMonitor(typeof(NotifySuccess), "NotifySuccess2");45 ActorRuntime.RegisterMonitor(typeof(NotifyProgress), "NotifyProgress2");

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NotifyFailure

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var notifyFailure = new NotifyFailure();9 notifyFailure.NotifyFailureMethod();10 Console.WriteLine("Hello world");11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 public static void Main(string[] args)20 {21 var notifyFailure = new NotifyFailure();22 notifyFailure.NotifyFailureMethod();23 Console.WriteLine("Hello world");24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 public static void Main(string[] args)33 {34 var notifyFailure = new NotifyFailure();35 notifyFailure.NotifyFailureMethod();36 Console.WriteLine("Hello world");37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 public static void Main(string[] args)46 {47 var notifyFailure = new NotifyFailure();48 notifyFailure.NotifyFailureMethod();49 Console.WriteLine("Hello world");50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 public static void Main(string[] args)59 {60 var notifyFailure = new NotifyFailure();61 notifyFailure.NotifyFailureMethod();62 Console.WriteLine("Hello world");63 }64 }65}

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NotifyFailure

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4{5 {6 public static void Main(string[] args)7 {8 ActorRuntime.RegisterMonitor(typeof(NotifyFailure));9 ActorRuntime.RegisterMonitor(typeof(NotifySuccess));10 ActorRuntime.RegisterMonitor(typeof(NotifyTimeout));11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100000;13 config.SchedulingIterations = 100;14 config.ThrowOnFailure = false;15 config.ThrowOnOperationCanceledException = false;16 config.ThrowOnOperationTimeoutException = false;17 config.ThrowOnReproducibleBugFound = false;18 config.ThrowOnUnreproducibleBugFound = false;19 config.SchedulingStrategy = SchedulingStrategy.FairPCT;20 config.SchedulingIterations = 100;21 config.MaxFairSchedulingSteps = 100000;22 config.MaxUnfairSchedulingSteps = 100000;23 config.RandomSchedulingSeed = 0;24 config.EnableCycleDetection = true;25 config.EnableDataRaceDetection = true;26 config.EnableHotStateDetection = true;27 config.EnableLivenessChecking = true;28 config.EnableOperationInterleavings = true;29 config.EnablePhaseOrderChecking = true;30 config.EnableTaskParallelLibrarySupport = true;31 config.EnableWaitOperations = true;32 config.EnableActorGarbageCollection = true;

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NotifyFailure

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 private static async Task Main()7 {8 ActorRuntime.RegisterMonitor<NotifyFailure>();9 var runtime = await ActorRuntime.CreateAsync();10 var actor = await runtime.CreateActorAsync(typeof(MyActor));11 await actor.SendEventAsync(new MyEvent());12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new MyEvent());18 return Task.CompletedTask;19 }20 protected override Task OnEventAsync(Event e)21 {22 this.SendEvent(this.Id, new MyEvent());23 return Task.CompletedTask;24 }25 }26 class MyEvent : Event { }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors;30using System.Threading.Tasks;31{32 {33 private static async Task Main()34 {35 ActorRuntime.RegisterMonitor<NotifyFailure>();36 var runtime = await ActorRuntime.CreateAsync();37 var actor = await runtime.CreateActorAsync(typeof(MyActor));38 await actor.SendEventAsync(new MyEvent());39 }40 }41 {42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.SendEvent(this.Id, new MyEvent());45 return Task.CompletedTask;46 }47 protected override Task OnEventAsync(Event e)48 {49 this.SendEvent(this.Id, new MyEvent());50 return Task.CompletedTask;51 }52 }53 class MyEvent : Event { }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors;57using System.Threading.Tasks;58{59 {60 private static async Task Main()61 {62 ActorRuntime.RegisterMonitor<NotifyFailure>();63 var runtime = await ActorRuntime.CreateAsync();64 var actor = await runtime.CreateActorAsync(typeof(MyActor));65 await actor.SendEventAsync(new MyEvent());66 }

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NotifyFailure

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3{4 {5 static void Main(string[] args)6 {7 var configuration = Configuration.Create();8 configuration.TestingIterations = 10;9 configuration.SchedulingIterations = 1000;10 configuration.MaxFairSchedulingSteps = 1000;11 configuration.MaxUnfairSchedulingSteps = 1000;12 configuration.RandomSchedulingSeed = 2;13 configuration.Verbose = 2;14 configuration.ThrowOnFailure = true;15 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;16 configuration.SchedulingIterations = 1000;17 configuration.MaxFairSchedulingSteps = 1000;18 configuration.MaxUnfairSchedulingSteps = 1000;19 configuration.RandomSchedulingSeed = 2;20 configuration.Verbose = 2;21 configuration.ThrowOnFailure = true;22 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;23 configuration.SchedulingIterations = 1000;24 configuration.MaxFairSchedulingSteps = 1000;25 configuration.MaxUnfairSchedulingSteps = 1000;26 configuration.RandomSchedulingSeed = 2;27 configuration.Verbose = 2;28 configuration.ThrowOnFailure = true;29 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;30 configuration.SchedulingIterations = 1000;31 configuration.MaxFairSchedulingSteps = 1000;32 configuration.MaxUnfairSchedulingSteps = 1000;33 configuration.RandomSchedulingSeed = 2;34 configuration.Verbose = 2;35 configuration.ThrowOnFailure = true;36 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;37 configuration.SchedulingIterations = 1000;38 configuration.MaxFairSchedulingSteps = 1000;39 configuration.MaxUnfairSchedulingSteps = 1000;40 configuration.RandomSchedulingSeed = 2;41 configuration.Verbose = 2;42 configuration.ThrowOnFailure = true;43 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;44 configuration.SchedulingIterations = 1000;45 configuration.MaxFairSchedulingSteps = 1000;46 configuration.MaxUnfairSchedulingSteps = 1000;47 configuration.RandomSchedulingSeed = 2;48 configuration.Verbose = 2;49 configuration.ThrowOnFailure = true;

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NotifyFailure

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void Main(string[] args)5 {6 NotifyFailure.Notify();7 }8 }9}10 at Microsoft.Coyote.Actors.BugFinding.Tests.NotifyFailure.Notify() in C:\Users\user\source\repos\CoyoteBugFinding\packages\Microsoft.Coyote.Actors.BugFinding.Tests.1.0.0-beta-20190928.1\lib\netstandard2.0\Microsoft.Coyote.Actors.BugFinding.Tests.dll:token 0x6000002+0x1b11 at TestAssembly.Program.Main(System.String[]) in 2.cs:line 10

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NotifyFailure

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main()7 {8 var notifyActor = new NotifyFailure();9 notifyActor.Notify("This is a test");10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 public static void Main()19 {20 var notifyActor = new NotifyFailure();21 notifyActor.Notify("This is a test");22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 public static void Main()31 {32 var notifyActor = new NotifyFailure();33 notifyActor.Notify("This is a test");34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 public static void Main()43 {44 var notifyActor = new NotifyFailure();45 notifyActor.Notify("This is a test");46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 public static void Main()55 {56 var notifyActor = new NotifyFailure();57 notifyActor.Notify("This is a test");58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;

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