How to use SetupEvent class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent

HotStateTests.cs

Source:HotStateTests.cs Github

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...12 public HotStateTests(ITestOutputHelper output)13 : base(output)14 {15 }16 private class SetupEvent : Event17 {18 public ActorId Id;19 public SetupEvent(ActorId id)20 {21 this.Id = id;22 }23 }24 private class MConfig : Event25 {26 public List<ActorId> Ids;27 public MConfig(List<ActorId> ids)28 {29 this.Ids = ids;30 }31 }32 private class DoProcessing : Event33 {34 }35 private class FinishedProcessing : Event36 {37 }38 private class NotifyWorkerIsDone : Event39 {40 }41 private class Master : StateMachine42 {43 private List<ActorId> Workers;44 [Start]45 [OnEntry(nameof(InitOnEntry))]46 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]47 private class Init : State48 {49 }50 private void InitOnEntry()51 {52 this.Workers = new List<ActorId>();53 for (int idx = 0; idx < 3; idx++)54 {55 var worker = this.CreateActor(typeof(Worker));56 this.SendEvent(worker, new SetupEvent(this.Id));57 this.Workers.Add(worker);58 }59 this.Monitor<M>(new MConfig(this.Workers));60 this.RaiseEvent(UnitEvent.Instance);61 }62 [OnEntry(nameof(ActiveOnEntry))]63 [OnEventDoAction(typeof(FinishedProcessing), nameof(ProcessWorkerIsDone))]64 private class Active : State65 {66 }67 private void ActiveOnEntry()68 {69 foreach (var worker in this.Workers)70 {71 this.SendEvent(worker, new DoProcessing());72 }73 }74 private void ProcessWorkerIsDone()75 {76 this.Monitor<M>(new NotifyWorkerIsDone());77 }78 }79 private class Worker : StateMachine80 {81 private ActorId Master;82 [Start]83 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]84 [OnEventGotoState(typeof(UnitEvent), typeof(Processing))]85 private class Init : State86 {87 }88 private void SetupEvent(Event e)89 {90 this.Master = (e as SetupEvent).Id;91 this.RaiseEvent(UnitEvent.Instance);92 }93 [OnEventGotoState(typeof(DoProcessing), typeof(Done))]94 private class Processing : State95 {96 }97 [OnEntry(nameof(DoneOnEntry))]98 private class Done : State99 {100 }101 private void DoneOnEntry()102 {103 if (this.RandomBoolean())104 {105 this.SendEvent(this.Master, new FinishedProcessing());106 }107 this.RaiseHaltEvent();108 }109 }110 private class M : Monitor111 {112 private List<ActorId> Workers;113 [Start]114 [Hot]115 [OnEventDoAction(typeof(MConfig), nameof(SetupEvent))]116 [OnEventGotoState(typeof(UnitEvent), typeof(Done))]117 [OnEventDoAction(typeof(NotifyWorkerIsDone), nameof(ProcessNotification))]118 private class Init : State119 {120 }121 private void SetupEvent(Event e)122 {123 this.Workers = (e as MConfig).Ids;124 }125 private void ProcessNotification()126 {127 this.Workers.RemoveAt(0);128 if (this.Workers.Count is 0)129 {130 this.RaiseEvent(UnitEvent.Instance);131 }132 }133 private class Done : State134 {135 }...

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FinalizerTests.cs

Source:FinalizerTests.cs Github

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...16 private class GCTracker17 {18 internal bool IsFinalized;19 }20 private class SetupEvent : Event21 {22 internal readonly GCTracker Tracker;23 internal SetupEvent(GCTracker tracker)24 {25 this.Tracker = tracker;26 }27 }28 public class A : Actor29 {30 private GCTracker Tracker;31 protected override Task OnInitializeAsync(Event initialEvent)32 {33 this.Tracker = (initialEvent as SetupEvent).Tracker;34 return Task.CompletedTask;35 }36 ~A()37 {38 this.Tracker.IsFinalized = true;39 }40 }41 [Fact(Timeout = 5000)]42 public void TestActorFinalizerInvoked()43 {44 var tracker = new GCTracker();45 var config = this.GetConfiguration().WithTestingIterations(2);46 using TestingEngine engine = TestingEngine.Create(config, (IActorRuntime r) =>47 {48 var setup = new SetupEvent(tracker);49 r.CreateActor(typeof(A), setup);50 });51 engine.Run();52 // Force a full GC.53 GC.Collect(2);54 GC.WaitForFullGCComplete();55 GC.WaitForPendingFinalizers();56 Assert.True(tracker.IsFinalized, "Finalizer was not called.");57 }58 public class M : StateMachine59 {60 private GCTracker Tracker;61 [Start]62 [OnEntry(nameof(InitOnEntry))]63 public class Init : State64 {65 }66 private void InitOnEntry(Event e)67 {68 this.Tracker = (e as SetupEvent).Tracker;69 }70 ~M()71 {72 this.Tracker.IsFinalized = true;73 }74 }75 [Fact(Timeout = 5000)]76 public void TestStateMachineFinalizerInvoked()77 {78 var tracker = new GCTracker();79 var config = this.GetConfiguration().WithTestingIterations(2);80 using TestingEngine engine = TestingEngine.Create(config, (IActorRuntime r) =>81 {82 var setup = new SetupEvent(tracker);83 r.CreateActor(typeof(M), setup);84 });85 engine.Run();86 // Force a full GC.87 GC.Collect(2);88 GC.WaitForFullGCComplete();89 GC.WaitForPendingFinalizers();90 Assert.True(tracker.IsFinalized, "Finalizer was not called.");91 }92 }93}...

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SendInterleavingsTests.cs

Source:SendInterleavingsTests.cs Github

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...10 public SendInterleavingsTests(ITestOutputHelper output)11 : base(output)12 {13 }14 private class SetupEvent : Event15 {16 public ActorId Id;17 public SetupEvent(ActorId id)18 {19 this.Id = id;20 }21 }22 private class Event1 : Event23 {24 }25 private class Event2 : Event26 {27 }28 [OnEventDoAction(typeof(Event1), nameof(OnEvent1))]29 [OnEventDoAction(typeof(Event2), nameof(OnEvent2))]30 private class Receiver : Actor31 {32 private int Count = 0;33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 var s1 = this.CreateActor(typeof(Sender1));36 this.SendEvent(s1, new SetupEvent(this.Id));37 var s2 = this.CreateActor(typeof(Sender2));38 this.SendEvent(s2, new SetupEvent(this.Id));39 return Task.CompletedTask;40 }41 private void OnEvent1()42 {43 this.Count++;44 }45 private void OnEvent2()46 {47 this.Assert(this.Count != 1);48 }49 }50 [OnEventDoAction(typeof(SetupEvent), nameof(Run))]51 private class Sender1 : Actor52 {53 private void Run(Event e)54 {55 this.SendEvent((e as SetupEvent).Id, new Event1());56 this.SendEvent((e as SetupEvent).Id, new Event1());57 }58 }59 [OnEventDoAction(typeof(SetupEvent), nameof(Run))]60 private class Sender2 : Actor61 {62 private void Run(Event e)63 {64 this.SendEvent((e as SetupEvent).Id, new Event2());65 }66 }67 [Fact(Timeout = 5000)]68 public void TestSendInterleavingsAssertionFailure()69 {70 this.TestWithError(r =>71 {72 r.CreateActor(typeof(Receiver));73 },74 configuration: this.GetConfiguration().WithDFSStrategy().WithTestingIterations(600),75 expectedError: "Detected an assertion failure.",76 replay: true);77 }78 }...

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SetupEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairExponential;15using Microsoft.Coyote.TestingServices.Tracing.Schedule;16using Microsoft.Coyote.Tests.Common;17using Microsoft.Coyote.Tests.Common.Actors;18using Microsoft.Coyote.Tests.Common.Actors.BugFinding;19using Microsoft.Coyote.Tests.Common.Actors.Counter;20using Microsoft.Coyote.Tests.Common.Actors.DeadlockDetection;21using Microsoft.Coyote.Tests.Common.Actors.EventHubs;22using Microsoft.Coyote.Tests.Common.Actors.EventHubs.BugFinding;23using Microsoft.Coyote.Tests.Common.Actors.EventHubs.Coyote;24using Microsoft.Coyote.Tests.Common.Actors.EventHubs.CoyoteBugFinding;25using Microsoft.Coyote.Tests.Common.Actors.EventHubs.CoyoteRuntime;26using Microsoft.Coyote.Tests.Common.Actors.EventHubs.CoyoteRuntimeBugFinding;27using Microsoft.Coyote.Tests.Common.Actors.EventHubs.CoyoteRuntimeTestingServices;28using Microsoft.Coyote.Tests.Common.Actors.EventHubs.CoyoteRuntimeTestingServicesBugFinding;29using Microsoft.Coyote.Tests.Common.Actors.EventHubs.CoyoteTestingServices;30using Microsoft.Coyote.Tests.Common.Actors.EventHubs.CoyoteTestingServicesBugFinding;31using Microsoft.Coyote.Tests.Common.Actors.EventHubs.CoyoteTestingServicesBugFinding.CoyoteRuntimeTestingServicesBugFinding;32using Microsoft.Coyote.Tests.Common.Actors.EventHubs.CoyoteTestingServicesBugFinding.CoyoteRuntimeTestingServicesBugFinding.CoyoteRuntimeBugFinding;33using Microsoft.Coyote.Tests.Common.Actors.EventHubs.CoyoteTestingServicesBugFinding.CoyoteRuntimeTestingServicesBugFinding.CoyoteRuntimeTestingServicesBugFinding;

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SetupEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.BugFinding.Coverage;6using Microsoft.Coyote.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Tests;10using Microsoft.Coyote.Tasks;11{12 {13 public static async Task Main(string[] args)14 {15 var configuration = Configuration.Create().WithTestingIterations(1000);16 var result = await BugFindingEngine.ExecuteBugFindingTestAsync(configuration, Test1);17 }18 private static async Task Test1()19 {20 var machine = new SetupEvent();21 await machine.Start();22 await machine.Stop();23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.BugFinding;30using Microsoft.Coyote.BugFinding.Coverage;31using Microsoft.Coyote.BugFinding.Tests;32using Microsoft.Coyote.Specifications;33using Microsoft.Coyote.SystematicTesting;34using Microsoft.Coyote.SystematicTesting.Tests;35using Microsoft.Coyote.Tasks;36{37 {38 public static async Task Main(string[] args)39 {40 var configuration = Configuration.Create().WithTestingIterations(1000);41 var result = await BugFindingEngine.ExecuteBugFindingTestAsync(configuration, Test1);42 }43 private static async Task Test1()44 {45 var machine = new SetupEvent();46 await machine.Start();47 await machine.Stop();48 }49 }50}

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SetupEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors;5using System;6using System.Collections.Generic;7using System.Text;8using System.Threading.Tasks;9{10 {11 public SetupEvent(int number)12 {13 Number = number;14 }15 public int Number { get; private set; }16 }17 {18 public SetupEvent(int number)19 {20 Number = number;21 }22 public int Number { get; private set; }23 }24 {25 [OnEntry(nameof(EntryInit))]26 [OnEventDoAction(typeof(SetupEvent), nameof(Configure))]27 {28 }29 private void EntryInit()30 {31 this.SendEvent(this.Id, new SetupEvent(1));32 }33 private void Configure()34 {35 this.SendEvent(this.Id, new SetupEvent(2));36 }37 }38 {39 [OnEntry(nameof(EntryInit))]40 [OnEventDoAction(typeof(SetupEvent), nameof(Configure))]41 {42 }43 private void EntryInit()44 {45 this.SendEvent(this.Id, new SetupEvent(1));46 }47 private void Configure()48 {49 this.SendEvent(this.Id, new SetupEvent(2));50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors;57using System;58using System.Collections.Generic;59using System.Text;60using System.Threading.Tasks;61{62 {63 public SetupEvent(int number)64 {65 Number = number;66 }67 public int Number { get; private

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SetupEvent

Using AI Code Generation

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1{2 public int Value { get; set; }3}4{5 public int Value { get; set; }6}7{8 public int Value { get; set; }9}10{11 public int Value { get; set; }12}13{14 public int Value { get; set; }15}16{17 public int Value { get; set; }18}19{20 public int Value { get; set; }21}22{23 public int Value { get; set; }24}25{26 public int Value { get; set; }27}28{29 public int Value { get; set; }30}31{32 public int Value { get; set; }33}

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SetupEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var setupEvent = new SetupEvent();9 setupEvent.AddMonitor<Monitor1>();10 setupEvent.AddMonitor<Monitor2>();11 setupEvent.AddMonitor<Monitor3>();12 setupEvent.AddMonitor<Monitor4>();13 setupEvent.AddMonitor<Monitor5>();14 setupEvent.AddMonitor<Monitor6>();15 setupEvent.AddMonitor<Monitor7>();16 setupEvent.AddMonitor<Monitor8>();17 setupEvent.AddMonitor<Monitor9>();18 setupEvent.AddMonitor<Monitor10>();19 setupEvent.AddMonitor<Monitor11>();20 setupEvent.AddMonitor<Monitor12>();21 setupEvent.AddMonitor<Monitor13>();22 setupEvent.AddMonitor<Monitor14>();23 setupEvent.AddMonitor<Monitor15>();24 setupEvent.AddMonitor<Monitor16>();25 setupEvent.AddMonitor<Monitor17>();26 setupEvent.AddMonitor<Monitor18>();27 setupEvent.AddMonitor<Monitor19>();28 setupEvent.AddMonitor<Monitor20>();29 setupEvent.AddMonitor<Monitor21>();30 setupEvent.AddMonitor<Monitor22>();31 setupEvent.AddMonitor<Monitor23>();32 setupEvent.AddMonitor<Monitor24>();33 setupEvent.AddMonitor<Monitor25>();34 setupEvent.AddMonitor<Monitor26>();35 setupEvent.AddMonitor<Monitor27>();36 setupEvent.AddMonitor<Monitor28>();37 setupEvent.AddMonitor<Monitor29>();38 setupEvent.AddMonitor<Monitor30>();39 setupEvent.AddMonitor<Monitor31>();40 setupEvent.AddMonitor<Monitor32>();41 setupEvent.AddMonitor<Monitor33>();42 setupEvent.AddMonitor<Monitor34>();43 setupEvent.AddMonitor<Monitor35>();44 setupEvent.AddMonitor<Monitor36>();45 setupEvent.AddMonitor<Monitor37>();46 setupEvent.AddMonitor<Monitor38>();47 setupEvent.AddMonitor<Monitor39>();48 setupEvent.AddMonitor<Monitor40>();49 setupEvent.AddMonitor<Monitor41>();50 setupEvent.AddMonitor<Monitor42>();51 setupEvent.AddMonitor<Monitor43>();52 setupEvent.AddMonitor<Monitor44>();53 setupEvent.AddMonitor<Monitor45>();54 setupEvent.AddMonitor<Monitor46>();55 setupEvent.AddMonitor<Monitor47>();56 setupEvent.AddMonitor<Monitor48>();57 setupEvent.AddMonitor<Monitor49>();

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SetupEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var task = runtime.CreateActorAndExecuteAsync(typeof(SetupEvent));10 await task;11 }12 }13 {14 protected override Task OnInitializeAsync(Event initialEvent)15 {16 this.SendEvent(this.Id, new SetupEvent());

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SetupEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = TestingEngineFactory.CreateTestingEngine();11 runtime.RunAsync(async () =>12 {13 var a = ActorId.CreateActor(typeof(A), "a");

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SetupEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Setup;3using Microsoft.Coyote.Actors.BugFinding.Tests.Setup.Mocks;4using System;5using System.Collections.Generic;6using System.Text;7using System.Threading.Tasks;8using Xunit;9using Xunit.Abstractions;10{11 {12 private readonly ITestOutputHelper output;13 public TestSetup(ITestOutputHelper output)14 {15 this.output = output;16 SetupEvent.Log = this.output.WriteLine;17 }18 public void Test()19 {20 var setup = new SetupEvent();21 setup.AddMock(new MockEvent("a"));22 setup.AddMock(new MockEvent("b"));23 setup.AddMock(new MockEvent("c"));24 setup.AddMock(new MockEvent("d"));25 var runtime = new Microsoft.Coyote.Runtime();26 runtime.CreateActor(typeof(A), setup);27 runtime.Run();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests.Setup.Mocks;32using System;33using System.Collections.Generic;34using System.Text;35using System.Threading.Tasks;36{37 {38 private TaskCompletionSource<bool> tcs;39 public A(TaskCompletionSource<bool> tcs)40 {41 this.tcs = tcs;42 }43 protected override async Task OnInitializeAsync(Event initialEvent)44 {45 SetupEvent setup = initialEvent as SetupEvent;46 var mockA = setup.GetMock<MockEvent>("a");47 var mockB = setup.GetMock<MockEvent>("b");48 var mockC = setup.GetMock<MockEvent>("c");49 var mockD = setup.GetMock<MockEvent>("d");50 mockA.Setup((int x) => x + 1).Returns(5);51 mockB.Setup((int x) => x + 1).Returns(6);52 mockC.Setup((int x) => x + 1).Returns(7);53 mockD.Setup((int x) => x + 1).Returns(8);54 await Task.CompletedTask;55 }56 }57}58using System;59using System.Collections.Generic;60using System.Text;

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SetupEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.SetupEvent;3{4 {5 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]6 public class Init : State { }7 public void Setup(Event e)8 {9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding;13using Microsoft.Coyote.Actors.BugFinding.SetupEvent;14{15 {16 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]17 public class Init : State { }18 public void Setup(Event e)19 {20 }21 }22}

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SetupEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterActor(typeof(MyActor));10 ActorRuntime.RegisterActor(typeof(MyActor2));11 ActorRuntime.RegisterActor(typeof(MyActor3));12 var runtime = BugFindingRuntime.Create();13 runtime.CreateActor(typeof(MyActor));14 runtime.CreateActor(typeof(MyActor2));15 runtime.CreateActor(typeof(MyActor3));16 runtime.Wait();17 }18 }19 {20 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]21 {22 }23 void Setup()24 {25 var evt = new SetupEvent();26 evt.AddActor(typeof(MyActor2), "MyActor2");27 evt.AddActor(typeof(MyActor3), "MyActor3");28 evt.AddEvent(typeof(UnitEvent), "UnitEvent");29 evt.AddEvent(typeof(UnitEvent), "UnitEvent2");30 evt.AddEvent(typeof(UnitEvent), "UnitEvent3");31 evt.AddEvent(typeof(UnitEvent), "UnitEvent4");32 evt.AddEvent(typeof(UnitEvent), "UnitEvent5");33 evt.AddEvent(typeof(UnitEvent), "UnitEvent6");34 evt.AddEvent(typeof(UnitEvent), "UnitEvent7");35 evt.AddEvent(typeof(UnitEvent), "UnitEvent8");36 evt.AddEvent(typeof(UnitEvent), "UnitEvent9");37 evt.AddEvent(typeof(UnitEvent), "UnitEvent10");38 evt.AddEvent(typeof(UnitEvent), "UnitEvent11");39 evt.AddEvent(typeof(UnitEvent), "UnitEvent12");40 evt.AddEvent(typeof(UnitEvent), "UnitEvent13");41 evt.AddEvent(typeof(UnitEvent), "UnitEvent14");42 evt.AddEvent(typeof(UnitEvent), "UnitEvent15");43 evt.AddEvent(typeof(UnitEvent), "UnitEvent16");44 evt.AddEvent(typeof(UnitEvent), "UnitEvent17");45 evt.AddEvent(typeof(UnitEvent), "UnitEvent18");46 evt.AddEvent(typeof(UnitEvent), "UnitEvent19");47 evt.AddEvent(typeof(UnitEvent), "UnitEvent20");48 evt.AddEvent(typeof(UnitEvent), "UnitEvent21");49 evt.AddEvent(typeof(UnitEvent), "UnitEvent22");

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