How to use Success class of Microsoft.Coyote.Actors.BugFinding.Tests package

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {342 this.FaultyNodeIndex = i;343 }344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)663 {664 tempIndex = i;665 }666 }667 for (int i = 0; i < tempIndex; i++)668 {669 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[0].NextSeqId));670 this.SentHistory.RemoveAt(0);671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());...

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RaftTests.cs

Source:RaftTests.cs Github

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...233 /// </summary>234 public class AppendEntriesResponse : Event235 {236 public int Term; // current Term, for leader to update itself237 public bool Success; // true if follower contained entry matching PrevLogIndex and PrevLogTerm238 public ActorId Server;239 public ActorId ReceiverEndpoint; // client240 public AppendEntriesResponse(int term, bool success, ActorId server, ActorId client)241 : base()242 {243 this.Term = term;244 this.Success = success;245 this.Server = server;246 this.ReceiverEndpoint = client;247 }248 }249 // Events for transitioning a server between roles.250 private class BecomeFollower : Event251 {252 }253 private class BecomeCandidate : Event254 {255 }256 private class BecomeLeader : Event257 {258 }259 internal class ShutDown : Event260 {261 }262 /// <summary>263 /// The id of this server.264 /// </summary>265 private int ServerId;266 /// <summary>267 /// The cluster manager id.268 /// </summary>269 private ActorId ClusterManager;270 /// <summary>271 /// The servers.272 /// </summary>273 private ActorId[] Servers;274 /// <summary>275 /// Leader id.276 /// </summary>277 private ActorId LeaderId;278 /// <summary>279 /// The election timer of this server.280 /// </summary>281 private ActorId ElectionTimer;282 /// <summary>283 /// The periodic timer of this server.284 /// </summary>285 private ActorId PeriodicTimer;286 /// <summary>287 /// Latest term server has seen (initialized to 0 on288 /// first boot, increases monotonically).289 /// </summary>290 private int CurrentTerm;291 /// <summary>292 /// Candidate id that received vote in current term (or null if none).293 /// </summary>294 private ActorId VotedFor;295 /// <summary>296 /// Log entries.297 /// </summary>298 private List<Log> Logs;299 /// <summary>300 /// Index of highest log entry known to be committed (initialized301 /// to 0, increases monotonically).302 /// </summary>303 private int CommitIndex;304 /// <summary>305 /// Index of the highest log entry applied (initialized to 0, increases monotonically).306 /// </summary>307 private int LastApplied;308 /// <summary>309 /// For each server, index of the next log entry to send to that310 /// server (initialized to leader last log index + 1).311 /// </summary>312 private Dictionary<ActorId, int> NextIndex;313 /// <summary>314 /// For each server, index of highest log entry known to be replicated315 /// on server (initialized to 0, increases monotonically).316 /// </summary>317 private Dictionary<ActorId, int> MatchIndex;318 /// <summary>319 /// Number of received votes.320 /// </summary>321 private int VotesReceived;322 /// <summary>323 /// The latest client request.324 /// </summary>325 private Client.Request LastClientRequest;326 [Start]327 [OnEntry(nameof(EntryOnInit))]328 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]329 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]330 [DeferEvents(typeof(VoteRequest), typeof(AppendEntriesRequest))]331 private class Init : State332 {333 }334 private void EntryOnInit()335 {336 this.CurrentTerm = 0;337 this.LeaderId = null;338 this.VotedFor = null;339 this.Logs = new List<Log>();340 this.CommitIndex = 0;341 this.LastApplied = 0;342 this.NextIndex = new Dictionary<ActorId, int>();343 this.MatchIndex = new Dictionary<ActorId, int>();344 }345 private void SetupEvent(Event e)346 {347 this.ServerId = (e as ConfigureEvent).Id;348 this.Servers = (e as ConfigureEvent).Servers;349 this.ClusterManager = (e as ConfigureEvent).ClusterManager;350 this.ElectionTimer = this.CreateActor(typeof(ElectionTimer));351 this.SendEvent(this.ElectionTimer, new ElectionTimer.ConfigureEvent(this.Id));352 this.PeriodicTimer = this.CreateActor(typeof(PeriodicTimer));353 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.ConfigureEvent(this.Id));354 this.RaiseEvent(new BecomeFollower());355 }356 [OnEntry(nameof(FollowerOnInit))]357 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;416 this.VotedFor = null;417 }418 this.AppendEntries(e as AppendEntriesRequest);419 }420 private void RespondAppendEntriesAsFollower(Event e)421 {422 var request = e as AppendEntriesResponse;423 if (request.Term > this.CurrentTerm)424 {425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()445 {446 this.CurrentTerm++;447 this.VotedFor = this.Id;448 this.VotesReceived = 1;449 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());450 this.BroadcastVoteRequests();451 }452 private void BroadcastVoteRequests()453 {454 // BUG: duplicate votes from same follower455 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.StartTimerEvent());456 for (int idx = 0; idx < this.Servers.Length; idx++)457 {458 if (idx == this.ServerId)459 {460 continue;461 }462 var lastLogIndex = this.Logs.Count;463 var lastLogTerm = this.GetLogTermForIndex(lastLogIndex);464 this.SendEvent(this.Servers[idx], new VoteRequest(this.CurrentTerm, this.Id,465 lastLogIndex, lastLogTerm));466 }467 }468 private void VoteAsCandidate(Event e)469 {470 var request = e as VoteRequest;471 if (request.Term > this.CurrentTerm)472 {473 this.CurrentTerm = request.Term;474 this.VotedFor = null;475 this.Vote(e as VoteRequest);476 this.RaiseEvent(new BecomeFollower());477 }478 else479 {480 this.Vote(e as VoteRequest);481 }482 }483 private void RespondVoteAsCandidate(Event e)484 {485 var request = e as VoteResponse;486 if (request.Term > this.CurrentTerm)487 {488 this.CurrentTerm = request.Term;489 this.VotedFor = null;490 this.RaiseEvent(new BecomeFollower());491 }492 else if (request.Term != this.CurrentTerm)493 {494 return;495 }496 if (request.VoteGranted)497 {498 this.VotesReceived++;499 if (this.VotesReceived >= (this.Servers.Length / 2) + 1)500 {501 this.VotesReceived = 0;502 this.RaiseEvent(new BecomeLeader());503 }504 }505 }506 private void AppendEntriesAsCandidate(Event e)507 {508 var request = e as AppendEntriesRequest;509 if (request.Term > this.CurrentTerm)510 {511 this.CurrentTerm = request.Term;512 this.VotedFor = null;513 this.AppendEntries(e as AppendEntriesRequest);514 this.RaiseEvent(new BecomeFollower());515 }516 else517 {518 this.AppendEntries(e as AppendEntriesRequest);519 }520 }521 private void RespondAppendEntriesAsCandidate(Event e)522 {523 var request = e as AppendEntriesResponse;524 if (request.Term > this.CurrentTerm)525 {526 this.CurrentTerm = request.Term;527 this.VotedFor = null;528 this.RaiseEvent(new BecomeFollower());529 }530 }531 [OnEntry(nameof(LeaderOnInit))]532 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]536 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsLeader))]537 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]538 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]539 [IgnoreEvents(typeof(ElectionTimer.Timeout), typeof(PeriodicTimer.Timeout))]540 private class Leader : State541 {542 }543 private void LeaderOnInit()544 {545 this.Monitor<SafetyMonitor>(new SafetyMonitor.NotifyLeaderElected(this.CurrentTerm));546 this.SendEvent(this.ClusterManager, new ClusterManager.NotifyLeaderUpdate(this.Id, this.CurrentTerm));547 var logIndex = this.Logs.Count;548 var logTerm = this.GetLogTermForIndex(logIndex);549 this.NextIndex.Clear();550 this.MatchIndex.Clear();551 for (int idx = 0; idx < this.Servers.Length; idx++)552 {553 if (idx == this.ServerId)554 {555 continue;556 }557 this.NextIndex.Add(this.Servers[idx], logIndex + 1);558 this.MatchIndex.Add(this.Servers[idx], 0);559 }560 for (int idx = 0; idx < this.Servers.Length; idx++)561 {562 if (idx == this.ServerId)563 {564 continue;565 }566 this.SendEvent(this.Servers[idx], new AppendEntriesRequest(this.CurrentTerm, this.Id,567 logIndex, logTerm, new List<Log>(), this.CommitIndex, null));568 }569 }570 private void ProcessClientRequest(Event e)571 {572 this.LastClientRequest = e as Client.Request;573 var log = new Log(this.CurrentTerm, this.LastClientRequest.Command);574 this.Logs.Add(log);575 this.BroadcastLastClientRequest();576 }577 private void BroadcastLastClientRequest()578 {579 var lastLogIndex = this.Logs.Count;580 this.VotesReceived = 1;581 for (int idx = 0; idx < this.Servers.Length; idx++)582 {583 if (idx == this.ServerId)584 {585 continue;586 }587 var server = this.Servers[idx];588 if (lastLogIndex < this.NextIndex[server])589 {590 continue;591 }592 var logs = this.Logs.GetRange(this.NextIndex[server] - 1, this.Logs.Count - (this.NextIndex[server] - 1));593 var prevLogIndex = this.NextIndex[server] - 1;594 var prevLogTerm = this.GetLogTermForIndex(prevLogIndex);595 this.SendEvent(server, new AppendEntriesRequest(this.CurrentTerm, this.Id, prevLogIndex,596 prevLogTerm, logs, this.CommitIndex, this.LastClientRequest.Client));597 }598 }599 private void VoteAsLeader(Event e)600 {601 var request = e as VoteRequest;602 if (request.Term > this.CurrentTerm)603 {604 this.CurrentTerm = request.Term;605 this.VotedFor = null;606 this.RedirectLastClientRequestToClusterManager();607 this.Vote(e as VoteRequest);608 this.RaiseEvent(new BecomeFollower());609 }610 else611 {612 this.Vote(e as VoteRequest);613 }614 }615 private void RespondVoteAsLeader(Event e)616 {617 var request = e as VoteResponse;618 if (request.Term > this.CurrentTerm)619 {620 this.CurrentTerm = request.Term;621 this.VotedFor = null;622 this.RedirectLastClientRequestToClusterManager();623 this.RaiseEvent(new BecomeFollower());624 }625 }626 private void AppendEntriesAsLeader(Event e)627 {628 var request = e as AppendEntriesRequest;629 if (request.Term > this.CurrentTerm)630 {631 this.CurrentTerm = request.Term;632 this.VotedFor = null;633 this.RedirectLastClientRequestToClusterManager();634 this.AppendEntries(e as AppendEntriesRequest);635 this.RaiseEvent(new BecomeFollower());636 }637 }638 private void RespondAppendEntriesAsLeader(Event e)639 {640 var request = e as AppendEntriesResponse;641 if (request.Term > this.CurrentTerm)642 {643 this.CurrentTerm = request.Term;644 this.VotedFor = null;645 this.RedirectLastClientRequestToClusterManager();646 this.RaiseEvent(new BecomeFollower());647 }648 else if (request.Term != this.CurrentTerm)649 {650 return;651 }652 if (request.Success)653 {654 this.NextIndex[request.Server] = this.Logs.Count + 1;655 this.MatchIndex[request.Server] = this.Logs.Count;656 this.VotesReceived++;657 if (request.ReceiverEndpoint != null &&658 this.VotesReceived >= (this.Servers.Length / 2) + 1)659 {660 var commitIndex = this.MatchIndex[request.Server];661 if (commitIndex > this.CommitIndex &&662 this.Logs[commitIndex - 1].Term == this.CurrentTerm)663 {664 this.CommitIndex = commitIndex;665 }666 this.VotesReceived = 0;...

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TwoActorIntegrationTests.cs

Source:TwoActorIntegrationTests.cs Github

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...32 {33 this.Id = id;34 }35 }36 private class SuccessE : Event37 {38 }39 private class IgnoredE : Event40 {41 }42 private class M1a : StateMachine43 {44 private bool Test = false;45 private ActorId TargetId;46 [Start]47 [OnEntry(nameof(InitOnEntry))]48 [OnExit(nameof(InitOnExit))]49 [OnEventGotoState(typeof(DefaultEvent), typeof(S1))]50 [OnEventDoAction(typeof(E1), nameof(Action1))]51 private class Init : State52 {53 }54 private void InitOnEntry()55 {56 this.TargetId = this.CreateActor(typeof(M1b));57 this.RaiseEvent(new E1());58 }59 private void InitOnExit()60 {61 this.SendEvent(this.TargetId, new E3(this.Test), options: new SendOptions(assert: 1));62 }63 private class S1 : State64 {65 }66 private void Action1()67 {68 this.Test = true;69 }70 }71 [OnEventDoAction(typeof(E3), nameof(EntryAction))]72 private class M1b : Actor73 {74 private void EntryAction(Event e)75 {76 if (e.GetType() == typeof(E3))77 {78 this.Action2(e);79 }80 }81 private void Action2(Event e)82 {83 this.Assert((e as E3).Value is false, "Reached test assertion.");84 }85 }86 [Fact(Timeout = 5000)]87 public void TestTwoActorIntegration1()88 {89 this.TestWithError(r =>90 {91 r.CreateActor(typeof(M1a));92 },93 configuration: this.GetConfiguration().WithTestingIterations(100),94 expectedError: "Reached test assertion.",95 replay: true);96 }97 private class M2a : StateMachine98 {99 private ActorId TargetId;100 private int Count;101 [Start]102 [OnEntry(nameof(InitOnEntry))]103 [OnEventGotoState(typeof(SuccessE), typeof(Active))]104 private class Init : State105 {106 }107 private void InitOnEntry()108 {109 this.TargetId = this.CreateActor(typeof(M2b));110 this.RaiseEvent(new SuccessE());111 }112 [OnEntry(nameof(ActiveOnEntry))]113 [OnEventGotoState(typeof(SuccessE), typeof(WaitEvent))]114 private class Active : State115 {116 }117 private void ActiveOnEntry()118 {119 this.Count += 1;120 if (this.Count is 1)121 {122 this.SendEvent(this.TargetId, new E4(this.Id), options: new SendOptions(assert: 1));123 }124 if (this.Count is 2)125 {126 this.SendEvent(this.TargetId, new IgnoredE());127 }128 this.RaiseEvent(new SuccessE());129 }130 [OnEventGotoState(typeof(E1), typeof(Active))]131 private class WaitEvent : State132 {133 }134 private class Done : State135 {136 }137 }138 private class M2b : StateMachine139 {140 [Start]141 [OnEventGotoState(typeof(E4), typeof(Active))]142 [OnEventDoAction(typeof(IgnoredE), nameof(Action1))]143 private class Waiting : State144 {145 }146 private void Action1()147 {148 this.Assert(false, "Reached test assertion.");149 }150 [OnEntry(nameof(ActiveOnEntry))]151 [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]152 private class Active : State153 {154 }155 private void ActiveOnEntry(Event e)156 {157 this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));158 this.RaiseEvent(new SuccessE());159 }160 }161 [Fact(Timeout = 5000)]162 public void TestTwoActorIntegration2()163 {164 this.TestWithError(r =>165 {166 r.CreateActor(typeof(M2a));167 },168 configuration: this.GetConfiguration().WithTestingIterations(100),169 expectedError: "Reached test assertion.",170 replay: true);171 }172 private class M3a : StateMachine173 {174 private ActorId TargetId;175 private int Count;176 [Start]177 [OnEntry(nameof(InitOnEntry))]178 [OnEventGotoState(typeof(SuccessE), typeof(Active))]179 private class Init : State180 {181 }182 private void InitOnEntry()183 {184 this.TargetId = this.CreateActor(typeof(M3b));185 this.RaiseEvent(new SuccessE());186 }187 [OnEntry(nameof(ActiveOnEntry))]188 [OnEventGotoState(typeof(SuccessE), typeof(WaitEvent))]189 private class Active : State190 {191 }192 private void ActiveOnEntry()193 {194 this.Count += 1;195 if (this.Count is 1)196 {197 this.SendEvent(this.TargetId, new E4(this.Id), options: new SendOptions(assert: 1));198 }199 if (this.Count is 2)200 {201 this.SendEvent(this.TargetId, HaltEvent.Instance);202 this.SendEvent(this.TargetId, new IgnoredE());203 }204 this.RaiseEvent(new SuccessE());205 }206 [OnEventGotoState(typeof(E1), typeof(Active))]207 private class WaitEvent : State208 {209 }210 private class Done : State211 {212 }213 }214 private class M3b : StateMachine215 {216 [Start]217 [OnEventGotoState(typeof(E4), typeof(Active))]218 [OnEventGotoState(typeof(HaltEvent), typeof(Inactive))]219 private class Waiting : State220 {221 }222 [OnEntry(nameof(ActiveOnEntry))]223 [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]224 private class Active : State225 {226 }227 private void ActiveOnEntry(Event e)228 {229 this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));230 this.RaiseEvent(new SuccessE());231 }232 [OnEventDoAction(typeof(IgnoredE), nameof(Action1))]233 [IgnoreEvents(typeof(E4))]234 private class Inactive : State235 {236 }237 private void Action1()238 {239 this.Assert(false, "Reached test assertion.");240 }241 }242 [Fact(Timeout = 5000)]243 public void TestTwoActorIntegration3()244 {245 this.TestWithError(r =>246 {247 r.CreateActor(typeof(M3a));248 },249 configuration: this.GetConfiguration().WithTestingIterations(100),250 expectedError: "Reached test assertion.",251 replay: true);252 }253 private class M4a : StateMachine254 {255 private ActorId TargetId;256 [Start]257 [OnEntry(nameof(InitOnEntry))]258 [OnEventGotoState(typeof(SuccessE), typeof(Active))]259 private class Init : State260 {261 }262 private void InitOnEntry()263 {264 this.TargetId = this.CreateActor(typeof(M4b));265 this.RaiseEvent(new SuccessE());266 }267 [OnEntry(nameof(ActiveOnEntry))]268 [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]269 private class Active : State270 {271 }272 private void ActiveOnEntry()273 {274 this.SendEvent(this.TargetId, new E4(this.Id), options: new SendOptions(assert: 1));275 this.RaiseEvent(new SuccessE());276 }277 [OnEventGotoState(typeof(E1), typeof(Active))]278 private class Waiting : State279 {280 }281 }282 private class M4b : StateMachine283 {284 private int Count = 0;285 [Start]286 [OnEventGotoState(typeof(E4), typeof(Active))]287 private class Waiting : State288 {289 }290 [OnEntry(nameof(ActiveOnEntry))]291 [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]292 private class Active : State293 {294 }295 private void ActiveOnEntry(Event e)296 {297 this.Count++;298 if (this.Count is 1)299 {300 this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));301 }302 else if (this.Count is 2)303 {304 this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));305 this.RaiseHaltEvent();306 return;307 }308 this.RaiseEvent(new SuccessE());309 }310 protected override Task OnHaltAsync(Event e)311 {312 this.Assert(false, "Reached test assertion.");313 return Task.CompletedTask;314 }315 }316 [Fact(Timeout = 5000)]317 public void TestTwoActorIntegration4()318 {319 this.TestWithError(r =>320 {321 r.CreateActor(typeof(M4a));322 },...

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Threading;9using Microsoft.Coyote.Actors.BugFinding.Timers;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Specifications;12using Microsoft.Coyote.SystematicTesting;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;15using Microsoft.Coyote.Actors.BugFinding.Tests.Threading;16using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.Threading;20using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests.Threading;24using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;27using Microsoft.Coyote.Actors.BugFinding.Tests.Threading;28using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;31using Microsoft.Coyote.Actors.BugFinding.Tests.Threading;32using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;35using Microsoft.Coyote.Actors.BugFinding.Tests.Threading;36using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;39using Microsoft.Coyote.Actors.BugFinding.Tests.Threading;40using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;41using Microsoft.Coyote.Actors.BugFinding.Tests;

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var actor = new Success();12 actor.Run();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var actor = new Success();27 actor.Run();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var actor = new Success();42 actor.Run();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 var actor = new Success();57 actor.Run();58 }59 }60}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Specifications;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.WithTestingIterations(100);16 configuration.WithRandomSchedulingSeed(0);17 configuration.WithMaxSchedulingSteps(1000);18 configuration.WithVerbosityEnabled(true);19 configuration.WithMaxFairSchedulingSteps(1000);20 configuration.WithMaxUnfairSchedulingSteps(1000);21 configuration.WithMaxStepsFromAnyEntryToExit(1000);22 configuration.WithMaxStepsFromAnyEntryToError(1000);23 configuration.WithMaxStepsFromAnyActionToExit(1000);24 configuration.WithMaxStepsFromAnyActionToError(1000);25 configuration.WithMaxStepsFromAnyChoiceToExit(1000);26 configuration.WithMaxStepsFromAnyChoiceToError(1000);27 configuration.WithMaxStepsFromAnyChoiceToAction(1000);28 configuration.WithMaxStepsFromAnyActionToChoice(1000);29 configuration.WithMaxStepsFromAnyEntryToChoice(1000);30 configuration.WithMaxStepsFromAnyChoiceToEntry(1000);31 configuration.WithMaxStepsFromAnyActionToEntry(1000);32 configuration.WithMaxStepsFromAnyEntryToAction(1000);33 configuration.WithMaxStepsFromAnyActionToAction(1000);34 configuration.WithMaxStepsFromAnyChoiceToChoice(1000);35 configuration.WithMaxStepsFromAnyEntryToEntry(1000);36 configuration.WithMaxStepsFromAnyErrorToExit(1000);37 configuration.WithMaxStepsFromAnyErrorToAction(1000);38 configuration.WithMaxStepsFromAnyErrorToChoice(1000);39 configuration.WithMaxStepsFromAnyErrorToEntry(1000);40 configuration.WithMaxStepsFromAnyErrorToError(1000);41 ActorRuntime runtime = ActorRuntime.Create(configuration);42 runtime.RegisterMonitor<Success>();43 runtime.CreateActor(typeof(MonitorActor));44 }45 }46 {47 protected override async Task OnInitializeAsync(Event initialEvent)48 {49 await this.CreateActorAsync(typeof(Actor1));50 }

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public int Value { get; set; }5 }6}7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public int Value { get; set; }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14{15 {16 public int Value { get; set; }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 public int Value { get; set; }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 public int Value { get; set; }29 }30}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 var success = new Success();8 success.Start();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14{15 {16 static void Main(string[] args)17 {18 var success = new Success();19 success.Start();20 }21 }22}

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1{2 {3 public int Value;4 public Success(int value) => Value = value;5 }6}7{8 {9 public int Value;10 public Success(int value) => Value = value;11 }12}13{14 {15 public int Value;16 public Success(int value) => Value = value;17 }18}19{20 {21 public int Value;22 public Success(int value) => Value = value;23 }24}25{26 {27 public int Value;28 public Success(int value) => Value = value;29 }30}31{32 {33 public int Value;34 public Success(int value) => Value = value;35 }36}37{38 {39 public int Value;40 public Success(int value) => Value = value;41 }42}43{44 {45 public int Value;

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1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create().WithTestingIterations(100);6 var test = new Test(config);7 test.Run();8 }9 }10}11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Specifications;14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19{20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(Handle))]22 class Init : State { }23 void Handle()24 {25 this.RaiseEvent(new UnitEvent());26 }27 }28}29I'm using the latest version of Coyote (0.2.5) and I'm trying to run a simple test. I have 2 files: 1.cs and 2.cs. 1.cs creates a configuration and runs the test, 2.cs is the test itself. I'm running the test using the following command:

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.Assert(false, "Assert failed");10 return Task.CompletedTask;11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Specifications;16using System;17using System.Threading.Tasks;18{19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.Assert(this.RandomInteger() == 0, "Assert failed");23 return Task.CompletedTask;24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29using System;30using System.Threading.Tasks;31{32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 this.Assert(this.RandomInteger() == this.RandomInteger(), "Assert failed");36 return Task.CompletedTask;37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Specifications;42using System;43using System.Threading.Tasks;44{45 {46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 this.Assert(this.RandomInteger() == this.RandomInteger(), "Assert failed");49 return Task.CompletedTask;50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Specifications;55using System;56using System.Threading.Tasks;57{58 {59 protected override Task OnInitializeAsync(Event initialEvent)60 {61 this.Assert(this.RandomInteger() == this.RandomInteger(), "Assert failed");

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