Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TerminateNode
ChordTests.cs
Source:ChordTests.cs
...38 {39 internal class CreateNewNode : Event40 {41 }42 internal class TerminateNode : Event43 {44 }45 private class Local : Event46 {47 }48 private int NumOfNodes;49 private int NumOfIds;50 private List<ActorId> ChordNodes;51 private List<int> Keys;52 private List<int> NodeIds;53 [Start]54 [OnEntry(nameof(InitOnEntry))]55 [OnEventGotoState(typeof(Local), typeof(Waiting))]56 private class Init : State57 {58 }59 private void InitOnEntry()60 {61 this.NumOfNodes = 3;62 this.NumOfIds = (int)Math.Pow(2, this.NumOfNodes);63 this.ChordNodes = new List<ActorId>();64 this.NodeIds = new List<int> { 0, 1, 3 };65 this.Keys = new List<int> { 1, 2, 6 };66 for (int idx = 0; idx < this.NodeIds.Count; idx++)67 {68 this.ChordNodes.Add(this.CreateActor(typeof(ChordNode)));69 }70 var nodeKeys = this.AssignKeysToNodes();71 for (int idx = 0; idx < this.ChordNodes.Count; idx++)72 {73 var keys = nodeKeys[this.NodeIds[idx]];74 this.SendEvent(this.ChordNodes[idx], new ChordNode.SetupEvent(this.NodeIds[idx], new HashSet<int>(keys),75 new List<ActorId>(this.ChordNodes), new List<int>(this.NodeIds), this.Id));76 }77 this.CreateActor(typeof(Client), new Client.SetupEvent(this.Id, new List<int>(this.Keys)));78 this.RaiseEvent(new Local());79 }80 [OnEventDoAction(typeof(ChordNode.FindSuccessor), nameof(ForwardFindSuccessor))]81 [OnEventDoAction(typeof(CreateNewNode), nameof(ProcessCreateNewNode))]82 [OnEventDoAction(typeof(TerminateNode), nameof(ProcessTerminateNode))]83 [OnEventDoAction(typeof(ChordNode.JoinAck), nameof(QueryStabilize))]84 private class Waiting : State85 {86 }87 private void ForwardFindSuccessor(Event e)88 {89 this.SendEvent(this.ChordNodes[0], e);90 }91 private void ProcessCreateNewNode()92 {93 int newId = -1;94 while ((newId < 0 || this.NodeIds.Contains(newId)) &&95 this.NodeIds.Count < this.NumOfIds)96 {97 for (int i = 0; i < this.NumOfIds; i++)98 {99 if (this.RandomBoolean())100 {101 newId = i;102 }103 }104 }105 this.Assert(newId >= 0, "Cannot create a new node, no ids available.");106 var newNode = this.CreateActor(typeof(ChordNode));107 this.NumOfNodes++;108 this.NodeIds.Add(newId);109 this.ChordNodes.Add(newNode);110 this.SendEvent(newNode, new ChordNode.Join(newId, new List<ActorId>(this.ChordNodes),111 new List<int>(this.NodeIds), this.NumOfIds, this.Id));112 }113 private void ProcessTerminateNode()114 {115 int endId = -1;116 while ((endId < 0 || !this.NodeIds.Contains(endId)) &&117 this.NodeIds.Count > 0)118 {119 for (int i = 0; i < this.ChordNodes.Count; i++)120 {121 if (this.RandomBoolean())122 {123 endId = i;124 }125 }126 }127 this.Assert(endId >= 0, "Cannot find a node to terminate.");128 var endNode = this.ChordNodes[endId];129 this.NumOfNodes--;130 this.NodeIds.Remove(endId);131 this.ChordNodes.Remove(endNode);132 this.SendEvent(endNode, new ChordNode.Terminate());133 }134 private void QueryStabilize()135 {136 foreach (var node in this.ChordNodes)137 {138 this.SendEvent(node, new ChordNode.Stabilize());139 }140 }141 private Dictionary<int, List<int>> AssignKeysToNodes()142 {143 var nodeKeys = new Dictionary<int, List<int>>();144 for (int i = this.Keys.Count - 1; i >= 0; i--)145 {146 bool assigned = false;147 for (int j = 0; j < this.NodeIds.Count; j++)148 {149 if (this.Keys[i] <= this.NodeIds[j])150 {151 if (nodeKeys.ContainsKey(this.NodeIds[j]))152 {153 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);154 }155 else156 {157 nodeKeys.Add(this.NodeIds[j], new List<int>());158 nodeKeys[this.NodeIds[j]].Add(this.Keys[i]);159 }160 assigned = true;161 break;162 }163 }164 if (!assigned)165 {166 if (nodeKeys.ContainsKey(this.NodeIds[0]))167 {168 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);169 }170 else171 {172 nodeKeys.Add(this.NodeIds[0], new List<int>());173 nodeKeys[this.NodeIds[0]].Add(this.Keys[i]);174 }175 }176 }177 return nodeKeys;178 }179 }180 private class ChordNode : StateMachine181 {182 internal class SetupEvent : Event183 {184 public int Id;185 public HashSet<int> Keys;186 public List<ActorId> Nodes;187 public List<int> NodeIds;188 public ActorId ManagerId;189 public SetupEvent(int id, HashSet<int> keys, List<ActorId> nodes,190 List<int> nodeIds, ActorId managerId)191 : base()192 {193 this.Id = id;194 this.Keys = keys;195 this.Nodes = nodes;196 this.NodeIds = nodeIds;197 this.ManagerId = managerId;198 }199 }200 internal class Join : Event201 {202 public int Id;203 public List<ActorId> Nodes;204 public List<int> NodeIds;205 public int NumOfIds;206 public ActorId ManagerId;207 public Join(int id, List<ActorId> nodes, List<int> nodeIds,208 int numOfIds, ActorId managerId)209 : base()210 {211 this.Id = id;212 this.Nodes = nodes;213 this.NodeIds = nodeIds;214 this.NumOfIds = numOfIds;215 this.ManagerId = managerId;216 }217 }218 internal class FindSuccessor : Event219 {220 public ActorId Sender;221 public int Key;222 public FindSuccessor(ActorId sender, int key)223 : base()224 {225 this.Sender = sender;226 this.Key = key;227 }228 }229 internal class FindSuccessorResp : Event230 {231 public ActorId Node;232 public int Key;233 public FindSuccessorResp(ActorId node, int key)234 : base()235 {236 this.Node = node;237 this.Key = key;238 }239 }240 internal class FindPredecessor : Event241 {242 public ActorId Sender;243 public FindPredecessor(ActorId sender)244 : base()245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;571 public List<int> Keys;572 public SetupEvent(ActorId clusterManager, List<int> keys)573 : base()574 {575 this.ClusterManager = clusterManager;576 this.Keys = keys;577 }578 }579 private class Local : Event580 {581 }582 private ActorId ClusterManager;583 private List<int> Keys;584 private int QueryCounter;585 [Start]586 [OnEntry(nameof(InitOnEntry))]587 [OnEventGotoState(typeof(Local), typeof(Querying))]588 private class Init : State589 {590 }591 private void InitOnEntry(Event e)592 {593 this.ClusterManager = (e as SetupEvent).ClusterManager;594 this.Keys = (e as SetupEvent).Keys;595 // LIVENESS BUG: can never detect the key, and keeps looping without596 // exiting the process. Enable to introduce the bug.597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {...
TerminateNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 TerminateNode node = new TerminateNode();12 node.Terminate();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 TerminateNode node = new TerminateNode();27 node.Terminate();28 }29 }30}
TerminateNode
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tasks;7using Microsoft.Coyote.Tests.Common;8using Xunit;9{10 {11 {12 public ActorId Id;13 public E(ActorId id) : base()14 {15 this.Id = id;16 }17 }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.SendEvent((initialEvent as E).Id, new E(this.Id));22 return Task.CompletedTask;23 }24 }25 {26 protected override Task OnInitializeAsync(Event initialEvent)27 {28 this.SendEvent((initialEvent as E).Id, new E(this.Id));29 return Task.CompletedTask;30 }31 }32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 this.SendEvent((initialEvent as E).Id, new E(this.Id));36 return Task.CompletedTask;37 }38 }39 {40 protected override Task OnInitializeAsync(Event initialEvent)41 {42 this.SendEvent((initialEvent as E).Id, new E(this.Id));43 return Task.CompletedTask;44 }45 }46 {47 protected override Task OnInitializeAsync(Event initialEvent)48 {49 this.SendEvent((initialEvent as E).Id, new E(this.Id));50 return Task.CompletedTask;51 }52 }53 {54 protected override Task OnInitializeAsync(Event initialEvent)55 {56 this.SendEvent((initialEvent as E).Id, new E(this.Id));57 return Task.CompletedTask;58 }59 }60 {61 protected override Task OnInitializeAsync(Event initialEvent)62 {63 this.SendEvent((initialEvent as E).Id, new E(this.Id));64 return Task.CompletedTask;65 }66 }67 {68 protected override Task OnInitializeAsync(Event initialEvent)69 {
TerminateNode
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private static void Main(string[] args)8 {9 CoyoteRuntime runtime = CoyoteRuntime.Create();10 runtime.CreateActor(typeof(TerminateNode));11 runtime.Run();12 }13 }14 {15 private int count = 0;16 private ActorId node;17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 this.node = this.CreateActor(typeof(Node));20 await this.SendEventAsync(this.node, new E());21 }22 {23 }24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.Monitor<SafetyMonitor>(new E());28 return Task.CompletedTask;29 }30 protected override Task OnEventAsync(Event e)31 {32 this.Monitor<SafetyMonitor>(new E());33 return Task.CompletedTask;34 }35 }36 {37 [OnEventDoAction(typeof(E), nameof(Inc))]38 {39 }40 private void Inc()41 {42 this.Assert((this.Monitor as TerminateNode).count < 2, "Too many events.");43 (this.Monitor as TerminateNode).count++;44 }45 }46 }47}48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 private static void Main(string[] args)55 {56 CoyoteRuntime runtime = CoyoteRuntime.Create();57 runtime.CreateActor(typeof(TerminateNode));58 runtime.Run();59 }60 }61 {62 private int count = 0;63 private ActorId node;64 protected override async Task OnInitializeAsync(Event initialEvent)65 {
TerminateNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = Microsoft.Coyote.RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(TerminateNode));11 runtime.CreateActor(typeof(Actor1));12 runtime.CreateActor(typeof(Actor2));13 runtime.Wait();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.SendEvent(this.Id, new E());20 return Task.CompletedTask;21 }22 private Task OnE(Event e)23 {24 this.SendEvent(this.Id, new E());25 return Task.CompletedTask;26 }27 }28 {29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 this.SendEvent(this.Id, new E());32 return Task.CompletedTask;33 }34 private Task OnE(Event e)35 {36 this.SendEvent(this.Id, new E());37 return Task.CompletedTask;38 }39 }40 {41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Specifications;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = Microsoft.Coyote.RuntimeFactory.Create();52 runtime.RegisterMonitor(typeof(TerminateNode));53 runtime.CreateActor(typeof(Actor1));54 runtime.CreateActor(typeof(Actor2));55 runtime.CreateActor(typeof(Actor3));56 runtime.Wait();57 }58 }59 {60 protected override Task OnInitializeAsync(Event initialEvent)61 {62 this.SendEvent(this.Id, new E());63 return Task.CompletedTask;64 }65 private Task OnE(Event e)66 {67 this.SendEvent(this.Id, new E());68 return Task.CompletedTask;69 }70 }71 {72 protected override Task OnInitializeAsync(Event initialEvent)73 {74 this.SendEvent(this.Id, new E());75 return Task.CompletedTask;76 }77 private Task OnE(Event
TerminateNode
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(TerminateNode));10 runtime.Wait();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System;17{18 {19 public static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(TerminateNode));23 runtime.Wait();24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30{31 {32 public static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(TerminateNode));36 runtime.Wait();37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43{44 {45 public static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(TerminateNode));49 runtime.Wait();50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56{57 {58 public static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(TerminateNode));62 runtime.Wait();63 }64 }65}
TerminateNode
Using AI Code Generation
1{2 public static void Main(string[] args)3 {4 var runtime = RuntimeFactory.Create();5 runtime.CreateActor(typeof(TerminateNode));6 runtime.Run();7 }8}9{10 public static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(TerminateNode));14 runtime.Run();15 }16}17{18 public static void Main(string[] args)19 {20 var runtime = RuntimeFactory.Create();21 runtime.CreateActor(typeof(TerminateNode));22 runtime.Run();23 }24}25{26 public static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 runtime.CreateActor(typeof(TerminateNode));30 runtime.Run();31 }32}33{34 public static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 runtime.CreateActor(typeof(TerminateNode));38 runtime.Run();39 }40}41{42 public static void Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 runtime.CreateActor(typeof(TerminateNode));46 runtime.Run();47 }48}49{50 public static void Main(string[] args)51 {52 var runtime = RuntimeFactory.Create();53 runtime.CreateActor(typeof(TerminateNode));54 runtime.Run();55 }56}57{58 public static void Main(string[] args)
TerminateNode
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4{5 {6 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]7 private class Init : State { }8 private void InitOnEntry(Event e)9 {10 this.RaiseEvent(new Halt());11 }12 }13}14using Microsoft.Coyote;15using Microsoft.Coyote.Actors;16using System;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(TerminateNode));23 runtime.Run();24 }25 }26}
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