Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent
BasicTimerTests.cs
Source:BasicTimerTests.cs  
...12        public BasicTimerTests(ITestOutputHelper output)13            : base(output)14        {15        }16        internal class TimerCountEvent : Event17        {18            public int Count;19        }20        [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]21        private class A1 : Actor22        {23            private TimerCountEvent Config;24            protected override Task OnInitializeAsync(Event initialEvent)25            {26                this.Config = (TimerCountEvent)initialEvent;27                this.Config.Count = 0;28                // Start a regular timer.29                this.StartTimer(TimeSpan.FromMilliseconds(10));30                return Task.CompletedTask;31            }32            private void HandleTimeout()33            {34                this.Config.Count++;35                this.Assert(this.Config.Count is 1);36            }37        }38        [Fact(Timeout = 10000)]39        public void TestBasicTimerOperationInActor()40        {41            var config = new TimerCountEvent();42            this.Test(r =>43            {44                r.CreateActor(typeof(A1), config);45            },46            configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));47            Assert.True(config.Count > 0, "Timer never fired?");48        }49        private class M1 : StateMachine50        {51            private TimerCountEvent Config;52            [Start]53            [OnEntry(nameof(InitOnEntry))]54            [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]55            private class Init : State56            {57            }58            private void InitOnEntry(Event e)59            {60                this.Config = (TimerCountEvent)e;61                this.Config.Count = 0;62                // Start a regular timer.63                this.StartTimer(TimeSpan.FromMilliseconds(10));64            }65            private void HandleTimeout()66            {67                this.Config.Count++;68                this.Assert(this.Config.Count is 1);69            }70        }71        [Fact(Timeout = 10000)]72        public void TestBasicTimerOperationInStateMachine()73        {74            var config = new TimerCountEvent();75            this.Test(r =>76            {77                r.CreateActor(typeof(M1), config);78            },79            configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));80            Assert.True(config.Count > 0, "Timer never fired?");81        }82        [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]83        private class A2 : Actor84        {85            private TimerInfo Timer;86            private TimerCountEvent Config;87            protected override Task OnInitializeAsync(Event initialEvent)88            {89                this.Config = (TimerCountEvent)initialEvent;90                this.Config.Count = 0;91                // Start a periodic timer.92                this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));93                return Task.CompletedTask;94            }95            private void HandleTimeout()96            {97                this.Config.Count++;98                this.Assert(this.Config.Count <= 10);99                if (this.Config.Count == 10)100                {101                    this.StopTimer(this.Timer);102                }103            }104        }105        [Fact(Timeout = 10000)]106        public void TestBasicPeriodicTimerOperationInActor()107        {108            var config = new TimerCountEvent();109            this.Test(r =>110            {111                r.CreateActor(typeof(A2), config);112            },113            configuration: this.GetConfiguration().WithTimeoutDelay(1));114            Assert.True(config.Count > 0, "Timer never fired?");115        }116        private class M2 : StateMachine117        {118            private TimerInfo Timer;119            private TimerCountEvent Config;120            [Start]121            [OnEntry(nameof(InitOnEntry))]122            [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]123            private class Init : State124            {125            }126            private void InitOnEntry(Event e)127            {128                this.Config = (TimerCountEvent)e;129                this.Config.Count = 0;130                // Start a periodic timer.131                this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));132            }133            private void HandleTimeout()134            {135                this.Config.Count++;136                this.Assert(this.Config.Count <= 10);137                if (this.Config.Count == 10)138                {139                    this.StopTimer(this.Timer);140                }141            }142        }143        [Fact(Timeout = 10000)]144        public void TestBasicPeriodicTimerOperationInStateMachine()145        {146            var config = new TimerCountEvent();147            this.Test(r =>148            {149                r.CreateActor(typeof(M2), config);150            },151            configuration: this.GetConfiguration().WithTimeoutDelay(1));152            Assert.True(config.Count > 0, "Timer never fired?");153        }154        private class M3 : StateMachine155        {156            private TimerInfo PingTimer;157            private TimerInfo PongTimer;158            private TimerCountEvent Config;159            /// <summary>160            /// Start the PingTimer and start handling the timeout events from it.161            /// After handling 10 events, stop the timer and move to the Pong state.162            /// </summary>163            [Start]164            [OnEntry(nameof(DoPing))]165            [IgnoreEvents(typeof(TimerElapsedEvent))]166            private class Ping : State167            {168            }169            /// <summary>170            /// Start the PongTimer and start handling the timeout events from it.171            /// After handling 10 events, stop the timer and move to the Ping state.172            /// </summary>173            [OnEntry(nameof(DoPong))]174            [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]175            private class Pong : State176            {177            }178            private void DoPing(Event e)179            {180                this.Config = (TimerCountEvent)e;181                this.Config.Count = 0;182                this.PingTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(5), TimeSpan.FromMilliseconds(5));183                this.StopTimer(this.PingTimer);184                this.RaiseGotoStateEvent<Pong>();185            }186            private void DoPong()187            {188                this.PongTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(50), TimeSpan.FromMilliseconds(50));189            }190            private void HandleTimeout(Event e)191            {192                this.Config.Count++;193                var timeout = e as TimerElapsedEvent;194                this.Assert(timeout.Info == this.PongTimer);195            }196        }197        [Fact(Timeout = 10000)]198        public void TestDropTimeoutsAfterTimerDisposal()199        {200            var config = new TimerCountEvent();201            this.Test(r =>202            {203                r.CreateActor(typeof(M3), config);204            },205            configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));206            Assert.True(config.Count > 0, "Timer never fired?");207        }208        private class M4 : StateMachine209        {210            [Start]211            [OnEntry(nameof(Initialize))]212            private class Init : State213            {214            }...TimerCountEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;5using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Machines;7{8    {9        private static void Main(string[] args)10        {11            var config = Configuration.Create();12            config.MaxSchedulingSteps = 1000;13            config.MaxFairSchedulingSteps = 1000;14            config.MaxStepsFromAnyEntryToExit = 1000;15            config.MaxStepsFromAnyEntryToExit = 1000;16            config.MaxStepsFromAnyActionToExit = 1000;TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4    {5        static void Main(string[] args)6        {7            Console.WriteLine("Hello World!");8            TimerCountEvent t = new TimerCountEvent();9        }10    }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14{15    {16        static void Main(string[] args)17        {18            Console.WriteLine("Hello World!");19            TimerCountEvent t = new TimerCountEvent();20        }21    }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25{26    {27        static void Main(string[] args)28        {29            Console.WriteLine("Hello World!");30            TimerCountEvent t = new TimerCountEvent();31        }32    }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36{37    {38        static void Main(string[] args)39        {40            Console.WriteLine("Hello World!");41            TimerCountEvent t = new TimerCountEvent();42        }43    }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47{48    {49        static void Main(string[] args)50        {51            Console.WriteLine("Hello World!");52            TimerCountEvent t = new TimerCountEvent();53        }54    }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58{59    {60        static void Main(string[] args)61        {62            Console.WriteLine("Hello World!");63            TimerCountEvent t = new TimerCountEvent();64        }TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;3using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Machines.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Machines.States;7using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.States;8using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.States.Events;9{10    [OnEventDoAction(typeof(UnitEvent), nameof(Init))]11    {12        private int Count;13        private void Init()14        {15            this.Count = 0;16            this.Send(this.Id, new TimerCountEvent(), 10);17        }18        private void HandleTimerCountEvent()19        {20            this.Count++;21            if (this.Count == 3)22            {23                this.Send(this.Id, new HaltEvent());24            }25            {26                this.Send(this.Id, new TimerCountEvent(), 10);27            }28        }29    }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;33using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Events;34using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Machines;35using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Machines.Events;36using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Machines.States;37using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.States;38using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.States.Events;39{40    [OnEventDoAction(typeof(UnitEvent), nameof(Init))]41    {42        private int Count;43        private void Init()44        {45            this.Count = 0;46            this.Send(this.Id, new TimerCountEvent(), 10);47        }TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6    {7        public static async Task Main(string[] args)8        {9            Console.WriteLine("Hello World!");10            var config = Configuration.Create();11            config.SchedulingIterations = 100;12            config.SchedulingStrategy = SchedulingStrategy.FairPCT;13            config.SchedulingRandomSeed = 0;14            config.SchedulingVerbosity = 1;15            config.TestingIterations = 100;16            config.TestingIterations = 1;17            config.TestingRandomSeed = 0;18            config.TestingVerbosity = 1;19            config.EnableCycleDetection = true;20            config.EnableDataRaceDetection = true;21            config.EnableDeadlockDetection = true;22            config.EnableLivelockDetection = true;23            config.EnableOperationCanceledException = true;24            config.EnableObjectDisposedException = true;25            config.EnableIndexOutOfRangeException = true;26            config.EnableNullReferenceException = true;27            config.EnableDivideByZeroException = true;28            config.EnableActorStateAssertionFailureException = true;29            config.EnableActorDeadlockException = true;30            config.EnableActorLivelockException = true;31            config.EnableActorAssertionFailureException = true;32            config.EnableMonitorAssertionFailureException = true;33            config.EnableMonitorStateException = true;34            config.EnableMonitorLockingAssertionFailureException = true;35            config.EnableUnfairMonitorException = true;36            config.EnableUncontrolledProcessTerminationException = true;37            config.EnableTaskCanceledException = true;38            config.EnableTaskStatusChangedToFaultedRethrownException = true;39            config.EnableTaskStatusChangedToCanceledRethrownException = true;40            config.EnableOperationCanceledException = true;41            config.EnableObjectDisposedException = true;42            config.EnableIndexOutOfRangeException = true;43            config.EnableNullReferenceException = true;44            config.EnableDivideByZeroException = true;45            config.EnableActorStateAssertionFailureException = true;46            config.EnableActorDeadlockException = true;47            config.EnableActorLivelockException = true;48            config.EnableActorAssertionFailureException = true;49            config.EnableMonitorAssertionFailureException = true;50            config.EnableMonitorStateException = true;51            config.EnableMonitorLockingAssertionFailureException = true;52            config.EnableUnfairMonitorException = true;TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5    {6        public static void Main(string[] args)7        {8            var runtime = RuntimeFactory.Create();9            runtime.RegisterMonitor(typeof(TimerCountEvent));10            runtime.CreateActor(typeof(MyActor));11            runtime.Wait();12        }13    }14    {15        protected override async Task OnInitializeAsync(Event initialEvent)16        {17            await this.SendEvent(this.Id, new TimerCountEvent());18        }19    }20}TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7    {8        public static void Main(string[] args)9        {10            Console.WriteLine("Hello world!");11            var runtime = RuntimeFactory.Create();12            runtime.CreateActor(typeof(MyActor));13            runtime.Run();14        }15    }16    {17        private async Task<int> MyMethod()18        {19            var timer = this.RegisterTimer("mytimer", new TimerCountEvent(), 100, true);20            await Task.Delay(1000);21            return 10;22        }23        protected override async Task OnInitializeAsync(Event initialEvent)24        {25            var result = await this.MyMethod();26            Specification.Assert(result == 10, "result is 10");27        }28    }29}30using Microsoft.Coyote.Actors.BugFinding;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Specifications;33using System;34using System.Threading.Tasks;35{36    {37        public static void Main(string[] args)38        {39            Console.WriteLine("Hello world!");40            var runtime = RuntimeFactory.Create();41            runtime.CreateActor(typeof(MyActor));42            runtime.Run();43        }44    }45    {46        private async Task<int> MyMethod()47        {48            var timer = this.RegisterTimer("mytimer", new TimerCountEvent(), 100, true);49            await Task.Delay(1000);50            return 10;51        }52        protected override async Task OnInitializeAsync(Event initialEvent)53        {54            var result = await this.MyMethod();55            Specification.Assert(result == 10, "result is 10");56        }57    }58}TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5{6    {7        static async Task Main(string[] args)8        {9            var config = Configuration.Create();10            var runtime = RuntimeFactory.Create(config);11            await runtime.CreateActor(typeof(TimerCountEvent), null);12            await Task.Delay(5000);13            await runtime.DisposeAsync();14        }15    }16    {17        protected override async Task OnInitializeAsync(Event e)18        {19            await this.RegisterTimerAsync("TimerId", null, 1000, 1000);20        }21        protected override Task OnTimerAsync(object data)22        {23            this.SendEvent(this.Id, new TimerCountEvent());24            return Task.CompletedTask;25        }26    }27}28   at Microsoft.Coyote.Actors.Runtime.Actor.RegisterTimerAsync(String id, Object data, Int32 dueTime, Int32 period)29   at CoyoteTest2.TimerCountEvent.OnInitializeAsync(Event e) in C:\Users\user\Desktop\CoyoteTest2\CoyoteTest2\Program.cs:line 3030   at Microsoft.Coyote.Actors.Runtime.Actor.InitializeAsync(Event e)31   at Microsoft.Coyote.Actors.Runtime.Actor.CreateActorAsync(Type type, Event e)32   at CoyoteTest2.Program.Main(String[] args) in C:\Users\user\Desktop\CoyoteTest2\CoyoteTest2\Program.cs:line 12TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using Microsoft.Coyote;4{5    {6        static void Main(string[] args)7        {8            Task t = Task.Run(() => { 9                Runtime.Run(new MyActor()); 10            });11            t.Wait();12        }13    }14    {15        protected override async Task OnInitializeAsync(Event initialEvent)16        {17            await this.SendEvent(this.Id, new TimerCountEvent());18        }19    }20}TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote;6{7    {8        protected override Task OnInitializeAsync(Event initialEvent)9        {10            this.SendEvent(this.Id, new TimerCountEvent(1));11            return Task.CompletedTask;12        }13    }14    {15        static void Main(string[] args)16        {17            Runtime runtime = RuntimeFactory.Create();18            runtime.RegisterMonitor(typeof(ActorExecutionMonitor));19            runtime.CreateActor(typeof(MyActor));20            runtime.RunAsync().Wait();21        }22    }23}24Runtime runtime = RuntimeFactory.Create(configuration: new Configuration25{26});27using System;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31{32    {33        protected override Task OnInitializeAsync(Event initialEvent)34        {35            this.SendEvent(this.Id, new TimerCountEvent(1));36            return Task.CompletedTask;37        }38    }39    {40        static void Main(string[] args)41        {42            Runtime runtime = RuntimeFactory.Create(configuration: new Configuration43            {44            });45            runtime.RegisterMonitor(typeof(ActorExecutionMonitor));46            runtime.CreateActor(typeof(MyActor));47            runtime.RunAsync().Wait();48        }49    }50}TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6    {7        protected override Task OnInitializeAsync(Event initialEvent)8        {9            this.SendEvent(this.Id, new TimerCountEvent(this.Id, 10));10            return Task.CompletedTask;11        }12    }13    {14        static void Main(string[] args)15        {16            var configuration = Configuration.Create().WithTestingIterations(1000);17            var runtime = RuntimeFactory.Create(configuration);18            runtime.CreateActor(typeof(MyActor));19        }20    }21}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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