Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TimerCountEvent
BasicTimerTests.cs
Source:BasicTimerTests.cs
...12 public BasicTimerTests(ITestOutputHelper output)13 : base(output)14 {15 }16 internal class TimerCountEvent : Event17 {18 public int Count;19 }20 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]21 private class A1 : Actor22 {23 private TimerCountEvent Config;24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.Config = (TimerCountEvent)initialEvent;27 this.Config.Count = 0;28 // Start a regular timer.29 this.StartTimer(TimeSpan.FromMilliseconds(10));30 return Task.CompletedTask;31 }32 private void HandleTimeout()33 {34 this.Config.Count++;35 this.Assert(this.Config.Count is 1);36 }37 }38 [Fact(Timeout = 10000)]39 public void TestBasicTimerOperationInActor()40 {41 var config = new TimerCountEvent();42 this.Test(r =>43 {44 r.CreateActor(typeof(A1), config);45 },46 configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));47 Assert.True(config.Count > 0, "Timer never fired?");48 }49 private class M1 : StateMachine50 {51 private TimerCountEvent Config;52 [Start]53 [OnEntry(nameof(InitOnEntry))]54 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]55 private class Init : State56 {57 }58 private void InitOnEntry(Event e)59 {60 this.Config = (TimerCountEvent)e;61 this.Config.Count = 0;62 // Start a regular timer.63 this.StartTimer(TimeSpan.FromMilliseconds(10));64 }65 private void HandleTimeout()66 {67 this.Config.Count++;68 this.Assert(this.Config.Count is 1);69 }70 }71 [Fact(Timeout = 10000)]72 public void TestBasicTimerOperationInStateMachine()73 {74 var config = new TimerCountEvent();75 this.Test(r =>76 {77 r.CreateActor(typeof(M1), config);78 },79 configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));80 Assert.True(config.Count > 0, "Timer never fired?");81 }82 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]83 private class A2 : Actor84 {85 private TimerInfo Timer;86 private TimerCountEvent Config;87 protected override Task OnInitializeAsync(Event initialEvent)88 {89 this.Config = (TimerCountEvent)initialEvent;90 this.Config.Count = 0;91 // Start a periodic timer.92 this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));93 return Task.CompletedTask;94 }95 private void HandleTimeout()96 {97 this.Config.Count++;98 this.Assert(this.Config.Count <= 10);99 if (this.Config.Count == 10)100 {101 this.StopTimer(this.Timer);102 }103 }104 }105 [Fact(Timeout = 10000)]106 public void TestBasicPeriodicTimerOperationInActor()107 {108 var config = new TimerCountEvent();109 this.Test(r =>110 {111 r.CreateActor(typeof(A2), config);112 },113 configuration: this.GetConfiguration().WithTimeoutDelay(1));114 Assert.True(config.Count > 0, "Timer never fired?");115 }116 private class M2 : StateMachine117 {118 private TimerInfo Timer;119 private TimerCountEvent Config;120 [Start]121 [OnEntry(nameof(InitOnEntry))]122 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]123 private class Init : State124 {125 }126 private void InitOnEntry(Event e)127 {128 this.Config = (TimerCountEvent)e;129 this.Config.Count = 0;130 // Start a periodic timer.131 this.Timer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));132 }133 private void HandleTimeout()134 {135 this.Config.Count++;136 this.Assert(this.Config.Count <= 10);137 if (this.Config.Count == 10)138 {139 this.StopTimer(this.Timer);140 }141 }142 }143 [Fact(Timeout = 10000)]144 public void TestBasicPeriodicTimerOperationInStateMachine()145 {146 var config = new TimerCountEvent();147 this.Test(r =>148 {149 r.CreateActor(typeof(M2), config);150 },151 configuration: this.GetConfiguration().WithTimeoutDelay(1));152 Assert.True(config.Count > 0, "Timer never fired?");153 }154 private class M3 : StateMachine155 {156 private TimerInfo PingTimer;157 private TimerInfo PongTimer;158 private TimerCountEvent Config;159 /// <summary>160 /// Start the PingTimer and start handling the timeout events from it.161 /// After handling 10 events, stop the timer and move to the Pong state.162 /// </summary>163 [Start]164 [OnEntry(nameof(DoPing))]165 [IgnoreEvents(typeof(TimerElapsedEvent))]166 private class Ping : State167 {168 }169 /// <summary>170 /// Start the PongTimer and start handling the timeout events from it.171 /// After handling 10 events, stop the timer and move to the Ping state.172 /// </summary>173 [OnEntry(nameof(DoPong))]174 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimeout))]175 private class Pong : State176 {177 }178 private void DoPing(Event e)179 {180 this.Config = (TimerCountEvent)e;181 this.Config.Count = 0;182 this.PingTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(5), TimeSpan.FromMilliseconds(5));183 this.StopTimer(this.PingTimer);184 this.RaiseGotoStateEvent<Pong>();185 }186 private void DoPong()187 {188 this.PongTimer = this.StartPeriodicTimer(TimeSpan.FromMilliseconds(50), TimeSpan.FromMilliseconds(50));189 }190 private void HandleTimeout(Event e)191 {192 this.Config.Count++;193 var timeout = e as TimerElapsedEvent;194 this.Assert(timeout.Info == this.PongTimer);195 }196 }197 [Fact(Timeout = 10000)]198 public void TestDropTimeoutsAfterTimerDisposal()199 {200 var config = new TimerCountEvent();201 this.Test(r =>202 {203 r.CreateActor(typeof(M3), config);204 },205 configuration: this.GetConfiguration().WithMaxSchedulingSteps(100).WithTimeoutDelay(1));206 Assert.True(config.Count > 0, "Timer never fired?");207 }208 private class M4 : StateMachine209 {210 [Start]211 [OnEntry(nameof(Initialize))]212 private class Init : State213 {214 }...
TimerCountEvent
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;5using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Machines;7{8 {9 private static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 1000;13 config.MaxFairSchedulingSteps = 1000;14 config.MaxStepsFromAnyEntryToExit = 1000;15 config.MaxStepsFromAnyEntryToExit = 1000;16 config.MaxStepsFromAnyActionToExit = 1000;
TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 TimerCountEvent t = new TimerCountEvent();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14{15 {16 static void Main(string[] args)17 {18 Console.WriteLine("Hello World!");19 TimerCountEvent t = new TimerCountEvent();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25{26 {27 static void Main(string[] args)28 {29 Console.WriteLine("Hello World!");30 TimerCountEvent t = new TimerCountEvent();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36{37 {38 static void Main(string[] args)39 {40 Console.WriteLine("Hello World!");41 TimerCountEvent t = new TimerCountEvent();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47{48 {49 static void Main(string[] args)50 {51 Console.WriteLine("Hello World!");52 TimerCountEvent t = new TimerCountEvent();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58{59 {60 static void Main(string[] args)61 {62 Console.WriteLine("Hello World!");63 TimerCountEvent t = new TimerCountEvent();64 }
TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;3using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Machines.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Machines.States;7using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.States;8using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.States.Events;9{10 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]11 {12 private int Count;13 private void Init()14 {15 this.Count = 0;16 this.Send(this.Id, new TimerCountEvent(), 10);17 }18 private void HandleTimerCountEvent()19 {20 this.Count++;21 if (this.Count == 3)22 {23 this.Send(this.Id, new HaltEvent());24 }25 {26 this.Send(this.Id, new TimerCountEvent(), 10);27 }28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.Timers;33using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Events;34using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Machines;35using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Machines.Events;36using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.Machines.States;37using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.States;38using Microsoft.Coyote.Actors.BugFinding.Tests.Timers.States.Events;39{40 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]41 {42 private int Count;43 private void Init()44 {45 this.Count = 0;46 this.Send(this.Id, new TimerCountEvent(), 10);47 }
TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var config = Configuration.Create();11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.FairPCT;13 config.SchedulingRandomSeed = 0;14 config.SchedulingVerbosity = 1;15 config.TestingIterations = 100;16 config.TestingIterations = 1;17 config.TestingRandomSeed = 0;18 config.TestingVerbosity = 1;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableLivelockDetection = true;23 config.EnableOperationCanceledException = true;24 config.EnableObjectDisposedException = true;25 config.EnableIndexOutOfRangeException = true;26 config.EnableNullReferenceException = true;27 config.EnableDivideByZeroException = true;28 config.EnableActorStateAssertionFailureException = true;29 config.EnableActorDeadlockException = true;30 config.EnableActorLivelockException = true;31 config.EnableActorAssertionFailureException = true;32 config.EnableMonitorAssertionFailureException = true;33 config.EnableMonitorStateException = true;34 config.EnableMonitorLockingAssertionFailureException = true;35 config.EnableUnfairMonitorException = true;36 config.EnableUncontrolledProcessTerminationException = true;37 config.EnableTaskCanceledException = true;38 config.EnableTaskStatusChangedToFaultedRethrownException = true;39 config.EnableTaskStatusChangedToCanceledRethrownException = true;40 config.EnableOperationCanceledException = true;41 config.EnableObjectDisposedException = true;42 config.EnableIndexOutOfRangeException = true;43 config.EnableNullReferenceException = true;44 config.EnableDivideByZeroException = true;45 config.EnableActorStateAssertionFailureException = true;46 config.EnableActorDeadlockException = true;47 config.EnableActorLivelockException = true;48 config.EnableActorAssertionFailureException = true;49 config.EnableMonitorAssertionFailureException = true;50 config.EnableMonitorStateException = true;51 config.EnableMonitorLockingAssertionFailureException = true;52 config.EnableUnfairMonitorException = true;
TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(TimerCountEvent));10 runtime.CreateActor(typeof(MyActor));11 runtime.Wait();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.SendEvent(this.Id, new TimerCountEvent());18 }19 }20}
TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 Console.WriteLine("Hello world!");11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(MyActor));13 runtime.Run();14 }15 }16 {17 private async Task<int> MyMethod()18 {19 var timer = this.RegisterTimer("mytimer", new TimerCountEvent(), 100, true);20 await Task.Delay(1000);21 return 10;22 }23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 var result = await this.MyMethod();26 Specification.Assert(result == 10, "result is 10");27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Specifications;33using System;34using System.Threading.Tasks;35{36 {37 public static void Main(string[] args)38 {39 Console.WriteLine("Hello world!");40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(MyActor));42 runtime.Run();43 }44 }45 {46 private async Task<int> MyMethod()47 {48 var timer = this.RegisterTimer("mytimer", new TimerCountEvent(), 100, true);49 await Task.Delay(1000);50 return 10;51 }52 protected override async Task OnInitializeAsync(Event initialEvent)53 {54 var result = await this.MyMethod();55 Specification.Assert(result == 10, "result is 10");56 }57 }58}
TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 await runtime.CreateActor(typeof(TimerCountEvent), null);12 await Task.Delay(5000);13 await runtime.DisposeAsync();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event e)18 {19 await this.RegisterTimerAsync("TimerId", null, 1000, 1000);20 }21 protected override Task OnTimerAsync(object data)22 {23 this.SendEvent(this.Id, new TimerCountEvent());24 return Task.CompletedTask;25 }26 }27}28 at Microsoft.Coyote.Actors.Runtime.Actor.RegisterTimerAsync(String id, Object data, Int32 dueTime, Int32 period)29 at CoyoteTest2.TimerCountEvent.OnInitializeAsync(Event e) in C:\Users\user\Desktop\CoyoteTest2\CoyoteTest2\Program.cs:line 3030 at Microsoft.Coyote.Actors.Runtime.Actor.InitializeAsync(Event e)31 at Microsoft.Coyote.Actors.Runtime.Actor.CreateActorAsync(Type type, Event e)32 at CoyoteTest2.Program.Main(String[] args) in C:\Users\user\Desktop\CoyoteTest2\CoyoteTest2\Program.cs:line 12
TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3using Microsoft.Coyote;4{5 {6 static void Main(string[] args)7 {8 Task t = Task.Run(() => { 9 Runtime.Run(new MyActor()); 10 });11 t.Wait();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.SendEvent(this.Id, new TimerCountEvent());18 }19 }20}
TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote;6{7 {8 protected override Task OnInitializeAsync(Event initialEvent)9 {10 this.SendEvent(this.Id, new TimerCountEvent(1));11 return Task.CompletedTask;12 }13 }14 {15 static void Main(string[] args)16 {17 Runtime runtime = RuntimeFactory.Create();18 runtime.RegisterMonitor(typeof(ActorExecutionMonitor));19 runtime.CreateActor(typeof(MyActor));20 runtime.RunAsync().Wait();21 }22 }23}24Runtime runtime = RuntimeFactory.Create(configuration: new Configuration25{26});27using System;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31{32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 this.SendEvent(this.Id, new TimerCountEvent(1));36 return Task.CompletedTask;37 }38 }39 {40 static void Main(string[] args)41 {42 Runtime runtime = RuntimeFactory.Create(configuration: new Configuration43 {44 });45 runtime.RegisterMonitor(typeof(ActorExecutionMonitor));46 runtime.CreateActor(typeof(MyActor));47 runtime.RunAsync().Wait();48 }49 }50}
TimerCountEvent
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 this.SendEvent(this.Id, new TimerCountEvent(this.Id, 10));10 return Task.CompletedTask;11 }12 }13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create().WithTestingIterations(1000);17 var runtime = RuntimeFactory.Create(configuration);18 runtime.CreateActor(typeof(MyActor));19 }20 }21}
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