Best Coyote code snippet using Microsoft.Coyote.Actors.RuntimeFactory
Test.cs
Source:Test.cs
...22 {23 // Optional: increases verbosity level to see the Coyote runtime log.24 var configuration = Configuration.Create().WithVerbosityEnabled();25 // Creates a new Coyote runtime instance, and passes an optional configuration.26 var runtime = RuntimeFactory.Create(configuration);27 // Executes the Coyote program.28 Execute(runtime);29 // The Coyote runtime executes asynchronously, so we wait30 // to not terminate the process.31 Console.ReadLine();32 }33 [Microsoft.Coyote.SystematicTesting.Test]34 public static void Execute(IActorRuntime runtime)35 {36 // Monitors must be registered before the first Coyote machine37 // gets created (which will kickstart the runtime).38 runtime.RegisterMonitor<Safety>();39 runtime.RegisterMonitor<Liveness>();40 runtime.CreateActor(typeof(Driver), new Driver.Config(2));...
Program.cs
Source:Program.cs
...10 private static bool RunForever = false;11 public static void Main()12 {13 RunForever = true;14 IActorRuntime runtime = RuntimeFactory.Create(); // Configuration.Create().WithVerbosityEnabled());15 Execute(runtime);16 Console.ReadLine();17 Console.WriteLine("User cancelled the test by pressing ENTER");18 }19 private static void OnRuntimeFailure(Exception ex)20 {21 Console.WriteLine("Unhandled exception: {0}", ex.Message);22 }23 [Microsoft.Coyote.SystematicTesting.Test]24 public static void Execute(IActorRuntime runtime)25 {26 LogWriter.Initialize(runtime.Logger, RunForever);27 runtime.OnFailure += OnRuntimeFailure;28 runtime.RegisterMonitor<LivenessMonitor>();...
RuntimeFactory
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 await runtime.CreateActorAsync(typeof(HelloWorld));10 }11 }12 {13 protected override async Task OnInitializeAsync(Event initialEvent)14 {15 Console.WriteLine("Hello World!");16 }17 }18}
RuntimeFactory
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var myActor = runtime.CreateActor(typeof(MyActor));9 runtime.SendEvent(myActor, new MyEvent());10 Console.ReadLine();11 }12 }13}14using Microsoft.Coyote.Actors;15using System;16{17 {18 static void Main(string[] args)19 {20 var runtime = new ActorRuntime();21 var myActor = runtime.CreateActor(typeof(MyActor));22 runtime.SendEvent(myActor, new MyEvent());23 Console.ReadLine();24 }25 }26}27using Microsoft.Coyote.Actors;28using System;29{30 {31 static void Main(string[] args)32 {33 var runtime = new ActorRuntime();34 var myActor = runtime.CreateActor(typeof(MyActor));35 runtime.SendEvent(myActor, new MyEvent());36 Console.ReadLine();37 }38 }39}40using Microsoft.Coyote.Actors;41using System;42{43 {44 static void Main(string[] args)45 {46 var runtime = new ActorRuntime();47 var myActor = runtime.CreateActor(typeof(MyActor));48 runtime.SendEvent(myActor, new MyEvent());49 Console.ReadLine();50 }51 }52}53using Microsoft.Coyote.Actors;54using System;55{56 {57 static void Main(string[] args)58 {59 var runtime = new ActorRuntime();60 var myActor = runtime.CreateActor(typeof(MyActor));61 runtime.SendEvent(myActor, new MyEvent());62 Console.ReadLine();63 }64 }65}66using Microsoft.Coyote.Actors;67using System;68{
RuntimeFactory
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var actor = runtime.CreateActor(typeof(MyActor));9 runtime.SendEvent(actor, new MyEvent());10 runtime.WaitCompletion(actor);11 runtime.Dispose();12 }13 }14 {15 protected override void OnEvent(Event e)16 {17 if (e is MyEvent)18 {19 Console.WriteLine("Hello World!");20 }21 }22 }23 {24 }25}
RuntimeFactory
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(HelloActor));9 Console.WriteLine("Press any key to terminate");10 Console.ReadKey();11 }12 }13 {14 protected override async Task OnInitializeAsync(Event initialEvent)15 {16 await this.SendEvent(this.Id, new HelloEvent());17 }18 protected override Task OnEventAsync(Event e)19 {20 if (e is HelloEvent)21 {22 Console.WriteLine("Hello from Coyote!");23 }24 return Task.CompletedTask;25 }26 }27 {28 }29}
RuntimeFactory
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3 {4 static void Main(string[] args)5 {6 var runtime = RuntimeFactory.Create();7 var actor = runtime.CreateActor(typeof(HelloActor));8 runtime.SendEvent(actor, new HelloEvent());9 runtime.Wait();10 }11 }12 {13 protected override void OnEvent(Event e)14 {15 if (e is HelloEvent)16 {17 System.Console.WriteLine("Hello World!");18 }19 }20 }21 {22 }23}24using Microsoft.Coyote.Actors;25{26 {27 static void Main(string[] args)28 {29 var runtime = new ActorRuntime();30 var actor = runtime.CreateActor(typeof(HelloActor));31 runtime.SendEvent(actor, new HelloEvent());32 runtime.Wait();33 }34 }35 {36 protected override void OnEvent(Event e)37 {38 if (e is HelloEvent)39 {40 System.Console.WriteLine("Hello World!");41 }42 }43 }44 {45 }46}
RuntimeFactory
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(HelloWorldActor));9 runtime.Run();10 }11 }12}13using Microsoft.Coyote;14using Microsoft.Coyote.Actors;15using System;16{17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 Console.WriteLine("Hello World!");21 await this.Runtime.StopAsync(this.Id);22 }23 }24}25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Testing;28using System;29using System.Threading.Tasks;30{31 {32 protected override async Task OnInitializeAsync(Event initialEvent)33 {34 Console.WriteLine("Hello World!");35 await this.Runtime.StopAsync(this.Id);36 }37 }38 [OnEventDoAction(typeof(Default), nameof(DefaultAction))]39 {40 private TaskCompletionSource<bool> tcs;41 public HelloWorldMachine(TaskCompletionSource<bool> tcs)42 {43 this.tcs = tcs;44 }45 private void DefaultAction()46 {47 this.CreateActor(typeof(HelloWorldActor));48 }49 protected override Task OnHaltAsync(Event e)50 {51 this.tcs.SetResult(true);52 return Task.CompletedTask;53 }54 }55 {56 public static async Task Main(string[] args)57 {58 var tcs = new TaskCompletionSource<bool>();59 var test = new StateMachineTest<HelloWorldMachine>(tcs);60 await test.RunAsync();61 }62 }63}64using Microsoft.Coyote;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Testing;67using System;68using System.Threading.Tasks;
RuntimeFactory
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Runtime runtime = RuntimeFactory.Create();9 runtime.Start();10 ActorId actorId = ActorId.CreateRandom();11 runtime.CreateActor(typeof(Actor1), actorId);12 runtime.Wait();13 runtime.Stop();14 }15 }16}17using Microsoft.Coyote.Actors;18using System;19using System.Threading.Tasks;20{21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 Console.WriteLine("Actor1 OnInitializeAsync");25 return base.OnInitializeAsync(initialEvent);26 }27 }28}
RuntimeFactory
Using AI Code Generation
1using Microsoft.Coyote.Actors;2var runtime = RuntimeFactory.Create();3using Microsoft.Coyote.Actors;4var runtime = RuntimeFactory.Create(new Configuration5{6});7using Microsoft.Coyote.Actors;8var runtime = RuntimeFactory.Create(new Configuration9{10});11runtime.CreateActor(typeof(MyActor));12using Microsoft.Coyote.Actors;13{14 protected override Task OnInitializeAsync(Event initialEvent)15 {16 this.SendEvent(this.Id, new MyEvent());17 return Task.CompletedTask;18 }19}
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