How to use SendOptions class of Microsoft.Coyote.Actors package

Best Coyote code snippet using Microsoft.Coyote.Actors.SendOptions

MaxEventInstancesTests.cs

Source:MaxEventInstancesTests.cs Github

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...58 {59 }60 private void EntryS1()61 {62 this.SendEvent(this.N, new E1(), options: new SendOptions(assert: 1));63 this.SendEvent(this.N, new E1(), options: new SendOptions(assert: 1)); // Error.64 }65 [OnEntry(nameof(EntryS2))]66 [OnEventGotoState(typeof(UnitEvent), typeof(S3))]67 private class S2 : State68 {69 }70 private void EntryS2() => this.RaiseEvent(UnitEvent.Instance);71 [OnEventGotoState(typeof(E4), typeof(S3))]72 private class S3 : State73 {74 }75 private void Action1(Event e)76 {77 this.Assert((e as E2).Value is 100);78 this.SendEvent(this.N, new E3());79 this.SendEvent(this.N, new E3());80 }81 }82 private class N : StateMachine83 {84 private ActorId M;85 [Start]86 [OnEventDoAction(typeof(SetupEvent), nameof(SetupEvent))]87 [OnEventGotoState(typeof(UnitEvent), typeof(GhostInit))]88 private class Init : State89 {90 }91 private void SetupEvent(Event e)92 {93 this.M = (e as SetupEvent).Id;94 this.RaiseEvent(UnitEvent.Instance);95 }96 [OnEventGotoState(typeof(E1), typeof(S1))]97 private class GhostInit : State98 {99 }100 [OnEntry(nameof(EntryS1))]101 [OnEventGotoState(typeof(E3), typeof(S2))]102 [IgnoreEvents(typeof(E1))]103 private class S1 : State104 {105 }106 private void EntryS1()107 {108 this.SendEvent(this.M, new E2(100), options: new SendOptions(assert: 1));109 }110 [OnEntry(nameof(EntryS2))]111 [OnEventGotoState(typeof(E3), typeof(GhostInit))]112 private class S2 : State113 {114 }115 private void EntryS2()116 {117 this.SendEvent(this.M, new E4());118 this.SendEvent(this.M, new E4());119 this.SendEvent(this.M, new E4());120 }121 }122 [Fact(Timeout = 5000)]...

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SendOptions.cs

Source:SendOptions.cs Github

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...4{5 /// <summary>6 /// Represents a send event configuration that is used during testing.7 /// </summary>8 public class SendOptions9 {10 /// <summary>11 /// The default send options.12 /// </summary>13 public static SendOptions Default { get; } = new SendOptions();14 /// <summary>15 /// True if this event must always be handled, else false.16 /// </summary>17 public bool MustHandle { get; private set; }18 /// <summary>19 /// Asserts that there must not be more than N instances of the20 /// event in the inbox queue of the receiver.21 /// </summary>22 public int Assert { get; private set; }23 /// <summary>24 /// User-defined hash of the event. The default value is 0. Override to25 /// improve the accuracy of stateful techniques during testing.26 /// </summary>27 public int HashedState { get; private set; }28 /// <summary>29 /// Initializes a new instance of the <see cref="SendOptions"/> class.30 /// </summary>31 public SendOptions(bool mustHandle = false, int assert = -1, int hashedState = 0)32 {33 this.MustHandle = mustHandle;34 this.Assert = assert;35 this.HashedState = hashedState;36 }37 /// <summary>38 /// A string that represents the current options.39 /// </summary>40 public override string ToString() =>41 string.Format("SendOptions[MustHandle='{0}', Assert='{1}', HashedState='{2}']",42 this.MustHandle, this.Assert, this.HashedState);43 }44}...

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SendOptions

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors;

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SendOptions

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 {7 static async Task Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 await runtime.CreateActorAndExecuteAsync(typeof(TestActor), null, null);12 }13 }14 }15 {16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.SendEvent(this.Id, new E());19 return Task.CompletedTask;20 }21 protected override Task OnEventAsync(Event e)22 {23 if (e is E)24 {25 Console.WriteLine("Received event E!");26 }27 return Task.CompletedTask;28 }29 }30 {31 }32}33this.SendEvent(this.Id, new E());34this.SendEvent(this.Id, new E());

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SendOptions

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Runtime;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Runtime;9using Microsoft.Coyote.Actors;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Actors;12using System.Threading.Tasks;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Runtime;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Runtime;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors;

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SendOptions

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main()7 {8 Console.WriteLine("Hello World!");9 }10 }11 {12 protected override async Task OnInitializeAsync(Event initialEvent)13 {14 await this.SendEventAsync(this.Id, new MyEvent());15 }16 protected override Task OnEventAsync(Event e)17 {18 switch (e)19 {20 break;21 }22 return Task.CompletedTask;23 }24 }25 {26 }27}28using Microsoft.Coyote;29using System;30using System.Threading.Tasks;31{32 {33 public static void Main()34 {35 Console.WriteLine("Hello World!");36 }37 }38 {39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 await this.SendEventAsync(this.Id, new MyEvent());42 }43 protected override Task OnEventAsync(Event e)44 {45 switch (e)46 {47 break;48 }49 return Task.CompletedTask;50 }51 }52 {53 }54}55using Microsoft.Coyote;56using System;57using System.Threading.Tasks;58{59 {60 public static void Main()61 {62 Console.WriteLine("Hello World!");63 }64 }65 {66 protected override async Task OnInitializeAsync(Event initialEvent)67 {68 await this.SendEventAsync(this.Id, new MyEvent());69 }70 protected override Task OnEventAsync(Event e)71 {72 switch (e)73 {74 break;75 }76 return Task.CompletedTask;77 }78 }79 {80 }81}82using Microsoft.Coyote.Actors;83using System;84using System.Threading.Tasks;

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SendOptions

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4using System.Collections.Generic;5using System.Text;6using System.Threading.Tasks;7{8 {9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 this.RegisterTimer("TimerId", new Ping(), TimeSpan.FromSeconds(1), TimeSpan.FromMilliseconds(-1));12 return Task.CompletedTask;13 }14 private class Ping : Event { }15 private async Task OnPingEvent(Event e)16 {17 await this.SendEvent(this.Id, new Ping(), new SendOptions { Delay = TimeSpan.FromSeconds(1) });18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.Timers;23using System;24using System.Collections.Generic;25using System.Text;26using System.Threading.Tasks;27{28 {29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 this.RegisterTimer("TimerId", new Ping(), TimeSpan.FromSeconds(1), TimeSpan.FromMilliseconds(-1));32 return Task.CompletedTask;33 }34 private class Ping : Event { }35 private async Task OnPingEvent(Event e)36 {37 await this.SendEvent(this.Id, new Ping(), new SendOptions { Delay = TimeSpan.FromSeconds(1) });38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.Timers;43using System;44using System.Collections.Generic;45using System.Text;46using System.Threading.Tasks;47{48 {49 protected override Task OnInitializeAsync(Event initialEvent)50 {51 this.RegisterTimer("TimerId", new Ping(), TimeSpan

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SendOptions

Using AI Code Generation

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1var options = new SendOptions();2options.TargetName = "Actor2";3await this.SendEvent(options, new E());4var options = new SendOptions();5options.TargetName = "Actor2";6await this.SendEvent(options, new E());7var options = new SendOptions();8options.TargetName = "Actor2";9await this.SendEvent(options, new E());

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