How to use TimerInfo class of Microsoft.Coyote.Actors.Timers package

Best Coyote code snippet using Microsoft.Coyote.Actors.Timers.TimerInfo

TimerInfo.cs

Source:TimerInfo.cs Github

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...8 /// </summary>9 /// <remarks>10 /// See <see href="/coyote/advanced-topics/actors/timers">Using timers in actors</see> for more information.11 /// </remarks>12 public class TimerInfo : IEquatable<TimerInfo>13 {14 /// <summary>15 /// The unique id of the timer.16 /// </summary>17 private readonly Guid Id;18 /// <summary>19 /// The id of the actor that owns the timer.20 /// </summary>21 public readonly ActorId OwnerId;22 /// <summary>23 /// The amount of time to wait before sending the first timeout event.24 /// </summary>25 public readonly TimeSpan DueTime;26 /// <summary>27 /// The time interval between timeout events.28 /// </summary>29 public readonly TimeSpan Period;30 /// <summary>31 /// The optional custom event to raise instead of the default TimerElapsedEvent.32 /// </summary>33 public readonly TimerElapsedEvent CustomEvent;34 /// <summary>35 /// Initializes a new instance of the <see cref="TimerInfo"/> class.36 /// </summary>37 /// <param name="ownerId">The id of the actor that owns this timer.</param>38 /// <param name="dueTime">The amount of time to wait before sending the first timeout event.</param>39 /// <param name="period">The time interval between timeout events.</param>40 /// <param name="customEvent">Optional custom event to raise instead of a default TimerElapsedEvent.</param>41 internal TimerInfo(ActorId ownerId, TimeSpan dueTime, TimeSpan period, TimerElapsedEvent customEvent)42 {43 this.Id = Guid.NewGuid();44 this.OwnerId = ownerId;45 this.DueTime = dueTime;46 this.Period = period;47 this.CustomEvent = customEvent;48 }49 /// <summary>50 /// Determines whether the specified object is equal to the current object.51 /// </summary>52 public override bool Equals(object obj)53 {54 if (obj is TimerInfo timerInfo)55 {56 return this.Id == timerInfo.Id;57 }58 return false;59 }60 /// <summary>61 /// Returns the hash code for this instance.62 /// </summary>63 public override int GetHashCode() => this.Id.GetHashCode();64 /// <summary>65 /// Returns a string that represents the current instance.66 /// </summary>67 public override string ToString() => this.Id.ToString();68 /// <summary>69 /// Indicates whether the specified <see cref="TimerInfo"/> is equal70 /// to the current <see cref="TimerInfo"/>.71 /// </summary>72 public bool Equals(TimerInfo other)73 {74 return this.Equals((object)other);75 }76 /// <summary>77 /// Indicates whether the specified <see cref="TimerInfo"/> is equal78 /// to the current <see cref="TimerInfo"/>.79 /// </summary>80 bool IEquatable<TimerInfo>.Equals(TimerInfo other)81 {82 return this.Equals(other);83 }84 }85}...

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TimerElapsedEvent.cs

Source:TimerElapsedEvent.cs Github

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...12 {13 /// <summary>14 /// Stores information about the timer.15 /// </summary>16 public TimerInfo Info { get; internal set; }17 /// <summary>18 /// Initializes a new instance of the <see cref="TimerElapsedEvent"/> class.19 /// </summary>20 public TimerElapsedEvent()21 {22 }23 /// <summary>24 /// Initializes a new instance of the <see cref="TimerElapsedEvent"/> class.25 /// </summary>26 /// <param name="info">Stores information about the timer.</param>27 internal TimerElapsedEvent(TimerInfo info)28 {29 this.Info = info;30 }31 }32}...

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TimerInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Timers;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 var runtime = RuntimeFactory.Create(config);13 runtime.CreateActor(typeof(Actor1));14 runtime.Wait();15 }16 }17 {18 private TimerInfo timer;19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.timer = this.RegisterTimer(TimeSpan.FromSeconds(5), "hello");22 return Task.CompletedTask;23 }24 protected override Task OnEventAsync(Event e)25 {26 if (e is TimerElapsedEvent te && te.Info == this.timer)27 {28 Console.WriteLine(te.Info.Payload);29 }30 return Task.CompletedTask;31 }32 }33}34this.timer = this.RegisterTimer(TimeSpan.FromSeconds(5), "hello", 0);35We have release a new version of Coyote (

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TimerInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Timers;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Actor1));13 runtime.Run();14 }15 }16 {17 private TimerInfo timer;18 [OnEventDoAction(typeof(StartEvent), nameof(StartTimer))]19 class Init : State { }20 void StartTimer()21 {22 this.timer = this.RegisterTimer(1000, new TickEvent());23 }24 [OnEventDoAction(typeof(TickEvent), nameof(HandleTick))]25 class Active : State { }26 void HandleTick()27 {28 Console.WriteLine("Tick");29 this.timer = this.RegisterTimer(1000, new TickEvent());30 }31 }32}

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TimerInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Timers;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Console.WriteLine("Press any key to exit.");10 Console.ReadKey();11 }12 }13}14using Microsoft.Coyote.Actors.Timers;15using System;16using System.Threading.Tasks;17{18 {19 static void Main(string[] args)20 {21 Console.WriteLine("Hello World!");22 Console.WriteLine("Press any key to exit.");23 Console.ReadKey();24 }25 }26}27using Microsoft.Coyote.Actors.Timers;28using System;29using System.Threading.Tasks;30{31 {32 static void Main(string[] args)33 {34 Console.WriteLine("Hello World!");35 Console.WriteLine("Press any key to exit.");36 Console.ReadKey();37 }38 }39}40using Microsoft.Coyote.Actors.Timers;41using System;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 Console.WriteLine("Press any key to exit.");49 Console.ReadKey();50 }51 }52}53using Microsoft.Coyote.Actors.Timers;54using System;55using System.Threading.Tasks;56{57 {58 static void Main(string[] args)59 {60 Console.WriteLine("Hello World!");61 Console.WriteLine("Press any key to exit.");62 Console.ReadKey();63 }64 }65}66using Microsoft.Coyote.Actors.Timers;67using System;68using System.Threading.Tasks;69{70 {71 static void Main(string[] args)72 {

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TimerInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Timers;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(TimerActor));11 runtime.Wait();12 Console.WriteLine("Press any key to exit.");13 Console.ReadKey();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 var timer = new TimerInfo(this.Id, 1000);20 await this.RegisterTimerAsync(timer);21 }22 protected override async Task OnEventAsync(Event e)23 {24 if (e is TimerElapsedEvent)25 {26 Console.WriteLine("Timer elapsed!");27 await this.UnregisterTimerAsync(e.Id);28 }29 }30 }31}

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TimerInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Timers;2{3 {4 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]5 {6 }7 private void HandleTimerElapsed(Event e)8 {9 var timerElapsedEvent = e as TimerElapsedEvent;10 }11 }12}13using Microsoft.Coyote.Actors.Timers;14{15 {16 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]17 {18 }19 private void HandleTimerElapsed(Event e)20 {21 var timerElapsedEvent = e as TimerElapsedEvent;22 }23 }24}25using Microsoft.Coyote.Actors.Timers;26{27 {28 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]29 {30 }31 private void HandleTimerElapsed(Event e)32 {33 var timerElapsedEvent = e as TimerElapsedEvent;34 }35 }36}37using Microsoft.Coyote.Actors.Timers;38{39 {40 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimerElapsed))]41 {42 }43 private void HandleTimerElapsed(Event e)44 {45 var timerElapsedEvent = e as TimerElapsedEvent;

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TimerInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Timers;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Console.ReadLine();10 }11 }12}13using Microsoft.Coyote.Actors.Timers;14using System;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 Console.WriteLine("Hello World!");21 Console.ReadLine();22 }23 }24}25using Microsoft.Coyote.Actors.Timers;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 Console.WriteLine("Hello World!");33 Console.ReadLine();34 }35 }36}37using Microsoft.Coyote.Actors.Timers;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 Console.WriteLine("Hello World!");45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors.Timers;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 Console.WriteLine("Hello World!");57 Console.ReadLine();58 }59 }60}61using Microsoft.Coyote.Actors.Timers;62using System;63using System.Threading.Tasks;64{65 {66 static void Main(string[] args)67 {68 Console.WriteLine("Hello World!");69 Console.ReadLine();70 }71 }72}73using Microsoft.Coyote.Actors.Timers;74using System;75using System.Threading.Tasks;76{

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TimerInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3{4 {5 public ActorId ActorId { get; private set; }6 public object Payload { get; private set; }7 public TimerInfo(ActorId actorId, object payload = null)8 {9 ActorId = actorId;10 Payload = payload;11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.Timers;16{17 {18 public ActorId ActorId { get; private set; }19 public object Payload { get; private set; }20 public TimerInfo(ActorId actorId, object payload = null)21 {22 ActorId = actorId;23 Payload = payload;24 }25 }26}

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TimerInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors.Timers;2{3 {4 static void Main(string[] args)5 {6 TimerInfo timer = new TimerInfo();7 timer.Start();8 timer.Stop();9 Console.WriteLine("Time taken: " + timer.ElapsedTime);10 }11 }12}

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TimerInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System.Threading.Tasks;3{4 {5 public TaskCompletionSource<bool> Tcs { get; }6 public int Timeout { get; }7 public object Event { get; }8 public TimerInfo(TaskCompletionSource<bool> tcs, int timeout, object evt)9 {10 this.Tcs = tcs;11 this.Timeout = timeout;12 this.Event = evt;13 }14 }15}16using Microsoft.Coyote.Actors;17using System.Threading.Tasks;18{19 {20 public TaskCompletionSource<bool> Tcs { get; }21 public int Timeout { get; }22 public object Event { get; }23 public TimerInfo(TaskCompletionSource<bool> tcs, int timeout, object evt)24 {25 this.Tcs = tcs;26 this.Timeout = timeout;27 this.Event = evt;28 }29 }30}31using Microsoft.Coyote.Actors;32using System.Threading.Tasks;33{34 {35 public TaskCompletionSource<bool> Tcs { get; }36 public int Timeout { get; }37 public object Event { get; }38 public TimerInfo(TaskCompletionSource<bool> tcs, int timeout, object evt)39 {40 this.Tcs = tcs;41 this.Timeout = timeout;42 this.Event = evt;43 }44 }45}46using Microsoft.Coyote.Actors;47using System.Threading.Tasks;48{49 {50 public TaskCompletionSource<bool> Tcs { get; }51 public int Timeout { get; }52 public object Event { get; }53 public TimerInfo(TaskCompletionSource<bool> tcs, int timeout, object evt)54 {55 this.Tcs = tcs;56 this.Timeout = timeout;57 this.Event = evt;58 }59 }60}

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TimerInfo

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using System;4{5 {6 public TimerInfo(int id, ActorId actorId, DateTime expiryTime, object payload)7 {8 this.Id = id;9 this.ActorId = actorId;10 this.ExpiryTime = expiryTime;11 this.Payload = payload;12 }13 public int Id { get; }14 public ActorId ActorId { get; }15 public DateTime ExpiryTime { get; }16 public object Payload { get; }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.Timers;21using System;22{23 {24 public TimerInfo(int id, ActorId actorId, DateTime expiryTime, object payload)25 {26 this.Id = id;27 this.ActorId = actorId;28 this.ExpiryTime = expiryTime;29 this.Payload = payload;30 }31 public int Id { get; }32 public ActorId ActorId { get; }33 public DateTime ExpiryTime { get; }34 public object Payload { get; }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.Timers;39using System;40{41 {42 public TimerInfo(int id, ActorId actorId, DateTime expiryTime, object payload)43 {44 this.Id = id;45 this.ActorId = actorId;46 this.ExpiryTime = expiryTime;47 this.Payload = payload;48 }49 public int Id { get; }50 public ActorId ActorId { get; }51 public DateTime ExpiryTime { get; }52 public object Payload { get; }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.Timers;57using System;58{59 {60 public TimerInfo(int id, ActorId actor

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