How to use HeaterTimerEvent class of Microsoft.Coyote.Samples.CoffeeMachineActors package

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.HeaterTimerEvent

MockSensors.cs

Source:MockSensors.cs Github

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...68 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]69 [OnEventDoAction(typeof(ReadWaterLevelEvent), nameof(OnReadWaterLevel))]70 [OnEventDoAction(typeof(ReadWaterTemperatureEvent), nameof(OnReadWaterTemperature))]71 [OnEventDoAction(typeof(WaterHeaterButtonEvent), nameof(OnWaterHeaterButton))]72 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(MonitorWaterTemperature))]73 [OnEventDoAction(typeof(PumpWaterEvent), nameof(OnPumpWater))]74 [OnEventDoAction(typeof(WaterPumpTimerEvent), nameof(MonitorWaterPump))]75 internal class MockWaterTank : Actor76 {77 private ActorId Client;78 private bool RunSlowly;79 private double WaterLevel;80 private double WaterTemperature;81 private bool WaterHeaterButton;82 private TimerInfo WaterHeaterTimer;83 private bool WaterPump;84 private TimerInfo WaterPumpTimer;85 private readonly LogWriter Log = LogWriter.Instance;86 internal class HeaterTimerEvent : TimerElapsedEvent87 {88 }89 internal class WaterPumpTimerEvent : TimerElapsedEvent90 {91 }92 public MockWaterTank()93 {94 // Assume heater is off by default.95 this.WaterHeaterButton = false;96 this.WaterPump = false;97 }98 protected override Task OnInitializeAsync(Event initialEvent)99 {100 if (initialEvent is ConfigEvent ce)101 {102 this.RunSlowly = ce.RunSlowly;103 }104 // Since this is a mock, we randomly initialize the water temperature to105 // some sort of room temperature between 20 and 50 degrees celsius.106 this.WaterTemperature = this.RandomInteger(30) + 20;107 // Since this is a mock, we randomly initialize the water level to some value108 // between 0 and 100% full.109 this.WaterLevel = this.RandomInteger(100);110 return base.OnInitializeAsync(initialEvent);111 }112 private void OnRegisterClient(Event e)113 {114 this.Client = ((RegisterClientEvent)e).Caller;115 }116 private void OnReadWaterLevel()117 {118 if (this.Client != null)119 {120 this.SendEvent(this.Client, new WaterLevelEvent(this.WaterLevel));121 }122 }123 private void OnReadWaterTemperature()124 {125 if (this.Client != null)126 {127 this.SendEvent(this.Client, new WaterTemperatureEvent(this.WaterTemperature));128 }129 }130 private void OnWaterHeaterButton(Event e)131 {132 var evt = e as WaterHeaterButtonEvent;133 this.WaterHeaterButton = evt.PowerOn;134 // Should never turn on the heater when there is no water to heat.135 if (this.WaterHeaterButton && this.WaterLevel <= 0)136 {137 this.Assert(false, "Please do not turn on heater if there is no water");138 }139 if (this.WaterHeaterButton)140 {141 this.Monitor<DoorSafetyMonitor>(new BusyEvent());142 this.WaterHeaterTimer = this.StartPeriodicTimer(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1), new HeaterTimerEvent());143 }144 else if (this.WaterHeaterTimer != null)145 {146 this.StopTimer(this.WaterHeaterTimer);147 this.WaterHeaterTimer = null;148 }149 }150 private void MonitorWaterTemperature()151 {152 double temp = this.WaterTemperature;153 if (this.WaterHeaterButton)154 {155 // Note: when running in production mode we run forever, and it is fun to156 // watch the water heat up and cool down. But in test mode this creates too...

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HeaterTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Samples.CoffeeMachineActors;

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HeaterTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var machine = runtime.CreateActor(typeof(CoffeeMachine));11 var timer = runtime.CreateActor(typeof(Timer));12 runtime.SendEvent(machine, new Start());13 runtime.WaitEvent(typeof(HeaterTimerEvent));14 runtime.SendEvent(machine, new Stop());15 runtime.Dispose();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Samples.CoffeeMachineActors;21using System;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 var machine = runtime.CreateActor(typeof(CoffeeMachine));29 var timer = runtime.CreateActor(typeof(Timer));30 runtime.SendEvent(machine, new Start());31 runtime.WaitEvent(typeof(CoffeeMachineTimerEvent));32 runtime.SendEvent(machine, new Stop());33 runtime.Dispose();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Samples.CoffeeMachineActors;39using System;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args

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HeaterTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 public int Time { get; private set; }7 public HeaterTimerEvent(int time)8 {9 Time = time;10 }11 }12}13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Actors;15using System.Threading.Tasks;16{17 {18 public int Time { get; private set; }19 public HeaterTimerEvent(int time)20 {21 Time = time;22 }23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26using Microsoft.Coyote.Actors;27using System.Threading.Tasks;28{29 {30 public int Time { get; private set; }31 public HeaterTimerEvent(int time)32 {33 Time = time;34 }35 }36}37using Microsoft.Coyote.Samples.CoffeeMachineActors;38using Microsoft.Coyote.Actors;39using System.Threading.Tasks;40{41 {42 public int Time { get; private set; }43 public HeaterTimerEvent(int time)44 {45 Time = time;46 }47 }48}49using Microsoft.Coyote.Samples.CoffeeMachineActors;50using Microsoft.Coyote.Actors;51using System.Threading.Tasks;52{53 {

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HeaterTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote.Tasks;7{8 {9 public int Temperature { get; }10 public HeaterTimerEvent(int temperature) => this.Temperature = temperature;11 }12}13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote;16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Tasks;19{20 {21 public int Temperature { get; }22 public HeaterTimerEvent(int temperature) => this.Temperature = temperature;23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote;28using System;29using System.Threading.Tasks;30using Microsoft.Coyote.Tasks;31{32 {33 public int Temperature { get; }34 public HeaterTimerEvent(int temperature) => this.Temperature = temperature;35 }36}37using Microsoft.Coyote.Samples.CoffeeMachineActors;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote;40using System;41using System.Threading.Tasks;42using Microsoft.Coyote.Tasks;43{44 {45 public int Temperature { get; }46 public HeaterTimerEvent(int temperature) => this.Temperature = temperature;47 }48}

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HeaterTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine;4{5 {6 public int Delay;7 public HeaterTimerEvent(int delay)8 {9 this.Delay = delay;10 }11 }12}13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachine;16{17 {18 private int _remainingTime;19 private bool _isHeating;20 private bool _isBrewing;21 private bool _isBrewed;22 [OnEventDoAction(typeof(StartBrewingEvent), nameof(StartBrewing))]23 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(HeaterTimerElapsed))]24 [OnEventGotoState(typeof(StopBrewingEvent), typeof(Idle))]25 private class Idle : State { }26 private void StartBrewing()27 {28 this._isBrewing = true;29 this._remainingTime = this.ReceivedEvent as StartBrewingEvent;30 this.RaiseEvent(new HeaterTimerEvent(this._remainingTime));31 }32 private void HeaterTimerElapsed()33 {34 this._remainingTime -= this.ReceivedEvent as HeaterTimerEvent;35 if (this._remainingTime <= 0)36 {37 this._isBrewed = true;38 this._isBrewing = false;39 }40 {41 this.RaiseEvent(new HeaterTimerEvent(this._remainingTime));42 }43 }44 [OnEventDoAction(typeof(StartHeatingEvent), nameof(StartHeating))]45 [OnEventDoAction(typeof(HeaterTimerEvent), nameof(HeaterTimerElapsed))]46 [OnEventGotoState(typeof(StopHeatingEvent), typeof(Idle))]47 private class Heating : State { }48 private void StartHeating()49 {

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HeaterTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.CoyoteActors;3using System;4{5 {6 static void Main(string[] args)7 {8 CoyoteRuntime runtime = CoyoteRuntime.Create();9 ActorId coffeeMachine = runtime.CreateActor(typeof(CoffeeMachineActor));10 runtime.SendEvent(coffeeMachine, new Start());11 runtime.SendEvent(coffeeMachine, new HeaterTimerEvent());12 Console.ReadLine();13 }14 }15}

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HeaterTimerEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 public int Duration { get; private set; }7 public HeaterTimerEvent(int duration)8 {9 this.Duration = duration;10 }11 }12}13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Actors;15using System.Threading.Tasks;16{17 {18 {19 }20 {21 }22 private State CurrentState { get; set; }23 public CoffeeMachineActor()24 {25 this.CurrentState = State.Off;26 }27 private class InitEvent : Event { }28 private async Task OnEventAsync(InitEvent e)29 {30 await this.RaiseEventAsync(new PowerOn());31 }32 private async Task OnEventAsync(PowerOn e)33 {34 this.CurrentState = State.On;35 this.Assert(this.CurrentState == State.On);36 }37 private async Task OnEventAsync(PowerOff e)38 {39 this.CurrentState = State.Off;40 this.Assert(this.CurrentState == State.Off);41 }42 private async Task OnEventAsync(BrewCoffee e)43 {44 this.CurrentState = State.Brewing;45 this.Assert(this.CurrentState == State.Brewing);46 await this.RaiseEventAsync(new HeaterTimerEvent(1000));47 }48 private async Task OnEventAsync(HeaterTimerEvent e)49 {50 this.CurrentState = State.On;51 this.Assert(this.CurrentState == State.On);52 }53 }54}55using Microsoft.Coyote.Samples.CoffeeMachineActors;56using Microsoft.Coyote.Actors;57using System.Threading.Tasks;58{59 {60 public static void Main(string[] args)

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