How to use IdleEvent class of Microsoft.Coyote.Samples.CoffeeMachineActors package

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.IdleEvent

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...200 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201 private class Ready : State { }202 private void OnReady()203 {204 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205 this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206 }207 [OnEntry(nameof(OnMakeCoffee))]208 private class MakingCoffee : State { }209 private void OnMakeCoffee(Event e)210 {211 var evt = e as MakeCoffeeEvent;212 this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213 this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214 this.ShotsRequested = evt.Shots;215 // First we assume user placed a new cup in the machine, and so the shot count is zero.216 this.PreviousShotCount = 0;217 // Grind beans until porta filter is full. Turn on shot button for desired time dump the218 // grinds, while checking for error conditions, e.g. out of water or coffee beans.219 this.RaiseGotoStateEvent<GrindingBeans>();220 }221 [OnEntry(nameof(OnGrindingBeans))]222 [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223 [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224 [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225 [IgnoreEvents(typeof(WaterHotEvent))]226 private class GrindingBeans : State { }227 private void OnGrindingBeans()228 {229 // Grind beans until porta filter is full.230 this.Log.WriteLine("Grinding beans...");231 // Turn on the grinder!232 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233 // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235 }236 private void MonitorPortaFilter(Event e)237 {238 var evt = e as PortaFilterCoffeeLevelEvent;239 if (evt.CoffeeLevel >= 100)240 {241 this.Log.WriteLine("PortaFilter is full");242 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243 this.RaiseGotoStateEvent<MakingShots>();244 }245 else246 {247 if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248 {249 this.PreviousCoffeeLevel = evt.CoffeeLevel;250 this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251 }252 }253 }254 private void MonitorHopperLevel(Event e)255 {256 var evt = e as HopperLevelEvent;257 if (evt.HopperLevel == 0)258 {259 this.OnHopperEmpty();260 }261 else262 {263 this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264 }265 }266 private void OnHopperEmpty()267 {268 this.Log.WriteError("hopper is empty!");269 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();299 }300 else301 {302 this.Log.WriteLine("Shot count is {0}", this.PreviousShotCount);303 // request another shot!304 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));305 }306 }307 private void OnWaterEmpty()308 {309 this.Log.WriteError("Water is empty!");310 // Turn off the water pump.311 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));312 this.RaiseGotoStateEvent<RefillRequired>();313 }314 private void OnMonitorWaterLevel(Event e)315 {316 var evt = e as WaterLevelEvent;317 if (evt.WaterLevel <= 0)318 {319 this.OnWaterEmpty();320 }321 }322 [OnEntry(nameof(OnCleanup))]323 [IgnoreEvents(typeof(WaterLevelEvent))]324 private class Cleanup : State { }325 private void OnCleanup()326 {327 // Dump the grinds.328 this.Log.WriteLine("Dumping the grinds!");329 this.SendEvent(this.CoffeeGrinder, new DumpGrindsButtonEvent(true));330 if (this.Client != null)331 {332 this.SendEvent(this.Client, new CoffeeCompletedEvent());333 }334 this.RaiseGotoStateEvent<Ready>();335 }336 [OnEntry(nameof(OnRefillRequired))]337 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(HopperLevelEvent),338 typeof(DoorOpenEvent), typeof(PortaFilterCoffeeLevelEvent))]339 private class RefillRequired : State { }340 private void OnRefillRequired()341 {342 if (this.Client != null)343 {344 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });345 }346 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());347 this.Log.WriteLine("Coffee machine needs manual refilling of water and/or coffee beans!");348 }349 [OnEntry(nameof(OnError))]350 [IgnoreEvents(typeof(MakeCoffeeEvent), typeof(WaterLevelEvent), typeof(PortaFilterCoffeeLevelEvent),351 typeof(HopperLevelEvent))]352 private class Error : State { }353 private void OnError()354 {355 if (this.Client != null)356 {357 this.SendEvent(this.Client, new CoffeeCompletedEvent() { Error = true });358 }359 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());360 this.Log.WriteError("Coffee machine needs fixing!");361 }362 private void OnTerminate()363 {364 this.Log.WriteLine("Coffee Machine Terminating...");365 // Better turn everything off then!366 this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));367 this.SendEvent(this.WaterTank, new PumpWaterEvent(false));368 this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));369 this.RaiseHaltEvent();370 }371 protected override Task OnHaltAsync(Event e)372 {373 this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());374 this.Log.WriteWarning("#################################################################");375 this.Log.WriteWarning("# Coffee Machine Halted #");376 this.Log.WriteWarning("#################################################################");377 this.Log.WriteLine(string.Empty);378 if (this.Client != null)379 {380 this.SendEvent(this.Client, new HaltedEvent());381 }382 return base.OnHaltAsync(e);383 }384 protected override Task OnEventUnhandledAsync(Event e, string state)385 {386 this.Log.WriteError("### Unhandled event {0} in state {1}", e.GetType().FullName, state);387 return base.OnEventUnhandledAsync(e, state);...

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LivenessMonitor.cs

Source:LivenessMonitor.cs Github

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...9 /// </summary>10 internal class LivenessMonitor : Monitor11 {12 public class BusyEvent : Event { }13 public class IdleEvent : Event { }14 [Start]15 [Cold]16 [OnEventGotoState(typeof(BusyEvent), typeof(Busy))]17 [IgnoreEvents(typeof(IdleEvent))]18 private class Idle : State { }19 [Hot]20 [OnEventGotoState(typeof(IdleEvent), typeof(Idle))]21 [IgnoreEvents(typeof(BusyEvent))]22 private class Busy : State { }23 }24}...

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IdleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Samples.CoffeeMachineActors;

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IdleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Samples.CoffeeMachineActors;15using Microsoft.Coyote.Samples.CoffeeMachineActors;

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IdleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors.Events;2using Microsoft.Coyote.Actors;3{4 {5 private bool isOn;6 private bool isBrewing;7 private bool isBrewingCoffee;8 private bool isBrewingTea;9 private bool isBrewingCappuccino;10 [OnEventDoAction(typeof(TurnOn), nameof(TurnOnAction))]11 [OnEventDoAction(typeof(TurnOff), nameof(TurnOffAction))]12 [OnEventDoAction(typeof(BrewCoffee), nameof(BrewCoffeeAction))]13 [OnEventDoAction(typeof(BrewTea), nameof(BrewTeaAction))]14 [OnEventDoAction(typeof(BrewCappuccino), nameof(BrewCappuccinoAction))]15 [OnEventDoAction(typeof(IdleEvent), nameof(IdleAction))]16 private class Init : MachineState { }17 private void TurnOnAction()18 {19 this.isOn = true;20 }21 private void TurnOffAction()22 {23 this.isOn = false;24 }25 private void BrewCoffeeAction()26 {27 this.isBrewing = true;28 this.isBrewingCoffee = true;29 }30 private void BrewTeaAction()31 {32 this.isBrewing = true;33 this.isBrewingTea = true;34 }35 private void BrewCappuccinoAction()36 {37 this.isBrewing = true;38 this.isBrewingCappuccino = true;39 }40 private void IdleAction()41 {42 this.isBrewing = false;43 this.isBrewingCoffee = false;44 this.isBrewingTea = false;45 this.isBrewingCappuccino = false;46 }47 }48}

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IdleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Samples.CoffeeMachineActors;

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IdleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actorId = runtime.CreateActor(typeof(CoffeeMachine));11 runtime.SendEvent(actorId, new IdleEvent());12 runtime.Wait();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote;18using System;19{20 {21 protected override void OnInitialize()22 {23 this.RegisterEvent(typeof(IdleEvent));24 }25 protected override void OnEvent(Event e)26 {27 if (e is IdleEvent)28 {29 this.RaiseEvent(new IdleEvent());30 }31 }32 }33}34using Microsoft.Coyote.Samples.CoffeeMachineActors;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote;37using System;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();

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IdleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System.Threading;5using System;6{7 {8 private int _waterLevel;9 private int _coffeeLevel;10 private bool _isOn;11 private bool _isBrewing;12 private bool _isReady;13 public CoffeeMachineActor()14 {15 _waterLevel = 0;16 _coffeeLevel = 0;17 _isOn = false;18 this._isBrewing = false;19 this._isReady = false;20 }21 protected override async Task OnEventAsync(Event e)22 {23 if (e is FillWaterEvent)24 {25 var fillWaterEvent = (FillWaterEvent)e;26 _waterLevel = fillWaterEvent.WaterLevel;27 Console.WriteLine("Water level is now " + _waterLevel);28 }29 else if (e is FillCoffeeEvent)30 {31 var fillCoffeeEvent = (FillCoffeeEvent)e;32 _coffeeLevel = fillCoffeeEvent.CoffeeLevel;33 Console.WriteLine("Coffee level is now " + _coffeeLevel);34 }35 else if (e is TurnOnEvent)36 {37 _isOn = true;38 Console.WriteLine("Coffee machine is now on");39 }40 else if (e is BrewCoffeeEvent)41 {

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IdleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2IdleEvent idleEvent = new IdleEvent();3await this.SendEventAsync(this.machine, idleEvent);4using Microsoft.Coyote.Samples.CoffeeMachineActors;5IdleEvent idleEvent = new IdleEvent();6await this.SendEventAsync(this.machine, idleEvent);7using Microsoft.Coyote.Samples.CoffeeMachineActors;8IdleEvent idleEvent = new IdleEvent();9await this.SendEventAsync(this.machine, idleEvent);10using Microsoft.Coyote.Samples.CoffeeMachineActors;11IdleEvent idleEvent = new IdleEvent();12await this.SendEventAsync(this.machine, idleEvent);13using Microsoft.Coyote.Samples.CoffeeMachineActors;14IdleEvent idleEvent = new IdleEvent();15await this.SendEventAsync(this.machine, idleEvent);16using Microsoft.Coyote.Samples.CoffeeMachineActors;17IdleEvent idleEvent = new IdleEvent();18await this.SendEventAsync(this.machine, idleEvent);19using Microsoft.Coyote.Samples.CoffeeMachineActors;20IdleEvent idleEvent = new IdleEvent();21await this.SendEventAsync(this.machine, idleEvent);22using Microsoft.Coyote.Samples.CoffeeMachineActors;23IdleEvent idleEvent = new IdleEvent();24await this.SendEventAsync(this.machine, idleEvent);

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