How to use MockDoorSensor class of Microsoft.Coyote.Samples.CoffeeMachineActors package

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.MockDoorSensor

FailoverDriver.cs

Source:FailoverDriver.cs Github

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...31 {32 this.RunForever = ce.RunSlowly;33 }34 // Create the persistent sensor state35 this.DoorSensorId = this.CreateActor(typeof(MockDoorSensor), new ConfigEvent(this.RunForever));36 }37 [OnEntry(nameof(OnStartTest))]38 [OnEventDoAction(typeof(TimerElapsedEvent), nameof(HandleTimer))]39 [OnEventGotoState(typeof(CoffeeMachine.CoffeeCompletedEvent), typeof(Stop))]40 internal class Test : State { }41 internal void OnStartTest()42 {43 this.Log.WriteLine("#################################################################");44 this.Log.WriteLine("starting new CoffeeMachine.");45 }46 private void HandleTimer()47 {48 this.RaiseGotoStateEvent<Stop>();49 }...

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MockSensors.cs

Source:MockSensors.cs Github

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...32 /// For safe operation, all doors must be closed before machine will do anything.33 /// </summary>34 [OnEventDoAction(typeof(ReadDoorOpenEvent), nameof(OnReadDoorOpen))]35 [OnEventDoAction(typeof(RegisterClientEvent), nameof(OnRegisterClient))]36 internal class MockDoorSensor : Actor37 {38 private bool DoorOpen;39 private ActorId Client;40 protected override Task OnInitializeAsync(Event initialEvent)41 {42 // Since this is a mock, we randomly it to false with one chance out of 5 just43 // to test this error condition, if the door is open, the machine should not44 // agree to do anything for you.45 this.DoorOpen = this.RandomBoolean(5);46 if (this.DoorOpen)47 {48 this.Monitor<DoorSafetyMonitor>(new DoorOpenEvent(this.DoorOpen));49 }50 return base.OnInitializeAsync(initialEvent);...

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MockDoorSensor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 private bool doorOpen = false;9 [OnEventDoAction(typeof(DoorSensor.Open), nameof(OpenDoor))]10 [OnEventDoAction(typeof(DoorSensor.Close), nameof(CloseDoor))]11 [OnEventGotoState(typeof(DoorSensor.IsOpen), typeof(DoorOpen))]12 [OnEventGotoState(typeof(DoorSensor.IsClosed), typeof(DoorClosed))]13 private class Init : State { }14 private class DoorOpen : State { }15 private class DoorClosed : State { }16 private void OpenDoor()17 {18 this.doorOpen = true;19 }20 private void CloseDoor()21 {22 this.doorOpen = false;23 }24 [OnEventGotoState(typeof(Default), typeof(DoorOpen))]25 private void OpenDoor(Event e)26 {27 this.doorOpen = true;28 }29 [OnEventGotoState(typeof(Default), typeof(DoorClosed))]30 private void CloseDoor(Event e)31 {32 this.doorOpen = false;33 }34 [OnEventGotoState(typeof(Default), typeof(DoorOpen))]35 private class OpenDoor : State { }36 [OnEventGotoState(typeof(Default), typeof(DoorClosed))]37 private class CloseDoor : State { }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Samples.CoffeeMachineActors;45{46 {47 private bool doorOpen = false;48 [OnEventDoAction(typeof(DoorSensor.Open), nameof(OpenDoor))]49 [OnEventDoAction(typeof(DoorSensor.Close), nameof(CloseDoor))]50 [OnEventGotoState(typeof(DoorSensor.IsOpen), typeof(DoorOpen))]51 [OnEventGotoState(typeof(DoorSensor.IsClosed), typeof(Door

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MockDoorSensor

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public MockDoorSensor()11 {12 this.OnDoorOpened += DoorOpened;13 this.OnDoorClosed += DoorClosed;14 }15 public void DoorOpened()16 {17 this.OnDoorOpened?.Invoke();18 }19 public void DoorClosed()20 {21 this.OnDoorClosed?.Invoke();22 }23 }24}25using Microsoft.Coyote.Samples.CoffeeMachineActors;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 public MockDoorSensor()34 {35 this.OnDoorOpened += DoorOpened;36 this.OnDoorClosed += DoorClosed;37 }38 public void DoorOpened()39 {40 this.OnDoorOpened?.Invoke();41 }42 public void DoorClosed()43 {44 this.OnDoorClosed?.Invoke();45 }46 }47}48using Microsoft.Coyote.Samples.CoffeeMachineActors;49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{55 {56 public MockDoorSensor()57 {58 this.OnDoorOpened += DoorOpened;59 this.OnDoorClosed += DoorClosed;60 }61 public void DoorOpened()62 {63 this.OnDoorOpened?.Invoke();64 }65 public void DoorClosed()66 {67 this.OnDoorClosed?.Invoke();68 }69 }70}

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MockDoorSensor

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Samples.CoffeeMachineActors;

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MockDoorSensor

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 public event DoorSensorEventHandler DoorSensorEvent;10 public void SimulateDoorOpen()11 {12 this.DoorSensorEvent?.Invoke(this, new DoorSensorEventArgs(DoorState.Open));13 }14 public void SimulateDoorClose()15 {16 this.DoorSensorEvent?.Invoke(this, new DoorSensorEventArgs(DoorState.Closed));17 }18 }19}20using Microsoft.Coyote.Samples.CoffeeMachineActors;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 public event PowerButtonSensorEventHandler PowerButtonSensorEvent;29 public void SimulatePowerButtonPressed()30 {31 this.PowerButtonSensorEvent?.Invoke(this, new PowerButtonSensorEventArgs(PowerButtonState.Pressed));32 }33 public void SimulatePowerButtonReleased()34 {35 this.PowerButtonSensorEvent?.Invoke(this, new PowerButtonSensorEventArgs(PowerButtonState.Released));36 }37 }38}39using Microsoft.Coyote.Samples.CoffeeMachineActors;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 public event WaterSensorEventHandler WaterSensorEvent;48 public void SimulateWaterDetected()49 {50 this.WaterSensorEvent?.Invoke(this, new WaterSensorEventArgs(WaterState.Detected));51 }52 public void SimulateWaterNotDetected()53 {54 this.WaterSensorEvent?.Invoke(this, new WaterSensorEventArgs(WaterState.NotDetected));55 }56 }57}

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MockDoorSensor

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Tasks;6{7 {8 [OnEventDoAction(typeof(DoorSensor.Open), nameof(Open))]9 [OnEventDoAction(typeof(DoorSensor.Close), nameof(Close))]10 [OnEventDoAction(typeof(DoorSensor.Press), nameof(Press))]11 private class Init : State { }12 private void Open(Event e)13 {14 this.SendEvent(this.Id, new DoorSensor.Open());15 }16 private void Close(Event e)17 {18 this.SendEvent(this.Id, new DoorSensor.Close());19 }20 private void Press(Event e)21 {22 this.SendEvent(this.Id, new DoorSensor.Press());23 }24 }25}26using System;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Samples.CoffeeMachineActors;30using Microsoft.Coyote.Tasks;31{32 {33 [OnEventDoAction(typeof(CoffeeMachineActor.Init), nameof(Init))]34 [OnEventDoAction(typeof(CoffeeMachineActor.RequestBeverage), nameof(RequestBeverage))]35 [OnEventDoAction(typeof(CoffeeMachineActor.CancelBeverage), nameof(CancelBeverage))]36 [OnEventDoAction(typeof(CoffeeMachineActor.BeverageReady), nameof(BeverageReady))]37 private class Init : State { }38 private void Init(Event e)39 {40 this.SendEvent(this.Id, new CoffeeMachineActor.Init());41 }42 private void RequestBeverage(Event e)43 {44 this.SendEvent(this.Id, new CoffeeMachineActor.RequestBeverage());45 }46 private void CancelBeverage(Event e)47 {48 this.SendEvent(this.Id, new CoffeeMachineActor.CancelBeverage());49 }50 private void BeverageReady(Event e)51 {52 this.SendEvent(this.Id, new CoffeeMachineActor.BeverageReady());53 }

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MockDoorSensor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 static void Main(string[] args)9 {10 MockDoorSensor doorSensor = new MockDoorSensor();11 doorSensor.OpenDoor();12 }13 }14}15public void OpenDoor()16{17 this.coffeeMachine.TurnOn();18 Task.Delay(3000).Wait();19 this.coffeeMachine.TurnOff();20}

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MockDoorSensor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 {8 private bool IsDoorOpen = false;9 private bool IsCoffeePotPresent = false;10 private ActorId CoffeePot;11 private ActorId CoffeeMachine;12 [OnEventDoAction(typeof(DoorSensorEvent), nameof(OnDoorSensorEvent))]13 [OnEventDoAction(typeof(CoffeePotSensorEvent), nameof(OnCoffeePotSensorEvent))]14 [OnEventDoAction(typeof(CoffeeMachineSensorEvent), nameof(OnCoffeeMachineSensorEvent))]15 private class Init : Event { }16 private void OnDoorSensorEvent()17 {18 this.IsDoorOpen = !this.IsDoorOpen;19 this.SendEvent(this.CoffeeMachine, new DoorSensorEvent(this.IsDoorOpen));20 }21 private void OnCoffeePotSensorEvent()22 {23 if (this.IsCoffeePotPresent)24 {25 this.IsCoffeePotPresent = false;26 this.SendEvent(this.CoffeeMachine, new CoffeePotSensorEvent(this.IsCoffeePotPresent));27 }28 {29 this.IsCoffeePotPresent = true;30 this.SendEvent(this.CoffeeMachine, new CoffeePotSensorEvent(this.IsCoffeePotPresent));31 }32 }33 private void OnCoffeeMachineSensorEvent()34 {35 if (this.IsDoorOpen)36 {37 this.SendEvent(this.CoffeePot, new CoffeeMachineSensorEvent(true));38 }39 }40 }41}42using System;43using System.Threading.Tasks;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Samples.CoffeeMachineActors;47{48 {49 private bool IsCoffeePotOn = false;50 private bool IsCoffeePotFull = false;51 private bool IsCoffeePotBrewing = false;52 private ActorId CoffeeMachine;53 [OnEventDoAction(typeof(CoffeePotSensorEvent), nameof(OnCoffeePotSensorEvent))]54 [OnEventDoAction(typeof(CoffeeMachineSensorEvent), nameof(OnCoffeeMachine

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MockDoorSensor

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();

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MockDoorSensor

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.CoyoteActors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7{8 {9 private ActorId sensor;10 public MockDoorSensor(ActorId sensor)11 {12 this.sensor = sensor;13 }14 public Task<bool> IsOpenAsync()15 {16 return this.sensor.IsOpenAsync();17 }18 }19}

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