How to use ShotCompleteEvent class of Microsoft.Coyote.Samples.CoffeeMachineActors package

Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.ShotCompleteEvent

CoffeeMachine.cs

Source:CoffeeMachine.cs Github

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...270 this.RaiseGotoStateEvent<RefillRequired>();271 }272 [OnEntry(nameof(OnMakingShots))]273 [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274 [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275 [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276 [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277 private class MakingShots : State { }278 private void OnMakingShots()279 {280 // Pour the shots.281 this.Log.WriteLine("Making shots...");282 // Turn on the grinder!283 this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284 // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285 this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286 }287 private void OnShotComplete()288 {289 this.PreviousShotCount++;290 if (this.PreviousShotCount >= this.ShotsRequested)291 {292 this.Log.WriteLine("{0} shots completed and {1} shots requested!", this.PreviousShotCount, this.ShotsRequested);293 if (this.PreviousShotCount > this.ShotsRequested)294 {295 this.Log.WriteError("Made the wrong number of shots!");296 this.Assert(false, "Made the wrong number of shots");297 }298 this.RaiseGotoStateEvent<Cleanup>();...

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MockSensors.cs

Source:MockSensors.cs Github

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...214 // One second of running water completes the shot.215 this.WaterLevel -= 1;216 if (this.WaterLevel > 0)217 {218 this.SendEvent(this.Client, new ShotCompleteEvent());219 }220 else221 {222 this.SendEvent(this.Client, new WaterEmptyEvent());223 }224 // Automatically stop the water when shot is completed.225 if (this.WaterPumpTimer != null)226 {227 this.StopTimer(this.WaterPumpTimer);228 this.WaterPumpTimer = null;229 }230 // Turn off the water.231 this.WaterPump = false;232 }...

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SensorEvents.cs

Source:SensorEvents.cs Github

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...112 internal class WaterEmptyEvent : Event113 {114 }115 internal class WaterHotEvent : Event { }116 internal class ShotCompleteEvent : Event { }117 internal class PumpWaterEvent : Event118 {119 // True means the power is on, shot button produces 1 shot of espresso and turns off automatically,120 // raising a ShowCompleteEvent press it multiple times to get multiple shots.121 public bool PowerOn;122 public PumpWaterEvent(bool value) { this.PowerOn = value; }123 }124 internal class DumpGrindsButtonEvent : Event125 {126 // True means the power is on, empties the PortaFilter and turns off automatically.127 public bool PowerOn;128 public DumpGrindsButtonEvent(bool value) { this.PowerOn = value; }129 }130}...

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ShotCompleteEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7 using Microsoft.Coyote.Samples.CoffeeMachineActors;8 using Microsoft.Coyote.Samples.CoffeeMachineActors;9 using Microsoft.Coyote.Samples.CoffeeMachineActors;10 using Microsoft.Coyote.Samples.CoffeeMachineActors;11 using Microsoft.Coyote.Samples.CoffeeMachineActors;12 using Microsoft.Coyote.Samples.CoffeeMachineActors;13 using Microsoft.Coyote.Samples.CoffeeMachineActors;14 using Microsoft.Coyote.Samples.CoffeeMachineActors;

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ShotCompleteEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Samples.CoffeeMachineActors;

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ShotCompleteEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors;5{6 using CoffeeMachineActor = Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor;7 using CoffeeMachineActor = Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor;8 using CoffeeMachineActor = Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor;9 using CoffeeMachineActor = Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor;10 using CoffeeMachineActor = Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor;11 using CoffeeMachineActor = Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor;12 using CoffeeMachineActor = Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor;13 using CoffeeMachineActor = Microsoft.Coyote.Samples.CoffeeMachineActors.CoffeeMachineActor;

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ShotCompleteEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3{4 {5 private ActorId controller;6 private bool isBrewing = false;7 private bool isBoiling = false;8 protected override Task OnInitializeAsync(Event initialEvent)9 {10 this.controller = (initialEvent as InitializeEvent).Controller;11 this.SendEvent(this.controller, new ReadyEvent());12 return Task.CompletedTask;13 }14 protected override Task OnEventAsync(Event e)15 {16 switch (e)17 {18 if (this.isBrewing)19 {20 this.SendEvent(this.controller, new ErrorEvent("Coffee machine is already brewing."));21 }22 {23 this.isBrewing = true;24 this.SendEvent(this.controller, new BrewingEvent());25 this.RaiseEvent(new BoilWaterEvent());26 }27 break;28 if (this.isBoiling)29 {30 this.SendEvent(this.controller, new ErrorEvent("Coffee machine is already boiling water."));31 }32 {33 this.isBoiling = true;34 this.SendEvent(this.controller, new BoilingEvent());35 this.RaiseEvent(new ShotCompleteEvent());36 }37 break;38 this.isBrewing = false;39 this.isBoiling = false;40 this.SendEvent(this.controller, new CoffeeReadyEvent());41 break;42 }43 return Task.CompletedTask;44 }45 }46}47using Microsoft.Coyote.Actors;48{49 {50 private ActorId coffeeMachine;51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 this.coffeeMachine = this.CreateActor(typeof(CoffeeMachineActor), new InitializeEvent(this.Id));54 return Task.CompletedTask;55 }56 protected override Task OnEventAsync(Event e)57 {58 switch (e)59 {60 this.SendEvent(this.coffeeMachine, new

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ShotCompleteEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 1000;13 config.MaxFairSchedulingSteps = 1000;14 config.MaxStepsFromAnyThread = 1000;15 config.MaxFairStepsFromAnyThread = 1000;16 config.MaxUnfairSchedulingSteps = 1000;17 config.MaxUnfairStepsFromAnyThread = 1000;18 config.MaxInterleavings = 1000;19 config.MaxUnfairInterleavings = 1000;20 config.MaxFairInterleavings = 1000;21 config.MaxIterations = 1000;22 config.MaxUnfairIterations = 1000;23 config.MaxFairIterations = 1000;24 config.MaxFairSchedulingSteps = 1000;25 config.MaxFairStepsFromAnyThread = 1000;26 config.MaxUnfairSchedulingSteps = 1000;27 config.MaxUnfairStepsFromAnyThread = 1000;28 config.MaxUnfairInterleavings = 1000;29 config.MaxFairInterleavings = 1000;30 config.MaxUnfairIterations = 1000;31 config.MaxFairIterations = 1000;32 config.MaxFairSchedulingSteps = 1000;33 config.MaxFairStepsFromAnyThread = 1000;34 config.MaxUnfairSchedulingSteps = 1000;35 config.MaxUnfairStepsFromAnyThread = 1000;36 config.MaxUnfairInterleavings = 1000;37 config.MaxFairInterleavings = 1000;38 config.MaxUnfairIterations = 1000;39 config.MaxFairIterations = 1000;40 config.MaxFairSchedulingSteps = 1000;41 config.MaxFairStepsFromAnyThread = 1000;42 config.MaxUnfairSchedulingSteps = 1000;43 config.MaxUnfairStepsFromAnyThread = 1000;44 config.MaxUnfairInterleavings = 1000;45 config.MaxFairInterleavings = 1000;46 config.MaxUnfairIterations = 1000;47 config.MaxFairIterations = 1000;

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ShotCompleteEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Actors;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors;

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ShotCompleteEvent

Using AI Code Generation

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1{2 {3 private readonly ActorId _coffeeMachine;4 private readonly ActorId _coffeeMachineController;5 private readonly ActorId _coffeeMachineMonitor;6 public CoffeeMachineActor(ActorId coffeeMachine, ActorId coffeeMachineController, ActorId coffeeMachineMonitor)7 {8 _coffeeMachine = coffeeMachine;9 _coffeeMachineController = coffeeMachineController;10 _coffeeMachineMonitor = coffeeMachineMonitor;11 }12 public async Task RunAsync()13 {14 }15 }16}17{18 {19 private readonly ActorId _coffeeMachine;20 private readonly ActorId _coffeeMachineMonitor;21 public CoffeeMachineControllerActor(ActorId coffeeMachine, ActorId coffeeMachineMonitor)22 {23 _coffeeMachine = coffeeMachine;24 _coffeeMachineMonitor = coffeeMachineMonitor;25 }26 public async Task RunAsync()27 {28 }29 }30}

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