Best Coyote code snippet using Microsoft.Coyote.Samples.CoffeeMachineActors.WaterHotEvent
CoffeeMachine.cs
Source:CoffeeMachine.cs  
...152        }153        [OnEntry(nameof(OnStartHeating))]154        [DeferEvents(typeof(MakeCoffeeEvent))]155        [OnEventDoAction(typeof(WaterTemperatureEvent), nameof(MonitorWaterTemperature))]156        [OnEventDoAction(typeof(WaterHotEvent), nameof(OnWaterHot))]157        private class HeatingWater : State { }158        private void OnStartHeating()159        {160            // Start heater and keep monitoring the water temp till it reaches 100!161            this.Log.WriteLine("Warming the water to 100 degrees");162            this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());163            this.SendEvent(this.WaterTank, new ReadWaterTemperatureEvent());164        }165        private void OnWaterHot()166        {167            this.Log.WriteLine("Coffee machine water temperature is now 100");168            if (this.Heating)169            {170                this.Heating = false;171                // Turn off the heater so we don't overheat it!172                this.Log.WriteLine("Turning off the water heater");173                this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(false));174            }175            this.RaiseGotoStateEvent<Ready>();176        }177        private void MonitorWaterTemperature(Event e)178        {179            var evt = e as WaterTemperatureEvent;180            this.WaterTemperature = evt.WaterTemperature;181            if (this.WaterTemperature.Value >= 100)182            {183                this.OnWaterHot();184            }185            else186            {187                if (!this.Heating)188                {189                    this.Heating = true;190                    // Turn on the heater and wait for WaterHotEvent.191                    this.Log.WriteLine("Turning on the water heater");192                    this.SendEvent(this.WaterTank, new WaterHeaterButtonEvent(true));193                }194            }195            this.Log.WriteLine("Coffee machine is warming up ({0} degrees)...", (int)this.WaterTemperature);196        }197        [OnEntry(nameof(OnReady))]198        [IgnoreEvents(typeof(WaterLevelEvent), typeof(WaterHotEvent), typeof(HopperLevelEvent))]199        [OnEventGotoState(typeof(MakeCoffeeEvent), typeof(MakingCoffee))]200        [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]201        private class Ready : State { }202        private void OnReady()203        {204            this.Monitor<LivenessMonitor>(new LivenessMonitor.IdleEvent());205            this.Log.WriteLine("Coffee machine is ready to make coffee (green light is on)");206        }207        [OnEntry(nameof(OnMakeCoffee))]208        private class MakingCoffee : State { }209        private void OnMakeCoffee(Event e)210        {211            var evt = e as MakeCoffeeEvent;212            this.Monitor<LivenessMonitor>(new LivenessMonitor.BusyEvent());213            this.Log.WriteLine($"Coffee requested, shots={evt.Shots}");214            this.ShotsRequested = evt.Shots;215            // First we assume user placed a new cup in the machine, and so the shot count is zero.216            this.PreviousShotCount = 0;217            // Grind beans until porta filter is full. Turn on shot button for desired time dump the218            // grinds, while checking for error conditions, e.g. out of water or coffee beans.219            this.RaiseGotoStateEvent<GrindingBeans>();220        }221        [OnEntry(nameof(OnGrindingBeans))]222        [OnEventDoAction(typeof(PortaFilterCoffeeLevelEvent), nameof(MonitorPortaFilter))]223        [OnEventDoAction(typeof(HopperLevelEvent), nameof(MonitorHopperLevel))]224        [OnEventDoAction(typeof(HopperEmptyEvent), nameof(OnHopperEmpty))]225        [IgnoreEvents(typeof(WaterHotEvent))]226        private class GrindingBeans : State { }227        private void OnGrindingBeans()228        {229            // Grind beans until porta filter is full.230            this.Log.WriteLine("Grinding beans...");231            // Turn on the grinder!232            this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(true));233            // And keep monitoring the porta filter till it is full, and the bean level in case we get empty.234            this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());235        }236        private void MonitorPortaFilter(Event e)237        {238            var evt = e as PortaFilterCoffeeLevelEvent;239            if (evt.CoffeeLevel >= 100)240            {241                this.Log.WriteLine("PortaFilter is full");242                this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));243                this.RaiseGotoStateEvent<MakingShots>();244            }245            else246            {247                if (evt.CoffeeLevel != this.PreviousCoffeeLevel)248                {249                    this.PreviousCoffeeLevel = evt.CoffeeLevel;250                    this.Log.WriteLine("PortaFilter is {0} % full", evt.CoffeeLevel);251                }252            }253        }254        private void MonitorHopperLevel(Event e)255        {256            var evt = e as HopperLevelEvent;257            if (evt.HopperLevel == 0)258            {259                this.OnHopperEmpty();260            }261            else262            {263                this.SendEvent(this.CoffeeGrinder, new ReadHopperLevelEvent());264            }265        }266        private void OnHopperEmpty()267        {268            this.Log.WriteError("hopper is empty!");269            this.SendEvent(this.CoffeeGrinder, new GrinderButtonEvent(false));270            this.RaiseGotoStateEvent<RefillRequired>();271        }272        [OnEntry(nameof(OnMakingShots))]273        [OnEventDoAction(typeof(WaterLevelEvent), nameof(OnMonitorWaterLevel))]274        [OnEventDoAction(typeof(ShotCompleteEvent), nameof(OnShotComplete))]275        [OnEventDoAction(typeof(WaterEmptyEvent), nameof(OnWaterEmpty))]276        [IgnoreEvents(typeof(WaterHotEvent), typeof(HopperLevelEvent), typeof(HopperEmptyEvent))]277        private class MakingShots : State { }278        private void OnMakingShots()279        {280            // Pour the shots.281            this.Log.WriteLine("Making shots...");282            // Turn on the grinder!283            this.SendEvent(this.WaterTank, new PumpWaterEvent(true));284            // And keep monitoring the water is empty while we wait for ShotCompleteEvent.285            this.SendEvent(this.WaterTank, new ReadWaterLevelEvent());286        }287        private void OnShotComplete()288        {289            this.PreviousShotCount++;290            if (this.PreviousShotCount >= this.ShotsRequested)...MockSensors.cs
Source:MockSensors.cs  
...173                else174                {175                    if (this.Client != null)176                    {177                        this.SendEvent(this.Client, new WaterHotEvent());178                    }179                }180            }181            else182            {183                // Then it is cooling down to room temperature, more slowly.184                if (temp > 70)185                {186                    temp -= 0.1;187                    this.WaterTemperature = temp;188                }189            }190        }191        private void OnPumpWater(Event e)...SensorEvents.cs
Source:SensorEvents.cs  
...111    }112    internal class WaterEmptyEvent : Event113    {114    }115    internal class WaterHotEvent : Event { }116    internal class ShotCompleteEvent : Event { }117    internal class PumpWaterEvent : Event118    {119        // True means the power is on, shot button produces 1 shot of espresso and turns off automatically,120        // raising a ShowCompleteEvent press it multiple times to get multiple shots.121        public bool PowerOn;122        public PumpWaterEvent(bool value) { this.PowerOn = value; }123    }124    internal class DumpGrindsButtonEvent : Event125    {126        // True means the power is on, empties the PortaFilter and turns off automatically.127        public bool PowerOn;128        public DumpGrindsButtonEvent(bool value) { this.PowerOn = value; }129    }...WaterHotEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.Coyote.Samples.CoffeeMachineActors;3using Microsoft.Coyote.Samples.CoffeeMachineActors;4using Microsoft.Coyote.Samples.CoffeeMachineActors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6using Microsoft.Coyote.Samples.CoffeeMachineActors;7using Microsoft.Coyote.Samples.CoffeeMachineActors;8using Microsoft.Coyote.Samples.CoffeeMachineActors;9using Microsoft.Coyote.Samples.CoffeeMachineActors;10using Microsoft.Coyote.Samples.CoffeeMachineActors;11using Microsoft.Coyote.Samples.CoffeeMachineActors;12using Microsoft.Coyote.Samples.CoffeeMachineActors;13using Microsoft.Coyote.Samples.CoffeeMachineActors;14using Microsoft.Coyote.Samples.CoffeeMachineActors;WaterHotEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.CoffeeMachineActors;6{7    {8        public WaterHotEvent(int temperature)9        {10            this.Temperature = temperature;11        }12        public int Temperature { get; set; }13    }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Samples.CoffeeMachineActors;20{21    {22        public WaterHotEvent(int temperature)23        {24            this.Temperature = temperature;25        }26        public int Temperature { get; set; }27    }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Samples.CoffeeMachineActors;34{35    {36        public WaterHotEvent(int temperature)37        {38            this.Temperature = temperature;39        }40        public int Temperature { get; set; }41    }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Samples.CoffeeMachineActors;WaterHotEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using Microsoft.CoyoteActors;3using Microsoft.CoyoteActors;4using Microsoft.CoyoteActors;5using Microsoft.CoyoteActors;6using Microsoft.CoyoteActors;7using Microsoft.CoyoteActors;8using Microsoft.CoyoteActors;9using Microsoft.CoyoteActors;10using Microsoft.CoyoteActors;11using Microsoft.CoyoteActors;12using Microsoft.CoyoteActors;13using Microsoft.CoyoteActors;14using Microsoft.CoyoteActors;15using Microsoft.CoyoteActors;16using Microsoft.CoyoteActors;17using Microsoft.CoyoteActors;18using Microsoft.CoyoteActors;19using Microsoft.CoyoteActors;20using Microsoft.CoyoteActors;WaterHotEvent
Using AI Code Generation
1{2    {3        public WaterHotEvent()4        {5        }6    }7}8{9    {10        public WaterHotEvent()11        {12        }13    }14}15{16    {17        public WaterHotEvent()18        {19        }20    }21}22{23    {24        public WaterHotEvent()25        {26        }27    }28}29{30    {31        public WaterHotEvent()32        {33        }34    }35}36{37    {38        public WaterHotEvent()39        {40        }41    }42}43{44    {45        public WaterHotEvent()46        {47        }48    }49}50{51    {WaterHotEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5{6    {7        public static async Task Main(string[] args)8        {9            var config = Configuration.Create();10            config.MaxSchedulingSteps = 1000;11            config.MaxFairSchedulingSteps = 1000;12            config.MaxStepsFromEntryToExit = 1000;13            config.MaxStepsFromAnyActionToExit = 1000;14            config.MaxStepsFromAnyActionToError = 1000;15            config.MaxStepsFromAnyActionToExitOrError = 1000;16            config.MaxInterleavings = 1000;17            config.MaxFairInterleavings = 1000;18            config.MaxUnfairSchedulingSteps = 1000;19            config.MaxUnfairInterleavings = 1000;20            config.MaxUnfairStepsFromEntryToExit = 1000;WaterHotEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.CoffeeMachineActors;2WaterHotEvent waterHotEvent = new WaterHotEvent();3using Microsoft.Coyote.Samples.CoffeeMachineActors;4CoffeeMachineActor coffeeMachineActor = new CoffeeMachineActor();5using Microsoft.Coyote.Samples.CoffeeMachineActors;6CoffeeMachineActor coffeeMachineActor = new CoffeeMachineActor();7WaterHotEvent waterHotEvent = new WaterHotEvent();8coffeeMachineActor.RaiseEvent(waterHotEvent);Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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