Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Liveness
Driver.cs
Source:Driver.cs
...56 var node = this.CreateActor(typeof(Node));57 this.Nodes.Add(node);58 }59 // Notifies the liveness monitor that the nodes are initialized.60 this.Monitor<Liveness>(new Liveness.RegisterNodes(this.Nodes));61 this.FailureDetector = this.CreateActor(typeof(FailureDetector), new FailureDetector.Config(this.Nodes));62 this.SendEvent(this.FailureDetector, new RegisterClient(this.Id));63 this.RaiseGotoStateEvent<InjectFailures>();64 }65 [OnEntry(nameof(InjectFailuresOnEntry))]66 [OnEventDoAction(typeof(FailureDetector.NodeFailed), nameof(NodeFailedAction))]67 private class InjectFailures : State { }68 /// <summary>69 /// Injects failures (modelled with the special Coyote event 'halt').70 /// </summary>71 private void InjectFailuresOnEntry()72 {73 foreach (var node in this.Nodes)74 {75 this.SendEvent(node, HaltEvent.Instance);76 }77 }78 /// <summary>79 /// Notify liveness monitor of node failure.80 /// </summary>81 private void NodeFailedAction(Event e)82 {83 this.Monitor<Liveness>(e);84 }85 }86}...
Liveness.cs
Source:Liveness.cs
...26 ///27 /// Read our documentation (https://microsoft.github.io/coyote/)28 /// to learn more about liveness checking in Coyote.29 /// </summary>30 internal class Liveness : Monitor31 {32 internal class RegisterNodes : Event33 {34 public HashSet<ActorId> Nodes;35 public RegisterNodes(HashSet<ActorId> nodes)36 {37 this.Nodes = nodes;38 }39 }40 private HashSet<ActorId> Nodes;41 [Start]42 [OnEventDoAction(typeof(RegisterNodes), nameof(RegisterNodesAction))]43 private class Init : State { }44 private void RegisterNodesAction(Event e)...
Test.cs
Source:Test.cs
...35 {36 // Monitors must be registered before the first Coyote machine37 // gets created (which will kickstart the runtime).38 runtime.RegisterMonitor<Safety>();39 runtime.RegisterMonitor<Liveness>();40 runtime.CreateActor(typeof(Driver), new Driver.Config(2));41 }42 }43}...
Liveness
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Samples.Monitors;9{10 {11 private static void Main(string[] args)12 {13 Runtime.RegisterMonitor<LivenessMonitor>();14 Runtime.CreateActor(typeof(MyActor));15 }16 }17 {18 private int Counter;19 [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]20 [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]21 private class Init : State { }22 private void HandleEvent1(Event1 e)23 {24 this.Counter++;25 if (this.Counter == 3)26 {27 this.Counter = 0;28 }29 }30 private void HandleEvent2(Event2 e)31 {32 this.Counter--;33 }34 }35 internal class Event1 : Event { }36 internal class Event2 : Event { }37}
Liveness
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 }9 }10}11using Microsoft.Coyote.Samples.Monitors;12using System;13{14 {15 static void Main(string[] args)16 {17 Console.WriteLine("Hello World!");18 }19 }20}21using Microsoft.Coyote.Samples.Monitors;22using System;23{24 {25 static void Main(string[] args)26 {27 Console.WriteLine("Hello World!");28 }29 }30}31using Microsoft.Coyote.Samples.Monitors;32using System;33{34 {35 static void Main(string[] args)36 {37 Console.WriteLine("Hello World!");38 }39 }40}41using Microsoft.Coyote.Samples.Monitors;42using System;43{44 {45 static void Main(string[] args)46 {47 Console.WriteLine("Hello World!");48 }49 }50}51using Microsoft.Coyote.Samples.Monitors;52using System;53{54 {55 static void Main(string[] args)56 {57 Console.WriteLine("Hello World!");58 }59 }60}61using Microsoft.Coyote.Samples.Monitors;62using System;63{64 {65 static void Main(string[] args)66 {67 Console.WriteLine("Hello World!");68 }69 }70}
Liveness
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.CoyoteActors;5using Microsoft.CoyoteActors.Runtime;6using Microsoft.CoyoteActors.Timers;7{8 {9 public static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.LivenessTemperatureThreshold = 20;13 config.LivenessTemperatureInfluence = 1;14 config.LivenessTemperatureDecreaseFactor = 0.5;15 config.RegisterMonitor<LivenessMonitor>();16 var runtime = RuntimeFactory.Create(config);17 runtime.CreateActor(typeof(Actor1));18 runtime.StartExecution();19 Console.ReadLine();20 }21 }22 {23 private readonly TaskCompletionSource<bool> _tcs = new TaskCompletionSource<bool>();24 [OnEventDoAction(typeof(UnitEvent), nameof(Entry))]25 [OnEventDoAction(typeof(UnitEvent), nameof(Exit))]26 private class Init : State { }27 private void Entry()28 {29 this.RaiseGotoStateEvent<Init>();30 }31 private void Exit()32 {33 this.RaiseHaltEvent();34 }35 }36}
Liveness
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var machine = new Liveness();9 Task.Run(() => machine.Run()).Wait();10 Console.WriteLine("Press any key to exit.");11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Samples.Monitors;16using System;17using System.Threading.Tasks;18{19 {20 static void Main(string[] args)21 {22 var machine = new Liveness();23 Task.Run(() => machine.Run()).Wait();24 Console.WriteLine("Press any key to exit.");25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Samples.Monitors;30using System;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 var machine = new Liveness();37 Task.Run(() => machine.Run()).Wait();38 Console.WriteLine("Press any key to exit.");39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Samples.Monitors;44using System;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 var machine = new Liveness();51 Task.Run(() => machine.Run()).Wait();52 Console.WriteLine("Press any key to exit.");53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Samples.Monitors;58using System;59using System.Threading.Tasks;60{61 {62 static void Main(string[] args)63 {64 var machine = new Liveness();65 Task.Run(() => machine.Run()).Wait();66 Console.WriteLine("Press any key to exit.");67 Console.ReadLine();68 }69 }70}
Liveness
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 LivenessMonitor monitor = new LivenessMonitor();5 CoyoteRuntime runtime = CoyoteRuntime.Create();6 runtime.RegisterMonitor(monitor);7 runtime.CreateActor(typeof(MyActor));8 runtime.Wait();9 }10}11{12 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]13 class Init : State { }14 void DoWork()15 {16 this.SendEvent(this.Id, UnitEvent.Instance);17 }18}19{20 static void Main(string[] args)21 {22 LivenessMonitor monitor = new LivenessMonitor();23 CoyoteRuntime runtime = CoyoteRuntime.Create();24 runtime.RegisterMonitor(monitor);25 runtime.CreateActor(typeof(MyActor));26 runtime.Wait();27 }
Liveness
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var liveness = new Liveness();10 liveness.Run();11 }12 }13}14using Microsoft.Coyote.Samples.Monitors;15using Microsoft.Coyote;16using System;17using System.Threading.Tasks;18{19 {20 static void Main(string[] args)21 {22 var liveness = new Liveness();23 liveness.Run();24 }25 }26}27using Microsoft.Coyote.Samples.Monitors;28using Microsoft.Coyote;29using System;30using System.Threading.Tasks;31{32 {33 static void Main(string[] args)34 {35 var liveness = new Liveness();36 liveness.Run();37 }38 }39}40using Microsoft.Coyote.Samples.Monitors;41using Microsoft.Coyote;42using System;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 var liveness = new Liveness();49 liveness.Run();50 }51 }52}53using Microsoft.Coyote.Samples.Monitors;
Liveness
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using System.Threading.Tasks;5{6 {7 public static void Main()8 {9 CoyoteRuntime.ConfigureExecution();10 CoyoteRuntime.CreateActor(typeof(HelloWorld));11 CoyoteRuntime.Run();12 }13 }14 {15 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]16 private class Init : State { }17 private void Start()18 {19 this.RaiseEvent(new UnitEvent());20 }21 [OnEventDoAction(typeof(UnitEvent), nameof(Hello))]22 private class Hello : State { }23 private void Hello()24 {25 this.RaiseEvent(new UnitEvent());26 }27 }28}29using Microsoft.Coyote.Samples.Monitors;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using System.Threading.Tasks;33{34 {35 public static void Main()36 {37 CoyoteRuntime.ConfigureExecution();38 CoyoteRuntime.CreateActor(typeof(HelloWorld));39 CoyoteRuntime.Run();40 }41 }42 {43 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]44 private class Init : State { }45 private void Start()46 {47 this.RaiseEvent(new UnitEvent());48 }49 [OnEventDoAction(typeof(UnitEvent), nameof(Hello))]50 private class Hello : State { }51 private void Hello()52 {53 this.RaiseEvent(new UnitEvent());54 }55 }56}57using Microsoft.Coyote.Samples.Monitors;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60using System.Threading.Tasks;61{62 {63 public static void Main()64 {65 CoyoteRuntime.ConfigureExecution();66 CoyoteRuntime.CreateActor(typeof(HelloWorld));67 CoyoteRuntime.Run();68 }69 }70 {71 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]
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