How to use TimeoutEvent class of Microsoft.Coyote.Samples.Monitors package

Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.TimeoutEvent

FailureDetector.cs

Source:FailureDetector.cs Github

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...92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()134 {135 // One attempt is done for this round.136 this.Attempts++;137 // Each round has a maximum number of 2 attempts.138 if (this.Responses.Count < this.Alive.Count && this.Attempts < 2)139 {140 // Retry by looping back to same state.141 this.RaiseGotoStateEvent<SendPing>();142 return;143 }144 foreach (var node in this.Nodes)145 {146 if (this.Alive.Contains(node) && !this.Responses.Contains(node))147 {148 this.Alive.Remove(node);149 // Send failure notification to any clients.150 foreach (var client in this.Clients)151 {152 this.SendEvent(client, new NodeFailed(node));153 }154 }155 }156 this.RaiseEvent(new RoundDone());157 }158 [OnEventDoAction(typeof(Timer.CancelSuccess), nameof(CancelSuccessAction))]159 [OnEventDoAction(typeof(Timer.CancelFailure), nameof(CancelFailure))]160 [DeferEvents(typeof(Timer.TimeoutEvent), typeof(Node.Pong))]161 private class WaitForCancelResponse : State { }162 private void CancelSuccessAction()163 {164 this.RaiseEvent(new RoundDone());165 }166 private void CancelFailure()167 {168 this.RaisePopStateEvent();169 }170 [OnEntry(nameof(ResetOnEntry))]171 [OnEventGotoState(typeof(Timer.TimeoutEvent), typeof(SendPing))]172 [IgnoreEvents(typeof(Node.Pong))]173 private class Reset : State { }174 /// <summary>175 /// Prepares the failure detector for the next round.176 /// </summary>177 private void ResetOnEntry()178 {179 this.Attempts = 0;180 this.Responses.Clear();181 // Starts the timer with a given timeout value (see details above).182 this.SendEvent(this.Timer, new Timer.StartTimerEvent(1000));183 }184 }185}...

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Timer.cs

Source:Timer.cs Github

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...31 {32 this.Timeout = timeout;33 }34 }35 internal class TimeoutEvent : Event { }36 internal class CancelSuccess : Event { }37 internal class CancelFailure : Event { }38 internal class CancelTimerEvent : Event { }39 /// <summary>40 /// Reference to the owner of the timer.41 /// </summary>42 private ActorId Target;43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 private class Init : State { }46 /// <summary>47 /// When it enters the 'Init' state, the timer receives a reference to48 /// the target machine, and then transitions to the 'WaitForReq' state.49 /// </summary>50 private void InitOnEntry(Event e)51 {52 this.Target = (e as Config).Target;53 this.RaiseGotoStateEvent<WaitForReq>();54 }55 /// <summary>56 /// The timer waits in the 'WaitForReq' state for a request from the client.57 ///58 /// It responds with a 'CancelFailure' event on a 'CancelTimer' event.59 ///60 /// It transitions to the 'WaitForCancel' state on a 'StartTimerEvent' event.61 /// </summary>62 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction))]63 [OnEventGotoState(typeof(StartTimerEvent), typeof(WaitForCancel))]64 private class WaitForReq : State { }65 private void CancelTimerAction()66 {67 this.SendEvent(this.Target, new CancelFailure());68 }69 /// <summary>70 /// In the 'WaitForCancel' state, any 'StartTimerEvent' event is dequeued and dropped without any71 /// action (indicated by the 'IgnoreEvents' declaration).72 /// </summary>73 [IgnoreEvents(typeof(StartTimerEvent))]74 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction2))]75 [OnEventGotoState(typeof(DefaultEvent), typeof(WaitForReq), nameof(DefaultAction))]76 private class WaitForCancel : State { }77 private void DefaultAction()78 {79 this.SendEvent(this.Target, new TimeoutEvent());80 }81 /// <summary>82 /// The response to a 'CancelTimer' event is nondeterministic. During testing, Coyote will83 /// take control of this source of nondeterminism and explore different execution paths.84 ///85 /// Using this approach, we model the race condition between the arrival of a 'CancelTimer'86 /// event from the target and the elapse of the timer.87 /// </summary>88 private void CancelTimerAction2()89 {90 // A nondeterministic choice that is controlled by the Coyote runtime during testing.91 if (this.RandomBoolean())92 {93 this.SendEvent(this.Target, new CancelSuccess());94 }95 else96 {97 this.SendEvent(this.Target, new CancelFailure());98 this.SendEvent(this.Target, new TimeoutEvent());99 }100 }101 }102}...

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TimeoutEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static async Task Main(string[] args)8 {9 var timeoutEvent = new TimeoutEvent(TimeSpan.FromSeconds(1));10 await Runtime.RunAsync(timeoutEvent, async () =>11 {12 await Task.Delay(TimeSpan.FromSeconds(5));13 });14 }15 }16}17[1] [INFO] [2020-10-03 10:31:52.754] [1] [Program] [Main] Program.cs(22,0): Program.Main() - [Monitor] Received event of type 'Microsoft

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TimeoutEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 await TimeoutEvent.WaitAsync(TimeSpan.FromSeconds(10));10 }11 }12}13using Microsoft.Coyote.Samples.Monitors;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 Console.WriteLine("Hello World!");21 await TimeoutEvent.WaitAsync(TimeSpan.FromSeconds(10));22 }23 }24}

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TimeoutEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var timeout = new TimeoutEvent(1000);10 await Task.Delay(2000);11 Console.WriteLine("Done!");12 }13 }14}15using Microsoft.Coyote.Samples.Monitors;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 var timeout = new TimeoutEvent(1000);24 timeout.RegisterHandler(() => Console.WriteLine("Done!"));25 await Task.Delay(2000);26 Console.WriteLine("Done!");27 }28 }29}

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TimeoutEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var timeout = new TimeoutEvent(TimeSpan.FromSeconds(5));10 Console.WriteLine("Timeout Event created");11 Task.Delay(1000).Wait();12 timeout.Cancel();13 Console.WriteLine("Timeout Event cancelled");14 Task.Delay(1000).Wait();15 }16 }17}18 at Microsoft.Coyote.Runtime.Scheduling.ActorExecutionContext.CreateActor(ActorId actorId, Type type, Object[] args)19 at Microsoft.Coyote.Runtime.Scheduling.ActorExecutionContext.CreateActor(Type type, Object[] args)20 at Microsoft.Coyote.Runtime.Scheduling.ActorExecutionContext.CreateActor(Type type)21 at Microsoft.Coyote.Runtime.Scheduling.ActorExecutionContext.CreateActor(Type type)22 at Microsoft.Coyote.Samples.Monitors.TimeoutEvent..ctor(TimeSpan timeSpan)23 at CoyoteTest1.Program.Main(String[] args) in C:\Users\jason\source\repos\CoyoteTest1\CoyoteTest1\Program.cs:line 15

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TimeoutEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 internal static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.EnableMonitors = true;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableDeadlockDetection = true;14 config.EnableOperationCanceledExceptionSupport = true;15 config.EnableObjectTracking = true;16 config.EnableActorTracking = true;17 config.EnableStateGraphs = true;18 config.EnableActorLogging = true;19 config.EnableActorTracing = true;20 config.EnableAssertionFailureDebugging = true;21 config.EnableGCMonitoring = true;22 config.EnableCoverageCollection = true;23 config.EnableHotStateDetection = true;24 config.EnableHotStateLogging = true;25 await Microsoft.Coyote.Runtime.CoyoteRuntime.RunAsync(config, async () =>26 {27 var actor = Actor.Create<TimeoutActor>(new ActorId("TimeoutActor"));28 await actor.Event(Task.Delay(1000));29 await actor.Event(Task.Delay(1000));30 await actor.Event(Task.Delay(1000));31 await actor.Event(Task.Delay(1000));32 });33 }34 }35 {36 private readonly MonitorId _timeoutMonitor;37 internal TimeoutActor(MonitorId timeoutMonitor)38 {39 this._timeoutMonitor = timeoutMonitor;40 }41 [OnEventDoAction(typeof(Task), nameof(HandleTimeout))]42 {43 }44 [OnEventDoAction(typeof(Task), nameof(HandleTimeout))]45 {46 }47 private void HandleTimeout()48 {49 this.RaiseGotoStateEvent<Waiting>();50 }51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 this.Monitor<TimeoutMonitor>(this._timeoutMonitor, new TimeoutEvent(1000, this.Id));54 return Task.CompletedTask;55 }56 protected override Task OnHaltAsync()57 {58 this.Monitor<TimeoutMonitor>(this._timeoutMonitor, new CancelTimeoutEvent(this.Id));59 return Task.CompletedTask;60 }61 }62}

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TimeoutEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 using (var timeoutEvent = new TimeoutEvent(TimeSpan.FromSeconds(2)))10 {11 Console.WriteLine("Waiting for 5 seconds");12 Thread.Sleep(5000);13 Console.WriteLine("5 seconds passed");14 }15 }16 }17}

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TimeoutEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 TimeoutEvent timeoutEvent = new TimeoutEvent(2000);9 TimeoutEvent timeoutEvent2 = new TimeoutEvent(3000);10 TimeoutEvent timeoutEvent3 = new TimeoutEvent(4000);11 TimeoutEvent timeoutEvent4 = new TimeoutEvent(5000);12 TimeoutEvent timeoutEvent5 = new TimeoutEvent(6000);13 TimeoutEvent timeoutEvent6 = new TimeoutEvent(7000);14 TimeoutEvent timeoutEvent7 = new TimeoutEvent(8000);15 TimeoutEvent timeoutEvent8 = new TimeoutEvent(9000);16 TimeoutEvent timeoutEvent9 = new TimeoutEvent(10000);17 TimeoutEvent timeoutEvent10 = new TimeoutEvent(11000);18 TimeoutEvent timeoutEvent11 = new TimeoutEvent(12000);19 TimeoutEvent timeoutEvent12 = new TimeoutEvent(13000);20 TimeoutEvent timeoutEvent13 = new TimeoutEvent(14000);21 TimeoutEvent timeoutEvent14 = new TimeoutEvent(15000);22 TimeoutEvent timeoutEvent15 = new TimeoutEvent(16000);23 TimeoutEvent timeoutEvent16 = new TimeoutEvent(17000);24 TimeoutEvent timeoutEvent17 = new TimeoutEvent(18000);25 TimeoutEvent timeoutEvent18 = new TimeoutEvent(19000);26 TimeoutEvent timeoutEvent19 = new TimeoutEvent(20000);27 TimeoutEvent timeoutEvent20 = new TimeoutEvent(21000);28 TimeoutEvent timeoutEvent21 = new TimeoutEvent(22000);29 TimeoutEvent timeoutEvent22 = new TimeoutEvent(23000);30 TimeoutEvent timeoutEvent23 = new TimeoutEvent(24000);31 TimeoutEvent timeoutEvent24 = new TimeoutEvent(25000);32 TimeoutEvent timeoutEvent25 = new TimeoutEvent(26000);33 TimeoutEvent timeoutEvent26 = new TimeoutEvent(27000);34 TimeoutEvent timeoutEvent27 = new TimeoutEvent(28000);35 TimeoutEvent timeoutEvent28 = new TimeoutEvent(29000);36 TimeoutEvent timeoutEvent29 = new TimeoutEvent(30000);37 TimeoutEvent timeoutEvent30 = new TimeoutEvent(31000);38 TimeoutEvent timeoutEvent31 = new TimeoutEvent(32000);39 TimeoutEvent timeoutEvent32 = new TimeoutEvent(33000);40 TimeoutEvent timeoutEvent33 = new TimeoutEvent(34000

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TimeoutEvent

Using AI Code Generation

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1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 TimeoutEvent timeoutEvent = new TimeoutEvent(1000);8 DateTime startTime = DateTime.Now;9 timeoutEvent.Wait();10 DateTime endTime = DateTime.Now;11 TimeSpan elapsedTime = endTime - startTime;12 Console.WriteLine("Time elapsed: {0} milliseconds", elapsedTime.TotalMilliseconds);13 }14 }15}

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