Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.TimeoutEvent
FailureDetector.cs
Source:FailureDetector.cs
...92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()134 {135 // One attempt is done for this round.136 this.Attempts++;137 // Each round has a maximum number of 2 attempts.138 if (this.Responses.Count < this.Alive.Count && this.Attempts < 2)139 {140 // Retry by looping back to same state.141 this.RaiseGotoStateEvent<SendPing>();142 return;143 }144 foreach (var node in this.Nodes)145 {146 if (this.Alive.Contains(node) && !this.Responses.Contains(node))147 {148 this.Alive.Remove(node);149 // Send failure notification to any clients.150 foreach (var client in this.Clients)151 {152 this.SendEvent(client, new NodeFailed(node));153 }154 }155 }156 this.RaiseEvent(new RoundDone());157 }158 [OnEventDoAction(typeof(Timer.CancelSuccess), nameof(CancelSuccessAction))]159 [OnEventDoAction(typeof(Timer.CancelFailure), nameof(CancelFailure))]160 [DeferEvents(typeof(Timer.TimeoutEvent), typeof(Node.Pong))]161 private class WaitForCancelResponse : State { }162 private void CancelSuccessAction()163 {164 this.RaiseEvent(new RoundDone());165 }166 private void CancelFailure()167 {168 this.RaisePopStateEvent();169 }170 [OnEntry(nameof(ResetOnEntry))]171 [OnEventGotoState(typeof(Timer.TimeoutEvent), typeof(SendPing))]172 [IgnoreEvents(typeof(Node.Pong))]173 private class Reset : State { }174 /// <summary>175 /// Prepares the failure detector for the next round.176 /// </summary>177 private void ResetOnEntry()178 {179 this.Attempts = 0;180 this.Responses.Clear();181 // Starts the timer with a given timeout value (see details above).182 this.SendEvent(this.Timer, new Timer.StartTimerEvent(1000));183 }184 }185}...
Timer.cs
Source:Timer.cs
...31 {32 this.Timeout = timeout;33 }34 }35 internal class TimeoutEvent : Event { }36 internal class CancelSuccess : Event { }37 internal class CancelFailure : Event { }38 internal class CancelTimerEvent : Event { }39 /// <summary>40 /// Reference to the owner of the timer.41 /// </summary>42 private ActorId Target;43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 private class Init : State { }46 /// <summary>47 /// When it enters the 'Init' state, the timer receives a reference to48 /// the target machine, and then transitions to the 'WaitForReq' state.49 /// </summary>50 private void InitOnEntry(Event e)51 {52 this.Target = (e as Config).Target;53 this.RaiseGotoStateEvent<WaitForReq>();54 }55 /// <summary>56 /// The timer waits in the 'WaitForReq' state for a request from the client.57 ///58 /// It responds with a 'CancelFailure' event on a 'CancelTimer' event.59 ///60 /// It transitions to the 'WaitForCancel' state on a 'StartTimerEvent' event.61 /// </summary>62 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction))]63 [OnEventGotoState(typeof(StartTimerEvent), typeof(WaitForCancel))]64 private class WaitForReq : State { }65 private void CancelTimerAction()66 {67 this.SendEvent(this.Target, new CancelFailure());68 }69 /// <summary>70 /// In the 'WaitForCancel' state, any 'StartTimerEvent' event is dequeued and dropped without any71 /// action (indicated by the 'IgnoreEvents' declaration).72 /// </summary>73 [IgnoreEvents(typeof(StartTimerEvent))]74 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction2))]75 [OnEventGotoState(typeof(DefaultEvent), typeof(WaitForReq), nameof(DefaultAction))]76 private class WaitForCancel : State { }77 private void DefaultAction()78 {79 this.SendEvent(this.Target, new TimeoutEvent());80 }81 /// <summary>82 /// The response to a 'CancelTimer' event is nondeterministic. During testing, Coyote will83 /// take control of this source of nondeterminism and explore different execution paths.84 ///85 /// Using this approach, we model the race condition between the arrival of a 'CancelTimer'86 /// event from the target and the elapse of the timer.87 /// </summary>88 private void CancelTimerAction2()89 {90 // A nondeterministic choice that is controlled by the Coyote runtime during testing.91 if (this.RandomBoolean())92 {93 this.SendEvent(this.Target, new CancelSuccess());94 }95 else96 {97 this.SendEvent(this.Target, new CancelFailure());98 this.SendEvent(this.Target, new TimeoutEvent());99 }100 }101 }102}...
TimeoutEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static async Task Main(string[] args)8 {9 var timeoutEvent = new TimeoutEvent(TimeSpan.FromSeconds(1));10 await Runtime.RunAsync(timeoutEvent, async () =>11 {12 await Task.Delay(TimeSpan.FromSeconds(5));13 });14 }15 }16}17[1] [INFO] [2020-10-03 10:31:52.754] [1] [Program] [Main] Program.cs(22,0): Program.Main() - [Monitor] Received event of type 'Microsoft
TimeoutEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 await TimeoutEvent.WaitAsync(TimeSpan.FromSeconds(10));10 }11 }12}13using Microsoft.Coyote.Samples.Monitors;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 Console.WriteLine("Hello World!");21 await TimeoutEvent.WaitAsync(TimeSpan.FromSeconds(10));22 }23 }24}
TimeoutEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var timeout = new TimeoutEvent(1000);10 await Task.Delay(2000);11 Console.WriteLine("Done!");12 }13 }14}15using Microsoft.Coyote.Samples.Monitors;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 var timeout = new TimeoutEvent(1000);24 timeout.RegisterHandler(() => Console.WriteLine("Done!"));25 await Task.Delay(2000);26 Console.WriteLine("Done!");27 }28 }29}
TimeoutEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var timeout = new TimeoutEvent(TimeSpan.FromSeconds(5));10 Console.WriteLine("Timeout Event created");11 Task.Delay(1000).Wait();12 timeout.Cancel();13 Console.WriteLine("Timeout Event cancelled");14 Task.Delay(1000).Wait();15 }16 }17}18 at Microsoft.Coyote.Runtime.Scheduling.ActorExecutionContext.CreateActor(ActorId actorId, Type type, Object[] args)19 at Microsoft.Coyote.Runtime.Scheduling.ActorExecutionContext.CreateActor(Type type, Object[] args)20 at Microsoft.Coyote.Runtime.Scheduling.ActorExecutionContext.CreateActor(Type type)21 at Microsoft.Coyote.Runtime.Scheduling.ActorExecutionContext.CreateActor(Type type)22 at Microsoft.Coyote.Samples.Monitors.TimeoutEvent..ctor(TimeSpan timeSpan)23 at CoyoteTest1.Program.Main(String[] args) in C:\Users\jason\source\repos\CoyoteTest1\CoyoteTest1\Program.cs:line 15
TimeoutEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 internal static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.EnableMonitors = true;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableDeadlockDetection = true;14 config.EnableOperationCanceledExceptionSupport = true;15 config.EnableObjectTracking = true;16 config.EnableActorTracking = true;17 config.EnableStateGraphs = true;18 config.EnableActorLogging = true;19 config.EnableActorTracing = true;20 config.EnableAssertionFailureDebugging = true;21 config.EnableGCMonitoring = true;22 config.EnableCoverageCollection = true;23 config.EnableHotStateDetection = true;24 config.EnableHotStateLogging = true;25 await Microsoft.Coyote.Runtime.CoyoteRuntime.RunAsync(config, async () =>26 {27 var actor = Actor.Create<TimeoutActor>(new ActorId("TimeoutActor"));28 await actor.Event(Task.Delay(1000));29 await actor.Event(Task.Delay(1000));30 await actor.Event(Task.Delay(1000));31 await actor.Event(Task.Delay(1000));32 });33 }34 }35 {36 private readonly MonitorId _timeoutMonitor;37 internal TimeoutActor(MonitorId timeoutMonitor)38 {39 this._timeoutMonitor = timeoutMonitor;40 }41 [OnEventDoAction(typeof(Task), nameof(HandleTimeout))]42 {43 }44 [OnEventDoAction(typeof(Task), nameof(HandleTimeout))]45 {46 }47 private void HandleTimeout()48 {49 this.RaiseGotoStateEvent<Waiting>();50 }51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 this.Monitor<TimeoutMonitor>(this._timeoutMonitor, new TimeoutEvent(1000, this.Id));54 return Task.CompletedTask;55 }56 protected override Task OnHaltAsync()57 {58 this.Monitor<TimeoutMonitor>(this._timeoutMonitor, new CancelTimeoutEvent(this.Id));59 return Task.CompletedTask;60 }61 }62}
TimeoutEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 using (var timeoutEvent = new TimeoutEvent(TimeSpan.FromSeconds(2)))10 {11 Console.WriteLine("Waiting for 5 seconds");12 Thread.Sleep(5000);13 Console.WriteLine("5 seconds passed");14 }15 }16 }17}
TimeoutEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 TimeoutEvent timeoutEvent = new TimeoutEvent(2000);9 TimeoutEvent timeoutEvent2 = new TimeoutEvent(3000);10 TimeoutEvent timeoutEvent3 = new TimeoutEvent(4000);11 TimeoutEvent timeoutEvent4 = new TimeoutEvent(5000);12 TimeoutEvent timeoutEvent5 = new TimeoutEvent(6000);13 TimeoutEvent timeoutEvent6 = new TimeoutEvent(7000);14 TimeoutEvent timeoutEvent7 = new TimeoutEvent(8000);15 TimeoutEvent timeoutEvent8 = new TimeoutEvent(9000);16 TimeoutEvent timeoutEvent9 = new TimeoutEvent(10000);17 TimeoutEvent timeoutEvent10 = new TimeoutEvent(11000);18 TimeoutEvent timeoutEvent11 = new TimeoutEvent(12000);19 TimeoutEvent timeoutEvent12 = new TimeoutEvent(13000);20 TimeoutEvent timeoutEvent13 = new TimeoutEvent(14000);21 TimeoutEvent timeoutEvent14 = new TimeoutEvent(15000);22 TimeoutEvent timeoutEvent15 = new TimeoutEvent(16000);23 TimeoutEvent timeoutEvent16 = new TimeoutEvent(17000);24 TimeoutEvent timeoutEvent17 = new TimeoutEvent(18000);25 TimeoutEvent timeoutEvent18 = new TimeoutEvent(19000);26 TimeoutEvent timeoutEvent19 = new TimeoutEvent(20000);27 TimeoutEvent timeoutEvent20 = new TimeoutEvent(21000);28 TimeoutEvent timeoutEvent21 = new TimeoutEvent(22000);29 TimeoutEvent timeoutEvent22 = new TimeoutEvent(23000);30 TimeoutEvent timeoutEvent23 = new TimeoutEvent(24000);31 TimeoutEvent timeoutEvent24 = new TimeoutEvent(25000);32 TimeoutEvent timeoutEvent25 = new TimeoutEvent(26000);33 TimeoutEvent timeoutEvent26 = new TimeoutEvent(27000);34 TimeoutEvent timeoutEvent27 = new TimeoutEvent(28000);35 TimeoutEvent timeoutEvent28 = new TimeoutEvent(29000);36 TimeoutEvent timeoutEvent29 = new TimeoutEvent(30000);37 TimeoutEvent timeoutEvent30 = new TimeoutEvent(31000);38 TimeoutEvent timeoutEvent31 = new TimeoutEvent(32000);39 TimeoutEvent timeoutEvent32 = new TimeoutEvent(33000);40 TimeoutEvent timeoutEvent33 = new TimeoutEvent(34000
TimeoutEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using System;3{4 {5 static void Main(string[] args)6 {7 TimeoutEvent timeoutEvent = new TimeoutEvent(1000);8 DateTime startTime = DateTime.Now;9 timeoutEvent.Wait();10 DateTime endTime = DateTime.Now;11 TimeSpan elapsedTime = endTime - startTime;12 Console.WriteLine("Time elapsed: {0} milliseconds", elapsedTime.TotalMilliseconds);13 }14 }15}
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!