How to use SocketCommunicationManager class of Microsoft.TestPlatform.Protocol package

Best Vstest code snippet using Microsoft.TestPlatform.Protocol.SocketCommunicationManager

CommunicationChannel.cs

Source:CommunicationChannel.cs Github

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...5556 private Socket socket;5758 /// <summary>59 /// Initializes a new instance of the <see cref="SocketCommunicationManager"/> class.60 /// </summary>61 public CommunicationChannel()62 : this(JsonDataSerializer.Instance)63 {64 }6566 internal CommunicationChannel(JsonDataSerializer dataSerializer)67 {68 this.dataSerializer = dataSerializer;69 }7071 #region ServerMethods7273 /// <summary>74 /// Host TCP Socket Server and start listening75 /// </summary>76 /// <param name="endpoint">End point where server is hosted</param>77 /// <returns>Port of the listener</returns>78 public IPEndPoint HostServer(IPEndPoint endpoint)79 {80 this.tcpListener = new TcpListener(endpoint);81 this.tcpListener.Start();82 EqtTrace.Info("Listening on Endpoint : {0}", (IPEndPoint)this.tcpListener.LocalEndpoint);8384 return (IPEndPoint)this.tcpListener.LocalEndpoint;85 }8687 /// <summary>88 /// Accepts client async89 /// </summary>90 /// <returns>A <see cref="Task"/> representing the asynchronous operation.</returns>91 public async Task AcceptClientAsync()92 {93 if (this.tcpListener != null)94 {95 this.clientConnectedEvent.Reset();9697 var client = await this.tcpListener.AcceptTcpClientAsync();98 this.socket = client.Client;99 this.socket.NoDelay = true;100101 // Using Buffered stream only in case of write, and Network stream in case of read.102 var bufferedStream = new PlatformStream().CreateBufferedStream(client.GetStream(), JSTest.Constants.StreamBufferSize);103 var networkStream = client.GetStream();104 this.binaryReader = new BinaryReader(networkStream);105 this.binaryWriter = new BinaryWriter(bufferedStream);106107 this.clientConnectedEvent.Set();108 if (EqtTrace.IsInfoEnabled)109 {110 EqtTrace.Info("Using the buffer size of {0} bytes", JSTest.Constants.StreamBufferSize);111 EqtTrace.Info("Accepted Client request and set the flag");112 }113 }114 }115116 /// <summary>117 /// Waits for Client Connection118 /// </summary>119 /// <param name="clientConnectionTimeout">Time to Wait for the connection</param>120 /// <returns>True if Client is connected, false otherwise</returns>121 public bool WaitForClientConnection(int clientConnectionTimeout)122 {123 return this.clientConnectedEvent.WaitOne(clientConnectionTimeout);124 }125126 /// <summary>127 /// Stop Listener128 /// </summary>129 public void StopServer()130 {131 this.tcpListener?.Stop();132 this.tcpListener = null;133 this.binaryReader?.Dispose();134 this.binaryWriter?.Dispose();135 }136137 #endregion138 139 /// <summary>140 /// Writes message to the binary writer.141 /// </summary>142 /// <param name="messageType">Type of Message to be sent, for instance TestSessionStart</param>143 public void SendMessage(string messageType )144 {145 var serializedObject = this.dataSerializer.SerializePayload(messageType, null, JSTest.Constants.MessageProtocolVersion);146 this.WriteAndFlushToChannel(serializedObject);147148 var ph = new ProcessHelper();149 EqtTrace.Info("PROTOCOL {0} Send: {1}", ph.GetProcessName(ph.GetCurrentProcessId()), serializedObject);150 }151152 /// <summary>153 /// Writes message to the binary writer with payload154 /// </summary>155 /// <param name="messageType">Type of Message to be sent, for instance TestSessionStart</param>156 /// <param name="payload">payload to be sent</param>157 public void SendMessage(string messageType, object payload)158 {159 var rawMessage = this.dataSerializer.SerializePayload(messageType, payload, JSTest.Constants.MessageProtocolVersion);160 this.WriteAndFlushToChannel(rawMessage);161162 var ph = new ProcessHelper();163 EqtTrace.Info("PROTOCOL {0} Send: {1}", ph.GetProcessName(ph.GetCurrentProcessId()), rawMessage);164 }165166167 /// <summary>168 /// Reads message from the binary reader169 /// </summary>170 /// <returns>Returns message read from the binary reader</returns>171 public Message ReceiveMessage()172 {173 var rawMessage = this.ReceiveRawMessage();174175 var ph = new ProcessHelper();176 EqtTrace.Info("PROTOCOL {0} Receive: {1}", ph.GetProcessName(ph.GetCurrentProcessId()), rawMessage);177178 return this.dataSerializer.DeserializeMessage(rawMessage);179 }180181 /// <summary>182 /// Reads message from the binary reader using read timeout183 /// </summary>184 /// <param name="cancellationToken">185 /// The cancellation Token.186 /// </param>187 /// <returns>188 /// Returns message read from the binary reader189 /// </returns>190 public async Task<Message> ReceiveMessageAsync(CancellationToken cancellationToken)191 {192 var rawMessage = await this.ReceiveRawMessageAsync(cancellationToken);193 if (!string.IsNullOrEmpty(rawMessage))194 {195 return this.dataSerializer.DeserializeMessage(rawMessage);196 }197198 return null;199 }200201 /// <summary>202 /// Reads message from the binary reader203 /// </summary>204 /// <returns> Raw message string </returns>205 public string ReceiveRawMessage()206 {207 return this.binaryReader.ReadString();208 }209210 /// <summary>211 /// Reads message from the binary reader using read timeout212 /// </summary>213 /// <param name="cancellationToken">214 /// The cancellation Token.215 /// </param>216 /// <returns>217 /// Raw message string218 /// </returns>219 public async Task<string> ReceiveRawMessageAsync(CancellationToken cancellationToken)220 {221 var str = await Task.Run(() => this.TryReceiveRawMessage(cancellationToken));222 return str;223 }224225 private string TryReceiveRawMessage(CancellationToken cancellationToken)226 {227 string str = null;228 bool success = false;229230 // Set read timeout to avoid blocking receive raw message231 while (!cancellationToken.IsCancellationRequested && !success)232 {233 try234 {235 if (this.socket.Poll(STREAMREADTIMEOUT, SelectMode.SelectRead))236 {237 str = this.ReceiveRawMessage();238 success = true;239 }240 }241 catch (IOException ioException)242 {243 var socketException = ioException.InnerException as SocketException;244 if (socketException != null245 && socketException.SocketErrorCode == SocketError.TimedOut)246 {247 EqtTrace.Info(248 "SocketCommunicationManager ReceiveMessage: failed to receive message because read timeout {0}",249 ioException);250 }251 else252 {253 EqtTrace.Error(254 "SocketCommunicationManager ReceiveMessage: failed to receive message {0}",255 ioException);256 break;257 }258 }259 catch (Exception exception)260 {261 EqtTrace.Error(262 "SocketCommunicationManager ReceiveMessage: failed to receive message {0}",263 exception);264 break;265 }266 }267268 return str;269 }270271 /// <summary>272 /// Writes the data on socket and flushes the buffer273 /// </summary>274 /// <param name="rawMessage">message to write</param>275 private void WriteAndFlushToChannel(string rawMessage)276 { ...

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SocketCommunicationManager.cs

Source:SocketCommunicationManager.cs Github

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...10 using System.Threading.Tasks;11 /// <summary>12 /// Facilitates communication using sockets13 /// </summary>14 public class SocketCommunicationManager15 {16 /// <summary>17 /// TCP Listener to host TCP channel and listen18 /// </summary>19 private TcpListener tcpListener;20 /// <summary>21 /// Binary Writer to write to channel stream22 /// </summary>23 private BinaryWriter binaryWriter;24 /// <summary>25 /// Binary reader to read from channel stream26 /// </summary>27 private BinaryReader binaryReader;28 /// <summary>29 /// Serializer for the data objects30 /// </summary>31 private JsonDataSerializer dataSerializer;32 /// <summary>33 /// Event used to maintain client connection state34 /// </summary>35 private ManualResetEvent clientConnectedEvent = new ManualResetEvent(false);36 /// <summary>37 /// Sync object for sending messages38 /// SendMessage over socket channel is NOT thread-safe39 /// </summary>40 private object sendSyncObject = new object();41 /// <summary>42 /// Stream to use read timeout43 /// </summary>44 private NetworkStream stream;45 private Socket socket;46 /// <summary>47 /// The server stream read timeout constant (in microseconds).48 /// </summary>49 private const int StreamReadTimeout = 1000 * 1000;50 /// <summary>51 /// Initializes a new instance of the <see cref="SocketCommunicationManager"/> class.52 /// </summary>53 public SocketCommunicationManager() : this(JsonDataSerializer.Instance)54 {55 }56 internal SocketCommunicationManager(JsonDataSerializer dataSerializer)57 {58 this.dataSerializer = dataSerializer;59 }60 #region ServerMethods61 /// <summary>62 /// Host TCP Socket Server and start listening63 /// </summary>64 /// <returns></returns>65 public int HostServer()66 {67 var endpoint = new IPEndPoint(IPAddress.Loopback, 0);68 this.tcpListener = new TcpListener(endpoint);69 this.tcpListener.Start();70 var portNumber = ((IPEndPoint)this.tcpListener.LocalEndpoint).Port;...

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SocketCommunicationManager

Using AI Code Generation

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1using Microsoft.TestPlatform.CommunicationUtilities;2using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;3using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;4using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;5using Microsoft.VisualStudio.TestPlatform.ObjectModel;6using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;7using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 static void Main(string[] args)16 {17 ICommunicationManager client = new SocketCommunicationManager();18 client.InitializeCommunication();19 client.SendMessage(MessageType.VersionCheck, new Version(15, 0, 0, 0));20 var message = client.ReceiveMessage();21 Console.WriteLine(message.MessageType);22 Console.WriteLine(message.Payload);23 Console.ReadLine();24 }25 }26}27using Microsoft.TestPlatform.CommunicationUtilities;28using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;29using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;30using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;31using Microsoft.VisualStudio.TestPlatform.ObjectModel;32using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;33using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 ICommunicationManager client = new SocketCommunicationManager();44 client.InitializeCommunication();45 client.SendMessage(MessageType.VersionCheck, new Version(15, 0, 0, 0));46 var message = client.ReceiveMessage();47 Console.WriteLine(message.MessageType);48 Console.WriteLine(message.Payload);49 Console.ReadLine();50 }51 }52}53using Microsoft.TestPlatform.CommunicationUtilities;54using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;55using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;56using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;57using Microsoft.VisualStudio.TestPlatform.ObjectModel;58using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;59using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65{66 {67 static void Main(string[] args)68 {69 ICommunicationManager client = new SocketCommunicationManager();

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SocketCommunicationManager

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.TestPlatform.CommunicationUtilities;7{8 {9 static void Main(string[] args)10 {11 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();12 socketCommunicationManager.HostServer();13 socketCommunicationManager.WaitForClientConnection();14 socketCommunicationManager.SendMessage("Hello Client");15 socketCommunicationManager.WaitForMessage();16 socketCommunicationManager.Close();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.TestPlatform.CommunicationUtilities;26{27 {28 static void Main(string[] args)29 {30 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();31 socketCommunicationManager.ConnectAsync().Wait();32 socketCommunicationManager.WaitForMessage();33 socketCommunicationManager.SendMessage("Hello Server");34 socketCommunicationManager.Close();35 }36 }37}38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using Microsoft.TestPlatform.CommunicationUtilities;44{45 {46 static void Main(string[] args)47 {48 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();49 socketCommunicationManager.ConnectAsync().Wait();50 socketCommunicationManager.WaitForMessage();51 socketCommunicationManager.SendMessage("

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SocketCommunicationManager

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.TestPlatform.CommunicationUtilities;7using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;8{9 {10 static void Main(string[] args)11 {12 var server = SocketCommunicationManager.CreateServer();13 server.ClientConnected += Server_ClientConnected;14 server.ClientDisconnected += Server_ClientDisconnected;15 server.Start();16 Console.WriteLine("Press enter to exit");17 Console.ReadLine();18 server.Stop();19 }20 private static void Server_ClientDisconnected(object sender, System.Net.Sockets.TcpClient e)21 {22 Console.WriteLine("Client disconnected");23 }24 private static void Server_ClientConnected(object sender, System.Net.Sockets.TcpClient e)25 {26 Console.WriteLine("Client connected");27 }28 }29}30using System;31using System.Collections.Generic;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35using Microsoft.TestPlatform.CommunicationUtilities;36using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;37{38 {39 static void Main(string[] args)40 {41 var client = SocketCommunicationManager.CreateClient();42 client.ServerConnected += Client_ServerConnected;43 client.ServerDisconnected += Client_ServerDisconnected;44 client.Start();45 Console.WriteLine("Press enter to exit");46 Console.ReadLine();47 client.Stop();48 }49 private static void Client_ServerDisconnected(object sender, EventArgs e)50 {51 Console.WriteLine("Server disconnected");52 }53 private static void Client_ServerConnected(object sender, EventArgs e)54 {55 Console.WriteLine("Server connected");56 }57 }58}59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;64using Microsoft.TestPlatform.CommunicationUtilities;65using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;66using Microsoft.TestPlatform.CommunicationUtilities.ObjectModel;67{

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SocketCommunicationManager

Using AI Code Generation

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1using Microsoft.TestPlatform.CommunicationUtilities;2using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;3using System;4using System.Text;5{6 {7 static void Main(string[] args)8 {9 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();10 socketCommunicationManager.HostServer();11 socketCommunicationManager.WaitForClientConnection();12 socketCommunicationManager.SendMessage("Hello World");13 socketCommunicationManager.SendMessage("Hello World2");14 socketCommunicationManager.SendMessage("Hello World3");15 socketCommunicationManager.SendMessage("Hello World4");16 socketCommunicationManager.SendMessage("Hello World5");17 socketCommunicationManager.SendMessage("Hello World6");18 socketCommunicationManager.SendMessage("Hello World7");19 socketCommunicationManager.SendMessage("Hello World8");20 socketCommunicationManager.SendMessage("Hello World9");21 socketCommunicationManager.SendMessage("Hello World10");22 socketCommunicationManager.SendMessage("Hello World11");23 socketCommunicationManager.SendMessage("Hello World12");24 socketCommunicationManager.SendMessage("Hello World13");25 socketCommunicationManager.SendMessage("Hello World14");26 socketCommunicationManager.SendMessage("Hello World15");27 socketCommunicationManager.SendMessage("Hello World16");28 socketCommunicationManager.SendMessage("Hello World17");29 socketCommunicationManager.SendMessage("Hello World18");30 socketCommunicationManager.SendMessage("Hello World19");31 socketCommunicationManager.SendMessage("Hello World20");32 socketCommunicationManager.SendMessage("Hello World21");33 socketCommunicationManager.SendMessage("Hello World22");34 socketCommunicationManager.SendMessage("Hello World23");35 socketCommunicationManager.SendMessage("Hello World24");36 socketCommunicationManager.SendMessage("Hello World25");37 socketCommunicationManager.SendMessage("Hello World26");38 socketCommunicationManager.SendMessage("Hello World27");39 socketCommunicationManager.SendMessage("Hello World28");40 socketCommunicationManager.SendMessage("Hello World29");41 socketCommunicationManager.SendMessage("Hello World30");42 socketCommunicationManager.SendMessage("Hello World31");43 socketCommunicationManager.SendMessage("Hello World32");44 socketCommunicationManager.SendMessage("Hello World33");45 socketCommunicationManager.SendMessage("Hello World34");46 socketCommunicationManager.SendMessage("Hello World35");47 socketCommunicationManager.SendMessage("Hello World36");48 socketCommunicationManager.SendMessage("Hello World37");49 socketCommunicationManager.SendMessage("Hello World38");50 socketCommunicationManager.SendMessage("Hello World39");51 socketCommunicationManager.SendMessage("Hello World40");52 socketCommunicationManager.SendMessage("Hello World41");53 socketCommunicationManager.SendMessage("Hello World42");

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SocketCommunicationManager

Using AI Code Generation

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1using Microsoft.TestPlatform.CommunicationUtilities;2using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;3using System;4using System.Threading;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var socketCommunicationManager = new SocketCommunicationManager();11 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected;12 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected;13 socketCommunicationManager.DataReceived += SocketCommunicationManager_DataReceived;14 socketCommunicationManager.StartServer();15 Console.ReadLine();16 }17 private static void SocketCommunicationManager_DataReceived(object sender, Microsoft.TestPlatform.CommunicationUtilities.DataReceivedEventArgs e)18 {19 Console.WriteLine(e.Message);20 }21 private static void SocketCommunicationManager_ClientDisconnected(object sender, EventArgs e)22 {23 Console.WriteLine("Client Disconnected");24 }25 private static void SocketCommunicationManager_ClientConnected(object sender, EventArgs e)26 {27 Console.WriteLine("Client Connected");28 }29 }30}31using Microsoft.TestPlatform.CommunicationUtilities;32using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;33using System;34using System.Threading;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var socketCommunicationManager = new SocketCommunicationManager();41 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected;42 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected;43 socketCommunicationManager.DataReceived += SocketCommunicationManager_DataReceived;44 socketCommunicationManager.StartClient();45 Console.ReadLine();46 }47 private static void SocketCommunicationManager_DataReceived(object sender, Microsoft.TestPlatform.CommunicationUtilities.DataReceivedEventArgs e)48 {49 Console.WriteLine(e.Message);50 }51 private static void SocketCommunicationManager_ClientDisconnected(object sender, EventArgs e)52 {53 Console.WriteLine("Client Disconnected");54 }55 private static void SocketCommunicationManager_ClientConnected(object sender, EventArgs e)56 {57 Console.WriteLine("Client Connected");58 }59 }60}

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SocketCommunicationManager

Using AI Code Generation

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1using Microsoft.TestPlatform.CommunicationUtilities;2using Microsoft.VisualStudio.TestPlatform.ObjectModel;3using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;4using System;5using System.Collections.Generic;6using System.Net;7using System.Net.Sockets;8using System.Threading;9{10 {11 private Socket _listener;12 private SocketCommunicationManager _communicationManager;13 private ManualResetEvent _allDone;14 public SocketServer()15 {16 _communicationManager = new SocketCommunicationManager();17 _allDone = new ManualResetEvent(false);18 }19 public void StartListening()20 {21 var localEndPoint = new IPEndPoint(IPAddress.Any, 11111);22 _listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);23 _listener.Bind(localEndPoint);24 _listener.Listen(100);25 while (true)26 {27 _allDone.Reset();28 Console.WriteLine("Waiting for a connection...");29 _listener.BeginAccept(new AsyncCallback(AcceptCallback), _listener);30 _allDone.WaitOne();31 }32 }33 private void AcceptCallback(IAsyncResult ar)34 {35 _allDone.Set();36 var listener = (Socket)ar.AsyncState;37 var handler = listener.EndAccept(ar);38 _communicationManager.AcceptClient(handler);39 Console.WriteLine("Client connected.");40 StartListening();41 }42 public void Send(string message)43 {44 _communicationManager.SendMessage(message);45 }46 public void Receive()47 {48 while (true)49 {50 var data = _communicationManager.ReceiveMessage();51 if (data == null)52 {53 break;54 }55 Console.WriteLine("Text received: {0}", data);56 }57 }58 }59}60using Microsoft.TestPlatform.CommunicationUtilities;61using Microsoft.VisualStudio.TestPlatform.ObjectModel;62using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;63using System;64using System.Collections.Generic;65using System.Net;66using System.Net.Sockets;67using System.Threading;68{69 {70 private SocketCommunicationManager _communicationManager;71 private ManualResetEvent _allDone;72 public SocketClient()73 {74 _communicationManager = new SocketCommunicationManager();75 _allDone = new ManualResetEvent(false);76 }77 public void Connect(string hostName, int port)78 {

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SocketCommunicationManager

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1 Console.WriteLine("Press enter to exit");2 Console.ReadLine();3 client.Stop();4 }5 private static void Client_ServerDisconnected(object sender, EventArgs e)6 {7 Console.WriteLine("Server disconnected");8 }9 private static void Client_ServerConnected(object sender, EventArgs e)10 {11 Console.WriteLine("Server connected");12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20using Microsoft.TestPlatform.CommunicationUtilities;21using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;22using Microsoft.TestPlatform.CommunicationUtilities.ObjectModel;23{

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SocketCommunicationManager

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1using Microsoft.TestPlatform.CommunicationUtilities;2using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;3using System;4using System.Text;5{6 {7 static void Main(string[] args)8 {9 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();10 socketCommunicationManager.HostServer();11 socketCommunicationManager.WaitForClientConnection();12 socketCommunicationManager.SendMessage("Hello World");13 socketCommunicationManager.SendMessage("Hello World2");14 socketCommunicationManager.SendMessage("Hello World3");15 socketCommunicationManager.SendMessage("Hello World4");16 socketCommunicationManager.SendMessage("Hello World5");17 socketCommunicationManager.SendMessage("Hello World6");18 socketCommunicationManager.SendMessage("Hello World7");19 socketCommunicationManager.SendMessage("Hello World8");20 socketCommunicationManager.SendMessage("Hello World9");21 socketCommunicationManager.SendMessage("Hello World10");22 socketCommunicationManager.SendMessage("Hello World11");23 socketCommunicationManager.SendMessage("Hello World12");24 socketCommunicationManager.SendMessage("Hello World13");25 socketCommunicationManager.SendMessage("Hello World14");26 socketCommunicationManager.SendMessage("Hello World15");27 socketCommunicationManager.SendMessage("Hello World16");28 socketCommunicationManager.SendMessage("Hello World17");29 socketCommunicationManager.SendMessage("Hello World18");30 socketCommunicationManager.SendMessage("Hello World19");31 socketCommunicationManager.SendMessage("Hello World20");32 socketCommunicationManager.SendMessage("Hello World21");33 socketCommunicationManager.SendMessage("Hello World22");34 socketCommunicationManager.SendMessage("Hello World23");35 socketCommunicationManager.SendMessage("Hello World24");36 socketCommunicationManager.SendMessage("Hello World25");37 socketCommunicationManager.SendMessage("Hello World26");38 socketCommunicationManager.SendMessage("Hello World27");39 socketCommunicationManager.SendMessage("Hello World28");40 socketCommunicationManager.SendMessage("Hello World29");41 socketCommunicationManager.SendMessage("Hello World30");42 socketCommunicationManager.SendMessage("Hello World31");43 socketCommunicationManager.SendMessage("Hello World32");44 socketCommunicationManager.SendMessage("Hello World33");45 socketCommunicationManager.SendMessage("Hello World34");46 socketCommunicationManager.SendMessage("Hello World35");47 socketCommunicationManager.SendMessage("Hello World36");48 socketCommunicationManager.SendMessage("Hello World37");49 socketCommunicationManager.SendMessage("Hello World38");50 socketCommunicationManager.SendMessage("Hello World39");51 socketCommunicationManager.SendMessage("Hello World40");52 socketCommunicationManager.SendMessage("Hello World41");53 socketCommunicationManager.SendMessage("Hello World42");

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SocketCommunicationManager

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1using Microsoft.TestPlatform.CommunicationUtilities;2using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;3using System;4using System.Threading;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var socketCommunicationManager = new SocketCommunicationManager();11 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected;12 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected;13 socketCommunicationManager.DataReceived += SocketCommunicationManager_DataReceived;14 socketCommunicationManager.StartServer();15 Console.ReadLine();16 }17 private static void SocketCommunicationManager_DataReceived(object sender, Microsoft.TestPlatform.CommunicationUtilities.DataReceivedEventArgs e)18 {19 Console.WriteLine(e.Message);20 }21 private static void SocketCommunicationManager_ClientDisconnected(object sender, EventArgs e)22 {23 Console.WriteLine("Client Disconnected");24 }25 private static void SocketCommunicationManager_ClientConnected(object sender, EventArgs e)26 {27 Console.WriteLine("Client Connected");28 }29 }30}31using Microsoft.TestPlatform.CommunicationUtilities;32using Microsoft.TestPlatform.CommunicationUtilities.Interfaces;33using System;34using System.Threading;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var socketCommunicationManager = new SocketCommunicationManager();41 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected;42 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected;43 socketCommunicationManager.DataReceived += SocketCommunicationManager_DataReceived;44 socketCommunicationManager.StartClient();45 Console.ReadLine();46 }47 private static void SocketCommunicationManager_DataReceived(object sender, Microsoft.TestPlatform.CommunicationUtilities.DataReceivedEventArgs e)48 {49 Console.WriteLine(e.Message);50 }51 private static void SocketCommunicationManager_ClientDisconnected(object sender, EventArgs e)52 {53 Console.WriteLine("Client Disconnected");54 }55 private static void SocketCommunicationManager_ClientConnected(object sender, EventArgs e)56 {57 Console.WriteLine("Client Connected");58 }59 }60}

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