How to use SocketClient class of Microsoft.VisualStudio.TestPlatform.CommunicationUtilities package

Best Vstest code snippet using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketClient

SocketClient.cs

Source:SocketClient.cs Github

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...14 using Microsoft.VisualStudio.TestPlatform.Utilities;15 /// <summary>16 /// Communication client implementation over sockets.17 /// </summary>18 public class SocketClient : ICommunicationClient19 {20 private readonly CancellationTokenSource cancellation;21 private readonly TcpClient tcpClient;22 private readonly Func<Stream, ICommunicationChannel> channelFactory;23 private ICommunicationChannel channel;24 private bool stopped;25 public SocketClient()26 : this(stream => new LengthPrefixCommunicationChannel(stream))27 {28 }29 protected SocketClient(Func<Stream, ICommunicationChannel> channelFactory)30 {31 // Used to cancel the message loop32 this.cancellation = new CancellationTokenSource();33 this.stopped = false;34 this.tcpClient = new TcpClient { NoDelay = true };35 this.channelFactory = channelFactory;36 }37 /// <inheritdoc />38 public event EventHandler<ConnectedEventArgs> ServerConnected;39 /// <inheritdoc />40 public event EventHandler<DisconnectedEventArgs> ServerDisconnected;41 /// <inheritdoc />42 public void Start(string connectionInfo)43 {44 this.tcpClient.ConnectAsync(IPAddress.Loopback, int.Parse(connectionInfo))45 .ContinueWith(this.OnServerConnected);46 }47 /// <inheritdoc />48 public void Stop()49 {50 if (!this.stopped)51 {52 EqtTrace.Info("SocketClient: Stop: Cancellation requested. Stopping message loop.");53 this.cancellation.Cancel();54 }55 }56 private void OnServerConnected(Task connectAsyncTask)57 {58 if (connectAsyncTask.IsFaulted)59 {60 throw connectAsyncTask.Exception;61 }62 this.channel = this.channelFactory(this.tcpClient.GetStream());63 if (this.ServerConnected != null)64 {65 this.ServerConnected.SafeInvoke(this, new ConnectedEventArgs(this.channel), "SocketClient: ServerConnected");66 // Start the message loop67 Task.Run(() => this.tcpClient.MessageLoopAsync(68 this.channel,69 this.Stop,70 this.cancellation.Token))71 .ConfigureAwait(false);72 }73 }74 private void Stop(Exception error)75 {76 if (!this.stopped)77 {78 // Do not allow stop to be called multiple times.79 this.stopped = true;80 // Close the client and dispose the underlying stream81#if NET45182 // tcpClient.Close() calls tcpClient.Dispose().83 this.tcpClient?.Close();84#else85 // tcpClient.Close() not available for netstandard1.5.86 this.tcpClient?.Dispose();87#endif88 this.channel.Dispose();89 this.cancellation.Dispose();90 this.ServerDisconnected?.SafeInvoke(this, new DisconnectedEventArgs(), "SocketClient: ServerDisconnected");91 }92 }93 }94}...

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SocketClient

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;8using Microsoft.VisualStudio.TestPlatform.ObjectModel;9using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;10using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;11using System.Threading;12{13 {14 static void Main(string[] args)15 {16 var port = 12345;17 var client = new SocketClient();18 client.InitializeCommunication();19 client.ConnectAsync(port).Wait();20 var payload = Encoding.UTF8.GetBytes("hello");21 var messageType = MessageType.VersionCheck;22 var message = new Message() { MessageType = messageType, Payload = payload };23 client.Send(message);24 Console.WriteLine("Message sent");25 Console.ReadLine();26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;35using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;36using Microsoft.VisualStudio.TestPlatform.ObjectModel;37using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;38using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;39using System.Threading;40{41 {42 static void Main(string[] args)43 {44 var port = 12345;45 var client = new SocketClient();46 client.InitializeCommunication();47 client.ConnectAsync(port).Wait();48 var payload = Encoding.UTF8.GetBytes("hello");49 var messageType = MessageType.VersionCheck;50 var message = new Message() { MessageType = messageType, Payload = payload };51 client.Send(message);52 Console.WriteLine("Message sent");53 Console.ReadLine();54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;63using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;64using Microsoft.VisualStudio.TestPlatform.ObjectModel;65using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;66using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;67using System.Threading;68{69 {70 static void Main(string[] args)71 {72 var port = 12345;

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SocketClient

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;3using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.ObjectModel;4using Microsoft.VisualStudio.TestPlatform.ObjectModel;5using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 SocketClient client = new SocketClient();16 client.Connect("

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SocketClient

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.Collections.Generic;4using System.IO;5using System.Linq;6using System.Net;7using System.Net.Sockets;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 SocketClient client = new SocketClient();15 client.Connect(IPAddress.Parse("

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SocketClient

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1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;5using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;6{7 {8 static void Main(string[] args)9 {10 var socketClient = new SocketClient();11 socketClient.InitializeCommunication();12 socketClient.SendMessage("Hello World");13 socketClient.Close();14 Console.Read();15 }16 }17}18using System;19using System.Threading;20using System.Threading.Tasks;21using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;22using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;23{24 {25 static void Main(string[] args)26 {27 var socketCommunicationManager = new SocketCommunicationManager();28 socketCommunicationManager.AcceptClientAsync();29 socketCommunicationManager.SendMessage("Hello World");30 socketCommunicationManager.Close();31 Console.Read();32 }33 }34}35using System;36using System.Threading;37using System.Threading.Tasks;38using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;39using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;40{41 {42 static void Main(string[] args)43 {44 var socketServer = new SocketServer();45 socketServer.InitializeCommunication();46 socketServer.Close();47 Console.Read();48 }49 }50}51using System;52using System.Threading;53using System.Threading.Tasks;54using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;55using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;56{57 {58 static void Main(string[] args)59 {60 var socketCommunicationManager = new SocketCommunicationManager();61 socketCommunicationManager.ConnectAsync();62 socketCommunicationManager.SendMessage("Hello World");63 socketCommunicationManager.Close();64 Console.Read();65 }66 }67}68using System;69using System.Threading;70using System.Threading.Tasks;71using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;72using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;73{

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SocketClient

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;3using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;4using System;5using System.Collections.Generic;6{7 {8 static void Main(string[] args)9 {10 var client = new SocketClient();11 client.InitializeCommunication();12 var payload = new Dictionary<string, object>();13 payload.Add("TestSources", new List<string>() { "C:\\Users\\fakhrul\\Desktop\\test1\\test1\\bin\\Debug\\netcoreapp3.1\\test1.dll" });14 payload.Add("TestAdapterPath", "C:\\Users\\fakhrul\\Desktop\\test1\\test1\\bin\\Debug\\netcoreapp3.1\\");15 client.SendMessage(MessageType.StartTestExecutionWithSources, payload);16 var message = client.WaitForMessage();17 Console.WriteLine(message.ToString());18 client.Close();19 }20 }21}22using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;23using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;24using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;25using System;26using System.Collections.Generic;27{28 {29 static void Main(string[] args)30 {31 var client = new SocketClient();32 client.InitializeCommunication();33 var payload = new Dictionary<string, object>();34 payload.Add("TestSources", new List<string>() { "C:\\Users\\fakhrul\\Desktop\\test1\\test1\\bin\\Debug\\netcoreapp3.1\\test1.dll" });35 payload.Add("TestAdapterPath", "C

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SocketClient

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1using System;2using System.Threading;3using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;4using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;5using Microsoft.VisualStudio.TestPlatform.ObjectModel;6{7 {8 static void Main(string[] args)9 {10 var socketClient = new SocketClient();11 socketClient.InitializeCommunication();12 socketClient.WaitForRequestHandlerConnection(10000);13 var message = new Message() { MessageType = MessageType.VersionCheck };14 var response = socketClient.SendAndGetResponse(message);15 Console.WriteLine(response);16 var testRunCriteria = new TestRunCriteria(new List<string>() { "2.dll" }, 1, false, new TestPlatformOptions(), null);17 var testRunRequest = new TestRunRequest() { TestRunCriteria = testRunCriteria };18 var message = new Message() { MessageType = MessageType.TestRunRequest, Payload = JsonDataSerializer.Instance.SerializePayload(MessageType.TestRunRequest, testRunRequest) };19 var response = socketClient.SendAndGetResponse(message);20 Console.WriteLine(response);21 socketClient.Close();22 }23 }24}25using System;26using System.Threading;27using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;28using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;29using Microsoft.VisualStudio.TestPlatform.ObjectModel;30{31 {32 static void Main(string[] args)33 {34 var socketServer = new SocketServer();35 socketServer.InitializeCommunication();36 socketServer.WaitForClientConnection(10000);37 var client = socketServer.AcceptClientAsync().Result;38 var message = client.ReceiveMessage();39 Console.WriteLine(message);40 var message = new Message() { MessageType = MessageType.VersionCheck, Payload = "15.0" };41 client.SendMessage(message);42 var message = client.ReceiveMessage();43 Console.WriteLine(message);44 socketServer.Close();45 }46 }47}48using System;49using System.Threading;50using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;51using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;52using Microsoft.VisualStudio.TestPlatform.ObjectModel;53{54 {55 static void Main(string[] args)56 {57 var socketCommunicationManager = new SocketCommunicationManager();58 socketCommunicationManager.HostServer();

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SocketClient

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1 }2}3using System;4using System.Threading;5using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;7using Microsoft.VisualStudio.TestPlatform.ObjectModel;8{9 {10 static void Main(string[] args)11 {12 var socketServer = new SocketServer();13 socketServer.InitializeCommunication();14 socketServer.WaitForClientConnection(10000);15 var client = socketServer.AcceptClientAsync().Result;16 var message = client.ReceiveMessage();17 Console.WriteLine(message);18 var message = new Message() { MessageType = MessageType.VersionCheck, Payload = "15.0" };19 client.SendMessage(message);20 var message = client.ReceiveMessage();21 Console.WriteLine(message);22 socketServer.Close();23 }24 }25}26using System;27using System.Threading;28using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;29using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;30using Microsoft.VisualStudio.TestPlatform.ObjectModel;31{32 {33 static void Main(string[] args)34 {35 var socketCommunicationManager = new SocketCommunicationManager();36 socketCommunicationManager.HostServer();

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SocketClient

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1 {2 static void Main(string[] args)3 {4 var socketClient = new SocketClient();5 socketClient.InitializeCommunication();6 socketClient.WaitForRequestHandlerConnection(10000);7 var message = new Message() { MessageType = MessageType.VersionCheck };8 var response = socketClient.SendAndGetResponse(message);9 Console.WriteLine(response);10 var testRunCriteria = new TestRunCriteria(new List<string>() { "2.dll" }, 1, false, new TestPlatformOptions(), null);11 var testRunRequest = new TestRunRequest() { TestRunCriteria = testRunCriteria };12 var message = new Message() { MessageType = MessageType.TestRunRequest, Payload = JsonDataSerializer.Instance.SerializePayload(MessageType.TestRunRequest, testRunRequest) };13 var response = socketClient.SendAndGetResponse(message);14 Console.WriteLine(response);15 socketClient.Close();16 }17 }18}19using System;20using System.Threading;21using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;22using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;23using Microsoft.VisualStudio.TestPlatform.ObjectModel;24{25 {26 static void Main(string[] args)27 {28 var socketServer = new SocketServer();29 socketServer.InitializeCommunication();30 socketServer.WaitForClientConnection(10000);31 var client = socketServer.AcceptClientAsync().Result;32 var message = client.ReceiveMessage();33 Console.WriteLine(message);34 var message = new Message() { MessageType = MessageType.VersionCheck, Payload = "15.0" };35 client.SendMessage(message);36 var message = client.ReceiveMessage();37 Console.WriteLine(message);38 socketServer.Close();39 }40 }41}42using System;43using System.Threading;44using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;45using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;46using Microsoft.VisualStudio.TestPlatform.ObjectModel;47{48 {49 static void Main(string[] args)50 {51 var socketCommunicationManager = new SocketCommunicationManager();52 socketCommunicationManager.HostServer();

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