How to use SocketCommunicationManager class of Microsoft.VisualStudio.TestPlatform.CommunicationUtilities package

Best Vstest code snippet using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager

SocketTests.cs

Source:SocketTests.cs Github

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...59 }60 [TestMethod]61 public void SocketThroughput1()62 {63 // Measure the throughput with socket communication v1 (SocketCommunicationManager)64 // implementation.65 var server = new SocketCommunicationManager();66 var client = new SocketCommunicationManager();67 var watch = new Stopwatch();68 int port = server.HostServer(new IPEndPoint(IPAddress.Loopback, 0)).Port;69 client.SetupClientAsync(new IPEndPoint(IPAddress.Loopback, port)).Wait();70 server.AcceptClientAsync().Wait();71 server.WaitForClientConnection(1000);72 client.WaitForServerConnection(1000);73 var clientThread = new Thread(() => SendData2(client, watch));74 clientThread.Start();75 var dataReceived = 0;76 while (dataReceived < 65536 * 20000)77 {78 dataReceived += server.ReceiveRawMessage().Length;79 }80 watch.Stop();...

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SocketCommunicationManager

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SocketCommunicationManager commManager = new SocketCommunicationManager(12345);12 commManager.StartServer();13 Console.WriteLine("Server Started");14 Console.ReadLine();15 }16 }17}

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SocketCommunicationManager

Using AI Code Generation

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;3using Microsoft.VisualStudio.TestPlatform.ObjectModel;4using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;5using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 var port = 1234;16 var client = new SocketCommunicationManager();17 client.ClientConnected += (s, e) => { Console.WriteLine("Client Connected"); };18 client.ClientDisconnected += (s, e) => { Console.WriteLine("Client Disconnected"); };19 client.MessageReceived += (s, e) => { Console.WriteLine("Message Received"); };20 client.InitializeCommunication();21 client.WaitForClientConnection(port);22 Console.WriteLine("Press any key to exit.");23 Console.ReadKey();24 }25 }26}

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SocketCommunicationManager

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;8{9 {10 static void Main(string[] args)11 {12 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();13 socketCommunicationManager.HostServer();14 Console.WriteLine("Server started");15 Console.ReadLine();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;25using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;26{27 {28 static void Main(string[] args)29 {30 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();31 socketCommunicationManager.Connect();32 Console.WriteLine("Client connected");33 Console.ReadLine();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;43using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;44{45 {46 static void Main(string[] args)47 {48 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();49 socketCommunicationManager.Connect();50 Console.WriteLine("Client connected");51 socketCommunicationManager.Send("Hello from client");52 Console.ReadLine();53 }54 }55}56using System;57using System.Collections.Generic;58using System.Linq;59using System.Text;

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SocketCommunicationManager

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1var port = SocketCommunicationManager.GetFreeTcpPort();2Console.WriteLine($"Port number is {port}");3var port = SocketCommunicationManager.GetFreeTcpPort();4Console.WriteLine($"Port number is {port}");5var port = SocketCommunicationManager.GetFreeTcpPort();6Console.WriteLine($"Port number is {port}");7var port = SocketCommunicationManager.GetFreeTcpPort();8Console.WriteLine($"Port number is {port}");9var port = SocketCommunicationManager.GetFreeTcpPort();10Console.WriteLine($"Port number is {port}");11var port = SocketCommunicationManager.GetFreeTcpPort();12Console.WriteLine($"Port number is {port}");13var port = SocketCommunicationManager.GetFreeTcpPort();14Console.WriteLine($"Port number is {port}");15var port = SocketCommunicationManager.GetFreeTcpPort();16Console.WriteLine($"Port number is {port}");17var port = SocketCommunicationManager.GetFreeTcpPort();18Console.WriteLine($"Port number is {port}");

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SocketCommunicationManager

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using System.Threading;8using Newtonsoft.Json;9using System.IO;10{11 {12 static void Main(string[] args)13 {14 int port = 0;15 if (args.Length > 0)16 {17 port = int.Parse(args[0]);18 }19 {20 Console.WriteLine("Error: port is not specified");21 return;22 }23 var socketCommunicationManager = new SocketCommunicationManager();24 socketCommunicationManager.HostServer();25 {26 socketCommunicationManager.AcceptClientAsync().Wait();27 socketCommunicationManager.SendMessage(MessageType.TestDiscoveryStart, string.Empty);28 var message = socketCommunicationManager.ReceiveMessage();29 var testDiscoveryResult = JsonConvert.DeserializeObject<TestDiscoveryResult>(message);30 socketCommunicationManager.SendMessage(MessageType.TestRunStart, string.Empty);31 message = socketCommunicationManager.ReceiveMessage();32 var testRunResult = JsonConvert.DeserializeObject<TestRunResult>(message);33 socketCommunicationManager.SendMessage(MessageType.HostExit, string.Empty);34 }35 catch (Exception ex)36 {37 Console.WriteLine(ex.Message);38 }39 {40 socketCommunicationManager.StopServer();41 }42 }43 }44}

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SocketCommunicationManager

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;8{9 {10 static void Main(string[] args)11 {12 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();13 socketCommunicationManager.HostServer();14 Console.WriteLine("Server started");15 Console.ReadLine();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;25using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;26{27 {28 static void Main(string[] args)29 {30 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();31 socketCommunicationManager.Connect();32 Console.WriteLine("Client connected");33 Console.ReadLine();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;43using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;44{45 {46 static void Main(string[] args)47 {48 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();49 socketCommunicationManager.Connect();50 Console.WriteLine("Client connected");51 socketCommunicationManager.Send("Hello from client");52 Console.ReadLine();53 }54 }55}56using System;57using System.Collections.Generic;58using System.Linq;59using System.Text;

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SocketCommunicationManager

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using System.Threading;8using Newtonsoft.Json;9using System.IO;10{11 {12 static void Main(string[] args)13 {14 int port = 0;15 if (args.Length > 0)16 {17 port = int.Parse(args[0]);18 }19 {20 Console.WriteLine("Error: port is not specified");21 return;22 }23 var socketCommunicationManager = new SocketCommunicationManager();24 socketCommunicationManager.HostServer();25 {26 socketCommunicationManager.AcceptClientAsync().Wait();27 socketCommunicationManager.SendMessage(MessageType.TestDiscoveryStart, string.Empty);28 var message = socketCommunicationManager.ReceiveMessage();29 var testDiscoveryResult = JsonConvert.DeserializeObject<TestDiscoveryResult>(message);30 socketCommunicationManager.SendMessage(MessageType.TestRunStart, string.Empty);31 message = socketCommunicationManager.ReceiveMessage();32 var testRunResult = JsonConvert.DeserializeObject<TestRunResult>(message);33 socketCommunicationManager.SendMessage(MessageType.HostExit, string.Empty);34 }35 catch (Exception ex)36 {37 Console.WriteLine(ex.Message);38 }39 {40 socketCommunicationManager.StopServer();41 }42 }43 }44}

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