Best FlaUI code snippet using FlaUI.Core.Logging.ConsoleLogger.GatedTrace
ConsoleLogger.cs
Source:ConsoleLogger.cs
...24 protected override void GatedInfo(string message)25 {26 Console.WriteLine(message);27 }28 protected override void GatedTrace(string message)29 {30 Console.ForegroundColor = ConsoleColor.Gray;31 Console.WriteLine(message);32 Console.ResetColor();33 }34 protected override void GatedWarn(string message)35 {36 Console.ForegroundColor = ConsoleColor.Yellow;37 Console.WriteLine(message);38 Console.ResetColor();39 }40 }41}...
GatedTrace
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.Logging;7using FlaUI.Core;8using FlaUI.UIA3;9using FlaUI.Core.AutomationElements;10using System.Diagnostics;11using System.Windows.Automation;12{13 {14 static void Main(string[] args)15 {16 Application app = null;17 {18 FlaUI.Core.Logging.Logger.DefaultLogger = new FlaUI.Core.Logging.ConsoleLogger(true, true);19 FlaUI.Core.Logging.Logger.DefaultLogger.GatedTrace("Test message");20 app = Application.Launch(@"C:\Program Files (x86)\Notepad++\notepad++.exe");21 Process process = app.Process;22 var automation = new UIA3Automation();23 var window = automation.GetDesktop().FindFirstChild(cf => cf.ByProcessId(process.Id));24 var edit = window.FindFirstDescendant(cf => cf.ByControlType(ControlType.Edit));25 edit.AsTextBox().Text = "test";26 var menu = window.FindFirstDescendant(cf => cf.ByName("Format"));27 menu.AsMenuItem().Click();28 var menu2 = window.FindFirstDescendant(cf => cf.ByName("Word wrap"));29 menu2.AsMenuItem().Click();30 System.Threading.Thread.Sleep(5000);31 }32 catch (Exception ex)33 {34 Console.WriteLine(ex.Message);35 }36 {37 app?.Close();38 }39 }40 }41}
GatedTrace
Using AI Code Generation
1using FlaUI.Core.Logging;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 FlaUI.Core.Logging.Logger.Default = new ConsoleLogger(false, true);12 var app = FlaUI.Core.Application.Launch(@"C:\Program Files (x86)\Windows Media Player\wmplayer.exe");13 var window = app.GetMainWindow(FlaUI.Core.Automation.WindowsFramework.WinForms);14 var button = window.FindFirstDescendant(FlaUI.Core.Definitions.TreeScope.Descendants, FlaUI.Core.Definitions.automation.ConditionFactory.ByAutomationId("openButton"));15 button.Click();16 var dialog = app.GetMainWindow(FlaUI.Core.Automation.WindowsFramework.WinForms);17 var textBox = dialog.FindFirstDescendant(FlaUI.Core.Definitions.TreeScope.Descendants, FlaUI.Core.Definitions.automation.ConditionFactory.ByAutomationId("1148"));18 textBox.AsTextBox().Text = "C:\\Users\\Public\\Music\\Sample Music\\Kalimba.mp3";19 var openButton = dialog.FindFirstDescendant(FlaUI.Core.Definitions.TreeScope.Descendants, FlaUI.Core.Definitions.automation.ConditionFactory.ByAutomationId("1"));20 openButton.Click();21 }22 }23}
GatedTrace
Using AI Code Generation
1using FlaUI.Core.Logging;2ConsoleLogger.UseGatedTrace();3using FlaUI.Core.Logging;4ConsoleLogger.UseGatedDebug();5using FlaUI.Core.Logging;6ConsoleLogger.UseGatedInfo();7using FlaUI.Core.Logging;8ConsoleLogger.UseGatedWarn();9using FlaUI.Core.Logging;10ConsoleLogger.UseGatedError();11using FlaUI.Core.Logging;12ConsoleLogger.UseGatedFatal();13using FlaUI.Core.Logging;14ConsoleLogger.UseGatedTrace();15using FlaUI.Core.Logging;16ConsoleLogger.UseGatedDebug();17using FlaUI.Core.Logging;18ConsoleLogger.UseGatedInfo();19using FlaUI.Core.Logging;20ConsoleLogger.UseGatedWarn();21using FlaUI.Core.Logging;22ConsoleLogger.UseGatedError();23using FlaUI.Core.Logging;24ConsoleLogger.UseGatedFatal();25using FlaUI.Core.Logging;26ConsoleLogger.UseGatedTrace();
GatedTrace
Using AI Code Generation
1using FlaUI.Core.Logging;2using System;3{4 {5 static void Main(string[] args)6 {7 ConsoleLogger logger = new ConsoleLogger();8 logger.GatedTrace("GatedTrace method of ConsoleLogger class");9 Console.WriteLine("Hello World!");10 }11 }12}13FlaUI.Core.Logging.ConsoleLogger.GatedTrace(string)14FlaUI.Core.Logging.ConsoleLogger.GatedTrace(string, object[])15FlaUI.Core.Logging.ConsoleLogger.GatedTrace(string, object[], object[])16FlaUI.Core.Logging.ConsoleLogger.GatedTrace(string, object[], object[], object[])17FlaUI.Core.Logging.ConsoleLogger.GatedTrace(string, object[], object[], object[], object[])18FlaUI.Core.Logging.ConsoleLogger.GatedTrace(string, object[], object[], object[], object[], object[])19FlaUI.Core.Logging.ConsoleLogger.GatedTrace(string, object[], object[], object[], object[], object[], object[])20FlaUI.Core.Logging.ConsoleLogger.GatedTrace(string, object[], object[], object[], object[], object[], object[], object[])21FlaUI.Core.Logging.ConsoleLogger.GatedTrace(string, object[], object[], object[], object[], object[], object[], object[], object[])22FlaUI.Core.Logging.ConsoleLogger.GatedTrace(string, object[], object[], object[], object[], object[], object[], object[], object[], object[])23FlaUI.Core.Logging.ConsoleLogger.GatedTrace(string, object[], object[], object[], object[], object[], object[], object[], object[], object[], object[])24FlaUI.Core.Logging.ConsoleLogger.GatedTrace(string, object[], object[], object[], object[], object[], object[], object[], object[], object[], object[], object[])25FlaUI.Core.Logging.ConsoleLogger.GatedTrace(string, object[], object[], object[], object[], object[], object[], object[], object[], object[], object[], object[], object[])26FlaUI.Core.Logging.ConsoleLogger.GatedTrace(string, object[], object[], object[], object[], object[], object[], object[], object[], object[], object[], object[], object[], object[])27FlaUI.Core.Logging.ConsoleLogger.GatedTrace(string, object[], object[], object[], object[], object[], object[], object[], object[], object[], object[], object[], object
GatedTrace
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using FlaUI.Core.Logging;7using FlaUI.Core;8using FlaUI.Core.AutomationElements;9using FlaUI.Core.AutomationElements.Infrastructure;10using FlaUI.Core.Definitions;11using FlaUI.Core.Tools;12using FlaUI.Core.WindowsAPI;
GatedTrace
Using AI Code Generation
1using System;2using System.Diagnostics;3using FlaUI.Core.Logging;4using FlaUI.Core.AutomationElements;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 Console.WriteLine("Press any key to continue");11 Console.ReadKey();12 Console.WriteLine("Continuing...");13 Console.WriteLine("Press any key to exit");14 Console.ReadKey();15 }16 }17}18using System;19using System.Diagnostics;20using FlaUI.Core.Logging;21using FlaUI.Core.AutomationElements;22{23 {24 static void Main(string[] args)25 {26 Console.WriteLine("Hello World!");27 Console.WriteLine("Press any key to continue");28 Console.ReadKey();29 Console.WriteLine("Continuing...");30 Console.WriteLine("Press any key to exit");31 Console.ReadKey();32 }33 }34}35using System;36using System.Diagnostics;37using FlaUI.Core.Logging;38using FlaUI.Core.AutomationElements;39{40 {41 static void Main(string[] args)42 {43 Console.WriteLine("Hello World!");44 Console.WriteLine("Press any key to continue");45 Console.ReadKey();46 Console.WriteLine("Continuing...");47 Console.WriteLine("Press any key to exit");48 Console.ReadKey();49 }50 }51}52using System;53using System.Diagnostics;54using FlaUI.Core.Logging;55using FlaUI.Core.AutomationElements;56{57 {58 static void Main(string[] args)59 {60 Console.WriteLine("Hello World!");61 Console.WriteLine("Press any key to continue");62 Console.ReadKey();63 Console.WriteLine("Continuing...");64 Console.WriteLine("Press any key to exit");65 Console.ReadKey();66 }67 }68}
GatedTrace
Using AI Code Generation
1using System;2using System.Diagnostics;3using System.Runtime.InteropServices;4using FlaUI.Core.Logging;5using FlaUI.Core.Tools;6using FlaUI.UIA3;7using FlaUI.Core;8using System.Threading;9using System.Windows.Automation;10using System.Windows.Automation.Text;11using System.Windows.Automation.Provider;12using FlaUI.Core.AutomationElements;13using FlaUI.Core.AutomationElements.Infrastructure;14using System.Collections.Generic;15using FlaUI.Core.Conditions;16using FlaUI.Core.Definitions;17using FlaUI.Core.WindowsAPI;18using System.Drawing;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using System.Windows.Forms;23using System.IO;24using System.Reflection;25using FlaUI.Core.EventHandlers;26using FlaUI.Core.Input;27using FlaUI.Core.WindowsAPI;28using FlaUI.UIA2;29using FlaUI.Core.Identifiers;30{31 {32 static void Main(string[] args)33 {
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