How to use Dispose method of FlaUI.Core.Overlay.WinFormsOverlayManager class

Best FlaUI code snippet using FlaUI.Core.Overlay.WinFormsOverlayManager.Dispose

WinFormsOverlayManager.cs

Source:WinFormsOverlayManager.cs Github

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...60 {61 // Cleanup62 form.Hide();63 form.Close();64 form.Dispose();65 }66 }67 public void Dispose()68 {69 // Nothing to dispose70 }71 }72}...

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Dispose

Using AI Code Generation

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1using System;2using System.Windows.Forms;3using FlaUI.Core.Overlay;4{5 {6 public Form1()7 {8 InitializeComponent();9 }10 private void button1_Click(object sender, EventArgs e)11 {12 var overlayManager = new WinFormsOverlayManager();13 overlayManager.ShowOverlay();14 MessageBox.Show("Overlay is shown");15 overlayManager.Dispose();16 MessageBox.Show("Overlay is disposed");17 }18 }19}

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Using AI Code Generation

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1using System;2using FlaUI.Core;3using FlaUI.Core.Overlay;4using FlaUI.Core.Tools;5using FlaUI.UIA3;6using System.Windows.Forms;7using System.Drawing;8{9 {10 private readonly Form _form;11 private readonly UIA3Automation _automation;12 private readonly Timer _timer;13 public WinFormsOverlayManager(UIA3Automation automation)14 {15 _automation = automation;16 {17 Size = new Size(1, 1)18 };19 _form.Paint += OnPaint;20 _timer = new Timer { Interval = 1000 / 60 };21 _timer.Tick += OnTick;22 }23 public void Dispose()24 {25 _timer.Stop();26 _form?.Dispose();27 }28 public void Start()29 {30 _timer.Start();31 }32 public void Stop()33 {34 _timer.Stop();35 }36 private void OnTick(object sender, EventArgs e)37 {38 _form.Invalidate();39 }40 private void OnPaint(object sender, PaintEventArgs e)41 {42 var graphics = e.Graphics;43 var rect = _form.ClientRectangle;44 graphics.FillRectangle(Brushes.Transparent, rect);45 var elements = _automation.GetDesktop().FindAllChildren();46 foreach (var element in elements)47 {48 var rect2 = element.BoundingRectangle;49 var rect3 = new Rectangle((int)rect2.X, (int)rect2.Y, (int)rect2.Width, (int)rect2.Height);50 graphics.DrawRectangle(Pens.Red, rect3);51 }52 }53 }54}55using System;56using FlaUI.Core;57using FlaUI.Core.Overlay;58using FlaUI.Core.Tools;59using FlaUI.UIA3;60using System.Windows.Forms;61using System.Drawing;62{63 {64 private readonly Form _form;

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Dispose

Using AI Code Generation

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1using System;2using System.Windows.Forms;3using FlaUI.Core.Overlay;4using FlaUI.Core;5using FlaUI.Core.WindowsAPI;6using FlaUI.Core.Tools;7using FlaUI.Core.Input;

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Dispose

Using AI Code Generation

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1using FlaUI.Core.Overlay;2using FlaUI.Core;3using FlaUI.Core.AutomationElements;4using FlaUI.Core.WindowsAPI;5using FlaUI.Core.Input;6using FlaUI.Core.AutomationElements.Infrastructure;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using System.Windows.Forms;13using System.Threading;14using FlaUI.Core.Tools;15using FlaUI.Core.Conditions;16using FlaUI.Core.Definitions;

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Using AI Code Generation

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1using System;2using System.Windows.Forms;3using FlaUI.Core.Overlay;4{5 {6 private readonly WindowsFormsOverlayManager _overlayManager;7 public Form1()8 {9 InitializeComponent();10 _overlayManager = new WindowsFormsOverlayManager();11 }12 private void button1_Click(object sender, EventArgs e)13 {14 _overlayManager.Dispose();15 }16 }17}18FlaUI.Core.Overlay.WinFormsOverlayManager.Dispose(Boolean) Method

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Using AI Code Generation

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1using System;2using FlaUI.Core;3using FlaUI.Core.Overlay;4using FlaUI.Core.AutomationElements;5using FlaUI.Core.Tools;6using FlaUI.Core.WindowsAPI;7using FlaUI.Core.WindowsAPI;8using FlaUI.UIA3;9using FlaUI.UIA3.Patterns;10using FlaUI.Core.Conditions;11using FlaUI.Core.Definitions;12using System.Drawing;13using FlaUI.Core.Shapes;14using FlaUI.Core.WindowsAPI;

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Dispose

Using AI Code Generation

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1using System;2using FlaUI.Core.Overlay;3using System.Windows.Forms;4{5 {6 private WinFormsOverlayManager _winFormsOverlayManager;7 private bool disposedValue;8 public DisposeWinFormsOverlayManager(WinFormsOverlayManager winFormsOverlayManager)9 {10 _winFormsOverlayManager = winFormsOverlayManager;11 }12 protected virtual void Dispose(bool disposing)13 {14 if (!disposedValue)15 {16 if (disposing)17 {18 _winFormsOverlayManager.Dispose();19 }20 disposedValue = true;21 }22 }23 public void Dispose()24 {25 Dispose(true);26 GC.SuppressFinalize(this);27 }28 }29}30using System;31using FlaUI.Core.Overlay;32using System.Windows.Forms;33{34 {35 private WinFormsOverlayManager _winFormsOverlayManager;36 private bool disposedValue;37 public DisposeWinFormsOverlayManager(WinFormsOverlayManager winFormsOverlayManager)38 {39 _winFormsOverlayManager = winFormsOverlayManager;40 }41 protected virtual void Dispose(bool disposing)42 {43 if (!disposedValue)44 {45 if (disposing)46 {47 _winFormsOverlayManager.Dispose();48 }49 disposedValue = true;50 }51 }52 public void Dispose()53 {54 Dispose(true);55 GC.SuppressFinalize(this);56 }57 }58}59using System;60using FlaUI.Core.Overlay;61using System.Windows.Forms;62{63 {64 private WinFormsOverlayManager _winFormsOverlayManager;65 private bool disposedValue;66 public DisposeWinFormsOverlayManager(WinFormsOverlayManager winFormsOverlayManager)67 {68 _winFormsOverlayManager = winFormsOverlayManager;69 }70 protected virtual void Dispose(bool disposing)71 {72 if (!disposedValue)73 {

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